snes9xgx/source/snes9x/unused/movie.h
2008-09-10 05:57:37 +00:00

248 lines
7.8 KiB
C

/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
// Input recording/playback code
// (c) Copyright 2004 blip
#ifndef _MOVIE_H_
#define _MOVIE_H_
#include <stdio.h>
#include <time.h>
#include "snes9x.h"
#ifndef SUCCESS
# define SUCCESS 1
# define WRONG_FORMAT (-1)
# define WRONG_VERSION (-2)
# define FILE_NOT_FOUND (-3)
#endif
#define MOVIE_OPT_FROM_SNAPSHOT 0
#define MOVIE_OPT_FROM_RESET (1<<0)
#define MOVIE_OPT_PAL (1<<1)
#define MOVIE_OPT_NOSAVEDATA (1<<2)
#define MOVIE_MAX_METADATA 512
#define MOVIE_SYNC_DATA_EXISTS 0x01
#define MOVIE_SYNC_OBSOLETE 0x02
#define MOVIE_SYNC_LEFTRIGHT 0x04
#define MOVIE_SYNC_VOLUMEENVX 0x08
#define MOVIE_SYNC_FAKEMUTE 0x10
#define MOVIE_SYNC_SYNCSOUND 0x20
#define MOVIE_SYNC_HASROMINFO 0x40
#define MOVIE_SYNC_NOCPUSHUTDOWN 0x80
START_EXTERN_C
struct MovieInfo
{
time_t TimeCreated;
uint32 LengthFrames;
uint32 RerecordCount;
wchar_t Metadata[MOVIE_MAX_METADATA]; // really should be wchar_t
uint8 Opts;
uint8 ControllersMask;
bool8 ReadOnly;
uint8 SyncFlags;
uint32 ROMCRC32;
char ROMName [23];
uint32 LengthSamples;
uint8 PortType[2];
uint32 Version;
};
// methods used by the user-interface code
int S9xMovieOpen (const char* filename, bool8 read_only);
int S9xMovieCreate (const char* filename, uint8 controllers_mask, uint8 opts, const wchar_t* metadata, int metadata_length);
int S9xMovieGetInfo (const char* filename, struct MovieInfo* info);
void S9xMovieStop (bool8 suppress_message);
void S9xMovieToggleRecState ();
void S9xMovieToggleFrameDisplay ();
const char *S9xChooseMovieFilename(bool8 read_only);
// methods used by the emulation
void S9xMovieInit ();
void S9xMovieShutdown ();
void S9xMovieUpdate (bool addFrame=true);
void S9xMovieUpdateOnReset ();
//bool8 S9xMovieRewind (uint32 at_frame);
void S9xMovieFreeze (uint8** buf, uint32* size);
int S9xMovieUnfreeze (const uint8* buf, uint32 size);
void S9xUpdateFrameCounter (int offset=0);
// accessor functions
bool8 S9xMovieActive ();
bool8 S9xMoviePlaying ();
bool8 S9xMovieRecording ();
// the following accessors return 0/false if !S9xMovieActive()
bool8 S9xMovieReadOnly ();
uint32 S9xMovieGetId ();
uint32 S9xMovieGetLength ();
uint32 S9xMovieGetFrameCounter ();
uint8 S9xMovieControllers ();
END_EXTERN_C
#endif