mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-24 11:39:21 +01:00
482 lines
16 KiB
C++
482 lines
16 KiB
C++
/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2007 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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#include "snes9x.h"
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#include "65c816.h"
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#include "memmap.h"
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#include "ppu.h"
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#include "apu.h"
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#include "cpuexec.h"
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#include "sa1.h"
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#ifndef S9xSTREAM
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#define S9xSTREAM stdout
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#endif
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#define OFFSET(N,F) \
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fprintf (S9xSTREAM, "#define " #N " CPU + %d\n", (int) &((struct SCPUState *) 0)->F);
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#define OFFSET2(N,F) \
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fprintf (S9xSTREAM, "#define " #N " Registers + %d\n", (int) &((struct SRegisters *) 0)->F);
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#define OFFSET3(F) \
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fprintf (S9xSTREAM, "#define " #F " Memory + %d\n", (int) &((class CMemory *) 0)->F);
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#define OFFSET4(N,F) \
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fprintf (S9xSTREAM, "#define " #N " APU + %d\n", (int) &((struct SAPU *) 0)->F);
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#define OFFSET5(N,F) \
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fprintf (S9xSTREAM, "#define " #N " IAPU + %d\n", (int) &((struct SIAPU *) 0)->F);
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#define OFFSET6(N,F) \
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fprintf (S9xSTREAM, "#define " #N " ICPU + %d\n", (int) &((struct SICPU *) 0)->F);
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#define OFFSET7(N,F) \
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fprintf (S9xSTREAM, "#define " #N " Settings + %d\n", (int) &((struct SSettings *) 0)->F);
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#define OFFSET8(N, F) \
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fprintf (S9xSTREAM, "#define " #N " APURegisters + %d\n", (int) &((struct SAPURegisters *) 0)->F);
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#define OFFSET9(N, F) \
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fprintf (S9xSTREAM, "#define " #N " PPU + %d\n", (int) &((struct SPPU *) 0)->F);
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#define OFFSET10(N, F) \
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fprintf (S9xSTREAM, "#define " #N " IPPU + %d\n", (int) &((struct InternalPPU *) 0)->F);
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#define OFFSET11(N, F) \
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fprintf (S9xSTREAM, "#define " #N " SA1 + %d\n", (int) &((struct SSA1 *) 0)->F);
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#define OFFSET12(N, F) \
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fprintf (S9xSTREAM, "#define " #N " SA1Registers + %d\n", (int) &((struct SSA1Registers *) 0)->F);
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int main (int /*argc*/, char ** /*argv*/)
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{
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OFFSET(Flags,Flags)
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OFFSET(BranchSkip,BranchSkip)
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OFFSET(NMIActive,NMIActive)
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OFFSET(IRQActive,IRQActive)
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OFFSET(WaitingForInterrupt,WaitingForInterrupt)
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OFFSET(InDMA,InDMA)
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OFFSET(InWRAM_DMA,InWRAM_DMA)
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OFFSET(WhichEvent,WhichEvent)
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OFFSET(PCBase,PCBase)
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OFFSET(PBPCAtOpcodeStart,PBPCAtOpcodeStart)
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OFFSET(WaitAddress,WaitAddress)
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OFFSET(WaitCounter,WaitCounter)
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OFFSET(Cycles,Cycles)
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OFFSET(NextEvent,NextEvent)
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OFFSET(V_Counter,V_Counter)
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OFFSET(MemSpeed,MemSpeed)
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OFFSET(MemSpeedx2,MemSpeedx2)
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OFFSET(FastROMSpeed,FastROMSpeed)
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OFFSET(AutoSaveTimer,AutoSaveTimer)
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OFFSET(SRAMModified,SRAMModified)
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OFFSET(BRKTriggered,BRKTriggered)
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OFFSET(TriedInterleavedMode2,TriedInterleavedMode2)
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OFFSET2(DB,DB)
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OFFSET2(PP,P.W)
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OFFSET2(PL,P.W)
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fprintf (S9xSTREAM, "#define PH PL + 1\n");
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OFFSET2(AA,A.W)
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OFFSET2(AL,A.W)
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fprintf (S9xSTREAM, "#define AH AL + 1\n");
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OFFSET2(DD,D.W)
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OFFSET2(DL,D.W)
