snes9xgx/source/snes9xgx.cpp
saulfabreg Wii VC Project 20ace6b0ed
Snes9x - Add option for overclock Super FX at 20 MHz and update selectable options (Taken from niuus' Snes9x RX) (#1003)
* Add option for overclock Super FX at 20 MHz and update selectable options (niuus)

Add an option for overclock Super FX 1 / GSU-1 (MARIO Chip) games to 20 MHz, taken from @niuus' fork of Snes9xGX, called Snes9x RX.
Overclocking to 40 MHz/60 MHz are unstable for these games that used the SFX GSU-1 chip, and makes it unplayable due to too fast speed, so this modification adds this 20MHz overclock option.

* Add option for overclock Super FX at 20 MHz (niuus)

Add an option for overclock Super FX 1 / GSU-1 (MARIO Chip) games to 20 MHz, taken from @niuus' fork of Snes9xGX, called Snes9x RX.
Overclocking to 40 MHz/60 MHz are unstable for these games that used the SFX GSU-1 chip, and makes it unplayable due to too fast speed, so this modification adds this 20MHz overclock option.

* Forgot to update option order for avoid conflict between menus
2022-04-30 12:23:05 -06:00

569 lines
12 KiB
C++

/****************************************************************************
* Snes9x Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May 2007-July 2007
* Michniewski 2008
* Tantric 2008-2022
*
* snes9xgx.cpp
*
* This file controls overall program flow. Most things start and end here!
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <ogcsys.h>
#include <unistd.h>
#include <fat.h>
#include <debug.h>
#include <sys/iosupport.h>
#ifdef HW_RVL
#include <di/di.h>
#include <wiiuse/wpad.h>
#endif
#ifdef USE_VM
#include "vmalloc.h"
#endif
#include "snes9xgx.h"
#include "networkop.h"
#include "video.h"
#include "audio.h"
#include "menu.h"
#include "sram.h"
#include "freeze.h"
#include "preferences.h"
#include "button_mapping.h"
#include "fileop.h"
#include "filebrowser.h"
#include "input.h"
#include "mem2.h"
#include "utils/wiidrc.h"
#include "utils/FreeTypeGX.h"
#include "snes9x/snes9x.h"
#include "snes9x/fxemu.h"
#include "snes9x/memmap.h"
#include "snes9x/apu/apu.h"
#include "snes9x/controls.h"
int ScreenshotRequested = 0;
int ConfigRequested = 0;
int ShutdownRequested = 0;
int ResetRequested = 0;
int ExitRequested = 0;
bool isWiiVC = false;
char appPath[1024] = { 0 };
static int currentMode;
extern "C" {
#ifdef USE_VM
#include "utils/vm/vm.h"
#endif
extern char* strcasestr(const char *, const char *);
extern void __exception_setreload(int t);
}
extern void S9xInitSync();
extern uint32 prevRenderedFrameCount;
/****************************************************************************
* Shutdown / Reboot / Exit
***************************************************************************/
void ExitCleanup()
{
ShutdownAudio();
StopGX();
HaltDeviceThread();
UnmountAllFAT();
#ifdef HW_RVL
DI_Close();
#endif
}
#ifdef HW_DOL
#define PSOSDLOADID 0x7c6000a6
int *psoid = (int *) 0x80001800;
void (*PSOReload) () = (void (*)()) 0x80001800;
#endif
void ExitApp()
{
#ifdef HW_RVL
ShutoffRumble();
#endif
SavePrefs(SILENT);
if (SNESROMSize > 0 && !ConfigRequested && GCSettings.AutoSave == 1)
SaveSRAMAuto(SILENT);
ExitCleanup();
if(ShutdownRequested) {
SYS_ResetSystem(SYS_POWEROFF_STANDBY, 0, 0);
}
else if(GCSettings.AutoloadGame) {
if( !!*(u32*)0x80001800 )
{
// Were we launched via HBC? (or via WiiFlow's stub replacement)
exit(1);
}
else
{
// Wii channel support
SYS_ResetSystem( SYS_RETURNTOMENU, 0, 0 );
}
}
else {
#ifdef HW_RVL
if(GCSettings.ExitAction == 0) // Auto
{
char * sig = (char *)0x80001804;
if(
sig[0] == 'S' &&
sig[1] == 'T' &&
sig[2] == 'U' &&
sig[3] == 'B' &&
sig[4] == 'H' &&
sig[5] == 'A' &&
sig[6] == 'X' &&
sig[7] == 'X')
GCSettings.ExitAction = 3; // Exit to HBC
else
GCSettings.ExitAction = 1; // HBC not found
}
#endif
if(GCSettings.ExitAction == 1) // Exit to Menu
{
#ifdef HW_RVL
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
#else
#define SOFTRESET_ADR ((volatile u32*)0xCC003024)
*SOFTRESET_ADR = 0x00000000;
#endif
}
else if(GCSettings.ExitAction == 2) // Shutdown Wii
{
SYS_ResetSystem(SYS_POWEROFF_STANDBY, 0, 0);
}
else // Exit to Loader
{
#ifdef HW_RVL
exit(0);
