snes9xgx/source/ngc/input.cpp
2009-10-15 06:51:38 +00:00

767 lines
23 KiB
C++

/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May-June 2007
* Michniewski 2008
* Tantric 2008-2009
*
* input.cpp
*
* Wii/Gamecube controller management
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <ogcsys.h>
#include <unistd.h>
#include <wiiuse/wpad.h>
#include "snes9x.h"
#include "memmap.h"
#include "controls.h"
#include "snes9xGX.h"
#include "button_mapping.h"
#include "s9xconfig.h"
#include "menu.h"
#include "video.h"
#include "input.h"
#include "gui/gui.h"
int rumbleRequest[4] = {0,0,0,0};
GuiTrigger userInput[4];
#ifdef HW_RVL
static int rumbleCount[4] = {0,0,0,0};
#endif
// hold superscope/mouse/justifier cursor positions
static int cursor_x[5] = {0,0,0,0,0};
static int cursor_y[5] = {0,0,0,0,0};
/****************************************************************************
* Controller Functions
*
* The following map the Wii controls to the Snes9x controller system
***************************************************************************/
#define ASSIGN_BUTTON_TRUE( keycode, snescmd ) \
S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), true)
#define ASSIGN_BUTTON_FALSE( keycode, snescmd ) \
S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), false)
static int scopeTurbo = 0; // tracks whether superscope turbo is on or off
u32 btnmap[4][4][12]; // button mapping
void ResetControls(int consoleCtrl, int wiiCtrl)
{
int i;
/*** Gamecube controller Padmap ***/
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_GCPAD))
{
i=0;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_X;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_Y;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_TRIGGER_L;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_TRIGGER_R;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_TRIGGER_Z;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_UP;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_DOWN;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_LEFT;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_RIGHT;
}
/*** Wiimote Padmap ***/
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_WIIMOTE))
{
i=0;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_2;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_1;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = 0x0000;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = 0x0000;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_MINUS;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_RIGHT;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_LEFT;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_UP;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_DOWN;
}
/*** Classic Controller Padmap ***/
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_CLASSIC))
{
i=0;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_A;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_B;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_X;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_Y;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_R;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_MINUS;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_UP;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_DOWN;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
}
/*** Nunchuk + wiimote Padmap ***/
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_NUNCHUK))
{
