mirror of
https://github.com/dborth/snes9xgx.git
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852 lines
23 KiB
C++
852 lines
23 KiB
C++
/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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* crunchy2 May 2007
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* Michniewski 2008
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* Tantric October 2008
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*
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* video.cpp
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*
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* Video routines
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***************************************************************************/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <wiiuse/wpad.h>
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#include "snes9x.h"
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#include "memmap.h"
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#include "aram.h"
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#include "snes9xGX.h"
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#include "gui.h"
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/*** Snes9x GFX Buffer ***/
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static unsigned char snes9xgfx[1024 * 512 * 2];
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/*** 2D Video ***/
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unsigned int *xfb[2] = { NULL, NULL }; // Double buffered
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int whichfb = 0; // Switch
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GXRModeObj *vmode; // Menu video mode
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int screenheight;
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extern u32* backdrop;
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/*** GX ***/
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#define TEX_WIDTH 512
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#define TEX_HEIGHT 512
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#define DEFAULT_FIFO_SIZE 256 * 1024
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unsigned int copynow = GX_FALSE;
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static unsigned char gp_fifo[DEFAULT_FIFO_SIZE] ATTRIBUTE_ALIGN (32);
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static unsigned char texturemem[TEX_WIDTH * (TEX_HEIGHT + 8)] ATTRIBUTE_ALIGN (32);
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GXTexObj texobj;
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Mtx view;
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static int vwidth, vheight, oldvwidth, oldvheight;
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static int zoom_xshift = 0;
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static int zoom_yshift = 0;
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u32 FrameTimer = 0;
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u8 vmode_60hz = 0;
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bool progressive = 0;
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#define HASPECT 320
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#define VASPECT 240
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/* New texture based scaler */
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typedef struct tagcamera
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{
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Vector pos;
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Vector up;
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Vector view;
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}
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camera;
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/*** Square Matrix
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This structure controls the size of the image on the screen.
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Think of the output as a -80 x 80 by -60 x 60 graph.
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***/
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s16 square[] ATTRIBUTE_ALIGN (32) =
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{
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/*
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* X, Y, Z
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* Values set are for roughly 4:3 aspect
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*/
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-HASPECT, VASPECT, 0, // 0
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HASPECT, VASPECT, 0, // 1
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HASPECT, -VASPECT, 0, // 2
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-HASPECT, -VASPECT, 0 // 3
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};
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static camera cam = {
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{0.0F, 0.0F, 0.0F},
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{0.0F, 0.5F, 0.0F},
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{0.0F, 0.0F, -0.5F}
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};
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/***
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*** Custom Video modes (used to emulate original console video modes)
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***/
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/** Original SNES PAL Resolutions: **/
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/* 239 lines progressive (PAL 50Hz) */
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GXRModeObj TV_239p =
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{
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VI_TVMODE_PAL_DS, // viDisplayMode
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512, // fbWidth
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239, // efbHeight
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239, // xfbHeight
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(VI_MAX_WIDTH_PAL - 640)/2, // viXOrigin
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(VI_MAX_HEIGHT_PAL/2 - 478/2)/2, // viYOrigin
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640, // viWidth
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478, // viHeight
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VI_XFBMODE_SF, // xFBmode
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GX_FALSE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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0, // line n-1
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0, // line n-1
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21, // line n
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22, // line n
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21, // line n
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0, // line n+1
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0 // line n+1
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}
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};
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/* 478 lines interlaced (PAL 50Hz, Deflicker) */
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GXRModeObj TV_478i =
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{
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VI_TVMODE_PAL_INT, // viDisplayMode
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512, // fbWidth
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478, // efbHeight
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478, // xfbHeight
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(VI_MAX_WIDTH_PAL - 640)/2, // viXOrigin
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(VI_MAX_HEIGHT_PAL - 478)/2, // viYOrigin
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640, // viWidth
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478, // viHeight
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VI_XFBMODE_DF, // xFBmode
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GX_FALSE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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8, // line n-1
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8, // line n-1
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10, // line n
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12, // line n
