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https://github.com/dborth/snes9xgx.git
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225 lines
6.2 KiB
C
225 lines
6.2 KiB
C
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _GFX_H_
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#define _GFX_H_
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#include "port.h"
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struct SGFX
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{
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uint16 *Screen;
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uint16 *SubScreen;
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uint8 *ZBuffer;
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uint8 *SubZBuffer;
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uint32 Pitch;
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uint32 ScreenSize;
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uint16 *S;
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uint8 *DB;
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uint16 *ZERO;
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uint32 RealPPL; // true PPL of Screen buffer
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uint32 PPL; // number of pixels on each of Screen buffer
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uint32 LinesPerTile; // number of lines in 1 tile (4 or 8 due to interlace)
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uint16 *ScreenColors; // screen colors for rendering main
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uint16 *RealScreenColors; // screen colors, ignoring color window clipping
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uint8 Z1; // depth for comparison
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uint8 Z2; // depth to save
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uint32 FixedColour;
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uint8 DoInterlace;
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uint8 InterlaceFrame;
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uint32 StartY;
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uint32 EndY;
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bool8 ClipColors;
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uint8 OBJWidths[128];
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uint8 OBJVisibleTiles[128];
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struct ClipData *Clip;
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struct
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{
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uint8 RTOFlags;
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int16 Tiles;
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struct
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{
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int8 Sprite;
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uint8 Line;
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} OBJ[128];
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} OBJLines[SNES_HEIGHT_EXTENDED];
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void (*DrawBackdropMath) (uint32, uint32, uint32);
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void (*DrawBackdropNomath) (uint32, uint32, uint32);
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void (*DrawTileMath) (uint32, uint32, uint32, uint32);
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void (*DrawTileNomath) (uint32, uint32, uint32, uint32);
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void (*DrawClippedTileMath) (uint32, uint32, uint32, uint32, uint32, uint32);
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void (*DrawClippedTileNomath) (uint32, uint32, uint32, uint32, uint32, uint32);
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void (*DrawMosaicPixelMath) (uint32, uint32, uint32, uint32, uint32, uint32);
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void (*DrawMosaicPixelNomath) (uint32, uint32, uint32, uint32, uint32, uint32);
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void (*DrawMode7BG1Math) (uint32, uint32, int);
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void (*DrawMode7BG1Nomath) (uint32, uint32, int);
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void (*DrawMode7BG2Math) (uint32, uint32, int);
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void (*DrawMode7BG2Nomath) (uint32, uint32, int);
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const char *InfoString;
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uint32 InfoStringTimeout;
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char FrameDisplayString[256];
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};
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struct SBG
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{
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uint8 (*ConvertTile) (uint8 *, uint32, uint32);
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uint8 (*ConvertTileFlip) (uint8 *, uint32, uint32);
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uint32 TileSizeH;
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uint32 TileSizeV;
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uint32 OffsetSizeH;
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uint32 OffsetSizeV;
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uint32 TileShift;
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uint32 TileAddress;
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uint32 NameSelect;
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uint32 SCBase;
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uint32 StartPalette;
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uint32 PaletteShift;
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uint32 PaletteMask;
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uint8 EnableMath;
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uint8 InterlaceLine;
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uint8 *Buffer;
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uint8 *BufferFlip;
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uint8 *Buffered;
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uint8 *BufferedFlip;
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bool8 DirectColourMode;
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};
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struct SLineData
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{
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struct
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{
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uint16 VOffset;
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uint16 HOffset;
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} BG[4];
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};
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struct SLineMatrixData
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{
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short MatrixA;
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short MatrixB;
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short MatrixC;
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short MatrixD;
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short CentreX;
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short CentreY;
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short M7HOFS;
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short M7VOFS;
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};
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extern uint16 BlackColourMap[256];
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extern uint16 DirectColourMaps[8][256];
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extern uint8 mul_brightness[16][32];
