mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-26 19:21:50 +01:00
358 lines
7.5 KiB
C++
358 lines
7.5 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_button.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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/**
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* Constructor for the GuiButton class.
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*/
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GuiButton::GuiButton(int w, int h)
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{
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width = w;
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height = h;
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image = NULL;
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imageOver = NULL;
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imageHold = NULL;
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imageClick = NULL;
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icon = NULL;
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iconOver = NULL;
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iconHold = NULL;
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iconClick = NULL;
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for(int i=0; i < 3; i++)
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{
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label[i] = NULL;
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labelOver[i] = NULL;
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labelHold[i] = NULL;
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labelClick[i] = NULL;
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}
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soundOver = NULL;
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soundHold = NULL;
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soundClick = NULL;
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tooltip = NULL;
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selectable = true;
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holdable = false;
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clickable = true;
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}
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/**
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* Destructor for the GuiButton class.
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*/
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GuiButton::~GuiButton()
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{
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}
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void GuiButton::SetImage(GuiImage* img)
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{
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image = img;
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if(img) img->SetParent(this);
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}
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void GuiButton::SetImageOver(GuiImage* img)
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{
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imageOver = img;
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if(img) img->SetParent(this);
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}
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void GuiButton::SetImageHold(GuiImage* img)
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{
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imageHold = img;
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if(img) img->SetParent(this);
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}
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void GuiButton::SetImageClick(GuiImage* img)
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{
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imageClick = img;
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if(img) img->SetParent(this);
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}
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void GuiButton::SetIcon(GuiImage* img)
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{
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icon = img;
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if(img) img->SetParent(this);
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}
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void GuiButton::SetIconOver(GuiImage* img)
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{
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iconOver = img;
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if(img) img->SetParent(this);
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}
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void GuiButton::SetIconHold(GuiImage* img)
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{
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iconHold = img;
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if(img) img->SetParent(this);
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}
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void GuiButton::SetIconClick(GuiImage* img)
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{
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iconClick = img;
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if(img) img->SetParent(this);
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}
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void GuiButton::SetLabel(GuiText* txt, int n)
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{
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label[n] = txt;
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if(txt) txt->SetParent(this);
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}
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void GuiButton::SetLabelOver(GuiText* txt, int n)
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{
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labelOver[n] = txt;
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if(txt) txt->SetParent(this);
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}
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void GuiButton::SetLabelHold(GuiText* txt, int n)
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{
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labelHold[n] = txt;
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if(txt) txt->SetParent(this);
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}
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void GuiButton::SetLabelClick(GuiText* txt, int n)
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{
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labelClick[n] = txt;
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if(txt) txt->SetParent(this);
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}
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void GuiButton::SetSoundOver(GuiSound * snd)
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{
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soundOver = snd;
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}
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void GuiButton::SetSoundHold(GuiSound * snd)
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{
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soundHold = snd;
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}
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void GuiButton::SetSoundClick(GuiSound * snd)
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{
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soundClick = snd;
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}
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void GuiButton::SetTooltip(GuiTooltip* t)
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{
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tooltip = t;
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if(t)
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tooltip->SetParent(this);
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}
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/**
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* Draw the button on screen
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*/
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void GuiButton::Draw()
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{
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if(!this->IsVisible())
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return;
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if(state == STATE_SELECTED || state == STATE_HELD)
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{
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if(imageOver)
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imageOver->Draw();
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else if(image) // draw image
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image->Draw();
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if(iconOver)
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iconOver->Draw();
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else if(icon) // draw icon
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icon->Draw();
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// draw text
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if(labelOver[0])
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labelOver[0]->Draw();
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else if(label[0])
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label[0]->Draw();
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if(labelOver[1])
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labelOver[1]->Draw();
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else if(label[1])
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label[1]->Draw();
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if(labelOver[2])
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labelOver[2]->Draw();
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else if(label[2])
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label[2]->Draw();
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}
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else
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{
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if(image) // draw image
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image->Draw();
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if(icon) // draw icon
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icon->Draw();
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// draw text
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if(label[0])
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label[0]->Draw();
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if(label[1])
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label[1]->Draw();
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if(label[2])
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label[2]->Draw();
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}
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this->UpdateEffects();
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}
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void GuiButton::DrawTooltip()
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{
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if(tooltip)
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tooltip->DrawTooltip();
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}
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void GuiButton::ResetText()
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{
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for(int i=0; i<3; i++)
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{
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if(label[i])
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label[i]->ResetText();
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if(labelOver[i])
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labelOver[i]->ResetText();
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}
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if(tooltip)
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tooltip->ResetText();
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}
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void GuiButton::Update(GuiTrigger * t)
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{
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if(state == STATE_CLICKED || state == STATE_DISABLED || !t)
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return;
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else if(parentElement && parentElement->GetState() == STATE_DISABLED)
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return;
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#ifdef HW_RVL
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// cursor
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if(t->wpad->ir.valid && t->chan >= 0)
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{
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if(this->IsInside(t->wpad->ir.x, t->wpad->ir.y))
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{
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if(state == STATE_DEFAULT) // we weren't on the button before!
