snes9xgx/source/ngc/snes9xGX.cpp

473 lines
9.8 KiB
C++

/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May 2007-July 2007
* Michniewski 2008
* Tantric September 2008
*
* snes9xGX.cpp
*
* This file controls overall program flow. Most things start and end here!
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <unistd.h>
#include <wiiuse/wpad.h>
#include <fat.h>
#ifdef WII_DVD
extern "C" {
#include <di/di.h>
}
#endif
#include "snes9x.h"
#include "memmap.h"
#include "debug.h"
#include "cpuexec.h"
#include "ppu.h"
#include "apu.h"
#include "display.h"
#include "gfx.h"
#include "soundux.h"
#include "spc700.h"
#include "spc7110.h"
#include "controls.h"
#include "snes9xGX.h"
#include "aram.h"
#include "dvd.h"
#include "smbop.h"
#include "video.h"
#include "menudraw.h"
#include "s9xconfig.h"
#include "audio.h"
#include "menu.h"
#include "sram.h"
#include "freeze.h"
#include "preferences.h"
#include "button_mapping.h"
#include "fileop.h"
#include "input.h"
#include "gui.h"
int ConfigRequested = 0;
int ShutdownRequested = 0;
int ResetRequested = 0;
char appPath[1024];
FILE* debughandle;
extern int FrameTimer;
extern long long prev;
extern unsigned int timediffallowed;
/****************************************************************************
* Shutdown / Reboot / Exit
***************************************************************************/
void ExitCleanup()
{
UnmountAllFAT();
CloseShare();
#ifdef HW_RVL
DI_Close();
#endif
}
#ifdef HW_DOL
#define PSOSDLOADID 0x7c6000a6
int *psoid = (int *) 0x80001800;
void (*PSOReload) () = (void (*)()) 0x80001800;
#endif
void Reboot()
{
ExitCleanup();
#ifdef HW_RVL
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
#else
#define SOFTRESET_ADR ((volatile u32*)0xCC003024)
*SOFTRESET_ADR = 0x00000000;
#endif
}
void ExitToLoader()
{
ExitCleanup();
// Exit to Loader
#ifdef HW_RVL
exit(0);
#else // gamecube
if (psoid[0] == PSOSDLOADID)
PSOReload ();
#endif
}
#ifdef HW_RVL
void ShutdownCB()
{
ConfigRequested = 1;
ShutdownRequested = 1;
}
void ResetCB()
{
ResetRequested = 1;
}
void ShutdownWii()
{
ExitCleanup();
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
#endif
#ifdef HW_DOL
/****************************************************************************
* ipl_set_config
* lowlevel Qoob Modchip disable
***************************************************************************/
void ipl_set_config(unsigned char c)
{
volatile unsigned long* exi = (volatile unsigned long*)0xCC006800;
unsigned long val,addr;
addr=0xc0000000;
val = c << 24;
exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL
//write addr of IPL
exi[0 * 5 + 4] = addr;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
//write the ipl we want to send
exi[0 * 5 + 4] = val;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
exi[0] &= 0x405; //deselect IPL
}
#endif
/****************************************************************************
* setFrameTimerMethod()
* change frametimer method depending on whether ROM is NTSC or PAL
***************************************************************************/
extern u8 vmode_60hz;
int timerstyle;
void setFrameTimerMethod()
{
/*
Set frametimer method
(timerstyle: 0=NTSC vblank, 1=PAL int timer)
*/
if ( Settings.PAL ) {
if(vmode_60hz == 1)
timerstyle = 1;
else
timerstyle = 0;
//timediffallowed = Settings.FrameTimePAL;
} else {
if(vmode_60hz == 1)
timerstyle = 0;
else
timerstyle = 1;
//timediffallowed = Settings.FrameTimeNTSC;
}
return;
}
/****************************************************************************
* Emulation loop
***************************************************************************/
extern void S9xInitSync();
bool CheckVideo = 0; // for forcing video reset in video.cpp
extern uint32 prevRenderedFrameCount;
void
emulate ()
{
S9xSetSoundMute (TRUE);
AudioStart ();
S9xInitSync(); // Eke-Eke: initialize frame Sync
setFrameTimerMethod(); // set frametimer method every time a ROM is loaded
while (1)
{
S9xMainLoop ();
NGCReportButtons ();
if(ResetRequested)
{
S9xSoftReset (); // reset game
ResetRequested = 0;
}
if (ConfigRequested)
{
// go back to checking if devices were inserted/removed
// since we're entering the menu
LWP_ResumeThread (devicethread);
// change to menu video mode
ResetVideo_Menu ();
if ( GCSettings.AutoSave == 1 )
{
SaveSRAM ( GCSettings.SaveMethod, SILENT );
}
else if ( GCSettings.AutoSave == 2 )
{
if ( WaitPromptChoice ("Save Freeze State?", "Don't Save", "Save") )
NGCFreezeGame ( GCSettings.SaveMethod, SILENT );
}
else if ( GCSettings.AutoSave == 3 )
{
if ( WaitPromptChoice ("Save SRAM and Freeze State?", "Don't Save", "Save") )
{
SaveSRAM(GCSettings.SaveMethod, SILENT );
