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d473270f30
-update readme
460 lines
21 KiB
Plaintext
460 lines
21 KiB
Plaintext
———————————————————————————————————————————————————————————————————————————
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:::::::::::::::×:::::::::::: .______ ::::::::::::::::::: _ ::::::::::
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| _________ / ___°/ -------. (_)'\ / `°|
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× /______ ° ---__---./ /___ _________ / --- / __| / \ °²
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× _______\ \ / ___ // /____//\_____ ° /---/ / ___ --- ×
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| °________/ / / / // /__ _______\ \ / / \ \ / / .||
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::::::::::::::::/ /::--/_______\::.________/::::/ /:::\ _ \::::::×:::
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:::::::°:::::::/___\:::::::::::::::::::::::::::::/ /::::/__/ \--::::::::
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°:::::::::::::::::×:::::::::::::::°::::×:::::::::\--/::::::::::::::::::×:::::
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———————————————————————————————————————————————————————————————————————•ßrK•
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· SNES9XGX v005 ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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PLEASE NOTE: THIS DOCUMENT IS A WORK IN PROGRESS
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[What's New 005]
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michniewski
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- added: Superscope/mouse/justifier support, with Wii remote
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Tantric
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- added: cheats menu! Loads .CHT file from /snes9x/cheats folder,
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.CHT file name must match file name of ROM
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- added: load/save preference selector. ROM, SRAM, Freeze, and preferences
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are saved/loaded according to these
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- added: preliminary network share loading/saving (SMB) support on Wii:
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completely working, but for now you must change settings in
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s9xconfig.cpp and compile from the source
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- added: 'Auto' settings for save/load - attempts to automatically determine
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your load/save device(s) - SD, USB, Memory Card, DVD, SMB
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- added: ROM Information page
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- added: Game Menu - all game-specific options are here now:
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SRAM save/load, Snapshot save/load, game reload, etc
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- added: Credits page
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- fixed: sd gecko works now
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- fixed: full USB support
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- changed: menu structure
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- changed: if Home button is pressed when a game is running, Game Menu pops up
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- changed: if preferences can't be loaded at the start and/or are reset,
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preferences menu pops up - remove to save your preferences!
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- changed: SRAM load - game reloaded automatically after loading SRAM
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[What Was New 004]
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- added: option to disable AA filtering
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(snes graphics 'crisper', AA now default OFF)
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- added: mapped zooming and turbo mode to classic controller
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- added: preliminary usb support (loading)
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- changed: sram and freezes now saved by filename, not internal romname.
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If you have multiple versions of the same game, you can now have
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srams and freezes for each version. A prompt to convert to the
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new naming is provided for sram only.
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- changed: by default, autoload/save sram and freeze enabled
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[What Was New 003]
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- added: alphabetical file sorting
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- added: background logo/backdrop + nicer menus
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- added: scrolling in ROM selector
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- fixed: switching between pal/ntsc ROMS doesn't mess up timings
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- fixed: GC controller config works now
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- fixed: freeze autoloading on ROM load
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- fixed: zipped ROMS should now load in a reasonable time
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- fixed: precompiled dols for autosaving to various locations (see readme)
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- changed: GC default quickload slot (to sd) (thanks kerframil)
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- changed: default load/save dirs are now "/snes9x/roms" and
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"/snes9x/saves/" (thanks kerframil)
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- changed: Classic X and Y defaults aren't switched
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- changed: if autosave is enabled, it doesn't ask to save SRAM
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anymore. It is saved in the background.
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- updated README
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[Whats Was New 002]
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- added: classic and nunchuk support
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- added: all controllers can now be configured
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- added: GC version (untested)
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- changed: mappings are no longer stored in SRAM, but in config file.
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This means no per-game configurations, but one global
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config per controller.
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- one makefile to make all versions. (thanks to snes9x143 SVN)
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[What Was New 001]
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- compiles with latest devkitppc (r15)
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- now uses libfat (can use front sd slot on wii)
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- updated menu items a bit
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- wiimote support
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- fixed: autoload sram/freeze
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- fixed: rom plays immediately after loading
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[older update history at the bottom]
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· FEATURES ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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- Based on Snes9x 1.5 - superior ROM compatibility
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- Auto Load/Save Game Snapshots and SRAM
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- SNES Superscope, Mouse, Justifier support
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- Wiimote, Nunchuk, Classic, and Gamecube controller support
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- Custom controller configurations
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- Autodetect PAL/NTSC
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- Zip Support
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- Open Source!
