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https://github.com/dborth/snes9xgx.git
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67af82ad0c
* Add support for BML-format .cht files, and OptionBrowser text scrolling * Move BML handling out of cheatmgr.cpp
106 lines
2.6 KiB
C++
106 lines
2.6 KiB
C++
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _CHEATS_H_
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#define _CHEATS_H_
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#include "port.h"
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#include "bml.h"
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#include <vector>
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struct SCheat
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{
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uint32 address;
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uint8 byte;
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uint8 saved_byte;
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bool8 conditional;
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bool8 cond_true;
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uint8 cond_byte;
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bool8 enabled;
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};
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struct SCheatGroup
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{
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char *name;
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bool8 enabled;
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std::vector<struct SCheat> c;
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};
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struct SCheatData
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{
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std::vector<struct SCheatGroup> g;
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bool8 enabled;
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uint8 CWRAM[0x20000];
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uint8 CSRAM[0x80000];
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uint8 CIRAM[0x2000];
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uint8 *RAM;
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uint8 *FillRAM;
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uint8 *SRAM;
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uint32 ALL_BITS[0x32000 >> 5];
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uint8 CWatchRAM[0x32000];
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};
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struct Watch
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{
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bool on;
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int size;
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int format;
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uint32 address;
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char buf[12];
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char desc[32];
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};
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typedef enum
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{
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S9X_LESS_THAN,
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S9X_GREATER_THAN,
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S9X_LESS_THAN_OR_EQUAL,
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S9X_GREATER_THAN_OR_EQUAL,
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S9X_EQUAL,
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S9X_NOT_EQUAL
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} S9xCheatComparisonType;
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typedef enum
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{
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S9X_8_BITS,
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S9X_16_BITS,
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S9X_24_BITS,
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S9X_32_BITS
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} S9xCheatDataSize;
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extern SCheatData Cheat;
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extern Watch watches[16];
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int S9xAddCheatGroup (const char *name, const char *cheat);
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int S9xModifyCheatGroup (uint32 index, const char *name, const char *cheat);
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void S9xEnableCheatGroup (uint32 index);
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void S9xDisableCheatGroup (uint32 index);
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void S9xDeleteCheats (void);
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char *S9xCheatGroupToText (uint32 index);
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void S9xDeleteCheatGroup (uint32 index);
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bool8 S9xLoadCheatFile (const char *filename);
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bool8 S9xSaveCheatFile (const char *filename);
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void S9xUpdateCheatsInMemory (void);
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int S9xImportCheatsFromDatabase(const char *filename);
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void S9xCheatsDisable (void);
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void S9xCheatsEnable (void);
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char *S9xCheatValidate (const char *cheat);
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void S9xInitCheatData (void);
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void S9xInitWatchedAddress (void);
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void S9xStartCheatSearch (SCheatData *);
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void S9xSearchForChange (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, bool8, bool8);
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void S9xSearchForValue (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, uint32, bool8, bool8);
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void S9xSearchForAddress (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, uint32, bool8);
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void S9xOutputCheatSearchResults (SCheatData *);
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void S9xLoadCheatsFromBMLNode (bml_node *);
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const char * S9xGameGenieToRaw (const char *, uint32 &, uint8 &);
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const char * S9xProActionReplayToRaw (const char *, uint32 &, uint8 &);
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const char * S9xGoldFingerToRaw (const char *, uint32 &, bool8 &, uint8 &, uint8 bytes[3]);
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#endif
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