mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-27 03:31:50 +01:00
dee563ab2d
- added: alphabetical file sorting - added: background logo/backdrop + nicer menus - added: scrolling in ROM selector - fixed: switching between pal/ntsc ROMS doesn't mess up timings - fixed: GC controller config works now - fixed: freeze autoloading on ROM load - fixed: zipped ROMS should now load in a reasonable time - fixed: precompiled dols for autosaving to various locations (see readme) - changed: GC default quickload slot (to sd) (thanks kerframil) - changed: default load/save dirs are now "/snes9x/roms" and "/snes/save/" (thanks kerframil) - changed: Classic X and Y defaults aren't switched - changed: if autosave is enabled, it doesn't ask to save SRAM anymore. It is saved in the background. - updated README
490 lines
12 KiB
C++
490 lines
12 KiB
C++
/****************************************************************************
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* Snes9x 1.50 - GX 2.0
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*
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* NGC Snapshots Memory File System
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*
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* This is a single global memory file controller. Don't even think of opening two
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* at the same time !
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*
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* There's just enough here to do SnapShots - you should add anything else you
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* need.
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*
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* softdev July 2006
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* crunchy2 May 2007-July 2007
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****************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <fat.h>
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#include <zlib.h>
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#include "memfile.h"
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#include "snes9x.h"
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#include "memmap.h"
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#include "soundux.h"
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#include "snapshot.h"
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#include "srtc.h"
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#include "Snes9xGx.h"
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#include "filesel.h"
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#include "ftfont.h"
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#include "smbload.h"
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#include "mcsave.h"
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extern "C"
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{
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#include "smb.h"
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}
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#define MEMBUFFER (512 * 1024)
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extern void S9xSRTCPreSaveState ();
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extern void NGCFreezeStruct ();
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extern bool8 S9xUnfreezeGame (const char *filename);
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extern unsigned char savebuffer[];
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static int bufoffset;
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static char membuffer[MEMBUFFER];
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char freezecomment[2][32] = { {"Snes9x GX 003 Freeze"}, {"Freeze"} };
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/**
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* GetMem
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*
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* Return x bytes from memory buffer
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*/
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int
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GetMem (char *buffer, int len)
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{
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memcpy (buffer, membuffer + bufoffset, len);
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bufoffset += len;
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return len;
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}
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/**
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* PutMem
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*
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* Put some values in memory buffer
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*/
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static void
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PutMem (char *buffer, int len)
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{
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memcpy (membuffer + bufoffset, buffer, len);
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bufoffset += len;
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}
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void
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NGCFreezeBlock (char *name, uint8 * block, int size)
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{
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char buffer[512];
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// char msg[90];
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// sprintf (msg, "name=%s", name);
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// WaitPrompt(msg);
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sprintf (buffer, "%s:%06d:", name, size);
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PutMem (buffer, strlen (buffer));
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PutMem ((char *) block, size);
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}
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/**
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* NGCFreezeMembuffer
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*/
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static int
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NGCFreezeMemBuffer ()
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{
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int i;
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char buffer[1024];
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bufoffset = 0;
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S9xUpdateRTC ();
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S9xSRTCPreSaveState ();
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for (i = 0; i < 8; i++)
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{
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SoundData.channels[i].previous16[0] =
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(int16) SoundData.channels[i].previous[0];
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SoundData.channels[i].previous16[1] =
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(int16) SoundData.channels[i].previous[1];
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}
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sprintf (buffer, "%s:%04d\n", SNAPSHOT_MAGIC, SNAPSHOT_VERSION);
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PutMem (buffer, strlen (buffer));
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sprintf (buffer, "NAM:%06d:%s%c", (int) strlen (Memory.ROMFilename) + 1,
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Memory.ROMFilename, 0);
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PutMem (buffer, strlen (buffer) + 1);
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NGCFreezeStruct ();
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return 0;
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}
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/**
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* NGCFreezeGame
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*
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* Do freeze game for Nintendo Gamecube
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*/
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int
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NGCFreezeGame (int where, bool8 silent)
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{
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char filename[1024];
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SMBFILE smbfile;
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FILE *handle;
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int len = 0;
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int wrote = 0;
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int offset = 0;
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char msg[100];
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if (where == 4)
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{
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/*** Freeze to SMB ***/
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sprintf (filename, "/%s/%s.frz", SNESSAVEDIR, Memory.ROMName);
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}
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else if (where == 2 || where == 3)
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{
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/*** Freeze to SDCard in slot A or slot B ***/
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#ifdef SDUSE_LFN
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sprintf (filename, "%s/%s/%s.frz", ROOTSDDIR, SNESSAVEDIR, Memory.ROMName);
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#else