#else
if (psoid[0] == PSOSDLOADID)
PSOReload();
#endif
}
}
}
#ifdef HW_RVL
void ShutdownCB()
{
ShutdownRequested = 1;
}
void ResetCB(u32 irq, void *ctx)
{
ResetRequested = 1;
}
#endif
#ifdef HW_DOL
/****************************************************************************
* ipl_set_config
* lowlevel Qoob Modchip disable
***************************************************************************/
void ipl_set_config(unsigned char c)
{
volatile unsigned long* exi = (volatile unsigned long*)0xCC006800;
unsigned long val,addr;
addr=0xc0000000;
val = c << 24;
exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL
//write addr of IPL
exi[0 * 5 + 4] = addr;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
//write the ipl we want to send
exi[0 * 5 + 4] = val;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
exi[0] &= 0x405; //deselect IPL
}
#endif
/****************************************************************************
* setFrameTimerMethod()
* change frametimer method depending on whether ROM is NTSC or PAL
***************************************************************************/
void setFrameTimerMethod()
{
/*
Set frametimer method
(timerstyle: 0=NTSC vblank, 1=PAL int timer)
*/
if ( Settings.PAL ) {
if(vmode_60hz)
timerstyle = 1;
else
timerstyle = 0;
} else {
if(vmode_60hz)
timerstyle = 0;
else
timerstyle = 1;
}
return;
}
/****************************************************************************
* IOS Check
***************************************************************************/
#ifdef HW_RVL
bool SupportedIOS(u32 ios)
{
if(ios == 58 || ios == 61)
return true;
return false;
}
bool SaneIOS(u32 ios)
{
bool res = false;
u32 num_titles=0;
u32 tmd_size;
if(ios > 200)
return false;
if (ES_GetNumTitles(&num_titles) < 0)
return false;
if(num_titles < 1)
return false;
u64 *titles = (u64 *)memalign(32, num_titles * sizeof(u64) + 32);
if(!titles)
return false;
if (ES_GetTitles(titles, num_titles) < 0)
{
free(titles);
return false;
}
u32 *tmdbuffer = (u32 *)memalign(32, MAX_SIGNED_TMD_SIZE);
if(!tmdbuffer)
{
free(titles);
return false;
}
for(u32 n=0; n < num_titles; n++)
{
if((titles[n] & 0xFFFFFFFF) != ios)
continue;
if (ES_GetStoredTMDSize(titles[n], &tmd_size) < 0)
break;
if (tmd_size > 4096)
break;
if (ES_GetStoredTMD(titles[n], (signed_blob *)tmdbuffer, tmd_size) < 0)
break;
if (tmdbuffer[1] || tmdbuffer[2])
{
res = true;
break;
}
}
free(tmdbuffer);
free(titles);
return res;
}
#endif
/****************************************************************************
* USB Gecko Debugging
***************************************************************************/
static bool gecko = false;
static mutex_t gecko_mutex = 0;
static ssize_t __out_write(struct _reent *r, void* fd, const char *ptr, size_t len)
{
if (!gecko || len == 0)
return len;
if(!ptr || len < 0)
return -1;
u32 level;
LWP_MutexLock(gecko_mutex);
level = IRQ_Disable();
usb_sendbuffer(1, ptr, len);
IRQ_Restore(level);
LWP_MutexUnlock(gecko_mutex);
return len;
}
const devoptab_t gecko_out = {
"stdout", // device name
0, // size of file structure
NULL, // device open
NULL, // device close
__out_write,// device write
NULL, // device read
NULL, // device seek
NULL, // device fstat
NULL, // device stat
NULL, // device link
NULL, // device unlink
NULL, // device chdir
NULL, // device rename
NULL, // device mkdir
0, // dirStateSize
NULL, // device diropen_r
NULL, // device dirreset_r
NULL, // device dirnext_r
NULL, // device dirclose_r
NULL // device statvfs_r
};
static void USBGeckoOutput()
{
gecko = usb_isgeckoalive(1);
LWP_MutexInit(&gecko_mutex, false);
devoptab_list[STD_OUT] = &gecko_out;
devoptab_list[STD_ERR] = &gecko_out;
}
extern "C" {
s32 __STM_Close();
s32 __STM_Init();
}
void InitializeSnes9x() {
S9xUnmapAllControls ();
SetDefaultButtonMap ();
// Allocate SNES Memory
if (!Memory.Init ())
ExitApp();
// Allocate APU
if (!S9xInitAPU ())
ExitApp();
S9xInitSound (64, 0); // Initialise Sound System
// Initialise Graphics
setGFX ();
if (!S9xGraphicsInit ())
ExitApp();
AllocGfxMem();
}
int main(int argc, char *argv[])
{
#ifdef USE_VM