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10, // line n
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8, // line n+1
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8 // line n+1
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}
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};
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/** Original SNES NTSC Resolutions: **/
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/* 224 lines progressive (NTSC or PAL 60Hz) */
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GXRModeObj TV_224p =
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{
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VI_TVMODE_EURGB60_DS, // viDisplayMode
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512, // fbWidth
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224, // efbHeight
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224, // xfbHeight
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(VI_MAX_WIDTH_NTSC - 640)/2, // viXOrigin
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(VI_MAX_HEIGHT_NTSC/2 - 448/2)/2, // viYOrigin
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640, // viWidth
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448, // viHeight
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VI_XFBMODE_SF, // xFBmode
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GX_FALSE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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0, // line n-1
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0, // line n-1
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21, // line n
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22, // line n
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21, // line n
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0, // line n+1
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0 // line n+1
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}
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};
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/* 448 lines interlaced (NTSC or PAL 60Hz, Deflicker) */
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GXRModeObj TV_448i =
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{
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VI_TVMODE_EURGB60_INT, // viDisplayMode
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512, // fbWidth
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448, // efbHeight
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448, // xfbHeight
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(VI_MAX_WIDTH_NTSC - 640)/2, // viXOrigin
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(VI_MAX_HEIGHT_NTSC - 448)/2, // viYOrigin
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640, // viWidth
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448, // viHeight
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VI_XFBMODE_DF, // xFBmode
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GX_FALSE, // field_rendering
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GX_FALSE, // aa
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// sample points arranged in increasing Y order
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{
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{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
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{6,6},{6,6},{6,6}, // pix 1
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{6,6},{6,6},{6,6}, // pix 2
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{6,6},{6,6},{6,6} // pix 3
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},
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// vertical filter[7], 1/64 units, 6 bits each
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{
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8, // line n-1
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8, // line n-1
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10, // line n
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12, // line n
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10, // line n
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8, // line n+1
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8 // line n+1
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}
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};
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/* TV Modes table */
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GXRModeObj *tvmodes[4] = {
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&TV_239p, &TV_478i, /* Snes PAL video modes */
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&TV_224p, &TV_448i, /* Snes NTSC video modes */
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};
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/****************************************************************************
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* VideoThreading
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***************************************************************************/
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#define TSTACK 16384
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static lwpq_t videoblankqueue;
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static lwp_t vbthread;
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static unsigned char vbstack[TSTACK];
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/****************************************************************************
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* vbgetback
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*
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* This callback enables the emulator to keep running while waiting for a
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* vertical blank.
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*
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* Putting LWP to good use :)
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***************************************************************************/
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static void *
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vbgetback (void *arg)
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{
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while (1)
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{
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VIDEO_WaitVSync (); /**< Wait for video vertical blank */
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LWP_SuspendThread (vbthread);
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}
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return NULL;
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}
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/****************************************************************************
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* InitVideoThread
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*
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* libOGC provides a nice wrapper for LWP access.
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* This function sets up a new local queue and attaches the thread to it.
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***************************************************************************/
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void
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InitVideoThread ()
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{
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/*** Initialise a new queue ***/
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LWP_InitQueue (&videoblankqueue);
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/*** Create the thread on this queue ***/
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LWP_CreateThread (&vbthread, vbgetback, NULL, vbstack, TSTACK, 150);
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}
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/****************************************************************************
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* copy_to_xfb
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*
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* Stock code to copy the GX buffer to the current display mode.
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* Also increments the frameticker, as it's called for each vb.
