mirror of
https://github.com/dborth/snes9xgx.git
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237 lines
4.3 KiB
C++
237 lines
4.3 KiB
C++
/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* Tantric February 2009
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*
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* gui_text.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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#include "snes9xGX.h"
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#include "filelist.h"
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static int currentSize = 0;
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static int presetSize = 0;
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static int presetMaxWidth = 0;
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static int presetAlignmentHor = 0;
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static int presetAlignmentVert = 0;
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static u16 presetStyle = 0;
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static GXColor presetColor = (GXColor){255, 255, 255, 255};
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/**
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* Constructor for the GuiText class.
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*/
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GuiText::GuiText(const char * t, int s, GXColor c)
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{
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text = NULL;
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size = s;
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color = c;
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alpha = c.a;
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style = FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE;
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maxWidth = 0;
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alignmentHor = ALIGN_CENTRE;
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alignmentVert = ALIGN_MIDDLE;
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if(t)
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text = fontSystem->charToWideChar((char *)t);
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}
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/**
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* Constructor for the GuiText class, uses presets
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*/
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GuiText::GuiText(const char * t)
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{
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text = NULL;
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size = presetSize;
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color = presetColor;
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alpha = presetColor.a;
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style = presetStyle;
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maxWidth = presetMaxWidth;
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alignmentHor = presetAlignmentHor;
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alignmentVert = presetAlignmentVert;
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if(t)
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text = fontSystem->charToWideChar((char *)t);
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}
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/**
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* Destructor for the GuiText class.
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*/
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GuiText::~GuiText()
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{
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if(text)
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{
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delete text;
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text = NULL;
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}
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}
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void GuiText::SetText(const char * t)
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{
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if(text)
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delete text;
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text = NULL;
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if(t)
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text = fontSystem->charToWideChar((char *)t);
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}
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void GuiText::SetPresets(int sz, GXColor c, int w, u16 s, int h, int v)
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{
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presetSize = sz;
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presetColor = c;
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presetStyle = s;
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presetMaxWidth = w;
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presetAlignmentHor = h;
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presetAlignmentVert = v;
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}
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void GuiText::SetFontSize(int s)
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{
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size = s;
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}
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void GuiText::SetMaxWidth(int w)
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{
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maxWidth = w;
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}
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void GuiText::SetColor(GXColor c)
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{
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color = c;
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alpha = c.a;
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}
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void GuiText::SetStyle(u16 s)
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{
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style = s;
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}
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void GuiText::SetAlignment(int hor, int vert)
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{
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style = 0;
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switch(hor)
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{
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case ALIGN_LEFT:
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style |= FTGX_JUSTIFY_LEFT;
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break;
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case ALIGN_RIGHT:
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style |= FTGX_JUSTIFY_RIGHT;
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break;
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default:
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style |= FTGX_JUSTIFY_CENTER;
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break;
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}
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switch(vert)
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{
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case ALIGN_TOP:
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style |= FTGX_ALIGN_TOP;
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break;
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case ALIGN_BOTTOM:
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style |= FTGX_ALIGN_BOTTOM;
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break;
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default:
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style |= FTGX_ALIGN_MIDDLE;
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break;
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}
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alignmentHor = hor;
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alignmentVert = vert;
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}
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/**
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* Draw the text on screen
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*/
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void GuiText::Draw()
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{
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if(!text)
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return;
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if(!this->IsVisible())
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return;
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GXColor c = color;
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c.a = this->GetAlpha();
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int newSize = size*this->GetScale();
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if(newSize != currentSize)
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{
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fontSystem->changeSize(newSize);
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currentSize = newSize;
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}
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int voffset = 0;
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if(alignmentVert == ALIGN_MIDDLE)
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voffset = -newSize/2 + 2;
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if(maxWidth > 0) // text wrapping
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{
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int lineheight = newSize + 6;
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int strlen = wcslen(text);
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int i = 0;
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int ch = 0;
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int linenum = 0;
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int lastSpace = -1;
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int lastSpaceIndex = -1;
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wchar_t * tmptext[20];
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while(ch < strlen)
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{
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if(i == 0)
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tmptext[linenum] = new wchar_t[strlen + 1];
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tmptext[linenum][i] = text[ch];
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tmptext[linenum][i+1] = 0;
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if(text[ch] == ' ' || ch == strlen-1)
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{
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if(fontSystem->getWidth(tmptext[linenum]) >= maxWidth)
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{
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if(lastSpace >= 0)
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{
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tmptext[linenum][lastSpaceIndex] = 0; // discard space, and everything after
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ch = lastSpace; // go backwards to the last space
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lastSpace = -1; // we have used this space
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lastSpaceIndex = -1;
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}
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linenum++;
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i = -1;
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}
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else if(ch == strlen-1)
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{
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linenum++;
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}
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}
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if(text[ch] == ' ' && i >= 0)
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{
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lastSpace = ch;
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lastSpaceIndex = i;
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}
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ch++;
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i++;
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}
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if(alignmentVert == ALIGN_MIDDLE)
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voffset = voffset - (lineheight*linenum)/2 + lineheight/2;
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for(i=0; i < linenum; i++)
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{
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fontSystem->drawText(this->GetLeft(), this->GetTop()+voffset+i*lineheight, tmptext[i], c, style);
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delete tmptext[i];
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}
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}
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else
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{
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fontSystem->drawText(this->GetLeft(), this->GetTop()+voffset, text, c, style);
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}
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this->UpdateEffects();
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}
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