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637 lines
18 KiB
C++
637 lines
18 KiB
C++
/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
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funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com),
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Nach (n-a-c-h@users.sourceforge.net), and
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zones (kasumitokoduck@yahoo.com)
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x filter
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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#include <string.h>
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#include "snes9x.h"
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#include "srtc.h"
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#include "memmap.h"
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/*** The format of the rtc_data structure is:
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Index Description Range (nibble)
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----- -------------- ---------------------------------------
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0 Seconds low 0-9
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1 Seconds high 0-5
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2 Minutes low 0-9
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3 Minutes high 0-5
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4 Hour low 0-9
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5 Hour high 0-2
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6 Day low 0-9
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7 Day high 0-3
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8 Month 1-C (0xC is December, 12th month)
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9 Year ones 0-9
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A Year tens 0-9
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B Year High 9-B (9=19xx, A=20xx, B=21xx)
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C Day of week 0-6 (0=Sunday, 1=Monday,...,6=Saturday)
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***/
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SRTC_DATA rtc;
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static int month_keys[12] = { 1, 4, 4, 0, 2, 5, 0, 3, 6, 1, 4, 6 };
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/*********************************************************************************************
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*
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* Note, if you are doing a save state for this game:
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*
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* On save:
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*
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* Call S9xUpdateSrtcTime and save the rtc data structure.
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*
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* On load:
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*
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* restore the rtc data structure
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* rtc.system_timestamp = time (NULL);
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*
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*
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*********************************************************************************************/
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void S9xResetSRTC ()
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{
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rtc.index = -1;
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rtc.mode = MODE_READ;
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}
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void S9xHardResetSRTC ()
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{
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ZeroMemory (&rtc, sizeof (rtc));
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rtc.index = -1;
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rtc.mode = MODE_READ;
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rtc.count_enable = FALSE;
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rtc.needs_init = TRUE;
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// Get system timestamp
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rtc.system_timestamp = time (NULL);
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}
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/**********************************************************************************************/
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/* S9xSRTCComputeDayOfWeek() */
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/* Return 0-6 for Sunday-Saturday */
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/**********************************************************************************************/
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unsigned int S9xSRTCComputeDayOfWeek ()
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{
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unsigned year = rtc.data[10]*10 + rtc.data[9];
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unsigned month = rtc.data[8];
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unsigned day = rtc.data[7]*10 + rtc.data[6];
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unsigned day_of_week;
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year += (rtc.data[11] - 9) * 100;
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// Range check the month for valid array indicies
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if ( month > 12 )
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month = 1;
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day_of_week = year + (year / 4) + month_keys[month-1] + day - 1;
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if(( year % 4 == 0 ) && ( month <= 2 ) )
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day_of_week--;
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day_of_week %= 7;
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return day_of_week;
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}
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/**********************************************************************************************/
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/* S9xSRTCDaysInMonth() */
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/* Return the number of days in a specific month for a certain year */
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/**********************************************************************************************/
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int S9xSRTCDaysInMmonth( int month, int year )
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{
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int mdays;
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switch ( month )
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{
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case 2:
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if ( ( year % 4 == 0 ) ) // DKJM2 only uses 199x - 22xx
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mdays = 29;
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else
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mdays = 28;
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break;
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case 4:
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case 6:
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case 9:
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case 11:
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mdays = 30;
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break;
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default: // months 1,3,5,7,8,10,12
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mdays = 31;
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break;
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}
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return mdays;
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}
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#define DAYTICKS (60*60*24)
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#define HOURTICKS (60*60)
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#define MINUTETICKS 60
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/**********************************************************************************************/
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/* S9xUpdateSrtcTime() */
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/* Advance the S-RTC time if counting is enabled */
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/**********************************************************************************************/
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void S9xUpdateSrtcTime ()
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{
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time_t cur_systime;
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long time_diff;
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// Keep track of game time by computing the number of seconds that pass on the system
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// clock and adding the same number of seconds to the S-RTC clock structure.
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// I originally tried using mktime and localtime library functions to keep track
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// of time but some of the GNU time functions fail when the year goes to 2099
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// (and maybe less) and this would have caused a bug with DKJM2 so I'm doing
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// it this way to get around that problem.
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// Note: Dai Kaijyu Monogatari II only allows dates in the range 1996-21xx.
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if (rtc.count_enable && !rtc.needs_init)
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{
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cur_systime = time (NULL);
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// This method assumes one time_t clock tick is one second
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// which should work on PCs and GNU systems.