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***************************************************************************/
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static void
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copy_to_xfb (u32 arg)
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{
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if (copynow == GX_TRUE)
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{
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GX_CopyDisp (xfb[whichfb], GX_TRUE);
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GX_Flush ();
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copynow = GX_FALSE;
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}
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FrameTimer++;
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}
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/****************************************************************************
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* Scaler Support Functions
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***************************************************************************/
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static void
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draw_init ()
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{
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GX_ClearVtxDesc ();
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GX_SetVtxDesc (GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc (GX_VA_CLR0, GX_INDEX8);
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GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetArray (GX_VA_POS, square, 3 * sizeof (s16));
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GX_SetNumTexGens (1);
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GX_SetNumChans (0);
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GX_SetTexCoordGen (GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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GX_SetTevOp (GX_TEVSTAGE0, GX_REPLACE);
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GX_SetTevOrder (GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
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memset (&view, 0, sizeof (Mtx));
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guLookAt(view, &cam.pos, &cam.up, &cam.view);
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GX_LoadPosMtxImm (view, GX_PNMTX0);
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GX_InvVtxCache (); // update vertex cache
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}
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static void
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draw_vert (u8 pos, u8 c, f32 s, f32 t)
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{
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GX_Position1x8 (pos);
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GX_Color1x8 (c);
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GX_TexCoord2f32 (s, t);
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}
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static void
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draw_square (Mtx v)
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{
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Mtx m; // model matrix.
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Mtx mv; // modelview matrix.
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guMtxIdentity (m);
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guMtxTransApply (m, m, 0, 0, -100);
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guMtxConcat (v, m, mv);
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GX_LoadPosMtxImm (mv, GX_PNMTX0);
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GX_Begin (GX_QUADS, GX_VTXFMT0, 4);
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draw_vert (0, 0, 0.0, 0.0);
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draw_vert (1, 0, 1.0, 0.0);
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draw_vert (2, 0, 1.0, 1.0);
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draw_vert (3, 0, 0.0, 1.0);
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GX_End ();
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}
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/****************************************************************************
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* StartGX
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*
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* This function initialises the GX.
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***************************************************************************/
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static void
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StartGX ()
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{
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Mtx p;
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GXColor background = { 0, 0, 0, 0xff };
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/*** Clear out FIFO area ***/
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memset (&gp_fifo, 0, DEFAULT_FIFO_SIZE);
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/*** Initialise GX ***/
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GX_Init (&gp_fifo, DEFAULT_FIFO_SIZE);
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GX_SetCopyClear (background, 0x00ffffff);
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GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
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GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight);
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GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
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GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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GX_SetCullMode (GX_CULL_NONE);
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GX_SetDispCopyGamma (GX_GM_1_0);
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GX_SetZMode (GX_TRUE, GX_LEQUAL, GX_TRUE);
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GX_SetColorUpdate (GX_TRUE);
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gui_alphasetup ();
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guOrtho(p, vmode->efbHeight/2, -(vmode->efbHeight/2), -(vmode->fbWidth/2), vmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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GX_CopyDisp (xfb[whichfb], GX_TRUE); // reset xfb
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vwidth = 100;
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vheight = 100;
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}
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/****************************************************************************
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* UpdatePadsCB
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*
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* called by postRetraceCallback in InitGCVideo - scans gcpad and wpad
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***************************************************************************/
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void
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UpdatePadsCB ()
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{
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#ifdef HW_RVL
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WPAD_ScanPads();
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#endif
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PAD_ScanPads();
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}
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/****************************************************************************
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* InitGCVideo
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*
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* This function MUST be called at startup.
