mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-28 05:24:21 +01:00
708 lines
20 KiB
C++
708 lines
20 KiB
C++
/****************************************************************************
|
|
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
|
*
|
|
* softdev July 2006
|
|
* crunchy2 May-June 2007
|
|
* Michniewski 2008
|
|
* Tantric September 2008
|
|
*
|
|
* input.cpp
|
|
*
|
|
* Wii/Gamecube controller management
|
|
***************************************************************************/
|
|
|
|
#include <gccore.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <math.h>
|
|
|
|
#include <ogcsys.h>
|
|
#include <unistd.h>
|
|
#include <wiiuse/wpad.h>
|
|
|
|
#include "snes9x.h"
|
|
#include "memmap.h"
|
|
#include "controls.h"
|
|
|
|
#include "snes9xGX.h"
|
|
#include "button_mapping.h"
|
|
#include "s9xconfig.h"
|
|
#include "menu.h"
|
|
#include "video.h"
|
|
#include "input.h"
|
|
|
|
/****************************************************************************
|
|
* Controller Functions
|
|
*
|
|
* The following map the NGC Pads to the *NEW* controller system.
|
|
***************************************************************************/
|
|
#define ASSIGN_BUTTON_TRUE( keycode, snescmd ) \
|
|
S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), true)
|
|
|
|
#define ASSIGN_BUTTON_FALSE( keycode, snescmd ) \
|
|
S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), false)
|
|
|
|
int scopeTurbo = 0; // tracks whether superscope turbo is on or off
|
|
unsigned int gcpadmap[12]; // Gamecube controller Padmap
|
|
unsigned int wmpadmap[12]; // Wiimote Padmap
|
|
unsigned int ccpadmap[12]; // Classic Controller Padmap
|
|
unsigned int ncpadmap[12]; // Nunchuk + wiimote Padmap
|
|
unsigned int gcscopemap[6]; // Superscope : GC controller button mapping
|
|
unsigned int wmscopemap[6]; // Superscope : wiimote button mapping
|
|
unsigned int gcmousemap[2]; // Mouse : GC controller button mapping
|
|
unsigned int wmmousemap[2]; // Mouse : wiimote button mapping
|
|
unsigned int gcjustmap[3]; // Justifier : GC controller button mapping
|
|
unsigned int wmjustmap[3]; // Justifier : wiimote button mapping
|
|
|
|
void ResetControls()
|
|
{
|
|
int i;
|
|
/*** Gamecube controller Padmap ***/
|
|
i=0;
|
|
gcpadmap[i++] = PAD_BUTTON_A;
|
|
gcpadmap[i++] = PAD_BUTTON_B;
|
|
gcpadmap[i++] = PAD_BUTTON_X;
|
|
gcpadmap[i++] = PAD_BUTTON_Y;
|
|
gcpadmap[i++] = PAD_TRIGGER_L;
|
|
gcpadmap[i++] = PAD_TRIGGER_R;
|
|
gcpadmap[i++] = PAD_TRIGGER_Z;
|
|
gcpadmap[i++] = PAD_BUTTON_START;
|
|
gcpadmap[i++] = PAD_BUTTON_UP;
|
|
gcpadmap[i++] = PAD_BUTTON_DOWN;
|
|
gcpadmap[i++] = PAD_BUTTON_LEFT;
|
|
gcpadmap[i++] = PAD_BUTTON_RIGHT;
|
|
|
|
/*** Wiimote Padmap ***/
|
|
i=0;
|
|
wmpadmap[i++] = WPAD_BUTTON_B;
|
|
wmpadmap[i++] = WPAD_BUTTON_2;
|
|
wmpadmap[i++] = WPAD_BUTTON_1;
|
|
wmpadmap[i++] = WPAD_BUTTON_A;
|
|
wmpadmap[i++] = 0x0000;
|
|
wmpadmap[i++] = 0x0000;
|
|
wmpadmap[i++] = WPAD_BUTTON_MINUS;
|
|
wmpadmap[i++] = WPAD_BUTTON_PLUS;
|
|
wmpadmap[i++] = WPAD_BUTTON_RIGHT;
|
|
wmpadmap[i++] = WPAD_BUTTON_LEFT;
|
|
wmpadmap[i++] = WPAD_BUTTON_UP;
|
|
wmpadmap[i++] = WPAD_BUTTON_DOWN;
|
|
|
|
/*** Classic Controller Padmap ***/