i=0;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_A;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_B;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_NUNCHUK_BUTTON_C;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_NUNCHUK_BUTTON_Z;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_2;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_1;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_PLUS;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_MINUS;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_UP;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_DOWN;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_LEFT;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_RIGHT;
}
/*** Superscope : GC controller button mapping ***/
if(consoleCtrl == -1 || (consoleCtrl == CTRL_SCOPE && wiiCtrl == CTRLR_GCPAD))
{
i=0;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_TRIGGER_Z;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_Y;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_X;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
}
/*** Superscope : wiimote button mapping ***/
if(consoleCtrl == -1 || (consoleCtrl == CTRL_SCOPE && wiiCtrl == CTRLR_WIIMOTE))
{
i=0;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_MINUS;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_UP;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_DOWN;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
}
/*** Mouse : GC controller button mapping ***/
if(consoleCtrl == -1 || (consoleCtrl == CTRL_MOUSE && wiiCtrl == CTRLR_GCPAD))
{
i=0;
btnmap[CTRL_MOUSE][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
btnmap[CTRL_MOUSE][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
}
/*** Mouse : wiimote button mapping ***/
if(consoleCtrl == -1 || (consoleCtrl == CTRL_MOUSE && wiiCtrl == CTRLR_WIIMOTE))
{
i=0;
btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
}
/*** Justifier : GC controller button mapping ***/
if(consoleCtrl == -1 || (consoleCtrl == CTRL_JUST && wiiCtrl == CTRLR_GCPAD))
{
i=0;
btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
}
/*** Justifier : wiimote button mapping ***/
if(consoleCtrl == -1 || (consoleCtrl == CTRL_JUST && wiiCtrl == CTRLR_WIIMOTE))
{
i=0;
btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
}
}
/****************************************************************************
* UpdatePads
*
* Scans pad and wpad
***************************************************************************/
void
UpdatePads()
{
#ifdef HW_RVL
WPAD_ScanPads();
#endif
PAD_ScanPads();
for(int i=3; i >= 0; i--)
{
userInput[i].pad.btns_d = PAD_ButtonsDown(i);
userInput[i].pad.btns_u = PAD_ButtonsUp(i);
userInput[i].pad.btns_h = PAD_ButtonsHeld(i);
userInput[i].pad.stickX = PAD_StickX(i);
userInput[i].pad.stickY = PAD_StickY(i);
userInput[i].pad.substickX = PAD_SubStickX(i);
userInput[i].pad.substickY = PAD_SubStickY(i);
userInput[i].pad.triggerL = PAD_TriggerL(i);
userInput[i].pad.triggerR = PAD_TriggerR(i);
}
}
/****************************************************************************
* SetupPads
*
* Sets up userInput triggers for use
***************************************************************************/
void
SetupPads()
{
PAD_Init();
#ifdef HW_RVL
WPAD_Init();
// read wiimote accelerometer and IR data
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
#endif
for(int i=0; i < 4; i++)
{
userInput[i].chan = i;
#ifdef HW_RVL
userInput[i].wpad = WPAD_Data(i);
#endif
}
}
#ifdef HW_RVL
/****************************************************************************
* ShutoffRumble
***************************************************************************/
void ShutoffRumble()