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* - also sets up menu video mode
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***************************************************************************/
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void
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InitGCVideo ()
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{
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// init video
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VIDEO_Init ();
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// get default video mode
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vmode = VIDEO_GetPreferredMode(NULL);
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switch (vmode->viTVMode >> 2)
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{
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case VI_PAL:
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// 576 lines (PAL 50Hz)
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// display should be centered vertically (borders)
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vmode = &TVPal574IntDfScale;
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vmode->xfbHeight = 480;
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vmode->viYOrigin = (VI_MAX_HEIGHT_PAL - 480)/2;
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vmode->viHeight = 480;
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vmode_60hz = 0;
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// Original Video modes (forced to PAL 50hz)
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// set video signal mode
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TV_224p.viTVMode = VI_TVMODE_PAL_DS;
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TV_448i.viTVMode = VI_TVMODE_PAL_INT;
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// set VI position
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TV_224p.viYOrigin = (VI_MAX_HEIGHT_PAL/2 - 448/2)/2;
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TV_448i.viYOrigin = (VI_MAX_HEIGHT_PAL - 448)/2;
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break;
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case VI_NTSC:
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// 480 lines (NTSC 60hz)
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vmode_60hz = 1;
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// Original Video modes (forced to NTSC 60hz)
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// set video signal mode
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TV_239p.viTVMode = VI_TVMODE_NTSC_DS;
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TV_478i.viTVMode = VI_TVMODE_NTSC_INT;
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TV_224p.viTVMode = VI_TVMODE_NTSC_DS;
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TV_448i.viTVMode = VI_TVMODE_NTSC_INT;
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// set VI position
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TV_239p.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 478/2)/2;
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TV_478i.viYOrigin = (VI_MAX_HEIGHT_NTSC - 478)/2;
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TV_224p.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 448/2)/2;
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TV_448i.viYOrigin = (VI_MAX_HEIGHT_NTSC - 448)/2;
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break;
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default:
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// 480 lines (PAL 60Hz)
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vmode_60hz = 1;
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// Original Video modes (forced to PAL 60hz)
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// set video signal mode
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TV_239p.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_NON_INTERLACE);
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TV_478i.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_INTERLACE);
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TV_224p.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_NON_INTERLACE);
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TV_448i.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_INTERLACE);
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// set VI position
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TV_239p.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 478/2)/2;
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TV_478i.viYOrigin = (VI_MAX_HEIGHT_NTSC - 478)/2;
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TV_224p.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 448/2)/2;
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TV_448i.viYOrigin = (VI_MAX_HEIGHT_NTSC - 448)/2;
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break;
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}
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#ifdef HW_DOL
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/* we have component cables, but the preferred mode is interlaced
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* why don't we switch into progressive?
|
|
* on the Wii, the user can do this themselves on their Wii Settings */
|
|
if(VIDEO_HaveComponentCable())
|
|
vmode = &TVNtsc480Prog;
|
|
#endif
|
|
|
|
// check for progressive scan
|
|
if (vmode->viTVMode == VI_TVMODE_NTSC_PROG)
|
|
progressive = true;
|
|
|
|
#ifdef HW_RVL
|
|
// widescreen fix
|
|
if(CONF_GetAspectRatio())
|
|
{
|
|
vmode->viWidth = 678;
|
|
vmode->viXOrigin = (VI_MAX_WIDTH_PAL - 678) / 2;
|
|
}
|
|
#endif
|
|
|
|
VIDEO_Configure (vmode);
|
|
|
|
screenheight = vmode->xfbHeight;
|
|
|
|
|
|
// Allocate the video buffers
|
|
xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
|
|
xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
|
|
|
|
// A console is always useful while debugging.
|
|
console_init (xfb[0], 20, 64, vmode->fbWidth, vmode->xfbHeight, vmode->fbWidth * 2);
|
|
|
|
// Clear framebuffers etc.
