mirror of
https://github.com/dborth/snes9xgx.git
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303 lines
7.4 KiB
C++
303 lines
7.4 KiB
C++
/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* Tantric February 2009
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*
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* gui_keyboard.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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/**
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* Constructor for the GuiKeyboard class.
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*/
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GuiKeyboard::GuiKeyboard(char * t)
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{
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width = 540;
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height = 400;
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shift = 0;
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caps = 0;
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selectable = true;
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focus = 0; // allow focus
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alignmentHor = ALIGN_CENTRE;
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alignmentVert = ALIGN_MIDDLE;
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strncpy(kbtextstr, t, 100);
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kbtextstr[100] = 0;
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Key thekeys[4][10] = {
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{
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{'1','!'},
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{'2','@'},
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{'3','#'},
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{'4','$'},
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{'5','%'},
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{'6','^'},
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{'7','&'},
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{'8','*'},
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{'9','('},
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{'0',')'}
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},
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{
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{'q','Q'},
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{'w','W'},
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{'e','E'},
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{'r','R'},
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{'t','T'},
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{'y','Y'},
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{'u','U'},
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{'i','I'},
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{'o','O'},
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{'p','P'}
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},
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{
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{'a','A'},
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{'s','S'},
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{'d','D'},
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{'f','F'},
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{'g','G'},
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{'h','H'},
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{'j','J'},
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{'k','K'},
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{'l','L'},
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{':',';'}
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},
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{
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{'z','Z'},
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{'x','X'},
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{'c','C'},
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{'v','V'},
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{'b','B'},
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{'n','N'},
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{'m','M'},
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{',','<'},
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{'.','>'},
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{'/','?'}
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}
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};
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memcpy(keys, thekeys, sizeof(thekeys));
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keyTextbox = new GuiImageData(keyboard_textbox_png);
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keyTextboxImg = new GuiImage(keyTextbox);
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keyTextboxImg->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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keyTextboxImg->SetPosition(0, 0);
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this->Append(keyTextboxImg);
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kbText = new GuiText(kbtextstr, 22, (GXColor){0, 0, 0, 0xff});
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kbText->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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kbText->SetPosition(0, 10);
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this->Append(kbText);
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key = new GuiImageData(keyboard_key_png);
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keyOver = new GuiImageData(keyboard_key_over_png);
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keyMedium = new GuiImageData(keyboard_mediumkey_png);
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keyMediumOver = new GuiImageData(keyboard_mediumkey_over_png);
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keyLarge = new GuiImageData(keyboard_largekey_png);
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keyLargeOver = new GuiImageData(keyboard_largekey_over_png);
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keySoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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trigA = new GuiTrigger;
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if(GCSettings.WiimoteOrientation)
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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else
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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keyBackImg = new GuiImage(keyMedium);
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keyBackOverImg = new GuiImage(keyMediumOver);
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keyBackText = new GuiText("Back", 22, (GXColor){0, 0, 0, 0xff});
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keyBack = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
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keyBack->SetImage(keyBackImg);
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keyBack->SetImageOver(keyBackOverImg);
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keyBack->SetLabel(keyBackText);
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keyBack->SetSoundOver(keySoundOver);
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keyBack->SetTrigger(trigA);
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keyBack->SetPosition(10*42+40, 0*42+80);
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keyBack->SetEffectGrow();
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this->Append(keyBack);
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keyCapsImg = new GuiImage(keyMedium);
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keyCapsOverImg = new GuiImage(keyMediumOver);
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keyCapsText = new GuiText("Caps", 22, (GXColor){0, 0, 0, 0xff});
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keyCaps = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
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keyCaps->SetImage(keyCapsImg);
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keyCaps->SetImageOver(keyCapsOverImg);
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keyCaps->SetLabel(keyCapsText);
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keyCaps->SetSoundOver(keySoundOver);
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keyCaps->SetTrigger(trigA);
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keyCaps->SetPosition(0, 2*42+80);
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keyCaps->SetEffectGrow();
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this->Append(keyCaps);
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keyShiftImg = new GuiImage(keyMedium);
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keyShiftOverImg = new GuiImage(keyMediumOver);
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keyShiftText = new GuiText("Shift", 22, (GXColor){0, 0, 0, 0xff});
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keyShift = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
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keyShift->SetImage(keyShiftImg);
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keyShift->SetImageOver(keyShiftOverImg);
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keyShift->SetLabel(keyShiftText);
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keyShift->SetSoundOver(keySoundOver);
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keyShift->SetTrigger(trigA);
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keyShift->SetPosition(21, 3*42+80);
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keyShift->SetEffectGrow();
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this->Append(keyShift);
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keySpaceImg = new GuiImage(keyLarge);
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keySpaceOverImg = new GuiImage(keyLargeOver);
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keySpace = new GuiButton(keyLarge->GetWidth(), keyLarge->GetHeight());
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keySpace->SetImage(keySpaceImg);
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keySpace->SetImageOver(keySpaceOverImg);