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fprintf (S9xSTREAM, "#define DH DL + 1\n");
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OFFSET2(SS,S.W)
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OFFSET2(SL,S.W)
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fprintf (S9xSTREAM, "#define SH SL + 1\n");
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OFFSET2(XX,X.W)
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OFFSET2(XL,X.W)
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fprintf (S9xSTREAM, "#define XH XL + 1\n");
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OFFSET2(YY,Y.W)
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OFFSET2(YL,Y.W)
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fprintf (S9xSTREAM, "#define YH YL + 1\n");
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OFFSET2(PCR,PC.W.xPC)
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OFFSET2(PB,PC.B.xPB)
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OFFSET3(RAM)
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OFFSET3(ROM)
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OFFSET3(VRAM)
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OFFSET3(SRAM)
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OFFSET3(BWRAM)
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OFFSET3(FillRAM)
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OFFSET3(C4RAM)
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OFFSET3(HiROM)
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OFFSET3(LoROM)
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OFFSET3(SRAMMask)
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OFFSET3(SRAMSize)
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OFFSET3(Map)
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OFFSET3(WriteMap)
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OFFSET3(MemorySpeed)
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OFFSET3(BlockIsRAM)
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OFFSET3(BlockIsROM)
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OFFSET3(ROMFilename)
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OFFSET5(APUPCS,PC)
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OFFSET5(APURAM,RAM)
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OFFSET5(APUExecuting,APUExecuting)
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OFFSET5(APUDirectPage,DirectPage)
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OFFSET5(APUBit,Bit)
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OFFSET5(APUAddress,Address)
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OFFSET5(APUWaitAddress1,WaitAddress1)
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OFFSET5(APUWaitAddress2,WaitAddress2)
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OFFSET5(APUWaitCounter,WaitCounter)
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OFFSET5(APUShadowRAM,ShadowRAM)
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OFFSET5(APUCachedSamples,CachedSamples)
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OFFSET5(APU_Carry,_Carry)
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OFFSET5(APU_Zero,_Zero)
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OFFSET5(APU_Overflow,_Overflow)
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OFFSET5(APUTimerErrorCounter,TimerErrorCounter)
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OFFSET5(NextAPUTimerPos,NextAPUTimerPos)
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OFFSET4(APUCycles,Cycles)
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OFFSET4(APUShowROM,ShowROM)
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OFFSET4(APUFlags,Flags)
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OFFSET4(APUKeyedChannels,KeyedChannels)
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OFFSET4(APUOutPorts,OutPorts)
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OFFSET4(APUDSP,DSP)
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OFFSET4(APUExtraRAM,ExtraRAM)
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OFFSET4(APUTimer,Timer)
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OFFSET4(APUTimerTarget,TimerTarget)
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OFFSET4(APUTimerEnabled,TimerEnabled)
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OFFSET4(TimerValueWritten,TimerValueWritten)
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OFFSET6(CPUSpeed,Speed)
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OFFSET6(CPUOpcodes,S9xOpcodes)
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OFFSET6(_Carry,_Carry)
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OFFSET6(_Zero,_Zero)
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OFFSET6(_Negative,_Negative)
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OFFSET6(_Overflow,_Overflow)
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OFFSET6(ShiftedDB,ShiftedDB)
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OFFSET6(ShiftedPB,ShiftedPB)
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OFFSET6(CPUExecuting,CPUExecuting)
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OFFSET6(Scanline,Scanline)
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OFFSET6(Frame,Frame)
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OFFSET7(APUEnabled,APUEnabled)
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OFFSET7(Shutdown,Shutdown)
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OFFSET7(SoundSkipMethod,SoundSkipMethod)
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OFFSET7(HDMATimingHack,HDMATimingHack)
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OFFSET7(DisableIRQ,DisableIRQ)
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OFFSET7(Paused,Paused)
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OFFSET7(PAL,PAL)
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OFFSET7(SoundSync,SoundSync)
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OFFSET7(SA1Enabled,SA1)
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OFFSET7(SuperFXEnabled,SuperFX)
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OFFSET8(ApuP,P)
