mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 08:25:18 +01:00
17d6488545
-Save/Load Method set to Auto - will automatically determine method (NOT YET IMPLEMENTED - defaults to SD for the moment) -All ROM, SRAM, Freeze, and preferences are saved/loaded according to these preferences -new cheats menu! Loads .CHT file from /cheats folder, must match file name of ROM -combined SRAM / Freeze Managers into new "Game Option" menu -SRAM / Freeze - game (re)loaded automatically after loading a SRAM or Freeze from Game Options -SRAM load/save defaults to ON -Game Options, Return to Game, Reload Game do not show up until a game has been loaded -added ROM Information page to Game Option menu -licence/credits moved to Credits page -menu code tweaks -USB support -added future support for Wii DVD / Network loading -MultiTap & SuperScope moved to controller configuration -combined/rewrote SRAM/preferences/freeze code - this is now much cleaner and less repetitve - a few steps closer to being workable -a lot of function parameters have been changed and standardized -if preferences can't be loaded at the start and/or are reset, preferences menu pops up -if Home button is pressed when a game is running, Game Menu pops up -a bunch of misc. bug fixes -probably some more things
41 lines
1.3 KiB
C
41 lines
1.3 KiB
C
/****************************************************************************
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* Snes9x 1.50
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*
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* Nintendo Gamecube Screen Font Driver
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*
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* Uses libfreetype 2.2.1 compiled for GC with TTF support only.
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* TTF only reduces the library by some 900kbytes!
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*
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* Visit - http://www.freetype.org !
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*
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* **WARNING***
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*
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* ONLY USE GUARANTEED PATENT FREE FONTS.
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* THOSE IN YOUR WINDOWS\FONTS DIRECTORY ARE COPYRIGHT
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* AND MAY NOT BE DISTRIBUTED!
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*
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* softdev July 2006
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* crunchy2 June 2007
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****************************************************************************/
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#ifndef _TTFFONTS_
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#define _TTFFONTS_
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int FT_Init ();
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void setfontsize (int pixelsize);
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void setfontcolour (u8 r, u8 g, u8 b);
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void DrawText (int x, int y, char *text);
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void unpackbackdrop ();
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void Credits ();
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void RomInfo ();
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void WaitButtonA ();
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int RunMenu (char items[][50], int maxitems, char *title, int fontsize = 20, int x = -1);
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void DrawMenu (char items[][50], char *title, int maxitems, int selected, int fontsize = 20, int x = -1);
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void WaitPrompt (char *msg);
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int WaitPromptChoice (char *msg, char* bmsg, char* amsg);
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void ShowAction (char *msg);
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void ShowProgress (char *msg, int done, int total);
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void DrawPolygon (int vertices, int *varray, u8 r, u8 g, u8 b);
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void DrawLineFast( int startx, int endx, int y, u8 r, u8 g, u8 b );
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#endif
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