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keySpace->SetSoundOver(keySoundOver);
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keySpace->SetTrigger(trigA);
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keySpace->SetPosition(0, 4*42+80);
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keySpace->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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keySpace->SetEffectGrow();
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this->Append(keySpace);
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for(int i=0; i<4; i++)
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{
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for(int j=0; j<10; j++)
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{
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keyImg[i][j] = new GuiImage(key);
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keyImgOver[i][j] = new GuiImage(keyOver);
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keyTxt[i][j] = new GuiText(NULL, 22, (GXColor){0, 0, 0, 0xff});
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keyTxt[i][j]->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
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keyTxt[i][j]->SetPosition(0, -10);
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keyBtn[i][j] = new GuiButton(key->GetWidth(), key->GetHeight());
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keyBtn[i][j]->SetImage(keyImg[i][j]);
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keyBtn[i][j]->SetImageOver(keyImgOver[i][j]);
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keyBtn[i][j]->SetSoundOver(keySoundOver);
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keyBtn[i][j]->SetTrigger(trigA);
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keyBtn[i][j]->SetLabel(keyTxt[i][j]);
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keyBtn[i][j]->SetPosition(j*42+21*i+40, i*42+80);
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keyBtn[i][j]->SetEffectGrow();
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this->Append(keyBtn[i][j]);
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}
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}
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}
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/**
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* Destructor for the GuiKeyboard class.
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*/
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GuiKeyboard::~GuiKeyboard()
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{
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delete kbText;
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delete keyTextbox;
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delete keyTextboxImg;
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delete keyCapsText;
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delete keyCapsImg;
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delete keyCapsOverImg;
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delete keyCaps;
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delete keyShiftText;
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delete keyShiftImg;
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delete keyShiftOverImg;
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delete keyShift;
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delete keyBackText;
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delete keyBackImg;
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delete keyBackOverImg;
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delete keyBack;
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delete keySpaceImg;
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delete keySpaceOverImg;
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delete keySpace;
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delete key;
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delete keyOver;
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delete keyMedium;
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delete keyMediumOver;
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delete keyLarge;
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delete keyLargeOver;
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delete keySoundOver;
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delete trigA;
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for(int i=0; i<4; i++)
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{
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for(int j=0; j<10; j++)
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{
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delete keyImg[i][j];
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delete keyImgOver[i][j];
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delete keyTxt[i][j];
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delete keyBtn[i][j];
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}
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}
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}
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void GuiKeyboard::Update(GuiTrigger * t)
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{
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if(_elements.size() == 0 || (state == STATE_DISABLED && parentElement))
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return;
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for (u8 i = 0; i < _elements.size(); i++)
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{
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try { _elements.at(i)->Update(t); }
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catch (exception& e) { }
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}
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if(keySpace->GetState() == STATE_CLICKED)
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{
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kbtextstr[strlen(kbtextstr)] = ' ';
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kbText->SetText(kbtextstr);
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keySpace->SetState(STATE_SELECTED);
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}
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else if(keyBack->GetState() == STATE_CLICKED)
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{
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kbtextstr[strlen(kbtextstr)-1] = 0;
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kbText->SetText(kbtextstr);
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keyBack->SetState(STATE_SELECTED);
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}
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else if(keyShift->GetState() == STATE_CLICKED)
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{
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shift ^= 1;
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keyShift->SetState(STATE_SELECTED);
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}
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else if(keyCaps->GetState() == STATE_CLICKED)
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{
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caps ^= 1;
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keyCaps->SetState(STATE_SELECTED);
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}
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char txt[2] = { 0, 0 };
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for(int i=0; i<4; i++)
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{
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for(int j=0; j<10; j++)
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{
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if(shift || caps)
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txt[0] = keys[i][j].chShift;
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else
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txt[0] = keys[i][j].ch;
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keyTxt[i][j]->SetText(txt);
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if(keyBtn[i][j]->GetState() == STATE_CLICKED)
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{
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if(shift || caps)
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{
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kbtextstr[strlen(kbtextstr)] = keys[i][j].chShift;
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if(shift) shift ^= 1;
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}
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else
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kbtextstr[strlen(kbtextstr)] = keys[i][j].ch;
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kbText->SetText(kbtextstr);
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keyBtn[i][j]->SetState(STATE_SELECTED);
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}
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}
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}
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this->ToggleFocus(t);
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if(focus) // only send actions to this window if it's in focus
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{
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// pad/joystick navigation
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if(t->Right())
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this->MoveSelectionHor(1);
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else if(t->Left())
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this->MoveSelectionHor(-1);
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else if(t->Down())
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this->MoveSelectionVert(1);
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else if(t->Up())
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this->MoveSelectionVert(-1);
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}
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}
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