mirror of
https://github.com/dborth/snes9xgx.git
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256 lines
7.5 KiB
C++
256 lines
7.5 KiB
C++
/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2007 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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#include "snes9x.h"
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#include "memmap.h"
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#include "ppu.h"
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#include "sdd1.h"
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#include "display.h"
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#ifdef __linux
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#include <unistd.h>
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#endif
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void S9xSetSDD1MemoryMap (uint32 bank, uint32 value)
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{
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bank = 0xc00 + bank * 0x100;
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value = value * 1024 * 1024;
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int c;
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for (c = 0; c < 0x100; c += 16)
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{
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uint8 *block = &Memory.ROM [value + (c << 12)];
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int i;
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for (i = c; i < c + 16; i++)
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Memory.Map [i + bank] = block;
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}
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}
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void S9xResetSDD1 ()
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{
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memset (&Memory.FillRAM [0x4800], 0, 4);
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for (int i = 0; i < 4; i++)
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{
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Memory.FillRAM [0x4804 + i] = i;
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S9xSetSDD1MemoryMap (i, i);
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}
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}
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void S9xSDD1PostLoadState ()
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{
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for (int i = 0; i < 4; i++)
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S9xSetSDD1MemoryMap (i, Memory.FillRAM [0x4804 + i]);
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}
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static int S9xCompareSDD1LoggedDataEntries (const void *p1, const void *p2)
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{
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uint8 *b1 = (uint8 *) p1;
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uint8 *b2 = (uint8 *) p2;
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uint32 a1 = (*b1 << 16) + (*(b1 + 1) << 8) + *(b1 + 2);
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uint32 a2 = (*b2 << 16) + (*(b2 + 1) << 8) + *(b2 + 2);
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return (a1 - a2);
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}
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void S9xSDD1SaveLoggedData ()
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{
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if (Memory.SDD1LoggedDataCount != Memory.SDD1LoggedDataCountPrev)
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{
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qsort (Memory.SDD1LoggedData, Memory.SDD1LoggedDataCount, 8,
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S9xCompareSDD1LoggedDataEntries);
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FILE *fs = fopen (S9xGetFilename (".dat", PATCH_DIR), "wb");
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if (fs)
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{
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fwrite (Memory.SDD1LoggedData, 8,
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Memory.SDD1LoggedDataCount, fs);
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fclose (fs);
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#if defined(__linux)
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chown (S9xGetFilename (".dat", PATCH_DIR), getuid (), getgid ());
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#endif
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}
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Memory.SDD1LoggedDataCountPrev = Memory.SDD1LoggedDataCount;
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}
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}
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void S9xSDD1LoadLoggedData ()
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{
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FILE *fs = fopen (S9xGetFilename (".dat", PATCH_DIR), "rb");
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Memory.SDD1LoggedDataCount = Memory.SDD1LoggedDataCountPrev = 0;
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if (fs)
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{
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int c = fread (Memory.SDD1LoggedData, 8,
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MEMMAP_MAX_SDD1_LOGGED_ENTRIES, fs);
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if (c != EOF)
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Memory.SDD1LoggedDataCount = Memory.SDD1LoggedDataCountPrev = c;
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fclose (fs);
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}
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}
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