snes9xgx/source/s9xsupport.cpp
bladeoner c1fb2e5a1e
Snes9x - Remove S9xChooseFilename (#941)
This is integration of the frontend with the core. Disable
the snapshot button mappings that use it. Any frontend should
implement those port commands its own.

Co-authored-by: dborth <dborth@gmail.com>
2020-08-08 10:45:42 -06:00

243 lines
4.4 KiB
C++

/****************************************************************************
* Snes9x Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May 2007
* Michniewski 2008
* Tantric 2008-2020
*
* s9xsupport.cpp
*
* Snes9x support functions
***************************************************************************/
#include <gccore.h>
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <ogc/lwp_watchdog.h>
#include "snes9x/port.h"
#include "snes9xgx.h"
#include "video.h"
#include "audio.h"
#include "snes9x/snes9x.h"
#include "snes9x/memmap.h"
#include "snes9x/display.h"
#include "snes9x/apu/apu.h"
#include "snes9x/controls.h"
#define MAX_MESSAGE_LEN (36 * 3)
static long long prev;
static long long now;
/*** Miscellaneous Functions ***/
void S9xExit()
{
ExitApp();
}
void S9xMessage(int /*type */, int /*number */, const char *message)
{
static char buffer[MAX_MESSAGE_LEN + 1];
snprintf(buffer, MAX_MESSAGE_LEN, "%s", message);
S9xSetInfoString(buffer);
}
void S9xAutoSaveSRAM()
{
}
/*** Sound based functions ***/
void S9xToggleSoundChannel(int c)
{
static int sound_switch = 255;
if (c == 8)
sound_switch = 255;
else
sound_switch ^= 1 << c;
S9xSetSoundControl (sound_switch);
}
/****************************************************************************
* OpenSoundDevice
*
* Main initialisation for Wii sound system
***************************************************************************/
bool8 S9xOpenSoundDevice(void)
{
InitAudio();
return TRUE;
}
/* eke-eke */
void S9xInitSync()
{
FrameTimer = 0;
prev = gettime();
}
/*** Synchronisation ***/
void S9xSyncSpeed () {
uint32 skipFrms = Settings.SkipFrames;
if (Settings.TurboMode)
skipFrms = Settings.TurboSkipFrames;
if (timerstyle == 0) /* use Wii vertical sync (VSYNC) with NTSC roms */
{
while (FrameTimer == 0)
{
usleep(50);
}
if (FrameTimer > skipFrms)
FrameTimer = skipFrms;
if ((FrameTimer > 1) && (IPPU.SkippedFrames < skipFrms))
{
IPPU.SkippedFrames++;
IPPU.RenderThisFrame = FALSE;
}
else
{
IPPU.SkippedFrames = 0;
IPPU.RenderThisFrame = TRUE;
}
}
else /* use internal timer for PAL roms */
{
unsigned int timediffallowed = Settings.TurboMode ? 0 : Settings.FrameTime;
now = gettime();
if (diff_usec(prev, now) > timediffallowed)
{
/* Timer has already expired */
if (IPPU.SkippedFrames < skipFrms)
{
IPPU.SkippedFrames++;
IPPU.RenderThisFrame = FALSE;
}
else
{
IPPU.SkippedFrames = 0;
IPPU.RenderThisFrame = TRUE;
}
}
else
{
/*** Ahead - so hold up ***/
while (diff_usec(prev, now) < timediffallowed)
{
now = gettime();
usleep(50);
}
IPPU.RenderThisFrame = TRUE;
IPPU.SkippedFrames = 0;
}
prev = now;
}
if (!Settings.TurboMode)
FrameTimer--;
return;
}
/*** Video / Display related functions ***/
bool8 S9xInitUpdate()
{
return (TRUE);
}
bool8 S9xDeinitUpdate(int Width, int Height)
{
update_video(Width, Height);
return (TRUE);
}
bool8 S9xContinueUpdate(int Width, int Height)
{
return (TRUE);
}
/*** Input functions ***/
void S9xHandlePortCommand(s9xcommand_t cmd, int16 data1, int16 data2)
{
return;
}
bool S9xPollButton(uint32 id, bool * pressed)
{
return 0;
}
bool S9xPollAxis(uint32 id, int16 * value)
{
return 0;
}
bool S9xPollPointer(uint32 id, int16 * x, int16 * y)
{
return 0;
}
/****************************************************************************
* Note that these are DUMMY functions, and only allow Snes9x to
* compile. Where possible, they will return an error signal.
***************************************************************************/
const char * S9xGetDirectory(enum s9x_getdirtype dirtype)
{
ExitApp();
return NULL;
}
const char * S9xGetFilename(const char *ex, enum s9x_getdirtype dirtype)
{
ExitApp();
return NULL;
}
const char * S9xGetFilenameInc(const char *e, enum s9x_getdirtype dirtype)
{
ExitApp();
return NULL;
}
const char * S9xBasename(const char *name)
{
ExitApp();
return name;
}
const char * S9xStringInput (const char * s)
{
ExitApp();
return s;
}
void _splitpath(char const *buf, char *drive, char *dir, char *fname, char *ext)
{
ExitApp();
}
void _makepath(char *filename, const char *drive, const char *dir,
const char *fname, const char *ext)
{
ExitApp();
}
int access(const char *pathname, int mode)
{
ExitApp();
return 1;
}