mirror of
https://github.com/dborth/snes9xgx.git
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344 lines
9.9 KiB
C++
344 lines
9.9 KiB
C++
/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2007 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <stdio.h>
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#ifndef __WIN32__
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#include <unistd.h>
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#else
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#include <direct.h>
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#endif
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#include <string.h>
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#include <fcntl.h>
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#include <pngu/pngu.h>
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#include <png.h>
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#include "snes9xGX.h"
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#include "fileop.h"
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#include "filesel.h"
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#include "snes9x.h"
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#include "memmap.h"
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#include "display.h"
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#include "gfx.h"
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#include "ppu.h"
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#include "screenshot.h"
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#define ShowFailure() S9xSetInfoString("Failed to take screenshot.")
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#if 0
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//
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// Need png.c from libpng to access the follow functions (and the code in s9xdoscreenshot)
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//
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// Constants
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#define PNGU_SOURCE_BUFFER 1
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#define PNGU_SOURCE_DEVICE 2
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//extern struct _IMGCTX;
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extern "C" {
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// Prototypes of helper functions
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int pngu_info (IMGCTX ctx);
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//int pngu_decode (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, PNGU_u32 stripAlpha);
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void pngu_free_info (IMGCTX ctx);
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//void pngu_read_data_from_buffer (png_structp png_ptr, png_bytep data, png_size_t length);
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void pngu_write_data_to_buffer (png_structp png_ptr, png_bytep data, png_size_t length);
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void pngu_flush_data_to_buffer (png_structp png_ptr);
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//int pngu_clamp (int value, int min, int max);
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}
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#endif
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bool8 S9xDoScreenshot(int width, int height)
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{
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{
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static char str [64];
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sprintf(str, "Saving screenshot");
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S9xSetInfoString(str);
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return true;
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}
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#if 0 // disable screenshots for now. Code is not quite right.
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IMGCTX ctx;
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png_color_8 sig_bit;
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uint16 *screen = GFX.Screen; // source
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int method = GCSettings.SaveMethod;
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// Erase from the context any info
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pngu_free_info (ctx);
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ctx->propRead = 0;
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// Set some defaults
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ctx->source = PNGU_SOURCE_DEVICE; // or PNGU_SOURCE_BUFFER;
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if ( !MakeFilePath(ctx->filename, FILE_SCREEN, method) )
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return FALSE;
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// init destination file
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if (ctx->source == PNGU_SOURCE_BUFFER);
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else if (ctx->source == PNGU_SOURCE_DEVICE)
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{
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// Open file
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if (!(ctx->fd = fopen (ctx->filename, "wb")))
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return PNGU_CANT_OPEN_FILE;
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}
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else
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return PNGU_NO_FILE_SELECTED;
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// Allocation of libpng structs
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ctx->png_ptr = png_create_write_struct (PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (!(ctx->png_ptr))
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{
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if (ctx->source == PNGU_SOURCE_DEVICE)
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fclose (ctx->fd);
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return PNGU_LIB_ERROR;
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}
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ctx->info_ptr = png_create_info_struct (ctx->png_ptr);
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if (!(ctx->info_ptr))
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{
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png_destroy_write_struct (&(ctx->png_ptr), (png_infopp)NULL);
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if (ctx->source == PNGU_SOURCE_DEVICE)
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fclose (ctx->fd);
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return PNGU_LIB_ERROR;
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}
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if (ctx->source == PNGU_SOURCE_BUFFER)
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{
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// Installation of our custom data writer function
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ctx->cursor = 0;
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png_set_write_fn (ctx->png_ptr, ctx, pngu_write_data_to_buffer, pngu_flush_data_to_buffer);
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}
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else if (ctx->source == PNGU_SOURCE_DEVICE)
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{
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// Default data writer uses function fwrite, so it needs to use our FILE*
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png_init_io (ctx->png_ptr, ctx->fd);
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}
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// Setup output file properties
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png_set_IHDR (ctx->png_ptr, ctx->info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB,
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PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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// 5 bits per color
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sig_bit.red=5;
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sig_bit.green=5;
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sig_bit.blue=5;
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png_set_sBIT(ctx->png_ptr, ctx->info_ptr, &sig_bit);
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png_set_shift(ctx->png_ptr, &sig_bit);
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png_write_info(ctx->png_ptr, ctx->info_ptr);
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png_set_packing(ctx->png_ptr);
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*(ctx->row_pointers) = new png_byte [png_get_rowbytes(ctx->png_ptr, ctx->info_ptr)]; // alloc mem
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for(int y=0; y<height; y++, screen+=GFX.RealPPL)
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{
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png_byte *rowpix = *(ctx->row_pointers);
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for(int x=0; x<width; x++)
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{
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uint32 r, g, b;
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DECOMPOSE_PIXEL(screen[x], r, g, b);
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*(rowpix++) = r;
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*(rowpix++) = g;
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*(rowpix++) = b;
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}
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png_write_row(ctx->png_ptr, *(ctx->row_pointers));
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}
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delete [] ctx->row_pointers;
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// Tell libpng we have no more data to write
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png_write_end (ctx->png_ptr, (png_infop) NULL);
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// Free resources
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free (ctx->img_data);
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free (ctx->row_pointers);
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png_destroy_write_struct (&(ctx->png_ptr), &(ctx->info_ptr));
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if (ctx->source == PNGU_SOURCE_DEVICE)
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fclose (ctx->fd);
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//fprintf(stderr, "%s saved.\n", fname);
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{
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static char str [64];
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sprintf(str, "Saved screenshot");
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S9xSetInfoString(str);
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}
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return TRUE;
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#else
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Settings.TakeScreenshot=FALSE;
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fprintf(stderr, "Screenshot support not available (libpng was not found at build time)\n");
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return FALSE;
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#endif
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}
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