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/*** Until we have LFN on SD ... ***/
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sprintf (filename, "%s/%s/%08x.frz", ROOTSDDIR, SNESSAVEDIR, Memory.ROMCRC32);
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#endif
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}
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else
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{
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/*** Freeze to MC in slot A or slot B ***/
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sprintf (filename, "%s.snz", Memory.ROMName);
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}
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S9xSetSoundMute (TRUE);
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S9xPrepareSoundForSnapshotSave (FALSE);
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NGCFreezeMemBuffer ();
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S9xPrepareSoundForSnapshotSave (TRUE);
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S9xSetSoundMute (FALSE);
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if (where == 4) /*** SMB ***/
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{
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ConnectSMB ();
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smbfile = SMB_Open (filename, SMB_OPEN_WRITING | SMB_DENY_NONE,
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SMB_OF_CREATE | SMB_OF_TRUNCATE);
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if (smbfile)
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{
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if (!silent)
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ShowAction ((char*) "Saving freeze game...");
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len = bufoffset;
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offset = 0;
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while (len > 0)
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{
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if (len > 1024)
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wrote =
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SMB_Write ((char *) membuffer + offset, 1024, offset,
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smbfile);
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else
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wrote =
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SMB_Write ((char *) membuffer + offset, len, offset,
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smbfile);
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offset += wrote;
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len -= wrote;
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}
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SMB_Close (smbfile);
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if ( !silent )
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{
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sprintf (filename, "Written %d bytes", bufoffset);
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WaitPrompt (filename);
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}
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}
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else
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{
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char msg[100];
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sprintf(msg, "Couldn't save to SMB:\\%s\\", SNESSAVEDIR);
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WaitPrompt (msg);
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}
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}
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else if (where == 2 || where == 3) /*** SDCard slot A or slot B ***/
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{
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handle = fopen (filename, "wb");
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if (handle > 0)
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{
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if (!silent)
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ShowAction ((char*) "Saving freeze game...");
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len = fwrite (membuffer, 1, bufoffset, handle);
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fclose (handle);
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if (len != bufoffset)
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WaitPrompt((char*) "Error writing freeze file");
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else if ( !silent )
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{
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sprintf (filename, "Written %d bytes", bufoffset);
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WaitPrompt (filename);
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}
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}
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else
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{
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sprintf(msg, "Couldn't save to %s/%s/", ROOTSDDIR, SNESSAVEDIR);
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WaitPrompt (msg);
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}
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}
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else /*** MC in slot A or slot B ***/
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{
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if (!silent)
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ShowAction ((char*) "Saving freeze game...");
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ClearSaveBuffer ();
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/*** Copy in save icon ***/
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int offset = sizeof (saveicon);
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memcpy (savebuffer, saveicon, offset);
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/*** And the freezecomment ***/
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sprintf (freezecomment[1], "%s", Memory.ROMName);
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memcpy (savebuffer + offset, freezecomment, 64);
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offset += 64;
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/*** Zip and copy in the freeze ***/
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uLongf DestBuffSize = (uLongf) SAVEBUFFERSIZE;
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int err= compress2((Bytef*)(savebuffer+offset+8), (uLongf*)&DestBuffSize, (const Bytef*)membuffer, (uLongf)bufoffset, Z_BEST_COMPRESSION);
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if(err!=Z_OK)
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{
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sprintf (msg, "zip error %s ",zError(err));
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WaitPrompt (msg);
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return 0;
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}
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int zippedsize = (int)DestBuffSize;
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memcpy (savebuffer + offset, &zippedsize, 4);
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offset += 4;
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int decompressedsize = (int)bufoffset;
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memcpy (savebuffer + offset, &decompressedsize, 4);
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offset += 4;
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offset += zippedsize;
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int ret = SaveBufferToMC ( savebuffer, where, filename, offset, SILENT );
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if ( ret && !silent )
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{
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sprintf (filename, "Written %d bytes", ret);
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WaitPrompt (filename);
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}
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}
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return 0;
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}
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/**
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* NGCUnFreezeBlock
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*/
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int
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NGCUnFreezeBlock (char *name, uint8 * block, int size)
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{
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char buffer[20], *e;
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int len = 0;
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int rem = 0;
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GetMem (buffer, 11);
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if (strncmp (buffer, name, 3) != 0 || buffer[3] != ':' ||
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buffer[10] != ':' || (len = strtol (&buffer[4], &e, 10)) == 0 ||
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e != buffer + 10)
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{
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return WRONG_FORMAT;
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}
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if (len > size)
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{
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rem = len - size;
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len = size;
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}
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ZeroMemory (block, size);