NGCFreezeGame ( GCSettings.SaveMethod, SILENT );
}
}
#ifdef HW_RVL
if(ShutdownRequested)
ShutdownWii();
#endif
// GUI Stuff
/*
gui_alloc();
gui_makebg ();
gui_clearscreen();
gui_draw ();
gui_showscreen ();
//gui_savescreen ();
*/
MainMenu (2); // go to game menu
// save zoom level
SavePrefs(SILENT);
FrameTimer = 0;
setFrameTimerMethod (); // set frametimer method every time a ROM is loaded
Settings.SuperScopeMaster = (GCSettings.Superscope > 0 ? true : false);
Settings.MouseMaster = (GCSettings.Mouse > 0 ? true : false);
Settings.JustifierMaster = (GCSettings.Justifier > 0 ? true : false);
SetControllers ();
//S9xReportControllers ();
ConfigRequested = 0;
#ifdef _DEBUG_VIDEO
// log stuff
fprintf(debughandle, "\n\nPlaying ROM: %s", Memory.ROMFilename);
fprintf(debughandle, "\nrender: %u", GCSettings.render);
#endif
CheckVideo = 1; // force video update
prevRenderedFrameCount = IPPU.RenderedFramesCount;
// stop checking if devices were removed/inserted
// since we're starting emulation again
LWP_SuspendThread (devicethread);
}//if ConfigRequested
}//while
}
void CreateAppPath(char origpath[])
{
#ifdef HW_DOL
sprintf(appPath, GCSettings.SaveFolder);
#else
char path[1024];
strcpy(path, origpath); // make a copy so we don't mess up original
char * loc;
int pos = -1;
loc = strrchr(path,'/');
if (loc != NULL)
*loc = 0; // strip file name
loc = strchr(path,'/'); // looking for / from fat:/
if (loc != NULL)
pos = loc - path + 1;
if(pos >= 0 && pos < 1024)
sprintf(appPath, &(path[pos]));
#endif
}
/****************************************************************************
* MAIN
*
* Steps to Snes9x Emulation :
* 1. Initialise GC Video
* 2. Initialise libfreetype (Nice to read something)
* 3. Set S9xSettings to standard defaults (s9xconfig.h)
* 4. Allocate Snes9x Memory
* 5. Allocate APU Memory
* 6. Set Pixel format to RGB565 for GL Rendering
* 7. Initialise Snes9x/GC Sound System
* 8. Initialise Snes9x Graphics subsystem
* 9. Let's Party!
***************************************************************************/
int
main(int argc, char *argv[])
{
#ifdef HW_DOL
ipl_set_config(6); // disable Qoob modchip
#endif
#ifdef WII_DVD
DI_Init(); // first
#endif
int selectedMenu = -1;
// Initialise video
InitGCVideo ();
// Controllers
#ifdef HW_RVL
WPAD_Init();
// read wiimote accelerometer and IR data
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL,640,480);
#endif
PAD_Init ();
// Wii Power/Reset buttons
#ifdef HW_RVL
WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB);
SYS_SetPowerCallback(ShutdownCB);
SYS_SetResetCallback(ResetCB);
#endif
// Audio
AUDIO_Init (NULL);
// GC Audio RAM (for ROM and backdrop storage)
AR_Init (NULL, 0);
// GameCube only - Injected ROM
// Before going any further, let's copy any injected ROM image
// We'll put it in ARAM for safe storage
#ifdef HW_DOL
int *romptr = (int *) 0x81000000; // location of injected rom
if (memcmp ((char *) romptr, "SNESROM0", 8) == 0)
{
SNESROMSize = romptr[2];
if(SNESROMSize > (1024*128) && SNESROMSize < (1024*1024*8))
{
romptr = (int *) 0x81000020;
ARAMPut ((char *) romptr, (char *) AR_SNESROM, SNESROMSize);
}
else // not a valid ROM size
{
SNESROMSize = 0;
}
}
#endif
// Initialise freetype font system
if (FT_Init ())
{
printf ("Cannot initialise font subsystem!\n");
while (1);
}
unpackbackdrop ();
// Set defaults
DefaultSettings ();
// store path app was loaded from
sprintf(appPath, "snes9x");
if(argc > 0 && argv[0] != NULL)
CreateAppPath(argv[0]);
S9xUnmapAllControls ();
SetDefaultButtonMap ();
// Allocate SNES Memory
if (!Memory.Init ())
while (1);
// Allocate APU
if (!S9xInitAPU ())
while (1);
// Set Pixel Renderer to match 565
S9xSetRenderPixelFormat (RGB565);
// Initialise Snes Sound System
S9xInitSound (5, TRUE, 1024);
// Initialise Graphics
setGFX ();
if (!S9xGraphicsInit ())
while (1);
// Initialize libFAT for SD and USB
MountAllFAT();
InitDeviceThread();
// Initialize DVD subsystem (GameCube only)
#ifdef HW_DOL
DVD_Init ();
#endif
// Check if DVD drive belongs to a Wii
SetDVDDriveType();
// Load preferences
if(!LoadPrefs())
{
WaitPrompt("Preferences reset - check settings!");
selectedMenu = 1; // change to preferences menu
}
// GameCube only - Injected ROM
// Everything's been initialized, we can copy our ROM back
// from ARAM into main memory
#ifdef HW_DOL
if(SNESROMSize > 0)
{
ARAMFetchSlow( (char *)Memory.ROM, (char *)AR_SNESROM, SNESROMSize);
Memory.LoadROM ("BLANK.SMC");
Memory.LoadSRAM ("BLANK");
}
#endif
// Get the user to load a ROM
while (SNESROMSize <= 0)
{
MainMenu (selectedMenu);
}
// Emulate
emulate ();
// NO! - We're never leaving here!
while (1);
return 0;
}