mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 08:25:18 +01:00
329 lines
11 KiB
C++
329 lines
11 KiB
C++
/**********************************************************************************
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
|
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
|
|
Jerremy Koot (jkoot@snes9x.com)
|
|
|
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
|
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
|
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
|
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
|
|
(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
|
|
funkyass (funkyass@spam.shaw.ca),
|
|
Kris Bleakley (codeviolation@hotmail.com),
|
|
Nach (n-a-c-h@users.sourceforge.net), and
|
|
zones (kasumitokoduck@yahoo.com)
|
|
|
|
BS-X C emulator code
|
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
zones
|
|
|
|
C4 x86 assembler and some C emulation code
|
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
Nach,
|
|
zsKnight (zsknight@zsnes.com)
|
|
|
|
C4 C++ code
|
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
Nach
|
|
|
|
DSP-1 emulator code
|
|
(c) Copyright 1998 - 2006 _Demo_,
|
|
Andreas Naive (andreasnaive@gmail.com)
|
|
Gary Henderson,
|
|
Ivar (ivar@snes9x.com),
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora,
|
|
Nach,
|
|
neviksti (neviksti@hotmail.com)
|
|
|
|
DSP-2 emulator code
|
|
(c) Copyright 2003 John Weidman,
|
|
Kris Bleakley,
|
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
Matthew Kendora,
|
|
neviksti
|
|
|
|
|
|
DSP-3 emulator code
|
|
(c) Copyright 2003 - 2006 John Weidman,
|
|
Kris Bleakley,
|
|
Lancer,
|
|
z80 gaiden
|
|
|
|
DSP-4 emulator code
|
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Nach,
|
|
z80 gaiden
|
|
|
|
OBC1 emulator code
|
|
(c) Copyright 2001 - 2004 zsKnight,
|
|
pagefault (pagefault@zsnes.com),
|
|
Kris Bleakley,
|
|
Ported from x86 assembler to C by sanmaiwashi
|
|
|
|
SPC7110 and RTC C++ emulator code
|
|
(c) Copyright 2002 Matthew Kendora with research by
|
|
zsKnight,
|
|
John Weidman,
|
|
Dark Force
|
|
|
|
S-DD1 C emulator code
|
|
(c) Copyright 2003 Brad Jorsch with research by
|
|
Andreas Naive,
|
|
John Weidman
|
|
|
|
S-RTC C emulator code
|
|
(c) Copyright 2001-2006 byuu,
|
|
John Weidman
|
|
|
|
ST010 C++ emulator code
|
|
(c) Copyright 2003 Feather,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora
|
|
|
|
Super FX x86 assembler emulator code
|
|
(c) Copyright 1998 - 2003 _Demo_,
|
|
pagefault,
|
|
zsKnight,
|
|
|
|
Super FX C emulator code
|
|
(c) Copyright 1997 - 1999 Ivar,
|
|
Gary Henderson,
|
|
John Weidman
|
|
|
|
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
|
|
(c) Copyright 1998 - 2003 Brad Martin
|
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
|
|
SH assembler code partly based on x86 assembler code
|
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
|
|
2xSaI filter
|
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
|
|
HQ2x filter
|
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
|
|
Specific ports contains the works of other authors. See headers in
|
|
individual files.
|
|
|
|
Snes9x homepage: http://www.snes9x.com
|
|
|
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
and source form, for non-commercial purposes, is hereby granted without
|
|
fee, providing that this license information and copyright notice appear
|
|
with all copies and any derived work.