{
for(int i=0;i<4;i++)
{
WPAD_Rumble(i, 0);
rumbleCount[i] = 0;
}
}
/****************************************************************************
* DoRumble
***************************************************************************/
void DoRumble(int i)
{
if(!GCSettings.Rumble) return;
if(rumbleRequest[i] && rumbleCount[i] < 3)
{
WPAD_Rumble(i, 1); // rumble on
rumbleCount[i]++;
}
else if(rumbleRequest[i])
{
rumbleCount[i] = 12;
rumbleRequest[i] = 0;
}
else
{
if(rumbleCount[i])
rumbleCount[i]--;
WPAD_Rumble(i, 0); // rumble off
}
}
#endif
/****************************************************************************
* UpdateCursorPosition
*
* Updates X/Y coordinates for Superscope/mouse/justifier position
***************************************************************************/
static void UpdateCursorPosition (int chan, int &pos_x, int &pos_y)
{
#define SCOPEPADCAL 20
// gc left joystick
if (userInput[chan].pad.stickX > SCOPEPADCAL)
{
pos_x += (userInput[chan].pad.stickX*1.0)/SCOPEPADCAL;
if (pos_x > 256) pos_x = 256;
}
if (userInput[chan].pad.stickX < -SCOPEPADCAL)
{
pos_x -= (userInput[chan].pad.stickX*-1.0)/SCOPEPADCAL;
if (pos_x < 0) pos_x = 0;
}
if (userInput[chan].pad.stickY < -SCOPEPADCAL)
{
pos_y += (userInput[chan].pad.stickY*-1.0)/SCOPEPADCAL;
if (pos_y > 224) pos_y = 224;
}
if (userInput[chan].pad.stickY > SCOPEPADCAL)
{
pos_y -= (userInput[chan].pad.stickY*1.0)/SCOPEPADCAL;
if (pos_y < 0) pos_y = 0;
}
#ifdef HW_RVL
if (userInput[chan].wpad->ir.valid)
{
pos_x = (userInput[chan].wpad->ir.x * 256) / 640;
pos_y = (userInput[chan].wpad->ir.y * 224) / 480;
}
else
{
s8 wm_ax = userInput[chan].WPAD_StickX(0);
s8 wm_ay = userInput[chan].WPAD_StickY(0);
if (wm_ax > SCOPEPADCAL)
{
pos_x += (wm_ax*1.0)/SCOPEPADCAL;
if (pos_x > 256) pos_x = 256;
}
if (wm_ax < -SCOPEPADCAL)
{
pos_x -= (wm_ax*-1.0)/SCOPEPADCAL;
if (pos_x < 0) pos_x = 0;
}
if (wm_ay < -SCOPEPADCAL)
{
pos_y += (wm_ay*-1.0)/SCOPEPADCAL;
if (pos_y > 224) pos_y = 224;
}
if (wm_ay > SCOPEPADCAL)
{
pos_y -= (wm_ay*1.0)/SCOPEPADCAL;
if (pos_y < 0) pos_y = 0;
}
}
#endif
}
/****************************************************************************
* decodepad
*
* Reads the changes (buttons pressed, etc) from a controller and reports
* these changes to Snes9x
***************************************************************************/
static void decodepad (int chan)
{
int i, offset;
float t;
s8 pad_x = userInput[chan].pad.stickX;
s8 pad_y = userInput[chan].pad.stickY;
u32 jp = userInput[chan].pad.btns_h;
#ifdef HW_RVL
s8 wm_ax = userInput[chan].WPAD_StickX(0);
s8 wm_ay = userInput[chan].WPAD_StickY(0);
u32 wp = userInput[chan].wpad->btns_h;
u32 exp_type;
if ( WPAD_Probe(chan, &exp_type) != 0 )
exp_type = WPAD_EXP_NONE;
#endif
/***
Gamecube Joystick input
***/
// Is XY inside the "zone"?
if (pad_x * pad_x + pad_y * pad_y > PADCAL * PADCAL)
{
/*** we don't want division by zero ***/
if (pad_x > 0 && pad_y == 0)
jp |= PAD_BUTTON_RIGHT;
if (pad_x < 0 && pad_y == 0)
jp |= PAD_BUTTON_LEFT;
if (pad_x == 0 && pad_y > 0)
jp |= PAD_BUTTON_UP;
if (pad_x == 0 && pad_y < 0)
jp |= PAD_BUTTON_DOWN;
if (pad_x != 0 && pad_y != 0)
{
/*** Recalc left / right ***/
t = (float) pad_y / pad_x;
if (t >= -2.41421356237 && t < 2.41421356237)
{
if (pad_x >= 0)
jp |= PAD_BUTTON_RIGHT;
else
jp |= PAD_BUTTON_LEFT;
}
/*** Recalc up / down ***/
t = (float) pad_x / pad_y;
if (t >= -2.41421356237 && t < 2.41421356237)
{
if (pad_y >= 0)
jp |= PAD_BUTTON_UP;
else
jp |= PAD_BUTTON_DOWN;
}
}
}
#ifdef HW_RVL
/***
Wii Joystick (classic, nunchuk) input
***/
// Is XY inside the "zone"?
