mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-24 11:39:21 +01:00
194 lines
6.1 KiB
Makefile
194 lines
6.1 KiB
Makefile
ASM=nasm
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OBJFIX=win32/objfix.exe
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CFLAGSORIG=-Wall -I../zlib -I -I../FMOD/api/inc -DSPC700_SHUTDOWN -DNETPLAY_SUPPORT \
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-DCPU_SHUTDOWN -DZLIB -DVAR_CYCLES -DEXECUTE_SUPERFX_PER_LINE -D__WIN32__ -DUSE_OPENGL \
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-DUNZIP_SUPPORT -DHAVE_LIBPNG -DSDD1_DECOMP -DCORRECT_VRAM_READS -DNEW_COLOUR_BLENDING \
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-DWIN32 -D_WINDOWS -DSPC700_C -DJMA_SUPPORT -DZSNES_FX -DZSNES_C4 -DHAVE_STDINT_H -D_WIN32_IE=0x0501
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#-DFMOD_SUPPORT -DUSE_GLIDE
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ifeq (${DEBUG},yes)
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CFLAGS= ${CFLAGSORIG} -ggdb3
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else
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CFLAGS= ${CFLAGSORIG} -O3 -DNDEBUG
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endif
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ifeq (${CROSS},yes)
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CC=i586-mingw32-gcc
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CPPC=i586-mingw32-g++
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WINDRES=i586-mingw32-windres
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DEL=rm -f
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SLASH=/
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else
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CC=gcc
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CPPC=g++
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WINDRES=windres
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DEL=del
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SLASH=\${blahblahblahblah}
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endif
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LINK=-lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32 -lz -lpng -lcomctl32 -lwinmm -lopengl32 -lglu32 -lwsock32 -lddraw -ldsound -ldxguid -lvfw32 -mwindows
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#-L..\..\FMOD\api\lib -lfmodvc -lglide2x -ldelayimp
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OBJS= 2xsai.obj apu.obj apudebug.obj bsx.obj c4.obj c4emu.obj cheats.obj cheats2.obj \
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clip.obj conffile.obj controls.obj cpu.obj cpuexec.obj cpuops.obj crosshairs.obj data.obj \
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debug.obj dma.obj dsp1.obj fxdbg.obj fxemu.obj fxinst.obj gfx.obj globals.obj loadzip.obj \
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logger.obj memmap.obj movie.obj netplay.obj obc1.obj ppu.obj reader.obj sa1.obj sa1cpu.obj \
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screenshot.obj sdd1.obj sdd1emu.obj server.obj seta.obj seta010.obj seta011.obj seta018.obj \
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snaporig.obj snapshot.obj snes9x.obj sound.obj soundux.obj spc700.obj spc7110.obj srtc.obj \
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tile.obj unzip/unreduce.obj i386/ZSNES.obj i386/fxemu2b.obj i386/fxtable.obj i386/fxemu2.obj \
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i386/fxemu2c.obj i386/sfxproc.obj i386/SPC.obj i386/zsnesc4.obj i386/C4.obj i386/2XSAIMMX.obj \
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i386/bilinear.obj jma/7zlzma.obj jma/crc32.obj jma/iiostrm.obj jma/inbyte.obj jma/jma.obj \
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jma/lzma.obj jma/lzmadec.obj jma/s9x-jma.obj jma/winout.obj unzip/unshrink.obj unzip/unzip.obj \
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unzip/explode.obj win32/auxmath.obj win32/AVIOutput.obj win32/directx.obj win32/InputCustom.obj \
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win32/render.obj win32/win32.obj win32/wconfig.obj win32/wsnes9x.obj win32/snes9x.obj
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#adler32.obj compress.obj deflate.obj emucrc32.obj gzio.obj infback.obj \
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#inffast.obj inflate.obj inftrees.obj minigzip.obj trees.obj uncompr.obj zutil.obj
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#png.obj pngerror.obj pnggccrd.obj pngget.obj pngmem.obj \
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#pngpread.obj pngread.obj pngrio.obj pngrtran.obj pngrutil.obj pngset.obj pngtrans.obj \
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#pngvcrd.obj pngwio.obj pngwrite.obj pngwtran.obj pngwutil.obj
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.SUFFIXES: .c .cpp .asm .ASM
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%.obj: %.c
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${CC} ${CFLAGS} -o $@ -c $<
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%.obj: %.cpp
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${CPPC} ${CFLAGS} -o $@ -c $<
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%.obj: %.asm
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${ASM} -d__DJGPP__=1 -dZSNES_FX -f win32 -i . -i i386 -o $@ $<
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${OBJFIX} $@
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%.obj: %.ASM
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${ASM} -d__DJGPP__=1 -dZSNES_FX -f win32 -i . -i i386 -o $@ $<
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${OBJFIX} $@
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all: ${OBJFIX} ${OBJS}
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ifeq (${DEBUG},yes)
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${CPPC} -ggdb3 -osnes9x-debug.exe ${OBJS} ${LINK}
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else
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${CPPC} -s -osnes9x.exe ${OBJS} ${LINK}
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endif
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${OBJFIX}: win32/objfix.c
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gcc -O3 -s -o $@ win32/objfix.c
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2xsai.obj: 2xsai.cpp
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apu.obj: apu.cpp
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apudebug.obj: apudebug.cpp
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bsx.obj: bsx.cpp
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c4.obj: c4.cpp
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c4emu.obj: c4emu.cpp
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cheats.obj: cheats.cpp
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cheats2.obj: cheats2.cpp
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clip.obj: clip.cpp
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conffile.obj: conffile.cpp
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controls.obj: controls.cpp
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cpu.obj: cpu.cpp
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cpuexec.obj: cpuexec.cpp
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cpuops.obj: cpuops.cpp
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crosshairs.obj: crosshairs.cpp
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data.obj: data.cpp
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debug.obj: debug.cpp
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dma.obj: dma.cpp
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dsp1.obj: dsp1.cpp