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event shall the authors be held liable for any damages
|
|
arising from the use of this software or it's derivatives.
|
|
|
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
seek permission of the copyright holders first. Commercial use includes,
|
|
but is not limited to, charging money for Snes9x or software derived from
|
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
using Snes9x as a promotion for your commercial product.
|
|
|
|
The copyright holders request that bug fixes and improvements to the code
|
|
should be forwarded to them so everyone can benefit from the modifications
|
|
in future versions.
|
|
|
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
Nintendo Co., Limited and its subsidiary companies.
|
|
**********************************************************************************/
|
|
|
|
|
|
#include "snes9x.h"
|
|
#include "memmap.h"
|
|
#include "ppu.h"
|
|
|
|
static uint8 region_map[6][6]={
|
|
{0, 0x01, 0x03, 0x07, 0x0f, 0x1f },
|
|
{0, 0, 0x02, 0x06, 0x0e, 0x1e },
|
|
{0, 0, 0, 0x04, 0x0c, 0x1c },
|
|
{0, 0, 0, 0, 0x08, 0x18 },
|
|
{0, 0, 0, 0, 0, 0x10 }
|
|
};
|
|
|
|
static inline uint8 CalcWindowMask(int i, uint8 W1, uint8 W2){
|
|
if(!PPU.ClipWindow1Enable[i]){
|
|
if(!PPU.ClipWindow2Enable[i]){
|
|
return 0;
|
|
} else {
|
|
if(!PPU.ClipWindow2Inside[i]) return ~W2;
|
|
return W2;
|
|
}
|
|
} else {
|
|
if(!PPU.ClipWindow2Enable[i]){
|
|
if(!PPU.ClipWindow1Inside[i]) return ~W1;
|
|
return W1;
|
|
} else {
|
|
if(!PPU.ClipWindow1Inside[i]) W1=~W1;
|
|
if(!PPU.ClipWindow2Inside[i]) W2=~W2;
|
|
switch(PPU.ClipWindowOverlapLogic[i]){
|
|
case 0: // OR
|
|
return W1|W2;
|
|
case 1: // AND
|
|
return W1&W2;
|
|
case 2: // XOR
|
|
return W1^W2;
|
|
case 3: // XNOR
|
|
return ~(W1^W2);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Never get here
|
|
return 0;
|
|
}
|
|
|
|
static inline void StoreWindowRegions(uint8 Mask, struct ClipData *Clip, int n_regions, int16 *windows, uint8 *drawing_modes, bool8 sub, bool8 StoreMode0=FALSE){
|
|
int ct=0;
|
|
for(int j=0; j<n_regions; j++){
|
|
int DrawMode=drawing_modes[j];
|
|
if(sub) DrawMode|=1;
|
|
if((Mask&(1<<j))) DrawMode=0;
|
|
if(!StoreMode0 && !DrawMode) continue;
|
|
if(ct>0 && Clip->Right[ct-1]==windows[j] && Clip->DrawMode[ct-1]==DrawMode){
|
|
// This region borders with and has the same drawing mode as the
|
|
// previous region: merge them.
|
|
Clip->Right[ct-1]=windows[j+1];
|
|
} else {
|
|
// Add a new region to the BG
|
|
Clip->Left[ct]=windows[j];
|
|
Clip->Right[ct]=windows[j+1];
|
|
Clip->DrawMode[ct]=DrawMode;
|
|
ct++;
|
|
}
|
|
}
|
|
Clip->Count=ct;
|
|
}
|
|
|
|
void ComputeClipWindows () {
|
|
int16 windows[6]={0,256,256,256,256,256};
|
|
uint8 drawing_modes[5]={0,0,0,0,0};
|
|
int n_regions=1;
|
|
int i, j;
|
|
|
|
// Calculate window regions. We have at most 5 regions, because we have 6
|
|
// control points (screen edges, window 1 left & right, and window 2 left &
|
|
// right).
