snes9xgx/source/utils/vm/vm.h
emu_kidid 2c224b8db8 - Fix LTO flag (actually use one :P)
- Virtual memory for GameCube, prevent out of memory crashes
2018-06-09 08:59:52 +09:30

91 lines
1.9 KiB
C

/* Copyright 2013 tueidj All Rights Reserved
* This code may not be used in any project
* without explicit permission from the author.
*/
#ifndef _VM_H_
#define _VM_H_
#include <gccore.h>
#include <stdlib.h>
#include <malloc.h>
#include <errno.h>
#include <ogc/machine/processor.h>
#include <stdio.h>
#define KB (1024)
#define MB (1024*KB)
#define MRAM_BACKING (4*MB) // Use 4MB to page our 16MB
#define ARAM_RESERVED (64*KB) // Reserved for DSP/AESND/etc
#define ARAM_VM_BASE (0x7F000000) // Map ARAM to here
#define ARAM_START (ARAM_RESERVED + ARAM_VM_BASE)
#define ARAM_SIZE ((16*MB) - ARAM_RESERVED) // ARAM is ~16MB
// maximum virtual memory size
#define MAX_VM_SIZE (256*1024*1024)
// maximum physical memory size
#define MAX_MEM_SIZE ( 8*1024*1024)
// minimum physical memory size
#define MIN_MEM_SIZE (256*1024)
// page size as defined by hardware
#define PAGE_SIZE 4096
#define PAGE_MASK (~(PAGE_SIZE-1))
#define VM_VSID 0
#define VM_SEGMENT 0x70000000
// use 64KB for PTEs
#define HTABMASK 0
#define PTE_SIZE ((HTABMASK+1)*65536)
#define PTE_COUNT (PTE_SIZE>>3)
//#define VM_FILENAME "/tmp/pagefile.sys"
// keeps a record of each currently mapped page
typedef union
{
u32 data;
struct
{
u32 valid : 1;
u32 locked : 1;
u32 dirty : 1;
u32 pte_index : 13;
u32 page_index : 16;
};
} p_map;
// maps VM addresses to mapped pages
typedef struct
{
// data must be fetched when paging in?
u16 committed : 1;
u16 p_map_index: 12;
} vm_map;
typedef union
{
u32 data[2];
struct
{
u32 valid : 1;
u32 VSID : 24;
u32 hash : 1;
u32 API : 6;
u32 RPN : 20;
u32 pad0 : 3;
u32 R : 1;
u32 C : 1;
u32 WIMG : 4;
u32 pad1 : 1;
u32 PP : 2;
};
} PTE;
typedef PTE* PTEG;
extern void* VM_Init(u32 VMSize, u32 MEMSize);
extern void VM_Deinit(void);
#endif