mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-24 11:39:21 +01:00
400 lines
11 KiB
C++
400 lines
11 KiB
C++
/***********************************************************************************
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
|
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
|
Jerremy Koot (jkoot@snes9x.com)
|
|
|
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
|
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
|
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
|
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
|
|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
|
Kris Bleakley (codeviolation@hotmail.com)
|
|
|
|
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
|
Nach (n-a-c-h@users.sourceforge.net),
|
|
zones (kasumitokoduck@yahoo.com)
|
|
|
|
(c) Copyright 2006 - 2007 nitsuja
|
|
|
|
(c) Copyright 2009 - 2010 BearOso,
|
|
OV2
|
|
|
|
|
|
BS-X C emulator code
|
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
zones
|
|
|
|
C4 x86 assembler and some C emulation code
|
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
Nach,
|
|
zsKnight (zsknight@zsnes.com)
|
|
|
|
C4 C++ code
|
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
Nach
|
|
|
|
DSP-1 emulator code
|
|
(c) Copyright 1998 - 2006 _Demo_,
|
|
Andreas Naive (andreasnaive@gmail.com),
|
|
Gary Henderson,
|
|
Ivar (ivar@snes9x.com),
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora,
|
|
Nach,
|
|
neviksti (neviksti@hotmail.com)
|
|
|
|
DSP-2 emulator code
|
|
(c) Copyright 2003 John Weidman,
|
|
Kris Bleakley,
|
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
Matthew Kendora,
|
|
neviksti
|
|
|
|
DSP-3 emulator code
|
|
(c) Copyright 2003 - 2006 John Weidman,
|
|
Kris Bleakley,
|
|
Lancer,
|
|
z80 gaiden
|
|
|
|
DSP-4 emulator code
|
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Nach,
|
|
z80 gaiden
|
|
|
|
OBC1 emulator code
|
|
(c) Copyright 2001 - 2004 zsKnight,
|
|
pagefault (pagefault@zsnes.com),
|
|
Kris Bleakley
|
|
Ported from x86 assembler to C by sanmaiwashi
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
|
(c) Copyright 2002 Matthew Kendora with research by
|
|
zsKnight,
|
|
John Weidman,
|
|
Dark Force
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.52+
|
|
(c) Copyright 2009 byuu,
|
|
neviksti
|
|
|
|
S-DD1 C emulator code
|
|
(c) Copyright 2003 Brad Jorsch with research by
|
|
Andreas Naive,
|
|
John Weidman
|
|
|
|
S-RTC C emulator code
|
|
(c) Copyright 2001 - 2006 byuu,
|
|
John Weidman
|
|
|
|
ST010 C++ emulator code
|
|
(c) Copyright 2003 Feather,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora
|
|
|
|
Super FX x86 assembler emulator code
|
|
(c) Copyright 1998 - 2003 _Demo_,
|
|
pagefault,
|
|
zsKnight
|
|
|
|
Super FX C emulator code
|
|
(c) Copyright 1997 - 1999 Ivar,
|
|
Gary Henderson,
|
|
John Weidman
|
|
|
|
Sound emulator code used in 1.5-1.51
|
|
(c) Copyright 1998 - 2003 Brad Martin
|
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
|
|
Sound emulator code used in 1.52+
|
|
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
|
|
|
SH assembler code partly based on x86 assembler code
|
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
|
|
2xSaI filter
|
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
|
|
HQ2x, HQ3x, HQ4x filters
|
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
|
|
NTSC filter
|
|
(c) Copyright 2006 - 2007 Shay Green
|
|
|
|
GTK+ GUI code
|
|
(c) Copyright 2004 - 2010 BearOso
|
|
|
|
Win32 GUI code
|
|
(c) Copyright 2003 - 2006 blip,
|
|
funkyass,
|
|
Matthew Kendora,
|
|
Nach,
|
|
nitsuja
|
|
(c) Copyright 2009 - 2010 OV2
|
|
|
|
Mac OS GUI code
|
|
(c) Copyright 1998 - 2001 John Stiles
|
|
(c) Copyright 2001 - 2010 zones
|
|
|
|
|
|
Specific ports contains the works of other authors. See headers in
|
|
individual files.
|
|
|
|
|
|
Snes9x homepage: http://www.snes9x.com/
|
|
|
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
and source form, for non-commercial purposes, is hereby granted without
|
|
fee, providing that this license information and copyright notice appear
|
|
with all copies and any derived work.
