mirror of
https://github.com/dborth/snes9xgx.git
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339 lines
9.3 KiB
C++
339 lines
9.3 KiB
C++
/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2007 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include "snes9x.h"
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#include "gfx.h"
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#include "soundux.h"
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#include "movie.h"
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#include "display.h"
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#include "logger.h"
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#if !(defined(__unix) || defined(__linux) || defined(__sun) || defined(__DJGPP))
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#define __builtin_expect(exp,c) ((exp)!=(c))
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#endif
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int dumpstreams = 0;
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int maxframes = -1;
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static int resetno = 0;
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static int framecounter = 0;
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int fastforwardpoint = -1;
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int fastforwarddistance = 0;
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int keypressscreen = 0;
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static int drift = 0;
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FILE *video=NULL, *audio=NULL;
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char autodemo[128] = "";
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int Logger_FrameCounter()
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{
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return framecounter;
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}
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void Logger_NextFrame()
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{
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framecounter++;
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}
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void breakpoint()
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{
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}
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void ResetLogger()
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{
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char buffer[256*224*4];
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if (!dumpstreams)
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return;
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framecounter = 0;
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drift=0;
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if (video)
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fclose(video);
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if (audio)
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fclose(audio);
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sprintf(buffer, "videostream%d.dat", resetno);
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video = fopen(buffer, "wb");
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if (!video)
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{
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printf("Opening %s failed. Logging cancelled.\n", buffer);
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return;
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}
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sprintf(buffer, "audiostream%d.dat", resetno);
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audio = fopen(buffer, "wb");
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if (!audio)
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{
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printf("Opening %s failed. Logging cancelled.\n", buffer);
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fclose(video);
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return;
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}
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char *logo = getenv("LOGO");
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if (!logo)
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logo = "logo.dat";
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FILE *l = fopen(logo, "rb");
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if (l)
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{
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const int soundsize = (so.sixteen_bit ? 2 : 1)*(so.stereo?2:1)*so.playback_rate * Settings.FrameTime / 1000000;
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printf("Soundsize: %d\n", soundsize);
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while (!feof(l))
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{
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if (fread(buffer, 1024,224, l) != 224)
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break;
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VideoLogger(buffer, 256, 224, 4,1024);
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memset(buffer, 0, soundsize);
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AudioLogger(buffer, soundsize);
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}
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fclose(l);
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}
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resetno++;
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}
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char message[128];
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int messageframe;
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void VideoLogger(void *pixels, int width, int height, int depth, int bytes_per_line)
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{
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int fc = S9xMovieGetFrameCounter();
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if (fc > 0)
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framecounter = fc;
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else
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framecounter++;
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if (video)
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{
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int i;
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char *data = (char*)pixels;
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for (i=0; i < height; i++)
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fwrite(data + i*bytes_per_line, depth, width, video);
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fflush(video);
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fflush(audio);
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drift++;
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if (maxframes > 0 && __builtin_expect(framecounter >= maxframes, 0))
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{
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printf("-maxframes hit\ndrift:%d\n",drift);
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S9xExit();
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}
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}
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if (Settings.DisplayPressedKeys==1 || keypressscreen)
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{
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uint16 MovieGetJoypad(int i);
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int buttons = MovieGetJoypad(0);
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static char buffer[128];
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// This string spacing pattern is optimized for the 256 pixel wide screen.
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sprintf(buffer, "%s %s %s %s %s %s %c%c%c%c%c%c",
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buttons & SNES_START_MASK ? "Start" : "_____",
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buttons & SNES_SELECT_MASK ? "Select" : "______",
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buttons & SNES_UP_MASK ? "Up" : "__",
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buttons & SNES_DOWN_MASK ? "Down" : "____",
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buttons & SNES_LEFT_MASK ? "Left" : "____",
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buttons & SNES_RIGHT_MASK ? "Right" : "_____",
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buttons & SNES_A_MASK ? 'A':'_',
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buttons & SNES_B_MASK ? 'B':'_',
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buttons & SNES_X_MASK ? 'X':'_',
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buttons & SNES_Y_MASK ? 'Y':'_',
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buttons & SNES_TL_MASK ? 'L':'_',
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buttons & SNES_TR_MASK ? 'R':'_'
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/*framecounter*/);
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if (Settings.DisplayPressedKeys==1)
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fprintf(stderr, "%s %d \r", buffer, framecounter);
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//if (keypressscreen)
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S9xSetInfoString(buffer);
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}
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if (__builtin_expect(messageframe >= 0 && framecounter == messageframe, 0))
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{
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S9xMessage(S9X_INFO, S9X_MOVIE_INFO, message);
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GFX.InfoStringTimeout = 300;
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messageframe = -1;
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}
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/* if (__builtin_expect(fastforwardpoint >= 0 && framecounter >= fastforwardpoint, 0))
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{
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Settings.FramesToSkip = fastforwarddistance;
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fastforwardpoint = -1;
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}*/
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}
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void AudioLogger(void *samples, int length)
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{
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if (audio)
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fwrite(samples, 1, length, audio);
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drift--;
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}
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