mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-24 03:29:22 +01:00
17d6488545
-Save/Load Method set to Auto - will automatically determine method (NOT YET IMPLEMENTED - defaults to SD for the moment) -All ROM, SRAM, Freeze, and preferences are saved/loaded according to these preferences -new cheats menu! Loads .CHT file from /cheats folder, must match file name of ROM -combined SRAM / Freeze Managers into new "Game Option" menu -SRAM / Freeze - game (re)loaded automatically after loading a SRAM or Freeze from Game Options -SRAM load/save defaults to ON -Game Options, Return to Game, Reload Game do not show up until a game has been loaded -added ROM Information page to Game Option menu -licence/credits moved to Credits page -menu code tweaks -USB support -added future support for Wii DVD / Network loading -MultiTap & SuperScope moved to controller configuration -combined/rewrote SRAM/preferences/freeze code - this is now much cleaner and less repetitve - a few steps closer to being workable -a lot of function parameters have been changed and standardized -if preferences can't be loaded at the start and/or are reset, preferences menu pops up -if Home button is pressed when a game is running, Game Menu pops up -a bunch of misc. bug fixes -probably some more things
252 lines
8.5 KiB
C++
252 lines
8.5 KiB
C++
/****************************************************************************
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* Snes9x 1.50
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*
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* Nintendo Gamecube Port
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* softdev July 2006
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* crunchy2 May 2007
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*
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* s9xconfig.cpp
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*
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* Configuration parameters have been moved here for easier maintenance.
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* Refer to Snes9x.h for all combinations.
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* The defaults used here are taken directly from porting.html
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****************************************************************************/
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/****************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
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funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com),
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Nach (n-a-c-h@users.sourceforge.net), and
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zones (kasumitokoduck@yahoo.com)
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x filter
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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*****************************************************************************/
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#include <gccore.h>
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#include "snes9x.h"
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#include "snes9xGX.h"
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#include "smbload.h"
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void
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DefaultSettings ()
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{
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/************** GameCube/Wii Settings *********************/
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GCSettings.LoadMethod = METHOD_AUTO; // Auto, SD, DVD, USB, Network (SMB)
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sprintf (GCSettings.LoadFolder,"snes9x/roms"); // Path to game files
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GCSettings.SaveMethod = METHOD_AUTO; // Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, Network (SMB)
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sprintf (GCSettings.SaveFolder,"snes9x/saves"); // Path to save files
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GCSettings.AutoLoad = 1;
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GCSettings.AutoSave = 1;
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strncpy (GCSettings.gcip, GC_IP, 15);
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strncpy (GCSettings.gwip, GW_IP, 15);
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strncpy (GCSettings.mask, MASK, 15);
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strncpy (GCSettings.smbip, SMB_IP, 15);
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strncpy (GCSettings.smbuser, SMB_USER, 19);
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strncpy (GCSettings.smbpwd, SMB_PWD, 19);
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strncpy (GCSettings.smbgcid, SMB_GCID, 19);
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strncpy (GCSettings.smbsvid, SMB_SVID, 19);
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strncpy (GCSettings.smbshare, SMB_SHARE, 19);
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GCSettings.NGCZoom = 0;
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GCSettings.VerifySaves = 0;
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GCSettings.render = 0;
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GCSettings.Superscope = 0;
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GCSettings.Mouse = 0;
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/****************** SNES9x Settings ***********************/
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/*** Default ALL to false ***/
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memset (&Settings, 0, sizeof (Settings));
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/*** General ***/
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Settings.MouseMaster = false;
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Settings.SuperScopeMaster = false;
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Settings.MultiPlayer5Master = false;
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Settings.JustifierMaster = true;
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Settings.ShutdownMaster = false;
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Settings.CyclesPercentage = 100; // snes9x 1.50 and earlier
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Settings.ApplyCheats = true;
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/* Eke-Eke: specific to snes9x 1.51 */
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// Settings.BlockInvalidVRAMAccess = true;
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// Settings.HDMATimingHack = 100;
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/*** Sound defaults. On GC this is 32Khz/16bit/Stereo/InterpolatedSound ***/
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Settings.APUEnabled = true;
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Settings.NextAPUEnabled = true;
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Settings.SoundPlaybackRate = 32000;
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Settings.Stereo = true;
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Settings.SixteenBitSound = true;
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Settings.SoundEnvelopeHeightReading = true;
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Settings.DisableSampleCaching = true;
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Settings.InterpolatedSound = true;
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Settings.ReverseStereo = false;
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/*** Graphics ***/
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Settings.Transparency = true;
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Settings.SupportHiRes = true;
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Settings.SkipFrames = 10;
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Settings.TurboSkipFrames = 19;
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Settings.DisplayFrameRate = false;
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// Settings.AutoDisplayMessages = 1; /*** eke-eke snes9x 1.51 ***/
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/* Eke-Eke: frame timings in 50hz and 60hz cpu mode */
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Settings.FrameTimePAL = 20000;
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Settings.FrameTimeNTSC = 16667;
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/*** SDD1 - Star Ocean Returns -;) ***/
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Settings.SDD1Pack = true;
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Settings.ForceNTSC = 0;
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Settings.ForcePAL = 0;
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Settings.ForceHiROM = 0;
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Settings.ForceLoROM = 0;
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Settings.ForceHeader = 0;
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Settings.ForceNoHeader = 0;
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Settings.ForceTransparency = 0;
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Settings.ForceInterleaved = 0;
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Settings.ForceInterleaved2 = 0;
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Settings.ForceInterleaveGD24 = 0;
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Settings.ForceNotInterleaved = 0;
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Settings.ForceNoSuperFX = 0;
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Settings.ForceSuperFX = 0;
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Settings.ForceDSP1 = 0;
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Settings.ForceNoDSP1 = 0;
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}
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