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// If your tick interval is different adjust the
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// DAYTICK, HOURTICK, and MINUTETICK defines
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time_diff = (long) (cur_systime - rtc.system_timestamp);
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rtc.system_timestamp = cur_systime;
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if ( time_diff > 0 )
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{
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int seconds;
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int minutes;
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int hours;
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int days;
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int month;
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int year;
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int temp_days;
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int year_hundreds;
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int year_tens;
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int year_ones;
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if ( time_diff > DAYTICKS )
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{
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days = time_diff / DAYTICKS;
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time_diff = time_diff - days * DAYTICKS;
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}
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else
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{
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days = 0;
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}
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if ( time_diff > HOURTICKS )
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{
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hours = time_diff / HOURTICKS;
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time_diff = time_diff - hours * HOURTICKS;
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}
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else
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{
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hours = 0;
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}
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if ( time_diff > MINUTETICKS )
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{
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minutes = time_diff / MINUTETICKS;
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time_diff = time_diff - minutes * MINUTETICKS;
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}
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else
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{
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minutes = 0;
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}
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if ( time_diff > 0 )
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{
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seconds = time_diff;
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}
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else
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{
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seconds = 0;
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}
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seconds += (rtc.data[1]*10 + rtc.data[0]);
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if ( seconds >= 60 )
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{
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seconds -= 60;
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minutes += 1;
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}
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minutes += (rtc.data[3]*10 + rtc.data[2]);
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if ( minutes >= 60 )
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{
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minutes -= 60;
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hours += 1;
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}
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hours += (rtc.data[5]*10 + rtc.data[4]);
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if ( hours >= 24 )
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{
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hours -= 24;
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days += 1;
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}
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if ( days > 0 )
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{
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year = rtc.data[10]*10 + rtc.data[9];
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year += ( 1000 + rtc.data[11] * 100 );
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month = rtc.data[8];
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days += (rtc.data[7]*10 + rtc.data[6]);
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while ( days > (temp_days = S9xSRTCDaysInMmonth( month, year )) )
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{
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days -= temp_days;
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month += 1;
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if ( month > 12 )
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{
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year += 1;
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month = 1;
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}
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}
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year_tens = year % 100;
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year_ones = year_tens % 10;
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year_tens /= 10;
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year_hundreds = (year - 1000) / 100;
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rtc.data[6] = days % 10;
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rtc.data[7] = days / 10;
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rtc.data[8] = month;
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rtc.data[9] = year_ones;
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rtc.data[10] = year_tens;
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rtc.data[11] = year_hundreds;
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rtc.data[12] = S9xSRTCComputeDayOfWeek ();
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}
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rtc.data[0] = seconds % 10;
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rtc.data[1] = seconds / 10;
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rtc.data[2] = minutes % 10;
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rtc.data[3] = minutes / 10;
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rtc.data[4] = hours % 10;
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rtc.data[5] = hours / 10;
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return;
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}
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}
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}
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/**********************************************************************************************/
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/* S9xSetSRTC() */
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/* This function sends data to the S-RTC used in Dai Kaijyu Monogatari II */
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/**********************************************************************************************/
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void S9xSetSRTC (uint8 data, uint16 Address)
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{
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data &= 0x0F; // Data is only 4-bits, mask out unused bits.
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if( data >= 0xD )
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{
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// It's an RTC command
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switch ( data )
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{
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case 0xD:
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rtc.mode = MODE_READ;
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rtc.index = -1;
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break;
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case 0xE:
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rtc.mode = MODE_COMMAND;
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break;
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default:
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// Ignore the write if it's an 0xF ???
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// Probably should switch back to read mode -- but this
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// sequence never occurs in DKJM2
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break;
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}
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return;
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}
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if ( rtc.mode == MODE_LOAD_RTC )
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{
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if ( (rtc.index >= 0) && (rtc.index < MAX_RTC_INDEX) )
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{
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rtc.data[rtc.index++] = data;
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if ( rtc.index == MAX_RTC_INDEX )
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{
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// We have all the data for the RTC load
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rtc.system_timestamp = time (NULL); // Get local system time
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// Get the day of the week
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rtc.data[rtc.index++] = S9xSRTCComputeDayOfWeek ();
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// Start RTC counting again
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rtc.count_enable = TRUE;
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rtc.needs_init = FALSE;
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}
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return;
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}
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else
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{
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// Attempting to write too much data
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// error(); // ignore??
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}
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}
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else if ( rtc.mode == MODE_COMMAND )
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{
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switch( data )
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{
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case COMMAND_CLEAR_RTC:
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// Disable RTC counter
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rtc.count_enable = FALSE;
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ZeroMemory (rtc.data, MAX_RTC_INDEX+1);
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rtc.index = -1;
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rtc.mode = MODE_COMMAND_DONE;
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break;
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case COMMAND_LOAD_RTC:
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// Disable RTC counter
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rtc.count_enable = FALSE;
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rtc.index = 0; // Setup for writing
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rtc.mode = MODE_LOAD_RTC;
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break;
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default:
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rtc.mode = MODE_COMMAND_DONE;
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// unrecognized command - need to implement.