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GetMem ((char *) block, len);
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if (rem)
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{
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bufoffset += rem;
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}
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return SUCCESS;
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}
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/**
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* NGCUnfreezeGame
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*/
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int
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NGCUnfreezeGame (int from, bool8 silent)
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{
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char filename[1024];
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SMBFILE smbfile;
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FILE *handle;
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int read = 0;
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int offset = 0;
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char msg[80];
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bufoffset = 0;
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if (from == 4)
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{
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/*** From SMB ***/
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sprintf (filename, "\\%s\\%s.frz", SNESSAVEDIR, Memory.ROMName);
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ConnectSMB ();
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/*** Read the file into memory ***/
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smbfile =
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SMB_Open (filename, SMB_OPEN_READING | SMB_DENY_NONE, SMB_OF_OPEN);
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if (smbfile)
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{
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ShowAction ((char*) "Loading freeze file...");
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while ((read =
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SMB_Read ((char *) membuffer + offset, 1024, offset,
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smbfile)) > 0)
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offset += read;
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SMB_Close (smbfile);
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ShowAction ((char*) "Unpacking freeze file");
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if (S9xUnfreezeGame ("AGAME") != SUCCESS)
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{
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WaitPrompt((char*) "Error thawing");
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return 0;
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}
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}
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else if ( !silent )
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{
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WaitPrompt((char*) "No freeze file found");
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return 0;
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}
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}
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else if (from == 2 || from == 3) /*** From SD slot A or slot B ***/
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{
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#ifdef SDUSE_LFN
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sprintf (filename, "%s/%s/%s.frz", ROOTSDDIR, SNESSAVEDIR, Memory.ROMName);
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#else
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/*** From SDCard ***/
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sprintf (filename, "%s/%s/%08x.frz", ROOTSDDIR, SNESSAVEDIR, Memory.ROMCRC32);
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#endif
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handle = fopen (filename, "rb");
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if (handle > 0)
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{
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ShowAction ((char*) "Loading freeze file...");
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offset = 0;
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/*** Usual chunks into memory ***/
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while ((read = fread (membuffer + offset, 1, 2048, handle)) >
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0)
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offset += read;
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fclose (handle);
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ShowAction ((char*) "Unpacking freeze file");
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if (S9xUnfreezeGame ("AGAME") != SUCCESS)
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{
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WaitPrompt((char*) "Error thawing");
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return 0;
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}
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}
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else if ( !silent )
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{
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WaitPrompt((char*) "No freeze file found");
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return 0;
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}
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}
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else /*** From MC in slot A or slot B ***/
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{
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ShowAction ((char*) "Loading freeze file...");
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sprintf (filename, "%s.snz", Memory.ROMName);
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int ret = LoadBufferFromMC ( savebuffer, from, filename, silent );
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if ( ret )
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{
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ShowAction ((char*) "Unpacking freeze file");
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// skip the saveicon and comment
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offset = (sizeof(saveicon) + 64);
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uLongf zipsize = 0;
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uLongf decompressedsize = 0;
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memcpy (&zipsize, savebuffer+offset, 4);
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offset += 4;
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memcpy (&decompressedsize, savebuffer+offset, 4);
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offset += 4;
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memset(membuffer, 0, MEMBUFFER);
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uLongf DestBuffSize = MEMBUFFER;
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int err= uncompress((Bytef*)membuffer, (uLongf*)&DestBuffSize, (const Bytef*)(savebuffer + offset), zipsize);
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if ( err!=Z_OK )
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{
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sprintf (msg, "unzip error %s ",zError(err));
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WaitPrompt (msg);
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return 0;
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}
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if ( DestBuffSize != decompressedsize )
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{
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WaitPrompt((char*) "Unzipped size doesn't match expected size!");
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return 0;
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}
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if (S9xUnfreezeGame ("AGAME") != SUCCESS)
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{
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WaitPrompt((char*) "Error thawing");
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return 0;
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}
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}
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else if ( !silent )
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{
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sprintf(msg, "Couldn't load from MC slot %s", (from ? "B" : "A"));
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WaitPrompt (msg);
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return 0;
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}
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}
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return 1;
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}
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void quickLoadFreeze (bool8 silent)
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{
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if ( QUICK_SAVE_SLOT >= 0 )
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NGCUnfreezeGame ( QUICK_SAVE_SLOT, silent );
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}
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void quickSaveFreeze (bool8 silent)
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{
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if ( QUICK_SAVE_SLOT >= 0 )
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NGCFreezeGame ( QUICK_SAVE_SLOT, silent );
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}
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