if (wm_ax * wm_ax + wm_ay * wm_ay > PADCAL * PADCAL)
{
if (wm_ax > 0 && wm_ay == 0)
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_RIGHT : WPAD_BUTTON_RIGHT;
if (wm_ax < 0 && wm_ay == 0)
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_LEFT : WPAD_BUTTON_LEFT;
if (wm_ax == 0 && wm_ay > 0)
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_UP : WPAD_BUTTON_UP;
if (wm_ax == 0 && wm_ay < 0)
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_DOWN : WPAD_BUTTON_DOWN;
if (wm_ax != 0 && wm_ay != 0)
{
/*** Recalc left / right ***/
t = (float) wm_ay / wm_ax;
if (t >= -2.41421356237 && t < 2.41421356237)
{
if (wm_ax >= 0)
{
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_RIGHT : WPAD_BUTTON_RIGHT;
}
else
{
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_LEFT : WPAD_BUTTON_LEFT;
}
}
/*** Recalc up / down ***/
t = (float) wm_ax / wm_ay;
if (t >= -2.41421356237 && t < 2.41421356237)
{
if (wm_ay >= 0)
{
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_UP : WPAD_BUTTON_UP;
}
else
{
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_DOWN : WPAD_BUTTON_DOWN;
}
}
}
}
#endif
/*** Fix offset to pad ***/
offset = ((chan + 1) << 4);
/*** Report pressed buttons (gamepads) ***/
for (i = 0; i < MAXJP; i++)
{
if ( (jp & btnmap[CTRL_PAD][CTRLR_GCPAD][i]) // gamecube controller
#ifdef HW_RVL
|| ( (exp_type == WPAD_EXP_NONE) && (wp & btnmap[CTRL_PAD][CTRLR_WIIMOTE][i]) ) // wiimote
|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & btnmap[CTRL_PAD][CTRLR_CLASSIC][i]) ) // classic controller
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & btnmap[CTRL_PAD][CTRLR_NUNCHUK][i]) ) // nunchuk + wiimote
#endif
)
S9xReportButton (offset + i, true);
else
S9xReportButton (offset + i, false);
}
/*** Superscope ***/
if (Settings.SuperScopeMaster && chan == 0) // report only once
{
// buttons
offset = 0x50;
for (i = 0; i < 6; i++)
{
if (jp & btnmap[CTRL_SCOPE][CTRLR_GCPAD][i]
#ifdef HW_RVL
|| wp & btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i]
#endif
)
{
if(i == 3 || i == 4) // turbo
{
if((i == 3 && scopeTurbo == 1) || // turbo ON already, don't change
(i == 4 && scopeTurbo == 0)) // turbo OFF already, don't change
{
S9xReportButton(offset + i, false);
}
else // turbo changed to ON or OFF
{
scopeTurbo = 4-i;
S9xReportButton(offset + i, true);
}
}
else
S9xReportButton(offset + i, true);
}
else
S9xReportButton(offset + i, false);
}
// pointer
offset = 0x80;
UpdateCursorPosition(chan, cursor_x[0], cursor_y[0]);
S9xReportPointer(offset, (u16) cursor_x[0], (u16) cursor_y[0]);
}
/*** Mouse ***/
else if (Settings.MouseMaster && chan == 0)
{
// buttons
offset = 0x60 + (2 * chan);
for (i = 0; i < 2; i++)
{
if (jp & btnmap[CTRL_MOUSE][CTRLR_GCPAD][i]
#ifdef HW_RVL
|| wp & btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i]
#endif
)
S9xReportButton(offset + i, true);
else
S9xReportButton(offset + i, false);
}
// pointer
offset = 0x81;
UpdateCursorPosition(chan, cursor_x[1 + chan], cursor_y[1 + chan]);
S9xReportPointer(offset + chan, (u16) cursor_x[1 + chan],
(u16) cursor_y[1 + chan]);
}
/*** Justifier ***/
else if (Settings.JustifierMaster && chan < 2)
{
// buttons
offset = 0x70 + (3 * chan);
for (i = 0; i < 3; i++)
{
if (jp & btnmap[CTRL_JUST][CTRLR_GCPAD][i]
#ifdef HW_RVL
|| wp & btnmap[CTRL_JUST][CTRLR_WIIMOTE][i]
#endif
)
S9xReportButton(offset + i, true);
else
S9xReportButton(offset + i, false);
}
// pointer
offset = 0x83;
UpdateCursorPosition(chan, cursor_x[3 + chan], cursor_y[3 + chan]);
S9xReportPointer(offset + chan, (u16) cursor_x[3 + chan],
(u16) cursor_y[3 + chan]);
}
#ifdef HW_RVL
// screenshot (temp)
if (wp & CLASSIC_CTRL_BUTTON_ZR)
S9xReportButton(0x90, true);
else
S9xReportButton(0x90, false);
#endif
}
bool MenuRequested()
{
for(int i=0; i<4; i++)
{
if (
(userInput[i].pad.substickX < -70) ||
(userInput[i].pad.btns_h & PAD_TRIGGER_L &&
userInput[i].pad.btns_h & PAD_TRIGGER_R &&
userInput[i].pad.btns_h & PAD_BUTTON_X &&
userInput[i].pad.btns_h & PAD_BUTTON_Y
) ||
(userInput[i].wpad->btns_h & WPAD_BUTTON_HOME) ||
(userInput[i].wpad->btns_h & WPAD_CLASSIC_BUTTON_HOME)
)
{
return true;
}
}
return false;
}
/****************************************************************************
* NGCReportButtons
*
* Called on each rendered frame
* Our way of putting controller input into Snes9x
***************************************************************************/
void NGCReportButtons ()
{
int i, j;
UpdatePads();
Settings.TurboMode = (
userInput[0].pad.substickX > 70 ||
userInput[0].WPAD_StickX(1) > 70
); // RIGHT on c-stick and on classic controller right joystick
/* Check for menu:
* CStick left
* OR "L+R+X+Y" (eg. Homebrew/Adapted SNES controllers)
* OR "Home" on the wiimote or classic controller
* OR Left on classic right analog stick
*/
if(MenuRequested())
ScreenshotRequested = 1; // go to the menu
j = (Settings.MultiPlayer5Master == true ? 4 : 2);
for (i = 0; i < j; i++)
decodepad (i);
}
void SetControllers()
{
if (Settings.MultiPlayer5Master == true)
{
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController (1, CTL_MP5, 1, 2, 3, -1);
}
else if (Settings.SuperScopeMaster == true)
{
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController (1, CTL_SUPERSCOPE, 0, 0, 0, 0);