|
|
i=0;
|
|
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_A;
|
|
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_B;
|
|
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_X;
|
|
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_Y;
|
|
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_FULL_L;
|
|
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_FULL_R;
|
|
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_MINUS;
|
|
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_PLUS;
|
|
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_UP;
|
|
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_DOWN;
|
|
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_LEFT;
|
|
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_RIGHT;
|
|
|
|
/*** Nunchuk + wiimote Padmap ***/
|
|
i=0;
|
|
ncpadmap[i++] = WPAD_BUTTON_A;
|
|
ncpadmap[i++] = WPAD_BUTTON_B;
|
|
ncpadmap[i++] = WPAD_NUNCHUK_BUTTON_C;
|
|
ncpadmap[i++] = WPAD_NUNCHUK_BUTTON_Z;
|
|
ncpadmap[i++] = WPAD_BUTTON_2;
|
|
ncpadmap[i++] = WPAD_BUTTON_1;
|
|
ncpadmap[i++] = WPAD_BUTTON_MINUS;
|
|
ncpadmap[i++] = WPAD_BUTTON_PLUS;
|
|
ncpadmap[i++] = WPAD_BUTTON_UP;
|
|
ncpadmap[i++] = WPAD_BUTTON_DOWN;
|
|
ncpadmap[i++] = WPAD_BUTTON_LEFT;
|
|
ncpadmap[i++] = WPAD_BUTTON_RIGHT;
|
|
|
|
/*** Superscope : GC controller button mapping ***/
|
|
i=0;
|
|
gcscopemap[i++] = PAD_TRIGGER_Z;
|
|
gcscopemap[i++] = PAD_BUTTON_B;
|
|
gcscopemap[i++] = PAD_BUTTON_A;
|
|
gcscopemap[i++] = PAD_BUTTON_Y;
|
|
gcscopemap[i++] = PAD_BUTTON_X;
|
|
gcscopemap[i++] = PAD_BUTTON_START;
|
|
|
|
/*** Superscope : wiimote button mapping ***/
|
|
i=0;
|
|
wmscopemap[i++] = WPAD_BUTTON_MINUS;
|
|
wmscopemap[i++] = WPAD_BUTTON_B;
|
|
wmscopemap[i++] = WPAD_BUTTON_A;
|
|
wmscopemap[i++] = WPAD_BUTTON_UP;
|
|
wmscopemap[i++] = WPAD_BUTTON_DOWN;
|
|
wmscopemap[i++] = WPAD_BUTTON_PLUS;
|
|
|
|
/*** Mouse : GC controller button mapping ***/
|
|
i=0;
|
|
gcmousemap[i++] = PAD_BUTTON_A;
|
|
gcmousemap[i++] = PAD_BUTTON_B;
|
|
|
|
/*** Mouse : wiimote button mapping ***/
|
|
i=0;
|
|
wmmousemap[i++] = WPAD_BUTTON_A;
|
|
wmmousemap[i++] = WPAD_BUTTON_B;
|
|
|
|
/*** Justifier : GC controller button mapping ***/
|
|
i=0;
|
|
gcjustmap[i++] = PAD_BUTTON_A;
|
|
gcjustmap[i++] = PAD_BUTTON_B;
|
|
gcjustmap[i++] = PAD_BUTTON_START;
|
|
|
|
/*** Justifier : wiimote button mapping ***/
|
|
i=0;
|
|
wmjustmap[i++] = WPAD_BUTTON_A;
|
|
wmjustmap[i++] = WPAD_BUTTON_B;
|
|
wmjustmap[i++] = WPAD_BUTTON_PLUS;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* WPAD_Stick
|
|
*
|
|
* Get X/Y value from Wii Joystick (classic, nunchuk) input
|
|
***************************************************************************/
|
|
|
|
s8 WPAD_Stick(u8 chan, u8 right, int axis)
|
|
{
|
|
float mag = 0.0;
|
|
float ang = 0.0;
|
|
WPADData *data = WPAD_Data(chan);
|
|
|
|
switch (data->exp.type)
|
|
{
|
|
case WPAD_EXP_NUNCHUK:
|
|
case WPAD_EXP_GUITARHERO3:
|
|
if (right == 0)
|
|
{
|
|
mag = data->exp.nunchuk.js.mag;
|
|
ang = data->exp.nunchuk.js.ang;
|
|
}
|
|
break;
|
|
|
|
case WPAD_EXP_CLASSIC:
|
|
if (right == 0)
|
|
{
|
|
mag = data->exp.classic.ljs.mag;
|
|
ang = data->exp.classic.ljs.ang;