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OFFSET8(ApuYA,YA.W)
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OFFSET8(ApuA,YA.B.A)
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OFFSET8(ApuY,YA.B.Y)
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OFFSET8(ApuX,X)
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OFFSET8(ApuS,S)
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OFFSET8(ApuPC,PC)
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OFFSET8(APUPCR,PC)
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OFFSET9(BGMode,BGMode)
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OFFSET9(BG3Priority,BG3Priority)
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OFFSET9(Brightness,Brightness)
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OFFSET9(GHight,VMA.High)
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OFFSET9(GInc,VMA.Increment)
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OFFSET9(GAddress,VMA.Address)
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OFFSET9(GMask1,VMA.Mask1)
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OFFSET9(GFullGraphicCount,VMA.FullGraphicCount)
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OFFSET9(GShift,VMA.Shift)
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OFFSET9(CGFLIP,CGFLIP)
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OFFSET9(CGDATA,CGDATA)
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OFFSET9(FirstSprite,FirstSprite)
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OFFSET9(LastSprite,LastSprite)
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OFFSET9(OBJ,OBJ)
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OFFSET9(OAMPriorityRotation,OAMPriorityRotation)
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OFFSET9(OAMAddr,OAMAddr)
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OFFSET9(OAMFlip,OAMFlip)
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OFFSET9(OAMTileAddress,OAMTileAddress)
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OFFSET9(IRQVBeamPos,IRQVBeamPos)
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OFFSET9(IRQHBeamPos,IRQHBeamPos)
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OFFSET9(VBeamPosLatched,VBeamPosLatched)
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OFFSET9(HBeamPosLatched,HBeamPosLatched)
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OFFSET9(HBeamFlip,HBeamFlip)
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OFFSET9(VBeamFlip,VBeamFlip)
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OFFSET9(HVBeamCounterLatched,HVBeamCounterLatched)
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OFFSET9(MatrixA,MatrixA)
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OFFSET9(MatrixB,MatrixB)
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OFFSET9(MatrixC,MatrixC)
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OFFSET9(MatrixD,MatrixD)
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OFFSET9(CentreX,CentreX)
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OFFSET9(CentreY,CentreY)
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OFFSET9(CGADD,CGADD)
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OFFSET9(FixedColourGreen,FixedColourGreen)
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OFFSET9(FixedColourRed,FixedColourRed)
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OFFSET9(FixedColourBlue,FixedColourBlue)
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OFFSET9(SavedOAMAddr,SavedOAMAddr)
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OFFSET9(ScreenHeight,ScreenHeight)
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OFFSET9(WRAM,WRAM)
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OFFSET9(BG_Forced,BG_Forced)
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OFFSET9(ForcedBlanking,ForcedBlanking)
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OFFSET9(OBJThroughMain,OBJThroughMain)
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OFFSET9(OBJThroughSub,OBJThroughSub)
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OFFSET9(OBJSizeSelect,OBJSizeSelect)
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OFFSET9(OBJNameBase,OBJNameBase)
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OFFSET9(OAMReadFlip,OAMReadFlip)
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OFFSET9(OAMData,OAMData)
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OFFSET9(VTimerEnabled,VTimerEnabled)
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OFFSET9(HTimerEnabled,HTimerEnabled)
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OFFSET9(HTimerPosition,HTimerPosition)
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OFFSET9(Mosaic,Mosaic)
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OFFSET9(BGMosaic,BGMosaic)
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OFFSET9(Mode7HFlip,Mode7HFlip)
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OFFSET9(Mode7VFlip,Mode7VFlip)
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OFFSET9(Mode7Repeat,Mode7Repeat)
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OFFSET9(Window1Left,Window1Left)
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OFFSET9(Window1Right,Window1Right)
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OFFSET9(Window2Left,Window2Left)
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OFFSET9(Window2Right,Window2Right)
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OFFSET9(ClipWindowOverlapLogic,ClipWindowOverlapLogic)
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OFFSET9(ClipWindow1Enable,ClipWindow1Enable)
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OFFSET9(ClipWindow2Enable,ClipWindow2Enable)
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OFFSET9(ClipWindow1Inside,ClipWindow1Inside)
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OFFSET9(ClipWindow2Inside,ClipWindow2Inside)
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OFFSET9(RecomputeClipWindows,RecomputeClipWindows)
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OFFSET9(CGFLIPRead,CGFLIPRead)
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OFFSET9(OBJNameSelect,OBJNameSelect)