|
|
VIDEO_ClearFrameBuffer (vmode, xfb[0], COLOR_BLACK);
|
|
VIDEO_ClearFrameBuffer (vmode, xfb[1], COLOR_BLACK);
|
|
VIDEO_SetNextFramebuffer (xfb[0]);
|
|
|
|
// video callbacks
|
|
VIDEO_SetPostRetraceCallback ((VIRetraceCallback)UpdatePadsCB);
|
|
VIDEO_SetPreRetraceCallback ((VIRetraceCallback)copy_to_xfb);
|
|
|
|
VIDEO_SetBlack (FALSE);
|
|
VIDEO_Flush ();
|
|
VIDEO_WaitVSync ();
|
|
if (vmode->viTVMode & VI_NON_INTERLACE)
|
|
VIDEO_WaitVSync ();
|
|
|
|
copynow = GX_FALSE;
|
|
StartGX ();
|
|
|
|
draw_init ();
|
|
|
|
InitVideoThread ();
|
|
|
|
// Finally, the video is up and ready for use :)
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ResetVideo_Emu
|
|
*
|
|
* Reset the video/rendering mode for the emulator rendering
|
|
****************************************************************************/
|
|
void
|
|
ResetVideo_Emu ()
|
|
{
|
|
GXRModeObj *rmode;
|
|
Mtx p;
|
|
|
|
int i = -1;
|
|
if (GCSettings.render == 0) // original render mode
|
|
{
|
|
for (i=0; i<4; i++)
|
|
{
|
|
if (tvmodes[i]->efbHeight == vheight)
|
|
break;
|
|
}
|
|
rmode = tvmodes[i];
|
|
}
|
|
else
|
|
{
|
|
rmode = vmode; // same mode as menu
|
|
}
|
|
|
|
VIDEO_Configure (rmode);
|
|
VIDEO_Flush();
|
|
VIDEO_WaitVSync();
|
|
if (rmode->viTVMode & VI_NON_INTERLACE)
|
|
VIDEO_WaitVSync();
|
|
else
|
|
while (VIDEO_GetNextField())
|
|
VIDEO_WaitVSync();
|
|
|
|
|
|
GX_SetViewport (0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
|
|
GX_SetDispCopyYScale ((f32) rmode->xfbHeight / (f32) rmode->efbHeight);
|
|
GX_SetScissor (0, 0, rmode->fbWidth, rmode->efbHeight);
|
|
|
|
GX_SetDispCopySrc (0, 0, rmode->fbWidth, rmode->efbHeight);
|
|
GX_SetDispCopyDst (rmode->fbWidth, rmode->xfbHeight);
|
|
GX_SetCopyFilter (rmode->aa, rmode->sample_pattern, (GCSettings.render == 1) ? GX_TRUE : GX_FALSE, rmode->vfilter); // deflicker ON only for filtered mode
|
|
|
|
GX_SetFieldMode (rmode->field_rendering, ((rmode->viHeight == 2 * rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
|
|
GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
|
|
|
|
guOrtho(p, rmode->efbHeight/2, -(rmode->efbHeight/2), -(rmode->fbWidth/2), rmode->fbWidth/2, 100, 1000); // matrix, t, b, l, r, n, f
|
|
GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
|
|
|
|
#ifdef _DEBUG_VIDEO
|
|
// log stuff
|
|
fprintf(debughandle, "\n\nrmode = tvmodes[%d], field_rendering: %d", i, (rmode->viHeight == 2 * rmode->xfbHeight));
|
|
fprintf(debughandle, "\nInterlaced: %i,\t vwidth: %d, vheight: %d,\t fb_W: %u, efb_H: %u", IPPU.Interlace, vwidth, vheight, rmode->fbWidth, rmode->efbHeight);
|
|
#endif
|
|
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ResetVideo_Menu
|
|
*
|
|
* Reset the video/rendering mode for the menu
|
|
****************************************************************************/
|
|
void
|
|
ResetVideo_Menu ()
|
|
{
|
|
Mtx p;
|
|
|
|
VIDEO_Configure (vmode);
|
|
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
|
|
VIDEO_Flush();
|
|
VIDEO_WaitVSync();
|
|
if (vmode->viTVMode & VI_NON_INTERLACE)
|
|
VIDEO_WaitVSync();
|
|
else
|
|
while (VIDEO_GetNextField())
|
|
VIDEO_WaitVSync();
|
|
|
|
GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
|
|
GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
|
|
GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
|
|
|
|
GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight);
|
|
GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight);
|
|
GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
|
|
|
|
GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
|
|
GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
|
|
|
|
guOrtho(p, vmode->efbHeight/2, -(vmode->efbHeight/2), -(vmode->fbWidth/2), vmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
|
|
GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MakeTexture
|
|
*
|
|
* Proper GNU Asm rendition of the above, converted by shagkur. - Thanks!
