snes9xgx/source/video.h
dborth f65c3d01c3 trigger button press when GameCube L/R are 50%+ depressed
remove sync using vsync - use timers for sync only
2012-02-05 21:31:38 +00:00

42 lines
1008 B
C

/****************************************************************************
* Snes9x Nintendo Wii/Gamecube Port
*
* softdev July 2006
* Michniewski 2008
* Tantric 2008-2010
*
* video.h
*
* Video routines
***************************************************************************/
#ifndef _GCVIDEOH_
#define _GCVIDEOH_
#include <ogcsys.h>
#include "snes9x/snes9x.h"
void AllocGfxMem();
void InitGCVideo ();
void StopGX();
void ResetVideo_Emu();
void setGFX();
void update_video (int width, int height);
void ResetVideo_Menu();
void TakeScreenshot();
void Menu_Render();
void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[], f32 degrees, f32 scaleX, f32 scaleY, u8 alphaF );
void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled);
extern GXRModeObj *vmode;
extern int screenheight;
extern int screenwidth;
extern bool progressive;
extern u8 * gameScreenPng;
extern int gameScreenPngSize;
extern u32 FrameTimer;
extern int CheckVideo;
#endif