mirror of
https://github.com/dborth/snes9xgx.git
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255 lines
5.8 KiB
C++
255 lines
5.8 KiB
C++
/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* Tantric December 2008
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*
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* networkop.cpp
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*
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* Network and SMB support routines
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****************************************************************************/
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#include <network.h>
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#include <smb.h>
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#include <mxml.h>
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#include "unzip.h"
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#include "miniunz.h"
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#include "snes9xGX.h"
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#include "menudraw.h"
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#include "fileop.h"
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#include "http.h"
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bool networkInit = false;
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bool autoNetworkInit = true;
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bool networkShareInit = false;
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bool updateChecked = false; // true if checked for app update
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static char updateURL[128]; // URL of app update
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bool updateFound = false; // true if an app update was found
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/****************************************************************************
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* UpdateCheck
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* Checks for an update for the application
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***************************************************************************/
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void UpdateCheck()
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{
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// we can only check for the update if we have internet + SD
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if(!updateChecked && networkInit && isMounted[METHOD_SD])
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{
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static char url[128];
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int retval;
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updateChecked = true;
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snprintf(url, 128, "http://snes9x-gx.googlecode.com/svn/trunk/update.xml");
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AllocSaveBuffer ();
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retval = http_request(url, NULL, (u8 *)savebuffer, SAVEBUFFERSIZE);
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memset(url, 0, 128);
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if (retval)
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{
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mxml_node_t *xml;
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mxml_node_t *item;
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xml = mxmlLoadString(NULL, (char *)savebuffer, MXML_TEXT_CALLBACK);
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// check settings version
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char * versionstr;
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item = mxmlFindElement(xml, xml, "app", "version", NULL, MXML_DESCEND);
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if(item) // a version entry exists
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{
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versionstr = (char *)mxmlElementGetAttr(item, "version");
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int version = atoi(versionstr);
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int currVersion = atoi(APPVERSION);
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if(version > currVersion) // a new version is available
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{
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item = mxmlFindElement(xml, xml, "file", NULL, NULL, MXML_DESCEND);
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if(item)
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{
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snprintf(updateURL, 128, "%s", mxmlElementGetAttr(item, "url"));
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updateFound = true;
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}
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}
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}
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}
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FreeSaveBuffer();
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}
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}
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bool unzipArchive(char * zipfilepath, char * unzipfolderpath)
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{
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unzFile uf = unzOpen(zipfilepath);
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if (uf==NULL)
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return false;
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if(chdir(unzipfolderpath)) // can't access dir
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{
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makedir(unzipfolderpath); // attempt to make dir
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if(chdir(unzipfolderpath)) // still can't access dir
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return false;
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}
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extractZip(uf,0,1,0);
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unzCloseCurrentFile(uf);
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return true;
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}
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bool DownloadUpdate()
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{
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bool result = false;
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if(strlen(updateURL) > 0)
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{
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// stop checking if devices were removed/inserted
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// since we're saving a file
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LWP_SuspendThread (devicethread);
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FILE * hfile;
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char updateFile[50];
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sprintf(updateFile, "sd:/%s Update.zip", APPNAME);
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hfile = fopen (updateFile, "wb");
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if (hfile > 0)
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{
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int retval;
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retval = http_request(updateURL, hfile, NULL, (1024*1024*5));
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fclose (hfile);
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}
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ShowAction("Unzipping...");
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bool unzipResult = unzipArchive(updateFile, (char *)"sd:/");
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remove(updateFile); // delete update file
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if(unzipResult)
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{
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result = true;
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WaitPrompt("Update successful!");
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}
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else
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{
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result = false;
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WaitPrompt("Update failed!");
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}
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updateFound = false; // updating is finished (successful or not!)
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// go back to checking if devices were inserted/removed
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LWP_ResumeThread (devicethread);
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}
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return result;
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}
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/****************************************************************************
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* InitializeNetwork
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* Initializes the Wii/GameCube network interface
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***************************************************************************/
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void InitializeNetwork(bool silent)
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{
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// stop if we're already initialized, or if auto-init has failed before
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// in which case, manual initialization is required
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if(networkInit || !autoNetworkInit)
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return;
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if(!silent)
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ShowAction ("Initializing network...");
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char ip[16];
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s32 initResult = if_config(ip, NULL, NULL, true);
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if(initResult == 0)
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{
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networkInit = true;
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}
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else
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{
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// do not automatically attempt a reconnection
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autoNetworkInit = false;
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if(!silent)
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{
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char msg[150];
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sprintf(msg, "Unable to initialize network (Error #: %i)", initResult);
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WaitPrompt(msg);
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}
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}
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}
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void CloseShare()
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{
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if(networkShareInit)
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smbClose();
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networkShareInit = false;
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}
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/****************************************************************************
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* Mount SMB Share
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****************************************************************************/
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bool
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ConnectShare (bool silent)
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{
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// Crashes or stalls system in GameCube mode - so disable
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#ifndef HW_RVL
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return false;
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#endif
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int chkU = (strlen(GCSettings.smbuser) > 0) ? 0:1;
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int chkP = (strlen(GCSettings.smbpwd) > 0) ? 0:1;
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int chkS = (strlen(GCSettings.smbshare) > 0) ? 0:1;
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int chkI = (strlen(GCSettings.smbip) > 0) ? 0:1;
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// check that all parameters have been set
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if(chkU + chkP + chkS + chkI > 0)
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{
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if(!silent)
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{
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char msg[50];
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char msg2[100];
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if(chkU + chkP + chkS + chkI > 1) // more than one thing is wrong
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sprintf(msg, "Check settings.xml.");
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else if(chkU)
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sprintf(msg, "Username is blank.");
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else if(chkP)
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sprintf(msg, "Password is blank.");
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else if(chkS)
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sprintf(msg, "Share name is blank.");
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else if(chkI)
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sprintf(msg, "Share IP is blank.");
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sprintf(msg2, "Invalid network settings - %s", msg);
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WaitPrompt(msg2);
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}
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return false;
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}
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if(!networkInit)
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InitializeNetwork(silent);
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if(networkInit)
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{
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if(unmountRequired[METHOD_SMB])
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CloseShare();
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if(!networkShareInit)
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{
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if(!silent)
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ShowAction ("Connecting to network share...");
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if(smbInit(GCSettings.smbuser, GCSettings.smbpwd,
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GCSettings.smbshare, GCSettings.smbip))
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{
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networkShareInit = true;
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}
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}
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if(!networkShareInit && !silent)
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WaitPrompt ("Failed to connect to network share.");
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}
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return networkShareInit;
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}
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