mirror of
https://github.com/dborth/snes9xgx.git
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17d6488545
-Save/Load Method set to Auto - will automatically determine method (NOT YET IMPLEMENTED - defaults to SD for the moment) -All ROM, SRAM, Freeze, and preferences are saved/loaded according to these preferences -new cheats menu! Loads .CHT file from /cheats folder, must match file name of ROM -combined SRAM / Freeze Managers into new "Game Option" menu -SRAM / Freeze - game (re)loaded automatically after loading a SRAM or Freeze from Game Options -SRAM load/save defaults to ON -Game Options, Return to Game, Reload Game do not show up until a game has been loaded -added ROM Information page to Game Option menu -licence/credits moved to Credits page -menu code tweaks -USB support -added future support for Wii DVD / Network loading -MultiTap & SuperScope moved to controller configuration -combined/rewrote SRAM/preferences/freeze code - this is now much cleaner and less repetitve - a few steps closer to being workable -a lot of function parameters have been changed and standardized -if preferences can't be loaded at the start and/or are reset, preferences menu pops up -if Home button is pressed when a game is running, Game Menu pops up -a bunch of misc. bug fixes -probably some more things
35 lines
869 B
C
35 lines
869 B
C
/****************************************************************************
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* Snes9x 1.50 - GX 2.0
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*
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* NGC Snapshots Memory File System
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*
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* This is a single global memory file controller. Don't even think of opening two
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* at the same time !
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*
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* There's just enough here to do SnapShots - you should add anything else you
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* need.
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****************************************************************************/
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#include "snes9x.h"
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#ifndef _NGCMEMFILE_
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#define _NGCMEMFILE_
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typedef struct
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{
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char filename[512]; /*** Way over size - but who cares -;) ***/
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int filehandle;
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int currpos;
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int length;
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int mode;
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char *buffer; /*** Memspace for read / write ***/
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}
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MEMFILE;
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int NGCFreezeGame (int method, bool8 silent);
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int NGCUnfreezeGame (int method, bool8 silent);
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void quickLoadFreeze (bool8 silent);
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void quickSaveFreeze (bool8 silent);
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#endif
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