snes9xgx/source/ngc/cheatmgr.cpp
dborth 17d6488545 -Save/Load preferences are now on Preferences menu
-Save/Load Method set to Auto - will automatically determine method (NOT YET IMPLEMENTED - defaults to SD for the moment)
-All ROM, SRAM, Freeze, and preferences are saved/loaded according to these preferences
-new cheats menu! Loads .CHT file from /cheats folder, must match file name of ROM
-combined SRAM / Freeze Managers into new "Game Option" menu
-SRAM / Freeze - game (re)loaded automatically after loading a SRAM or Freeze from Game Options
-SRAM load/save defaults to ON
-Game Options, Return to Game, Reload Game do not show up until a game has been loaded
-added ROM Information page to Game Option menu
-licence/credits moved to Credits page
-menu code tweaks
-USB support
-added future support for Wii DVD / Network loading
-MultiTap & SuperScope moved to controller configuration
-combined/rewrote SRAM/preferences/freeze code - this is now much cleaner and less repetitve - a few steps closer to being workable
-a lot of function parameters have been changed and standardized
-if preferences can't be loaded at the start and/or are reset, preferences menu pops up
-if Home button is pressed when a game is running, Game Menu pops up
-a bunch of misc. bug fixes
-probably some more things
2008-08-07 03:25:02 +00:00

49 lines
1.2 KiB
C++

/****************************************************************************
* Snes9x 1.51
*
* Nintendo Wii/Gamecube Port
* Tantric August 2008
*
* cheatmgr.cpp
*
* Cheat handling
****************************************************************************/
#include "snes9xGx.h"
#include "memmap.h"
#include "sdload.h"
#include "cheats.h"
extern SCheatData Cheat;
/****************************************************************************
* SetupCheats
*
* Erases any prexisting cheats, loads cheats from a cheat file
* Called when a ROM is first loaded
****************************************************************************/
void
SetupCheats()
{
S9xInitCheatData ();
S9xDeleteCheats ();
char cheatFile[150] = { '\0' };
if(GCSettings.SaveMethod == METHOD_SD)
sprintf (cheatFile, "%s/snes9x/cheats/%s.cht", ROOTSDDIR, Memory.ROMFilename);
else if(GCSettings.SaveMethod == METHOD_USB)
sprintf (cheatFile, "%s/snes9x/cheats/%s.cht", ROOTUSBDIR, Memory.ROMFilename);
// load cheat file if present
if(strlen(cheatFile) > 0)
{
if(S9xLoadCheatFile (cheatFile))
{
// disable all cheats loaded from the file
for (uint16 i = 0; i < Cheat.num_cheats; i++)
S9xDisableCheat(i);
}
}
}