|
|
if(PPU.Window1Left<=PPU.Window1Right){
|
|
if(PPU.Window1Left>0){
|
|
windows[2]=256;
|
|
windows[1]=PPU.Window1Left;
|
|
n_regions=2;
|
|
}
|
|
if(PPU.Window1Right<255){
|
|
windows[n_regions+1]=256;
|
|
windows[n_regions]=PPU.Window1Right+1;
|
|
n_regions++;
|
|
}
|
|
}
|
|
if(PPU.Window2Left<=PPU.Window2Right){
|
|
for(i=0; i<=n_regions; i++){
|
|
if(PPU.Window2Left==windows[i]) break;
|
|
if(PPU.Window2Left<windows[i]){
|
|
for(j=n_regions; j>=i; j--){
|
|
windows[j+1]=windows[j];
|
|
}
|
|
windows[i]=PPU.Window2Left;
|
|
n_regions++;
|
|
break;
|
|
}
|
|
}
|
|
for(; i<=n_regions; i++){
|
|
if(PPU.Window2Right+1==windows[i]) break;
|
|
if(PPU.Window2Right+1<windows[i]){
|
|
for(j=n_regions; j>=i; j--){
|
|
windows[j+1]=windows[j];
|
|
}
|
|
windows[i]=PPU.Window2Right+1;
|
|
n_regions++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Get a bitmap of which regions correspond to each window.
|
|
uint8 W1, W2;
|
|
|
|
if(PPU.Window1Left<=PPU.Window1Right){
|
|
for(i=0; windows[i]!=PPU.Window1Left; i++);
|
|
for(j=i; windows[j]!=PPU.Window1Right+1; j++);
|
|
W1=region_map[i][j];
|
|
} else {
|
|
W1=0;
|
|
}
|
|
if(PPU.Window2Left<=PPU.Window2Right){
|
|
for(i=0; windows[i]!=PPU.Window2Left; i++);
|
|
for(j=i; windows[j]!=PPU.Window2Right+1; j++);
|
|
W2=region_map[i][j];
|
|
} else {
|
|
W2=0;
|
|
}
|
|
|
|
// Color Window affects the drawing mode for each region. Modes are: 3=Draw
|
|
// as normal, 2=clip color (math only), 1=no math (draw only), 0=nothing.
|
|
uint8 CW_color=0, CW_math=0;
|
|
uint8 CW=CalcWindowMask(5,W1,W2);
|
|
|
|
switch(Memory.FillRAM[0x2130]&0xc0){
|
|
case 0x00:
|
|
CW_color=0;
|
|
break;
|
|
case 0x40:
|
|
CW_color=~CW;
|
|
break;
|
|
case 0x80:
|
|
CW_color=CW;
|
|
break;
|
|
case 0xc0:
|
|
CW_color=0xff;
|
|
break;
|
|
}
|
|
switch(Memory.FillRAM[0x2130]&0x30){
|
|
case 0x00:
|
|
CW_math=0;
|
|
break;
|
|
case 0x10:
|
|
CW_math=~CW;
|
|
break;
|
|
case 0x20:
|
|
CW_math=CW;
|
|
break;
|
|
case 0x30:
|
|
CW_math=0xff;
|
|
break;
|
|
}
|
|
for(i=0; i<n_regions; i++){
|
|
if(!(CW_color&(1<<i))) drawing_modes[i]|=1;
|
|
if(!(CW_math&(1<<i))) drawing_modes[i]|=2;
|
|
}
|
|
|
|
// Store backdrop clip window (draw everywhere color window allows)
|
|
StoreWindowRegions(0, &IPPU.Clip[0][5], n_regions, windows, drawing_modes, FALSE, TRUE);
|
|
StoreWindowRegions(0, &IPPU.Clip[1][5], n_regions, windows, drawing_modes, TRUE, TRUE);
|
|
|
|
// Store per-BG and OBJ clip windows
|
|
for(j=0; j<5; j++){
|
|
uint8 W=Settings.DisableGraphicWindows?0:CalcWindowMask(j,W1,W2);
|
|
for(int sub=0; sub<2; sub++){
|
|
if(Memory.FillRAM[sub+0x212e]&(1<<j)){
|
|
StoreWindowRegions(W, &IPPU.Clip[sub][j], n_regions, windows, drawing_modes, sub);
|
|
} else {
|
|
StoreWindowRegions(0, &IPPU.Clip[sub][j], n_regions, windows, drawing_modes, sub);
|
|
}
|
|
}
|
|
}
|
|
}
|