VM_Init(ARAM_SIZE, MRAM_BACKING); // Setup Virtual Memory with the entire ARAM
#endif
#ifdef HW_RVL
L2Enhance();
u32 ios = IOS_GetVersion();
if(!SupportedIOS(ios))
{
s32 preferred = IOS_GetPreferredVersion();
if(SupportedIOS(preferred))
IOS_ReloadIOS(preferred);
}
#else
ipl_set_config(6); // disable Qoob modchip
#endif
USBGeckoOutput();
__exception_setreload(8);
DefaultSettings (); // Set defaults
InitGCVideo(); // Initialise video
InitializeSnes9x();
ResetVideo_Menu (); // change to menu video mode
#ifdef HW_RVL
// Wii Power/Reset buttons
__STM_Close();
__STM_Init();
__STM_Close();
__STM_Init();
SYS_SetPowerCallback(ShutdownCB);
SYS_SetResetCallback(ResetCB);
WiiDRC_Init();
isWiiVC = WiiDRC_Inited();
WPAD_Init();
WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB);
DI_Init();
USBStorage_Initialize();
#else
DVD_Init (); // Initialize DVD subsystem (GameCube only)
#endif
SetupPads();
InitDeviceThread();
MountAllFAT(); // Initialize libFAT for SD and USB
#ifdef HW_RVL
// store path app was loaded from
if(argc > 0 && argv[0] != NULL)
CreateAppPath(argv[0]);
InitMem2Manager();
#endif
S9xInitSync(); // initialize frame sync
InitFreeType((u8*)font_ttf, font_ttf_size); // Initialize font system
#ifdef HW_RVL
savebuffer = (unsigned char *)mem2_malloc(SAVEBUFFERSIZE);
browserList = (BROWSERENTRY *)mem2_malloc(sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE);
#else
savebuffer = (unsigned char *)memalign(32,SAVEBUFFERSIZE);
#ifdef USE_VM
browserList = (BROWSERENTRY *)vm_malloc(sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE);
#else
browserList = (BROWSERENTRY *)memalign(32,sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE);
#endif
#endif
InitGUIThreads();
bool autoboot = false;
if(argc > 2 && argv[1] != NULL && argv[2] != NULL) {
LoadPrefs();
if(strcasestr(argv[1], "sd:/") != NULL)
{
GCSettings.SaveMethod = DEVICE_SD;
GCSettings.LoadMethod = DEVICE_SD;
}
else
{
GCSettings.SaveMethod = DEVICE_USB;
GCSettings.LoadMethod = DEVICE_USB;
}
SavePrefs(SILENT);
GCSettings.AutoloadGame = AutoloadGame(argv[1], argv[2]);
autoboot = GCSettings.AutoloadGame;
}
switch (GCSettings.sfxOverclock)
{
case 0: Settings.SuperFXSpeedPerLine = 5823405; break;
case 1: Settings.SuperFXSpeedPerLine = 0.417 * 20.5e6; break;
case 2: Settings.SuperFXSpeedPerLine = 0.417 * 40.5e6; break;
case 3: Settings.SuperFXSpeedPerLine = 0.417 * 60.5e6; break;
}
if (GCSettings.sfxOverclock > 0)
{
S9xResetSuperFX();
S9xReset();
}
switch (GCSettings.Interpolation)
{
case 0: Settings.InterpolationMethod = DSP_INTERPOLATION_GAUSSIAN; break;
case 1: Settings.InterpolationMethod = DSP_INTERPOLATION_LINEAR; break;
case 2: Settings.InterpolationMethod = DSP_INTERPOLATION_NONE; break;
}
while (1) // main loop
{
if(!autoboot) {
// go back to checking if devices were inserted/removed
// since we're entering the menu
ResumeDeviceThread();
SwitchAudioMode(1);
if(SNESROMSize == 0)
MainMenu(MENU_GAMESELECTION);
else
MainMenu(MENU_GAME);
}
#ifdef HW_RVL
SelectFilterMethod();
#endif
autoboot = false;
ConfigRequested = 0;
ScreenshotRequested = 0;
SwitchAudioMode(0);
Settings.AutoDisplayMessages = (Settings.DisplayFrameRate || Settings.DisplayTime ? true : false);
Settings.MultiPlayer5Master = (GCSettings.Controller == CTRL_PAD4 ? true : false);
Settings.SuperScopeMaster = (GCSettings.Controller == CTRL_SCOPE ? true : false);
Settings.MouseMaster = (GCSettings.Controller == CTRL_MOUSE ? true : false);
Settings.JustifierMaster = (GCSettings.Controller == CTRL_JUST ? true : false);
SetControllers ();
// stop checking if devices were removed/inserted
// since we're starting emulation again
HaltDeviceThread();
AudioStart ();
FrameTimer = 0;
setFrameTimerMethod (); // set frametimer method every time a ROM is loaded
CheckVideo = 2; // force video update
prevRenderedFrameCount = IPPU.RenderedFramesCount;
currentMode = GCSettings.render;
while(1) // emulation loop
{
S9xMainLoop ();
ReportButtons ();
if(ResetRequested)
{
S9xSoftReset (); // reset game
ResetRequested = 0;
}
if (ConfigRequested)
{
ConfigRequested = 0;
ResetVideo_Menu();
break;
}
#ifdef HW_RVL
if(ShutdownRequested)
ExitApp();
#endif
} // emulation loop
} // main loop
}