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{
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this->SetState(STATE_SELECTED, t->chan);
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if(this->Rumble())
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rumbleRequest[t->chan] = 1;
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if(soundOver)
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soundOver->Play();
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if(effectsOver && !effects)
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{
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// initiate effects
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effects = effectsOver;
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effectAmount = effectAmountOver;
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effectTarget = effectTargetOver;
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}
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}
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}
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else
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{
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if(state == STATE_SELECTED && (stateChan == t->chan || stateChan == -1))
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this->ResetState();
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if(effectTarget == effectTargetOver && effectAmount == effectAmountOver)
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{
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// initiate effects (in reverse)
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effects = effectsOver;
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effectAmount = -effectAmountOver;
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effectTarget = 100;
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}
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}
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}
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#endif
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// button triggers
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if(this->IsClickable())
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{
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s32 wm_btns, wm_btns_trig, cc_btns, cc_btns_trig;
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for(int i=0; i<3; i++)
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{
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if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
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{
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// higher 16 bits only (wiimote)
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wm_btns = t->wpad->btns_d << 16;
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wm_btns_trig = trigger[i]->wpad->btns_d << 16;
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// lower 16 bits only (classic controller)
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cc_btns = t->wpad->btns_d >> 16;
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cc_btns_trig = trigger[i]->wpad->btns_d >> 16;
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if(
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(t->wpad->btns_d > 0 &&
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(wm_btns == wm_btns_trig ||
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(cc_btns == cc_btns_trig && t->wpad->exp.type == EXP_CLASSIC))) ||
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(t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0))
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{
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if(t->chan == stateChan || stateChan == -1)
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{
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if(state == STATE_SELECTED)
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{
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if(!t->wpad->ir.valid || this->IsInside(t->wpad->ir.x, t->wpad->ir.y))
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{
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this->SetState(STATE_CLICKED, t->chan);
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if(soundClick)
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soundClick->Play();
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}
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}
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else if(trigger[i]->type == TRIGGER_BUTTON_ONLY)
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{
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this->SetState(STATE_CLICKED, t->chan);
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}
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else if(trigger[i]->type == TRIGGER_BUTTON_ONLY_IN_FOCUS &&
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parentElement->IsFocused())
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{
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this->SetState(STATE_CLICKED, t->chan);
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}
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}
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}
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}
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}
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}
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if(this->IsHoldable())
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{
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bool held = false;
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s32 wm_btns, wm_btns_h, wm_btns_trig, cc_btns, cc_btns_h, cc_btns_trig;
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for(int i=0; i<3; i++)
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{
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if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
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{
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// higher 16 bits only (wiimote)
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wm_btns = t->wpad->btns_d << 16;
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wm_btns_h = t->wpad->btns_h << 16;
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wm_btns_trig = trigger[i]->wpad->btns_h << 16;
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// lower 16 bits only (classic controller)
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cc_btns = t->wpad->btns_d >> 16;
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cc_btns_h = t->wpad->btns_h >> 16;
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cc_btns_trig = trigger[i]->wpad->btns_h >> 16;
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if(
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(t->wpad->btns_d > 0 &&
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(wm_btns == wm_btns_trig ||
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(cc_btns == cc_btns_trig && t->wpad->exp.type == EXP_CLASSIC))) ||
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(t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0))
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{
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if(trigger[i]->type == TRIGGER_HELD && state == STATE_SELECTED &&
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(t->chan == stateChan || stateChan == -1))
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this->SetState(STATE_CLICKED, t->chan);
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}
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if(
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(t->wpad->btns_h > 0 &&
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(wm_btns_h == wm_btns_trig ||
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(cc_btns_h == cc_btns_trig && t->wpad->exp.type == EXP_CLASSIC))) ||
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(t->pad.btns_h == trigger[i]->pad.btns_h && t->pad.btns_h > 0))
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{
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if(trigger[i]->type == TRIGGER_HELD)
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held = true;
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}
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if(!held && state == STATE_HELD && stateChan == t->chan)
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{
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this->ResetState();
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}
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else if(held && state == STATE_CLICKED && stateChan == t->chan)
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{
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this->SetState(STATE_HELD, t->chan);
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}
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}
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}
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}
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if(updateCB)
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updateCB(this);
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}
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