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https://github.com/dborth/snes9xgx.git
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45 lines
1.8 KiB
C++
45 lines
1.8 KiB
C++
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#define _TILEIMPL_CPP_
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#include "tileimpl.h"
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namespace TileImpl {
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template<class MATH, class BPSTART>
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void Normal2x1Base<MATH, BPSTART>::Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
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{
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(void) OffsetInLine;
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if (Z1 > GFX.DB[Offset + 2 * N] && (M))
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{
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GFX.S[Offset + 2 * N] = GFX.S[Offset + 2 * N + 1] = MATH::Calc(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]);
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GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2;
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}
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}
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// normal double width
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template struct Renderers<DrawTile16, Normal2x1>;
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template struct Renderers<DrawClippedTile16, Normal2x1>;
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template struct Renderers<DrawMosaicPixel16, Normal2x1>;
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template struct Renderers<DrawBackdrop16, Normal2x1>;
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template struct Renderers<DrawMode7MosaicBG1, Normal2x1>;
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template struct Renderers<DrawMode7BG1, Normal2x1>;
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template struct Renderers<DrawMode7MosaicBG2, Normal2x1>;
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template struct Renderers<DrawMode7BG2, Normal2x1>;
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// normal double width interlace
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template struct Renderers<DrawTile16, Interlace>;
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template struct Renderers<DrawClippedTile16, Interlace>;
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template struct Renderers<DrawMosaicPixel16, Interlace>;
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//template struct Renderers<DrawBackdrop16, Normal2x1>;
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//template struct Renderers<DrawMode7MosaicBG1, Normal2x1>;
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//template struct Renderers<DrawMode7BG1, Normal2x1>;
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//template struct Renderers<DrawMode7MosaicBG2, Normal2x1>;
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//template struct Renderers<DrawMode7BG2, Normal2x1>;
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} // namespace TileImpl
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