|
|
}
|
|
else
|
|
{
|
|
mag = data->exp.classic.rjs.mag;
|
|
ang = data->exp.classic.rjs.ang;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
/* calculate x/y value (angle need to be converted into radian) */
|
|
if (mag > 1.0) mag = 1.0;
|
|
else if (mag < -1.0) mag = -1.0;
|
|
double val;
|
|
|
|
if(axis == 0) // x-axis
|
|
val = mag * sin((PI * ang)/180.0f);
|
|
else // y-axis
|
|
val = mag * cos((PI * ang)/180.0f);
|
|
|
|
return (s8)(val * 128.0f);
|
|
}
|
|
|
|
// hold superscope/mouse/justifier cursor positions
|
|
static int cursor_x[5] = {0,0,0,0,0};
|
|
static int cursor_y[5] = {0,0,0,0,0};
|
|
|
|
/****************************************************************************
|
|
* UpdateCursorPosition
|
|
*
|
|
* Updates X/Y coordinates for Superscope/mouse/justifier position
|
|
***************************************************************************/
|
|
|
|
void UpdateCursorPosition (int pad, int &pos_x, int &pos_y)
|
|
{
|
|
#define SCOPEPADCAL 20
|
|
|
|
// gc left joystick
|
|
signed char pad_x = PAD_StickX (pad);
|
|
signed char pad_y = PAD_StickY (pad);
|
|
|
|
if (pad_x > SCOPEPADCAL){
|
|
pos_x += (pad_x*1.0)/SCOPEPADCAL;
|
|
if (pos_x > 256) pos_x = 256;
|
|
}
|
|
if (pad_x < -SCOPEPADCAL){
|
|
pos_x -= (pad_x*-1.0)/SCOPEPADCAL;
|
|
if (pos_x < 0) pos_x = 0;
|
|
}
|
|
|
|
if (pad_y < -SCOPEPADCAL){
|
|
pos_y += (pad_y*-1.0)/SCOPEPADCAL;
|
|
if (pos_y > 224) pos_y = 224;
|
|
}
|
|
if (pad_y > SCOPEPADCAL){
|
|
pos_y -= (pad_y*1.0)/SCOPEPADCAL;
|
|
if (pos_y < 0) pos_y = 0;
|
|
}
|
|
|
|
#ifdef HW_RVL
|
|
struct ir_t ir; // wiimote ir
|
|
WPAD_IR(pad, &ir);
|
|
if (ir.valid)
|
|
{
|
|
pos_x = (ir.x * 256) / 640;
|
|
pos_y = (ir.y * 224) / 480;
|
|
}
|
|
else
|
|
{
|
|
signed char wm_ax = WPAD_Stick (pad, 0, 0);
|
|
signed char wm_ay = WPAD_Stick (pad, 0, 1);
|
|
|
|
if (wm_ax > SCOPEPADCAL){
|
|
pos_x += (wm_ax*1.0)/SCOPEPADCAL;
|
|
if (pos_x > 256) pos_x = 256;
|
|
}
|
|
if (wm_ax < -SCOPEPADCAL){
|
|
pos_x -= (wm_ax*-1.0)/SCOPEPADCAL;
|
|
if (pos_x < 0) pos_x = 0;
|
|
}
|
|
|
|
if (wm_ay < -SCOPEPADCAL){
|
|
pos_y += (wm_ay*-1.0)/SCOPEPADCAL;
|
|
if (pos_y > 224) pos_y = 224;
|
|
}
|
|
if (wm_ay > SCOPEPADCAL){
|
|
pos_y -= (wm_ay*1.0)/SCOPEPADCAL;
|
|
if (pos_y < 0) pos_y = 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
/****************************************************************************
|
|
* decodepad
|
|
*
|
|
* Reads the changes (buttons pressed, etc) from a controller and reports
|
|
* these changes to Snes9x
|
|
***************************************************************************/
|
|
|
|
void decodepad (int pad)
|
|
{
|
|
int i, offset;
|
|
float t;
|
|
|
|
signed char pad_x = PAD_StickX (pad);
|
|
signed char pad_y = PAD_StickY (pad);
|
|
u32 jp = PAD_ButtonsHeld (pad);
|
|
|
|
#ifdef HW_RVL
|
|
signed char wm_ax = 0;
|
|
signed char wm_ay = 0;
|
|
u32 wp = 0;
|
|
wm_ax = WPAD_Stick ((u8)pad, 0, 0);
|
|
wm_ay = WPAD_Stick ((u8)pad, 0, 1);
|
|
wp = WPAD_ButtonsHeld (pad);
|
|
|
|
u32 exp_type;
|
|
if ( WPAD_Probe(pad, &exp_type) != 0 )
|
|
exp_type = WPAD_EXP_NONE;
|
|
#endif
|
|
|
|
/***
|
|
Gamecube Joystick input
|
|
***/
|
|
// Is XY inside the "zone"?