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extern uint8 brightness_cap[64];
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extern struct SBG BG;
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extern struct SGFX GFX;
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#define H_FLIP 0x4000
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#define V_FLIP 0x8000
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#define BLANK_TILE 2
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struct COLOR_ADD
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{
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static alwaysinline uint16 fn(uint16 C1, uint16 C2)
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{
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const int RED_MASK = 0x1F << RED_SHIFT_BITS;
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const int GREEN_MASK = 0x1F << GREEN_SHIFT_BITS;
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const int BLUE_MASK = 0x1F;
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int rb = C1 & (RED_MASK | BLUE_MASK);
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rb += C2 & (RED_MASK | BLUE_MASK);
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int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0));
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int g = (C1 & (GREEN_MASK)) + (C2 & (GREEN_MASK));
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int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f;
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uint16 retval = (rb & (RED_MASK | BLUE_MASK)) | (g & GREEN_MASK) | rgbsaturate;
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#if GREEN_SHIFT_BITS == 6
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retval |= (retval & 0x0400) >> 5;
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#endif
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return retval;
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}
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static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2)
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{
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return ((((C1 & RGB_REMOVE_LOW_BITS_MASK) +
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(C2 & RGB_REMOVE_LOW_BITS_MASK)) >> 1) +
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(C1 & C2 & RGB_LOW_BITS_MASK)) | ALPHA_BITS_MASK;
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}
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};
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struct COLOR_ADD_BRIGHTNESS
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{
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static alwaysinline uint16 fn(uint16 C1, uint16 C2)
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{
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return ((brightness_cap[ (C1 >> RED_SHIFT_BITS) + (C2 >> RED_SHIFT_BITS) ] << RED_SHIFT_BITS) |
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(brightness_cap[((C1 >> GREEN_SHIFT_BITS) & 0x1f) + ((C2 >> GREEN_SHIFT_BITS) & 0x1f)] << GREEN_SHIFT_BITS) |
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// Proper 15->16bit color conversion moves the high bit of green into the low bit.
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#if GREEN_SHIFT_BITS == 6
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((brightness_cap[((C1 >> 6) & 0x1f) + ((C2 >> 6) & 0x1f)] & 0x10) << 1) |
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#endif
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(brightness_cap[ (C1 & 0x1f) + (C2 & 0x1f)] ));
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}
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static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2)
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{
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return COLOR_ADD::fn1_2(C1, C2);
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}
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};
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struct COLOR_SUB
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{
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static alwaysinline uint16 fn(uint16 C1, uint16 C2)
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{
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int rb1 = (C1 & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | ((0x20 << 0) | (0x20 << RED_SHIFT_BITS));
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int rb2 = C2 & (THIRD_COLOR_MASK | FIRST_COLOR_MASK);
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int rb = rb1 - rb2;
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int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0));
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int g = ((C1 & (SECOND_COLOR_MASK)) | (0x20 << GREEN_SHIFT_BITS)) - (C2 & (SECOND_COLOR_MASK));
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int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f;
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uint16 retval = ((rb & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | (g & SECOND_COLOR_MASK)) & rgbsaturate;
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#if GREEN_SHIFT_BITS == 6
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retval |= (retval & 0x0400) >> 5;
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#endif
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return retval;
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}
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static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2)
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{
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return GFX.ZERO[((C1 | RGB_HI_BITS_MASKx2) -
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(C2 & RGB_REMOVE_LOW_BITS_MASK)) >> 1];
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}
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};
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void S9xStartScreenRefresh (void);
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void S9xEndScreenRefresh (void);
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void S9xBuildDirectColourMaps (void);
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void RenderLine (uint8);
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void S9xComputeClipWindows (void);
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void S9xDisplayChar (uint16 *, uint8);
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void S9xGraphicsScreenResize (void);
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// called automatically unless Settings.AutoDisplayMessages is false
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void S9xDisplayMessages (uint16 *, int, int, int, int);
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// external port interface which must be implemented or initialised for each port
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bool8 S9xGraphicsInit (void);
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void S9xGraphicsDeinit (void);
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bool8 S9xInitUpdate (void);
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bool8 S9xDeinitUpdate (int, int);
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bool8 S9xContinueUpdate (int, int);
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void S9xReRefresh (void);
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void S9xSyncSpeed (void);
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// called instead of S9xDisplayString if set to non-NULL
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extern void (*S9xCustomDisplayString) (const char *, int, int, bool, int type);
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#endif
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