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· SETUP & INSTALLATION ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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Unzip the archive into a folder. You'll find 4 variations of the dol for both
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wii and gamecube versions. The variants auto save and load preferences and sram
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to/from different locations as follows (you can also manually save and load
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SRAM to any location).
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[A default version is provided for quick install. See loading from HBC below.]
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filename preferences/sram autoloading location
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------------------------- -------------------------------------
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snes9xGX-00x-sd-xxxx.dol SD card
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snes9xGX-00x-mcslota-xxxx.dol Memory card in slot A
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snes9xGX-00x-mcslotb-xxxx.dol Memory card in slot B
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snes9xGX-00x-smb-xxxx.dol SMB share (see SMB section below)
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// snes9xGX-00x-noload-xxxx.dol none - doesn't load prefs nor autosave SRAM
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The last part of the filename (shown above as xxxx), denotes the wii and gamecube
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versions.
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----------------------------
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Directory Structure Setup
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----------------------------
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By default, roms are loaded from "snes9x/roms/", saves and preferences are
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stored in "snes9x/saves/", and cheats are loaded from "/snes9x/cheats/".
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Therefore you should have the following folder structure at the root
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of your load device (SD/USB/SMB):
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snes9x/
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roms/
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saves/
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cheats/
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----------------------------
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ROMS, Preferences, Saves, and Cheats:
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----------------------------
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Your SNES rom images must be in the Super Magicom (SMC) or FIG format. Generally,
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all images you find will be in this format, but if you run across one that isn't
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please download RTOOL which will allow you to convert the image into SMC format.
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Wii
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----------
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On the Wii, you can load roms from any SD card (Front SD, SD Gecko, etc). You
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can also load from USB. Note that if you are using the Homebrew Channel, you
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will first have to load Snes9xGx from SD, and then load your roms from USB.
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You can also load roms now from a Windows network share (SMB). However, you will
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have to edit s9xconfig.cpp with your network settings and recompile the source.
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Gamecube
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------------
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You can load roms from DVD, SD card or SMB share. If you create a bootable
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DVD of Snes9xGx you can put roms on the same DVD. You may save preferences and
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game data to SD, Memory Card, or SMB.
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------------------------------
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Loading / Running the Emulator:
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------------------------------
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Wii - Via Homebrew Channel:
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--------------------
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The most popular method of running homebrew on the wii is through the Homebrew
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Channel. If you already have the channel installed, just copy over the apps folder
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included in the archive into the root of your SD card (the SD autosaving version
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for wii is included in the apps/Snes9xGX/ folder renamed to boot.dol).
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Remember to also create the directories required. See above.
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If you wish to use a version that autosaves to other available saving locations,
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just choose the appropriate dol, copy it into the apps/Snes9XGX/ folder, and
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RENAME it to boot.dol (remove the other version). Then proceed to copy
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the entire apps folder to your sd card and run it with the HBC.
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If you haven't installed the homebrew channel yet, read about how to here:
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http://hbc.hackmii.com/
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Gamecube:
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---------
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You can load Snes9xGX via sdload and an SD card in slot A, or by streaming
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it to your Gamecube, or by booting a bootable DVD (gamecube only) with it on it.
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This document doesn't cover how to do any of that. A good source for information
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on these topics is the tehskeen forums: http://www.tehskeen.com/forums/
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· ABOUT SNES9X ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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Welcome to the revolution in GameCube emulators! SNES9X is by far the most
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complete and accurate Super Nintendo Entertainment System emulator to date.
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Taking full power of the ATi-GX chipset and packed full of features that are
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to die for after playing your games you'll never want to come back to
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reality.
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SNES9X is a very popular open source emulator mainly for the PC platform, but
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has seen many ports to other consoles such as the Nintendo DS, Microsoft XBOX
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and now thanks to SoftDev the Nintendo GameCube! This is a straight port and
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is not based on any previous SNES emulators that have existed for the
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GameCube. You can get more information on SNES9X here from the below URL.
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http://snes9x.ipherswipsite.com/
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· DEFAULT CONTROLLER MAPPING ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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NOTE: You can change the controller configurations to your liking in the menu
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under the Config Controllers option.
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Below are the default button mappings for supported controllers. The wiimote
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configuration allows you to play with the wiimote held sideways.
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Wiimote SNES Nunchuk SNES
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--------------------- ---------------------
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1 Y Z Y
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2 B B B
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A A A A
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B X C X
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- SELECT 2 SELECT
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+ START 1 START
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HOME Emulator menu HOME Emulator menu
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LT - LT
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RT + RT
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Classic SNES GC PAD SNES
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--------------------- ---------------------
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X X Y Y
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B B B B
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A A A A
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Y Y X X
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- SELECT Z SELECT
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+ START START START
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HOME Emulator menu
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LT LT LT LT
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RT RT RT RT
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· ZIP SUPPORT ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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The Zip support in the emulator is courtesy of the zlib library. Currently,
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it supports only the Inflate method.
