snes9xgx/source/cheatmgr.cpp
2010-03-21 20:23:26 +00:00

87 lines
2.0 KiB
C++

/****************************************************************************
* Snes9x Nintendo Wii/Gamecube Port
*
* Tantric 2008-2010
*
* cheatmgr.cpp
*
* Cheat handling
***************************************************************************/
#include "port.h"
#include "cheats.h"
#include "snes9xGX.h"
#include "fileop.h"
#include "filebrowser.h"
extern SCheatData Cheat;
/****************************************************************************
* NGCLoadCheatFile
*
* Loads cheat file from save buffer
* Custom version of S9xLoadCheatFile()
***************************************************************************/
static bool NGCLoadCheatFile (int length)
{
Cheat.num_cheats = 0;
uint8 data [28];
int offset = 0;
while (offset < length)
{
if(Cheat.num_cheats >= MAX_CHEATS || (length - offset) < 28)
break;
memcpy (data, savebuffer+offset, 28);
offset += 28;
Cheat.c [Cheat.num_cheats].enabled = (data [0] & 4) == 0;
Cheat.c [Cheat.num_cheats].byte = data [1];
Cheat.c [Cheat.num_cheats].address = data [2] | (data [3] << 8) | (data [4] << 16);
Cheat.c [Cheat.num_cheats].saved_byte = data [5];
Cheat.c [Cheat.num_cheats].saved = (data [0] & 8) != 0;
memcpy (Cheat.c [Cheat.num_cheats].name, &data[8], 20);
Cheat.c [Cheat.num_cheats].name[20] = 0;
Cheat.num_cheats++;
}
return true;
}
/****************************************************************************
* SetupCheats
*
* Erases any prexisting cheats, loads cheats from a cheat file
* Called when a ROM is first loaded
***************************************************************************/
void
WiiSetupCheats()
{
char filepath[1024];
int offset = 0;
uint16 i;
if(!MakeFilePath(filepath, FILE_CHEAT))
return;
AllocSaveBuffer();
offset = LoadFile(filepath, SILENT);
// load cheat file if present
if(offset > 0)
{
if(NGCLoadCheatFile (offset))
{
// disable all cheats loaded from the file
for (i = 0; i < Cheat.num_cheats; i++)
S9xDisableCheat(i);
}
}
FreeSaveBuffer ();
}