}
else if (Settings.MouseMaster == true)
{
S9xSetController (0, CTL_MOUSE, 0, 0, 0, 0);
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
}
else if (Settings.JustifierMaster == true)
{
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController(1, CTL_JUSTIFIER, 1, 0, 0, 0);
}
else
{
// Plugin 2 Joypads by default
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
}
}
/****************************************************************************
* Set the default mapping for NGC
***************************************************************************/
void SetDefaultButtonMap ()
{
int maxcode = 0x10;
s9xcommand_t cmd;
/*** Joypad 1 ***/
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 A");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 B");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 X");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Y");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 L");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 R");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Start");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Select");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Up");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Down");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Left");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Right");
maxcode = 0x20;
/*** Joypad 2 ***/
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 A");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 B");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 X");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Y");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 L");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 R");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Start");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Select");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Up");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Down");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Left");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Right");
maxcode = 0x30;
/*** Joypad 3 ***/
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 A");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 B");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 X");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Y");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 L");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 R");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Start");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Select");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Up");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Down");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Left");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Right");
maxcode = 0x40;
/*** Joypad 4 ***/
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 A");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 B");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 X");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Y");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 L");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 R");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Start");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Select");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Up");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Down");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Left");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Right");
maxcode = 0x50;
/*** Superscope ***/
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Fire");
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope AimOffscreen");
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Cursor");
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope ToggleTurbo");
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope ToggleTurbo");
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Pause");
maxcode = 0x60;
/*** Mouse ***/
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse1 L");
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse1 R");
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse2 L");
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse2 R");
maxcode = 0x70;
/*** Justifier ***/
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 Trigger");
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 AimOffscreen");
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 Start");
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 Trigger");
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 AimOffscreen");
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 Start");
maxcode = 0x80;
S9xMapPointer(maxcode++, S9xGetCommandT("Pointer Superscope"), false);
S9xMapPointer(maxcode++, S9xGetCommandT("Pointer Mouse1"), false);
S9xMapPointer(maxcode++, S9xGetCommandT("Pointer Mouse2"), false);
S9xMapPointer(maxcode++, S9xGetCommandT("Pointer Justifier1"), false);
S9xMapPointer(maxcode++, S9xGetCommandT("Pointer Justifier2"), false);
maxcode = 0x90;
ASSIGN_BUTTON_FALSE (maxcode++, "Screenshot");
SetControllers();
}