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The good news is that this is by far the most common zip method!
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You should note also that this implementation assumes that the first file
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in each archive is the required rom in smc/fig format.
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In an attempt to save you time, we recommend using 7-Zip as the compressor,
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as it gives a gain of 5-25% better compression over standard zips. This being
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said, you can very well use WinZip or any other zip utility to create your zipped
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ROMs.
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To use 7-Zip compression on either linux or windows, use the following command:
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7za a -tzip -mx=9 myrom.zip myrom.smc
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· MAIN MENU ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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Once the DOL file is loaded you will be presented with main menu where you can
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load a ROM, set options for the emulator, set the joypad configuration, etc.
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After loading a game the game will start running immediately. If you have the
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auto-load SRAM option enabled it will automatically load SRAM (if it exists)
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before starting play.
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You can return to the menu at any time by pressing the c-stick (the yellow
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control stick) to the left, or by pressing L+R+X+Y.
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Return to the game by selecting "Resume Game" or by pressing the B button until
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play resumes.
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· TURBO MODE ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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TurboMode increases the playback speed of the game by about 2x. To use TurboMode
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simply press the c-stick (yellow control stick) to the right and hold it right
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as long as you want playback to be double-speed. Release the c-stick when you
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want normal playback speed to resume.
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· IMPORTING AND EXPORTING SRAM ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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Snes9xGx now includes the ability to load SRAM from Snes9x on other
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platforms (Mac/PC/Linux/Etc) and to save back to those platforms. To use this
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feature simply save or load SRAM to/from SD card or an SMB share.
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The only thing to be aware of is that Snes9xGx requires that the SRM file have a
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name that is the rom name (not necessarily the same as the file name!) with .SRM
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at the end. For example, the game "Super Mario All-Stars + World" has a rom name
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of "ALL_STARS + WORLD", so the SRAM file should have the name "ALL_STARS +
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WORLD.srm". You can see the rom name for a game by loading the game - the rom
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name is shown in the information that is briefly shown at the bottom of the
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screen. A perhaps easier way to find the correct name is simply to load the game
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and then save SRAM to SD or SMB and look at the filename that Snes9xGx uses.
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That's the name you should use when importing an SRAM from another platform.
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To use an Snes9xGx SRAM on another platform just do the opposite: save SRAM to
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SD or SMB, and then copy that saved SRAM file to the other platform. You may
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have to rename the file to be what that version of snes9x expects it to be.
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· UPDATE HISTORY (old) ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[What Was New 2.0.1b8]
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* Added: SD slot B options for freezes, sram and loading of roms
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* Changed: SMB options no longer displayed in menus when run on a Wii
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* Changed: Game auto resumes running after resetting when choosing the "Reset
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Game" menu option
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* Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please
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test! - svpe
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[What Was New 2.0.1b7]
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* Fixed: Zip compressed freezes to memory card could become corrupted as the
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file size changed - fixed this by deleting the existing file before writing
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a new one if the file size increased. If the file got smaller or stayed the
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same the original file is updated, using less of the existing file if the
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actual file size is smaller. A check is made before deleting the existing
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freeze file to ensure that there is enough space available for the new
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file. Note that additional space equivalent to the new file size must be
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available. If not enough space is available the original freeze is retained
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and the user is informed of the lack of space.
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* Fixed: If option to auto-load freeze was selected, joypad config would not
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be restored since that is stored in SRAM. Resolved this for now by first
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loading SRAM if any and then loading the freeze. Obviously having to have
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both SRAM and freeze is not ideal, but this gets the job done if you have
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enough space on your memory card, SD card, etc.
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* Added prompt when returning to the menu with autosave enabled allowing the
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user choose whether or not to perform the save. Press A to save or B if you
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don't wish to save.
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* Added optional verification of Gamecube memory card saves. After writing
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the file it reads it back in and verifies that the written file matches
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what was to be saved. If it doesn't or if there was a problem opening the
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file it reports the problem to the user. Set this option in the preferences
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if desired.
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* Added Reset Gamecube/Wii menu item
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* Experimental DVD support for reading beyond 1.36 GB barrier on Wii. I have
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no way to test this, so please report on whether or not it works! Based on
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svpe's code.