|
|
***************************************************************************/
|
|
static void
|
|
MakeTexture (const void *src, void *dst, s32 width, s32 height)
|
|
{
|
|
register u32 tmp0 = 0, tmp1 = 0, tmp2 = 0, tmp3 = 0;
|
|
|
|
__asm__ __volatile__ (" srwi %6,%6,2\n"
|
|
" srwi %7,%7,2\n"
|
|
" subi %3,%4,4\n"
|
|
" mr %4,%3\n"
|
|
" subi %4,%4,4\n"
|
|
"2: mtctr %6\n"
|
|
" mr %0,%5\n"
|
|
//
|
|
"1: lwz %1,0(%5)\n"
|
|
" stwu %1,8(%4)\n"
|
|
" lwz %2,4(%5)\n"
|
|
" stwu %2,8(%3)\n"
|
|
" lwz %1,1024(%5)\n"
|
|
" stwu %1,8(%4)\n"
|
|
" lwz %2,1028(%5)\n"
|
|
" stwu %2,8(%3)\n"
|
|
" lwz %1,2048(%5)\n"
|
|
" stwu %1,8(%4)\n"
|
|
" lwz %2,2052(%5)\n"
|
|
" stwu %2,8(%3)\n"
|
|
" lwz %1,3072(%5)\n"
|
|
" stwu %1,8(%4)\n"
|
|
" lwz %2,3076(%5)\n"
|
|
" stwu %2,8(%3)\n"
|
|
" addi %5,%5,8\n"
|
|
" bdnz 1b\n"
|
|
" addi %5,%0,4096\n"
|
|
" subic. %7,%7,1\n"
|
|
" bne 2b"
|
|
// 0 1 2 3 4 5 6 7
|
|
:"=&r" (tmp0), "=&r" (tmp1), "=&r" (tmp2),
|
|
"=&r" (tmp3), "+r" (dst):"r" (src), "r" (width),
|
|
"r" (height));
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Update Video
|
|
***************************************************************************/
|
|
uint32 prevRenderedFrameCount = 0;
|
|
extern bool CheckVideo;
|
|
|
|
void
|
|
update_video (int width, int height)
|
|
{
|
|
|
|
vwidth = width;
|
|
vheight = height;
|
|
|
|
// Ensure previous vb has complete
|
|
while ((LWP_ThreadIsSuspended (vbthread) == 0) || (copynow == GX_TRUE))
|
|
{
|
|
usleep (50);
|
|
}
|
|
|
|
whichfb ^= 1;
|
|
|
|
if ( oldvheight != vheight || oldvwidth != vwidth ) // if rendered width/height changes, update scaling
|
|
CheckVideo = 1;
|
|
|
|
if ( CheckVideo && (IPPU.RenderedFramesCount != prevRenderedFrameCount) ) // if we get back from the menu, and have rendered at least 1 frame
|
|
{
|
|
int xscale, yscale;
|
|
|
|
ResetVideo_Emu (); // reset video to emulator rendering settings
|
|
|
|
/** Update scaling **/
|
|
if (GCSettings.render == 0) // original render mode
|
|
{
|
|
xscale = 256;
|
|
yscale = vheight / 2;
|
|
}
|
|
else // unfiltered and filtered mode
|
|
{
|
|
xscale = 320;
|
|
yscale = (vheight > (vmode->efbHeight/2)) ? (vheight / 2) : vheight;
|
|
}
|
|
|
|
// aspect ratio scaling (change width scale)
|
|
// yes its pretty cheap and ugly, but its easy!