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OFFSET9(Need16x8Mulitply,Need16x8Mulitply)
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OFFSET9(RangeTimeOver,RangeTimeOver)
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OFFSET10(ColorsChanged,ColorsChanged)
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OFFSET10(HDMA,HDMA)
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OFFSET10(HDMAStarted,HDMAStarted)
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OFFSET10(MaxBrightness,MaxBrightness)
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OFFSET10(LatchedBlanking,LatchedBlanking)
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OFFSET10(OBJChanged,OBJChanged)
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OFFSET10(RenderThisFrame,RenderThisFrame)
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OFFSET10(SkippedFrames,SkippedFrames)
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OFFSET10(FrameSkip,FrameSkip)
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OFFSET10(TileCache,TileCache)
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OFFSET10(TileCached,TileCached)
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#ifdef CORRECT_VRAM_READS
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OFFSET10(VRAMReadBuffer,VRAMReadBuffer)
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#else
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OFFSET10(FirstVRAMRead,FirstVRAMRead)
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#endif
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OFFSET10(Interlace,Interlace)
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OFFSET10(DoubleWidthPixels,DoubleWidthPixels)
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OFFSET10(RenderedScreenHeight,RenderedScreenHeight)
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OFFSET10(RenderedScreenWidth,RenderedScreenWidth)
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OFFSET10(Red,Red)
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OFFSET10(Green,Green)
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OFFSET10(Blue,Blue)
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OFFSET10(XB,XB)
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OFFSET10(ScreenColors,ScreenColors)
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OFFSET10(PreviousLine,PreviousLine)
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OFFSET10(CurrentLine,CurrentLine)
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OFFSET10(Clip,Clip)
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OFFSET11(SA1Opcodes,S9xOpcodes)
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OFFSET11(SA1_Carry,_Carry)
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OFFSET11(SA1_Zero,_Zero)
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OFFSET11(SA1_Negative,_Negative)
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OFFSET11(SA1_Overflow,_Overflow)
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OFFSET11(SA1CPUExecuting,CPUExecuting)
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OFFSET11(SA1ShiftedPB,ShiftedPB)
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OFFSET11(SA1ShiftedDB,ShiftedDB)
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OFFSET11(SA1Flags,Flags)
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OFFSET11(SA1Executing,Executing)
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OFFSET11(SA1NMIActive,NMIActive)
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OFFSET11(SA1IRQActive,IRQActive)
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OFFSET11(SA1WaitingForInterrupt,WaitingForInterrupt)
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OFFSET11(SA1PCBase,PCBase)
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OFFSET11(SA1PBPCAtOpcodeStart,PBPCAtOpcodeStart)
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OFFSET11(SA1WaitAddress,WaitAddress)
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OFFSET11(SA1WaitCounter,WaitCounter)
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OFFSET11(SA1WaitByteAddress1,WaitByteAddress1)
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OFFSET11(SA1WaitByteAddress2,WaitByteAddress2)
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OFFSET11(SA1BWRAM,BWRAM)
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OFFSET11(SA1Map,Map)
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OFFSET11(SA1WriteMap,WriteMap)
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OFFSET11(SA1op1,op1)
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OFFSET11(SA1op2,op2)
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OFFSET11(SA1arithmetic_op,arithmetic_op)
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OFFSET11(SA1sum,sum)
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OFFSET11(SA1overflow,overflow)
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OFFSET11(VirtualBitmapFormat,VirtualBitmapFormat)
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OFFSET11(SA1_in_char_dma,in_char_dma)
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OFFSET11(SA1variable_bit_pos,variable_bit_pos)
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OFFSET12(SA1DB,DB)
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OFFSET12(SA1PP,P.W)
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OFFSET12(SA1PL,P.W)
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fprintf (S9xSTREAM, "#define SA1PH SA1PL + 1\n");
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OFFSET12(SA1AA,A.W)
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OFFSET12(SA1AL,A.W)
|
|
fprintf (S9xSTREAM, "#define SA1AH SA1AL + 1\n");
|
|
OFFSET12(SA1DD,D.W)
|
|
OFFSET12(SA1DL,D.W)
|
|
fprintf (S9xSTREAM, "#define SA1DH SA1DL + 1\n");
|
|
OFFSET12(SA1SS,S.W)
|
|
OFFSET12(SA1SL,S.W)
|
|
fprintf (S9xSTREAM, "#define SA1SH SA1SL + 1\n");
|
|
OFFSET12(SA1XX,X.W)
|
|
OFFSET12(SA1XL,X.W)
|
|
fprintf (S9xSTREAM, "#define SA1XH SA1XL + 1\n");
|
|
OFFSET12(SA1YY,Y.W)
|
|
OFFSET12(SA1YL,Y.W)
|
|
fprintf (S9xSTREAM, "#define SA1YH SA1YL + 1\n");
|
|
OFFSET12(SA1PB,PC.B.xPB)
|
|
OFFSET12(SA1PCR,PC.W.xPC)
|
|
|
|
return (0);
|
|
}
|
|
|