mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-28 05:24:21 +01:00
17d6488545
-Save/Load Method set to Auto - will automatically determine method (NOT YET IMPLEMENTED - defaults to SD for the moment) -All ROM, SRAM, Freeze, and preferences are saved/loaded according to these preferences -new cheats menu! Loads .CHT file from /cheats folder, must match file name of ROM -combined SRAM / Freeze Managers into new "Game Option" menu -SRAM / Freeze - game (re)loaded automatically after loading a SRAM or Freeze from Game Options -SRAM load/save defaults to ON -Game Options, Return to Game, Reload Game do not show up until a game has been loaded -added ROM Information page to Game Option menu -licence/credits moved to Credits page -menu code tweaks -USB support -added future support for Wii DVD / Network loading -MultiTap & SuperScope moved to controller configuration -combined/rewrote SRAM/preferences/freeze code - this is now much cleaner and less repetitve - a few steps closer to being workable -a lot of function parameters have been changed and standardized -if preferences can't be loaded at the start and/or are reset, preferences menu pops up -if Home button is pressed when a game is running, Game Menu pops up -a bunch of misc. bug fixes -probably some more things
252 lines
8.5 KiB
C++
252 lines
8.5 KiB
C++
/****************************************************************************
|
|
* Snes9x 1.50
|
|
*
|
|
* Nintendo Gamecube Port
|
|
* softdev July 2006
|
|
* crunchy2 May 2007
|
|
*
|
|
* s9xconfig.cpp
|
|
*
|
|
* Configuration parameters have been moved here for easier maintenance.
|
|
* Refer to Snes9x.h for all combinations.
|
|
* The defaults used here are taken directly from porting.html
|
|
****************************************************************************/
|
|
|
|
/****************************************************************************
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
|
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
|
|
Jerremy Koot (jkoot@snes9x.com)
|
|
|
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
|
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
|
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
|
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
|
|
(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
|
|
funkyass (funkyass@spam.shaw.ca),
|
|
Kris Bleakley (codeviolation@hotmail.com),
|
|
Nach (n-a-c-h@users.sourceforge.net), and
|
|
zones (kasumitokoduck@yahoo.com)
|
|
|
|
BS-X C emulator code
|
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
zones
|
|
|
|
C4 x86 assembler and some C emulation code
|
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
Nach,
|
|
zsKnight (zsknight@zsnes.com)
|
|
|
|
C4 C++ code
|
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
Nach
|
|
|
|
DSP-1 emulator code
|
|
(c) Copyright 1998 - 2006 _Demo_,
|
|
Andreas Naive (andreasnaive@gmail.com)
|
|
Gary Henderson,
|
|
Ivar (ivar@snes9x.com),
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora,
|
|
Nach,
|
|
neviksti (neviksti@hotmail.com)
|
|
|
|
DSP-2 emulator code
|
|
(c) Copyright 2003 John Weidman,
|
|
Kris Bleakley,
|
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
Matthew Kendora,
|
|
neviksti
|
|
|
|
|
|
DSP-3 emulator code
|
|
(c) Copyright 2003 - 2006 John Weidman,
|
|
Kris Bleakley,
|
|
Lancer,
|
|
z80 gaiden
|
|
|
|
DSP-4 emulator code
|
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Nach,
|
|
z80 gaiden
|
|
|
|
OBC1 emulator code
|
|
(c) Copyright 2001 - 2004 zsKnight,
|
|
pagefault (pagefault@zsnes.com),
|
|
Kris Bleakley,
|
|
Ported from x86 assembler to C by sanmaiwashi
|
|
|
|
SPC7110 and RTC C++ emulator code
|
|
(c) Copyright 2002 Matthew Kendora with research by
|
|
zsKnight,
|
|
John Weidman,
|
|
Dark Force
|
|
|
|
S-DD1 C emulator code
|
|
(c) Copyright 2003 Brad Jorsch with research by
|
|
Andreas Naive,
|
|
John Weidman
|
|
|
|
S-RTC C emulator code
|
|
(c) Copyright 2001-2006 byuu,
|
|
John Weidman
|
|
|
|
ST010 C++ emulator code
|
|
(c) Copyright 2003 Feather,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora
|
|
|
|
Super FX x86 assembler emulator code
|
|
(c) Copyright 1998 - 2003 _Demo_,
|
|
pagefault,
|
|
zsKnight,
|
|
|
|
Super FX C emulator code
|
|
(c) Copyright 1997 - 1999 Ivar,
|
|
Gary Henderson,
|
|
John Weidman
|
|
|
|
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
|
|
(c) Copyright 1998 - 2003 Brad Martin
|
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
|
|
SH assembler code partly based on x86 assembler code
|
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
|
|
2xSaI filter
|
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
|
|
HQ2x filter
|
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
|
|
Specific ports contains the works of other authors. See headers in
|
|
individual files.
|
|
|
|
Snes9x homepage: http://www.snes9x.com
|
|
|
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
and source form, for non-commercial purposes, is hereby granted without
|
|
fee, providing that this license information and copyright notice appear
|
|
with all copies and any derived work.