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NOTE: due to changes in the settings, this version will reset your emulator
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options settings, so if you had saved preferences you will need to make your
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changes to the emulator settings again and save them.
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[What Was New 2.0.1b6a]
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* Fixed: Going up a directory when selecting a rom on a DVD wasn't working
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[What's Was New 2.0.1b6]
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* PAL Wii support - no separate version necessary! - eke-eke
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* PAL roms now play at correct speed via internal timer, ntsc roms still use
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more accurate VSYNC timing - eke-eke
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* Zipped freezes to memory card - take 9-12 blocks or so - based on denman's
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code
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* Added option for auto save and load of freezes. For saving, can do both SRAM
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and Freeze if desired
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* Memory card saving and loading shows a progress bar
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* More miscellaneous ease-of-use improvements and cleanup
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* Fixed: pressing B to get out of a rom file selection screen no longer drops
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you all the way back to the main menu. Now goes back to choice of where to
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load ROM (the "Load from DVD", "Load from SMB"... screen)
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* Fixed: loading of joypad configuration in SRAM works again - no longer gets
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messed up
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[ What Was New in 2.0.1b5]
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* B button implemented in all menus (returns to previous menu)
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* Fixed bug when freezing state to SD card - would crash if SD support was not
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previously initialized
|
||
* Fixed double A button press needed after manual prefs/sram save to memory card
|
||
* Fixed delay after pressing A button after saving freeze to SD card
|
||
* Fixed problem of ".srm" SRAM file being created when SRAM was saved with no
|
||
ROM loaded
|
||
* Fixed version number in SRAM and preferences
|
||
* Minor other code revisions
|
||
|
||
[ What Was New 2.0.1b1 through 2.0.1b4]
|
||
* SRAM saving and loading from snes9x on other platforms via SD card or SMB
|
||
* Games now autostart once loaded
|
||
* After manually loading SRAM the emulator is automatically reset
|
||
* Optional auto-loading of SRAM from memory card, SD or SMB after game loads
|
||
* Optional auto-saving of SRAM to memory card, SD or SMB when returning to menu
|
||
* TurboMode
|
||
* Global emulator preferences
|
||
* Menus redesigned (hopefully for the better!)
|
||
* Comes in 6 variants, each auto-loading/saving preferences/sram to a different
|
||
location: mcslota, mcslotb, sdslota, sdslotb, smb, and noload
|
||
* ROM injector works again
|
||
* A number of small improvements and bug fixes
|
||
|
||
[ What Was New in 2.0 WIP6 ]
|
||
* Port of SNES9X 1.50
|
||
* SMB support
|
||
* SD support
|
||
* Greatly improved emulation and timing for NTSC roms
|
||
* Save states (freezes) to SD and SMB
|
||
* Screen zoom
|
||
* Improved font and display
|
||
* ROM injector
|
||
* ... and more ...
|
||
|
||
[ Features - OLD 1.43 LIST! ]
|
||
* Port of SNES9X v1.43
|
||
* Fullscreen Graphics
|
||
* Sound Emulation
|
||
* SRAM Manager
|
||
* DVD Loading
|
||
* 1-4 Player Support
|
||
* Mode 7 Supported
|
||
* Super FX Supported
|
||
* SDD1, SRTC, SA-1 Supported
|
||
* DSP1 & DSP2 Supported
|
||
* Partial DSP4 Support
|
||
* Supports Hi-Res 512x224 screens
|
||
* Joliet Browser
|
||
* PAD Configuration saved with SRAM
|
||
* Memcard save/load time extended
|
||
* Partial Zip support
|
||
* Crude Timer
|
||
* Sound Sync Option
|
||
* Analog Clip
|
||
* XenoGC Support (GC-Linux Homebrew DVD Compatibility)
|
||
|
||
|
||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
|
||
|0O×øo· CREDITS ·oø×O0|
|
||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
|
||
|
||
Technical Credits
|
||
|
||
Snes9x v1.5.0/1.4.3 - Snes9x Team
|
||
GameCube Port 2.0 WIP6 and earlier - SoftDev
|
||
Additional improvements to 2.0 WIP6 - eke-eke
|
||
GameCube 2.0.1bx enhancements - crunchy2
|
||
v00x updates - michniewski
|
||
GX - http://www.gc-linux.org
|
||
libogc - Shagkur & wintermute
|
||
|
||
|
||
Testing
|
||
crunchy2 / tehskeen users / others
|
||
|
||
|
||
Documentation
|
||
brakken, crunchy2, michniewski
|
||
|
||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
|
||
|0O×øo· ·oø×O0|
|
||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' |