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fxdbg.obj: fxdbg.cpp
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fxemu.obj: fxemu.cpp
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fxinst.obj: fxinst.cpp
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gfx.obj: gfx.cpp
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globals.obj: globals.cpp
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loadzip.obj: loadzip.cpp
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logger.obj: logger.cpp
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memmap.obj: memmap.cpp
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movie.obj: movie.cpp
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netplay.obj: netplay.cpp
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obc1.obj: obc1.cpp
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ppu.obj: ppu.cpp
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reader.obj: reader.cpp
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sa1.obj: sa1.cpp
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sa1cpu.obj: sa1cpu.cpp
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screenshot.obj: screenshot.cpp
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sdd1.obj: sdd1.cpp
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sdd1emu.obj: sdd1emu.cpp
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server.obj: server.cpp
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seta.obj: seta.cpp
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seta010.obj: seta010.cpp
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seta011.obj: seta011.cpp
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seta018.obj: seta018.cpp
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snaporig.obj: snaporig.cpp
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snapshot.obj: snapshot.cpp
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snes9x.obj: snes9x.cpp
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sound.obj: sound.cpp
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soundux.obj: soundux.cpp
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spc700.obj: spc700.cpp
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spc7110.obj: spc7110.cpp
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srtc.obj: srtc.cpp
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tile.obj: tile.cpp
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unzip/unreduce.obj: unzip/unreduce.c
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unzip/unshrink.obj: unzip/unshrink.c
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unzip/unzip.obj: unzip/unzip.c
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unzip/explode.obj: unzip/explode.c
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jma/7zlzma.obj: jma/7zlzma.cpp
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jma/crc32.obj: jma/crc32.cpp
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jma/iiostrm.obj: jma/iiostrm.cpp
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jma/inbyte.obj: jma/inbyte.cpp
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jma/jma.obj: jma/jma.cpp
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jma/lzma.obj: jma/lzma.cpp
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jma/lzmadec.obj: jma/lzmadec.cpp
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jma/s9x-jma.obj: jma/s9x-jma.cpp
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jma/winout.obj: jma/winout.cpp
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win32/auxmath.obj: win32/auxmath.cpp
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win32/AVIOutput.obj: win32/AVIOutput.cpp
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win32/directx.obj: win32/directx.cpp
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win32/InputCustom.obj: win32/InputCustom.cpp
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win32/render.obj: win32/render.cpp
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win32/wconfig.obj: win32/wconfig.cpp
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win32/win32.obj: win32/win32.cpp
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win32/wsnes9x.obj: win32/wsnes9x.cpp
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win32/snes9x.obj: win32/rsrc/snes9x.rc
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${WINDRES} --include-dir win32/rsrc --language=0x413 -D_WIN32_IE=0x0501 win32/rsrc/snes9x.rc -owin32/snes9x.obj
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#--language=0x809
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#adler32.obj: ../zlib/adler32.c
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#compress.obj: ../zlib/compress.c
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#deflate.obj: ../zlib/deflate.c
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#emucrc32.obj: ../zlib/emucrc32.c
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#gzio.obj: ../zlib/gzio.c
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#infback.obj: ../zlib/infback.c
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#inffast.obj: ../zlib/inffast.c
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#inflate.obj: ../zlib/inflate.c
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#inftrees.obj: ../zlib/inftrees.c
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#minigzip.obj: ../zlib/minigzip.c
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#trees.obj: ../zlib/trees.c
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#uncompr.obj: ../zlib/uncompr.c
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#zutil.obj: ../zlib/zutil.c
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#png.obj: ../libpng/src/png.c
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#pngerror.obj: ../libpng/src/pngerror.c
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#pnggccrd.obj: ../libpng/src/pnggccrd.c
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#pngget.obj: ../libpng/src/pngget.c
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#pngmem.obj: ../libpng/src/pngmem.c
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#pngpread.obj: ../libpng/src/pngpread.c
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#pngread.obj: ../libpng/src/pngread.c
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#pngrio.obj: ../libpng/src/pngrio.c
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#pngrtran.obj: ../libpng/src/pngrtran.c
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#pngrutil.obj: ../libpng/src/pngrutil.c
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#pngset.obj: ../libpng/src/pngset.c
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#pngtrans.obj: ../libpng/src/pngtrans.c
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#pngvcrd.obj: ../libpng/src/pngvcrd.c
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#pngwio.obj: ../libpng/src/pngwio.c
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#pngwrite.obj: ../libpng/src/pngwrite.c
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#pngwtran.obj: ../libpng/src/pngwtran.c
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#pngwutil.obj: ../libpng/src/pngwutil.c
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clean:
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${DEL} *.obj
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${DEL} snes9x.exe
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${DEL} i386${SLASH}*.obj
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${DEL} jma${SLASH}*.obj
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${DEL} unzip${SLASH}*.obj
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${DEL} win32${SLASH}*.obj
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