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}
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return;
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}
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else
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{
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if ( rtc.mode == MODE_READ )
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{
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// Attempting to write while in read mode. Ignore.
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}
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if ( rtc.mode == MODE_COMMAND_DONE )
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{
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// Maybe this isn't an error. Maybe we should kick off
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// a new E command. But is this valid?
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}
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}
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}
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/**********************************************************************************************/
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/* S9xGetSRTC() */
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/* This function retrieves data from the S-RTC */
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/**********************************************************************************************/
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uint8 S9xGetSRTC (uint16 Address)
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{
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if ( rtc.mode == MODE_READ )
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{
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if ( rtc.index < 0 )
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{
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S9xUpdateSrtcTime (); // Only update it if the game reads it
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rtc.index++;
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return ( 0x0f ); // Send start marker.
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}
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else if (rtc.index > MAX_RTC_INDEX)
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{
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rtc.index = -1; // Setup for next set of reads
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return ( 0x0f ); // Data done marker.
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}
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else
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{
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// Feed out the data
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return rtc.data[rtc.index++];
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}
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}
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else
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{
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return 0x0;
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}
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}
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void S9xSRTCPreSaveState ()
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{
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if (Settings.SRTC)
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{
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S9xUpdateSrtcTime ();
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int s = Memory.SRAMSize ?
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(1 << (Memory.SRAMSize + 3)) * 128 : 0;
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if (s > 0x20000)
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s = 0x20000;
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SRAM [s + 0] = rtc.needs_init;
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SRAM [s + 1] = rtc.count_enable;
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memmove (&SRAM [s + 2], rtc.data, MAX_RTC_INDEX + 1);
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SRAM [s + 3 + MAX_RTC_INDEX] = rtc.index;
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SRAM [s + 4 + MAX_RTC_INDEX] = rtc.mode;
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#ifdef LSB_FIRST
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memmove (&SRAM [s + 5 + MAX_RTC_INDEX], &rtc.system_timestamp, 8);
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#else
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#ifndef NGC
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SRAM [s + 5 + MAX_RTC_INDEX] = (uint8) (rtc.system_timestamp >> 0);
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SRAM [s + 6 + MAX_RTC_INDEX] = (uint8) (rtc.system_timestamp >> 8);
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SRAM [s + 7 + MAX_RTC_INDEX] = (uint8) (rtc.system_timestamp >> 16);
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SRAM [s + 8 + MAX_RTC_INDEX] = (uint8) (rtc.system_timestamp >> 24);
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SRAM [s + 9 + MAX_RTC_INDEX] = (uint8) (rtc.system_timestamp >> 32);
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SRAM [s + 10 + MAX_RTC_INDEX] = (uint8) (rtc.system_timestamp >> 40);
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SRAM [s + 11 + MAX_RTC_INDEX] = (uint8) (rtc.system_timestamp >> 48);
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SRAM [s + 12 + MAX_RTC_INDEX] = (uint8) (rtc.system_timestamp >> 56);
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#endif
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#endif
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}
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}
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void S9xSRTCPostLoadState ()
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{
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if (Settings.SRTC)
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{
|
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int s = Memory.SRAMSize ?
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(1 << (Memory.SRAMSize + 3)) * 128 : 0;
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if (s > 0x20000)
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s = 0x20000;
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|
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rtc.needs_init = SRAM [s + 0];
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rtc.count_enable = SRAM [s + 1];
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memmove (rtc.data, &SRAM [s + 2], MAX_RTC_INDEX + 1);
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rtc.index = SRAM [s + 3 + MAX_RTC_INDEX];
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rtc.mode = SRAM [s + 4 + MAX_RTC_INDEX];
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|
|
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#ifdef LSB_FIRST
|
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memmove (&rtc.system_timestamp, &SRAM [s + 5 + MAX_RTC_INDEX], 8);
|
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#else
|
|
#ifndef NGC
|
|
rtc.system_timestamp |= (SRAM [s + 5 + MAX_RTC_INDEX] << 0);
|
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rtc.system_timestamp |= (SRAM [s + 6 + MAX_RTC_INDEX] << 8);
|
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rtc.system_timestamp |= (SRAM [s + 7 + MAX_RTC_INDEX] << 16);
|
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rtc.system_timestamp |= (SRAM [s + 8 + MAX_RTC_INDEX] << 24);
|
|
rtc.system_timestamp |= (SRAM [s + 9 + MAX_RTC_INDEX] << 32);
|
|
rtc.system_timestamp |= (SRAM [s + 10 + MAX_RTC_INDEX] << 40);
|
|
rtc.system_timestamp |= (SRAM [s + 11 + MAX_RTC_INDEX] << 48);
|
|
rtc.system_timestamp |= (SRAM [s + 12 + MAX_RTC_INDEX] << 56);
|
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#endif
|
|
#endif
|
|
S9xUpdateSrtcTime ();
|
|
}
|
|
}
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