|
|
if (pad_x * pad_x + pad_y * pad_y > PADCAL * PADCAL)
|
|
{
|
|
/*** we don't want division by zero ***/
|
|
if (pad_x > 0 && pad_y == 0)
|
|
jp |= PAD_BUTTON_RIGHT;
|
|
if (pad_x < 0 && pad_y == 0)
|
|
jp |= PAD_BUTTON_LEFT;
|
|
if (pad_x == 0 && pad_y > 0)
|
|
jp |= PAD_BUTTON_UP;
|
|
if (pad_x == 0 && pad_y < 0)
|
|
jp |= PAD_BUTTON_DOWN;
|
|
|
|
if (pad_x != 0 && pad_y != 0)
|
|
{
|
|
/*** Recalc left / right ***/
|
|
t = (float) pad_y / pad_x;
|
|
if (t >= -2.41421356237 && t < 2.41421356237)
|
|
{
|
|
if (pad_x >= 0)
|
|
jp |= PAD_BUTTON_RIGHT;
|
|
else
|
|
jp |= PAD_BUTTON_LEFT;
|
|
}
|
|
|
|
/*** Recalc up / down ***/
|
|
t = (float) pad_x / pad_y;
|
|
if (t >= -2.41421356237 && t < 2.41421356237)
|
|
{
|
|
if (pad_y >= 0)
|
|
jp |= PAD_BUTTON_UP;
|
|
else
|
|
jp |= PAD_BUTTON_DOWN;
|
|
}
|
|
}
|
|
}
|
|
#ifdef HW_RVL
|
|
/***
|
|
Wii Joystick (classic, nunchuk) input
|
|
***/
|
|
// Is XY inside the "zone"?
|
|
if (wm_ax * wm_ax + wm_ay * wm_ay > PADCAL * PADCAL)
|
|
{
|
|
|
|
if (wm_ax > 0 && wm_ay == 0)
|
|
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_RIGHT : WPAD_BUTTON_RIGHT;
|
|
if (wm_ax < 0 && wm_ay == 0)
|
|
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_LEFT : WPAD_BUTTON_LEFT;
|
|
if (wm_ax == 0 && wm_ay > 0)
|
|
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_UP : WPAD_BUTTON_UP;
|
|
if (wm_ax == 0 && wm_ay < 0)
|
|
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_DOWN : WPAD_BUTTON_DOWN;
|
|
|
|
if (wm_ax != 0 && wm_ay != 0)
|
|
{
|
|
/*** Recalc left / right ***/
|
|
t = (float) wm_ay / wm_ax;
|
|
if (t >= -2.41421356237 && t < 2.41421356237)
|
|
{
|
|
if (wm_ax >= 0)
|
|
{
|
|
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_RIGHT : WPAD_BUTTON_RIGHT;
|
|
}
|
|
else
|
|
{
|
|
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_LEFT : WPAD_BUTTON_LEFT;
|
|
}
|
|
}
|
|
|
|
/*** Recalc up / down ***/
|
|
t = (float) wm_ax / wm_ay;
|
|
if (t >= -2.41421356237 && t < 2.41421356237)
|
|
{
|
|
if (wm_ay >= 0)
|
|
{
|
|
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_UP : WPAD_BUTTON_UP;
|
|
}
|
|
else
|
|
{
|
|
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_DOWN : WPAD_BUTTON_DOWN;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*** Fix offset to pad ***/
|
|
offset = ((pad + 1) << 4);
|
|
|
|
/*** Report pressed buttons (gamepads) ***/
|
|
for (i = 0; i < MAXJP; i++)
|
|
{
|
|
if ( (jp & gcpadmap[i]) // gamecube controller
|
|
#ifdef HW_RVL
|
|
|| ( (exp_type == WPAD_EXP_NONE) && (wp & wmpadmap[i]) ) // wiimote
|
|
|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & ccpadmap[i]) ) // classic controller
|
|
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & ncpadmap[i]) ) // nunchuk + wiimote
|
|
#endif
|
|
)
|
|
S9xReportButton (offset + i, true);
|
|
else
|
|
S9xReportButton (offset + i, false);
|
|
}
|
|
|
|
/*** Superscope ***/
|
|
if (Settings.SuperScopeMaster && pad == GCSettings.Superscope - 1) // report only once
|
|
{
|
|
// buttons
|
|
offset = 0x50;
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
if (jp & gcscopemap[i]
|
|
#ifdef HW_RVL
|
|
|| wp & wmscopemap[i]
|
|
#endif
|
|
)
|
|
{
|
|
if(i == 3 || i == 4) // turbo
|
|
{
|
|
if((i == 3 && scopeTurbo == 1) || // turbo ON already, don't change
|
|
(i == 4 && scopeTurbo == 0)) // turbo OFF already, don't change
|
|
{
|
|
S9xReportButton(offset + i, false);
|
|
}
|
|
else // turbo changed to ON or OFF
|
|
{
|
|
scopeTurbo = 4-i;
|
|
S9xReportButton(offset + i, true);
|
|
}
|
|
}
|
|
else
|
|
S9xReportButton(offset + i, true);
|
|
}
|
|
else
|
|
S9xReportButton(offset + i, false);
|
|
}
|
|
// pointer
|
|
offset = 0x80;
|
|
UpdateCursorPosition(pad, cursor_x[0], cursor_y[0]);
|
|
S9xReportPointer(offset, (u16) cursor_x[0], (u16) cursor_y[0]);
|
|
}
|
|
/*** Mouse ***/
|
|
else if (Settings.MouseMaster && pad < GCSettings.Mouse)
|
|
{
|
|
// buttons
|
|
offset = 0x60 + (2 * pad);
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
if (jp & gcmousemap[i]
|
|
#ifdef HW_RVL
|
|
|| wp & wmmousemap[i]
|
|
#endif
|
|
)
|
|
S9xReportButton(offset + i, true);