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event shall the authors be held liable for any damages
|
|
arising from the use of this software or it's derivatives.
|
|
|
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
seek permission of the copyright holders first. Commercial use includes,
|
|
but is not limited to, charging money for Snes9x or software derived from
|
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
using Snes9x as a promotion for your commercial product.
|
|
|
|
The copyright holders request that bug fixes and improvements to the code
|
|
should be forwarded to them so everyone can benefit from the modifications
|
|
in future versions.
|
|
|
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
Nintendo Co., Limited and its subsidiary companies.
|
|
*****************************************************************************/
|
|
#include <gccore.h>
|
|
#include "snes9x.h"
|
|
#include "snes9xGX.h"
|
|
#include "smbload.h"
|
|
|
|
void
|
|
DefaultSettings ()
|
|
{
|
|
/************** GameCube/Wii Settings *********************/
|
|
GCSettings.LoadMethod = METHOD_AUTO; // Auto, SD, DVD, USB, Network (SMB)
|
|
sprintf (GCSettings.LoadFolder,"snes9x/roms"); // Path to game files
|
|
GCSettings.SaveMethod = METHOD_AUTO; // Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, Network (SMB)
|
|
sprintf (GCSettings.SaveFolder,"snes9x/saves"); // Path to save files
|
|
GCSettings.AutoLoad = 1;
|
|
GCSettings.AutoSave = 1;
|
|
|
|
strncpy (GCSettings.gcip, GC_IP, 15);
|
|
strncpy (GCSettings.gwip, GW_IP, 15);
|
|
strncpy (GCSettings.mask, MASK, 15);
|
|
strncpy (GCSettings.smbip, SMB_IP, 15);
|
|
strncpy (GCSettings.smbuser, SMB_USER, 19);
|
|
strncpy (GCSettings.smbpwd, SMB_PWD, 19);
|
|
strncpy (GCSettings.smbgcid, SMB_GCID, 19);
|
|
strncpy (GCSettings.smbsvid, SMB_SVID, 19);
|
|
strncpy (GCSettings.smbshare, SMB_SHARE, 19);
|
|
|
|
GCSettings.NGCZoom = 0;
|
|
GCSettings.VerifySaves = 0;
|
|
GCSettings.render = 0;
|
|
GCSettings.Superscope = 0;
|
|
GCSettings.Mouse = 0;
|
|
|
|
/****************** SNES9x Settings ***********************/
|
|
|
|
/*** Default ALL to false ***/
|
|
memset (&Settings, 0, sizeof (Settings));
|
|
|
|
/*** General ***/
|
|
|
|
|
|
Settings.MouseMaster = false;
|
|
Settings.SuperScopeMaster = false;
|
|
Settings.MultiPlayer5Master = false;
|
|
Settings.JustifierMaster = true;
|
|
Settings.ShutdownMaster = false;
|
|
Settings.CyclesPercentage = 100; // snes9x 1.50 and earlier
|
|
Settings.ApplyCheats = true;
|
|
|
|
/* Eke-Eke: specific to snes9x 1.51 */
|
|
// Settings.BlockInvalidVRAMAccess = true;
|
|
// Settings.HDMATimingHack = 100;
|
|
|
|
/*** Sound defaults. On GC this is 32Khz/16bit/Stereo/InterpolatedSound ***/
|
|
Settings.APUEnabled = true;
|
|
Settings.NextAPUEnabled = true;
|
|
Settings.SoundPlaybackRate = 32000;
|
|
Settings.Stereo = true;
|
|
Settings.SixteenBitSound = true;
|
|
Settings.SoundEnvelopeHeightReading = true;
|
|
Settings.DisableSampleCaching = true;
|
|
Settings.InterpolatedSound = true;
|
|
Settings.ReverseStereo = false;
|
|
|
|
/*** Graphics ***/
|
|
Settings.Transparency = true;
|
|
Settings.SupportHiRes = true;
|
|
Settings.SkipFrames = 10;
|
|
Settings.TurboSkipFrames = 19;
|
|
Settings.DisplayFrameRate = false;
|
|
// Settings.AutoDisplayMessages = 1; /*** eke-eke snes9x 1.51 ***/
|
|
|
|
/* Eke-Eke: frame timings in 50hz and 60hz cpu mode */
|
|
Settings.FrameTimePAL = 20000;
|
|
Settings.FrameTimeNTSC = 16667;
|
|
|
|
/*** SDD1 - Star Ocean Returns -;) ***/
|
|
Settings.SDD1Pack = true;
|
|
|
|
Settings.ForceNTSC = 0;
|
|
Settings.ForcePAL = 0;
|
|
Settings.ForceHiROM = 0;
|
|
Settings.ForceLoROM = 0;
|
|
Settings.ForceHeader = 0;
|
|
Settings.ForceNoHeader = 0;
|
|
Settings.ForceTransparency = 0;
|
|
Settings.ForceInterleaved = 0;
|
|
Settings.ForceInterleaved2 = 0;
|
|
Settings.ForceInterleaveGD24 = 0;
|
|
Settings.ForceNotInterleaved = 0;
|
|
Settings.ForceNoSuperFX = 0;
|
|
Settings.ForceSuperFX = 0;
|
|
Settings.ForceDSP1 = 0;
|
|
Settings.ForceNoDSP1 = 0;
|
|
}
|
|
|