|
|
if (GCSettings.widescreen)
|
|
xscale = (3*xscale)/4;
|
|
|
|
xscale *= GCSettings.ZoomLevel;
|
|
yscale *= GCSettings.ZoomLevel;
|
|
|
|
square[6] = square[3] = xscale + GCSettings.xshift;
|
|
square[0] = square[9] = -xscale + GCSettings.xshift;
|
|
square[4] = square[1] = yscale - GCSettings.yshift;
|
|
square[7] = square[10] = -yscale - GCSettings.yshift;
|
|
DCFlushRange (square, 32); // update memory BEFORE the GPU accesses it!
|
|
draw_init ();
|
|
|
|
GX_InitTexObj (&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); // initialize the texture obj we are going to use
|
|
|
|
if (GCSettings.render == 0 || GCSettings.render == 2)
|
|
GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF
|
|
|
|
GX_LoadTexObj (&texobj, GX_TEXMAP0); // load texture object so its ready to use
|
|
|
|
#ifdef _DEBUG_VIDEO
|
|
// log stuff
|
|
fprintf(debughandle, "\nxscale: %d, yscale: %d", xscale, yscale);
|
|
#endif
|
|
|
|
oldvwidth = vwidth;
|
|
oldvheight = vheight;
|
|
CheckVideo = 0;
|
|
}
|
|
|
|
MakeTexture ((char *) GFX.Screen, (char *) texturemem, vwidth, vheight); // convert image to texture
|
|
|
|
DCFlushRange (texturemem, TEX_WIDTH * TEX_HEIGHT * 2); // update the texture memory
|
|
GX_InvalidateTexAll ();
|
|
|
|
draw_square (view); // draw the quad
|
|
|
|
GX_DrawDone ();
|
|
VIDEO_SetNextFramebuffer (xfb[whichfb]);
|
|
VIDEO_Flush ();
|
|
copynow = GX_TRUE;
|
|
|
|
// Return to caller, don't waste time waiting for vb
|
|
LWP_ResumeThread (vbthread);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Zoom Functions
|
|
***************************************************************************/
|
|
void
|
|
zoom (float speed)
|
|
{
|
|
if (GCSettings.ZoomLevel > 1)
|
|
GCSettings.ZoomLevel += (speed / -100.0);
|
|
else
|
|
GCSettings.ZoomLevel += (speed / -200.0);
|
|
|
|
if (GCSettings.ZoomLevel < 0.5)
|
|
GCSettings.ZoomLevel = 0.5;
|
|
else if (GCSettings.ZoomLevel > 2.0)
|
|
GCSettings.ZoomLevel = 2.0;
|
|
|
|
oldvheight = 0; // update video
|
|
}
|
|
|
|
void
|
|
zoom_reset ()
|
|
{
|
|
GCSettings.ZoomLevel = 1.0;
|
|
oldvheight = 0; // update video
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Drawing screen
|
|
***************************************************************************/
|
|
void
|
|
clearscreen (int colour)
|
|
{
|
|
whichfb ^= 1;
|
|
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], colour);
|
|
#ifdef HW_RVL
|
|
// on wii copy from memory
|
|
memcpy ((char *) xfb[whichfb], (char *) backdrop, 640 * screenheight * 2);
|
|
#else
|
|
// on gc copy from aram
|
|
ARAMFetch ((char *) xfb[whichfb], (char *) AR_BACKDROP, 640 * screenheight * 2);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
showscreen ()
|
|
{
|
|
copynow = GX_FALSE;
|
|
VIDEO_SetNextFramebuffer (xfb[whichfb]);
|
|
VIDEO_Flush ();
|
|
VIDEO_WaitVSync ();
|
|
}
|
|
|
|
/****************************************************************************
|
|
* setGFX
|
|
*
|
|
* Setup the global GFX information for Snes9x
|
|
***************************************************************************/
|
|
void
|
|
setGFX ()
|
|
{
|
|
GFX.Screen = (unsigned short *) snes9xgfx;
|
|
GFX.Pitch = 1024;
|
|
}
|