|
|
else
|
|
S9xReportButton(offset + i, false);
|
|
}
|
|
// pointer
|
|
offset = 0x81;
|
|
UpdateCursorPosition(pad, cursor_x[1 + pad], cursor_y[1 + pad]);
|
|
S9xReportPointer(offset + pad, (u16) cursor_x[1 + pad],
|
|
(u16) cursor_y[1 + pad]);
|
|
}
|
|
/*** Justifier ***/
|
|
else if (Settings.JustifierMaster && pad < GCSettings.Justifier)
|
|
{
|
|
// buttons
|
|
offset = 0x70 + (3 * pad);
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (jp & gcjustmap[i]
|
|
#ifdef HW_RVL
|
|
|| wp & wmjustmap[i]
|
|
#endif
|
|
)
|
|
S9xReportButton(offset + i, true);
|
|
else
|
|
S9xReportButton(offset + i, false);
|
|
}
|
|
// pointer
|
|
offset = 0x83;
|
|
UpdateCursorPosition(pad, cursor_x[3 + pad], cursor_y[3 + pad]);
|
|
S9xReportPointer(offset + pad, (u16) cursor_x[3 + pad],
|
|
(u16) cursor_y[3 + pad]);
|
|
}
|
|
}
|
|
|
|
/****************************************************************************
|
|
* NGCReportButtons
|
|
*
|
|
* Called on each rendered frame
|
|
* Our way of putting controller input into Snes9x
|
|
***************************************************************************/
|
|
void NGCReportButtons ()
|
|
{
|
|
s8 gc_px = PAD_SubStickX (0);
|
|
s8 gc_py = PAD_SubStickY (0);
|
|
|
|
u16 gc_pb = PAD_ButtonsHeld (0);
|
|
|
|
#ifdef HW_RVL
|
|
s8 wm_sx = WPAD_Stick (0,1,0);
|
|
s8 wm_sy = WPAD_Stick (0,1,1);
|
|
u32 wm_pb = WPAD_ButtonsHeld (0); // wiimote / expansion button info
|
|
#endif
|
|
|
|
|
|
/*** Check for video zoom ***/
|
|
if (GCSettings.Zoom)
|
|
{
|
|
if (gc_py < -36 || gc_py > 36)
|
|
zoom ((float) gc_py / -36);
|
|
#ifdef HW_RVL
|
|
if (wm_sy < -36 || wm_sy > 36)
|
|
zoom ((float) wm_sy / -36);
|
|
#endif
|
|
}
|
|
|
|
Settings.TurboMode = ( (gc_px > 70)
|
|
#ifdef HW_RVL
|
|
|| (wm_sx > 70)
|
|
#endif
|
|
); // RIGHT on c-stick and on classic ctrlr right joystick
|
|
|
|
/*** Check for menu:
|
|
CStick left
|
|
OR "L+R+X+Y" (eg. Hombrew/Adapted SNES controllers)
|
|
OR "Home" on the wiimote or classic controller
|
|
OR LEFT on classic right analog stick***/
|
|
|
|
if ((gc_px < -70) ||
|
|
((gc_pb & PAD_TRIGGER_L) &&
|
|
(gc_pb & PAD_TRIGGER_R ) &&
|
|
(gc_pb & PAD_BUTTON_X) &&
|
|
(gc_pb & PAD_BUTTON_Y ))
|
|
#ifdef HW_RVL
|
|
|| (wm_pb & WPAD_BUTTON_HOME)
|
|
|| (wm_pb & WPAD_CLASSIC_BUTTON_HOME)
|
|
#endif
|
|
)
|
|
{
|
|
ConfigRequested = 1; // go to the menu
|
|
}
|
|
else
|
|
{
|
|
int j = (Settings.MultiPlayer5Master == true ? 4 : 2);
|
|
for (int i = 0; i < j; i++)
|
|
decodepad (i);
|
|
}
|
|
}
|
|
|
|
void SetControllers ()
|
|
{
|
|
if (Settings.MultiPlayer5Master == true)
|
|
{
|
|
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
|
S9xSetController (1, CTL_MP5, 1, 2, 3, -1);
|
|
}
|
|
else if (Settings.SuperScopeMaster == true)
|
|
{
|
|
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
|
S9xSetController (1, CTL_SUPERSCOPE, 1, 0, 0, 0);
|
|
}
|
|
else if (Settings.MouseMaster == true)
|
|
{
|
|
S9xSetController (0, CTL_MOUSE, 0, 0, 0, 0);
|
|
if (GCSettings.Mouse == 2)
|
|
S9xSetController (1, CTL_MOUSE, 1, 0, 0, 0);
|
|
else
|
|
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
|
|
}
|
|
else if (Settings.JustifierMaster == true)
|
|
{
|
|
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
|
if(GCSettings.Justifier == 2)
|
|
S9xSetController(1, CTL_JUSTIFIER, 1, 0, 0, 0);
|
|
else
|
|
S9xSetController(1, CTL_JUSTIFIER, 0, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
// Plugin 2 Joypads by default
|
|
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
|
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Set the default mapping for NGC
|
|
***************************************************************************/
|
|
void SetDefaultButtonMap ()
|
|
{
|
|
int maxcode = 0x10;
|
|
s9xcommand_t cmd;
|
|
|
|
/*** Joypad 1 ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 A");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 B");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 X");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Y");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 R");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Select");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Start");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Up");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Down");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Left");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Right");
|
|
|
|
maxcode = 0x20;
|
|
/*** Joypad 2 ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 A");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 B");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 X");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Y");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 R");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Select");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Start");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Up");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Down");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Left");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Right");
|
|
|
|
maxcode = 0x30;
|
|
/*** Joypad 3 ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 A");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 B");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 X");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Y");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 R");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Select");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Start");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Up");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Down");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Left");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Right");
|
|
|
|
maxcode = 0x40;
|
|
/*** Joypad 4 ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 A");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 B");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 X");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Y");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 R");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Select");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Start");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Up");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Down");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Left");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Right");
|
|
|
|
maxcode = 0x50;
|
|
/*** Superscope ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope AimOffscreen");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Fire");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Cursor");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope ToggleTurbo");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope ToggleTurbo");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Pause");
|
|
|
|
maxcode = 0x60;
|
|
/*** Mouse ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse1 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse1 R");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse2 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse2 R");
|
|
|
|
maxcode = 0x70;
|
|
/*** Justifier ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 AimOffscreen");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 Trigger");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 Start");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 AimOffscreen");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 Trigger");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 Start");
|
|
|
|
maxcode = 0x80;
|
|
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Superscope"), false);
|
|
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Mouse1"), false);
|
|
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Mouse2"), false);
|
|
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Justifier1"), false);
|
|
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Justifier2"), false);
|
|
|
|
SetControllers ();
|
|
|
|
}
|
|
|