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event shall the authors be held liable for any damages
|
|
arising from the use of this software or it's derivatives.
|
|
|
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
seek permission of the copyright holders first. Commercial use includes,
|
|
but is not limited to, charging money for Snes9x or software derived from
|
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
using Snes9x as a promotion for your commercial product.
|
|
|
|
The copyright holders request that bug fixes and improvements to the code
|
|
should be forwarded to them so everyone can benefit from the modifications
|
|
in future versions.
|
|
|
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
Nintendo Co., Limited and its subsidiary companies.
|
|
***********************************************************************************/
|
|
|
|
|
|
#include "snes9x.h"
|
|
#include "memmap.h"
|
|
|
|
#define CPU SA1
|
|
#define ICPU SA1
|
|
#define Registers SA1Registers
|
|
#define OpenBus SA1OpenBus
|
|
#define S9xGetByte S9xSA1GetByte
|
|
#define S9xGetWord S9xSA1GetWord
|
|
#define S9xSetByte S9xSA1SetByte
|
|
#define S9xSetWord S9xSA1SetWord
|
|
#define S9xSetPCBase S9xSA1SetPCBase
|
|
#define S9xOpcodesM1X1 S9xSA1OpcodesM1X1
|
|
#define S9xOpcodesM1X0 S9xSA1OpcodesM1X0
|
|
#define S9xOpcodesM0X1 S9xSA1OpcodesM0X1
|
|
#define S9xOpcodesM0X0 S9xSA1OpcodesM0X0
|
|
#define S9xOpcodesE1 S9xSA1OpcodesE1
|
|
#define S9xOpcodesSlow S9xSA1OpcodesSlow
|
|
#define S9xOpcode_IRQ S9xSA1Opcode_IRQ
|
|
#define S9xOpcode_NMI S9xSA1Opcode_NMI
|
|
#define S9xUnpackStatus S9xSA1UnpackStatus
|
|
#define S9xPackStatus S9xSA1PackStatus
|
|
#define S9xFixCycles S9xSA1FixCycles
|
|
#define Immediate8 SA1Immediate8
|
|
#define Immediate16 SA1Immediate16
|
|
#define Relative SA1Relative
|
|
#define RelativeLong SA1RelativeLong
|
|
#define Absolute SA1Absolute
|
|
#define AbsoluteLong SA1AbsoluteLong
|
|
#define AbsoluteIndirect SA1AbsoluteIndirect
|
|
#define AbsoluteIndirectLong SA1AbsoluteIndirectLong
|
|
#define AbsoluteIndexedIndirect SA1AbsoluteIndexedIndirect
|
|
#define Direct SA1Direct
|
|
#define DirectIndirectIndexed SA1DirectIndirectIndexed
|
|
#define DirectIndirectIndexedLong SA1DirectIndirectIndexedLong
|
|
#define DirectIndexedIndirect SA1DirectIndexedIndirect
|
|
#define DirectIndexedX SA1DirectIndexedX
|
|
#define DirectIndexedY SA1DirectIndexedY
|
|
#define AbsoluteIndexedX SA1AbsoluteIndexedX
|
|
#define AbsoluteIndexedY SA1AbsoluteIndexedY
|
|
#define AbsoluteLongIndexedX SA1AbsoluteLongIndexedX
|
|
#define DirectIndirect SA1DirectIndirect
|
|
#define DirectIndirectLong SA1DirectIndirectLong
|
|
#define StackRelative SA1StackRelative
|
|
#define StackRelativeIndirectIndexed SA1StackRelativeIndirectIndexed
|
|
|
|
#define SA1_OPCODES
|
|
|
|
#include "cpuops.cpp"
|
|
|
|
static void S9xSA1UpdateTimer (void);
|
|
|
|
|
|
void S9xSA1MainLoop (void)
|
|
{
|
|
if (Memory.FillRAM[0x2200] & 0x60)
|
|
{
|
|
SA1.Cycles += 6; // FIXME
|
|
S9xSA1UpdateTimer();
|
|
return;
|
|
}
|
|
|
|
// SA-1 NMI
|
|
if ((Memory.FillRAM[0x2200] & 0x10) && !(Memory.FillRAM[0x220b] & 0x10))
|
|
{
|
|
Memory.FillRAM[0x2301] |= 0x10;
|
|
Memory.FillRAM[0x220b] |= 0x10;
|
|
|
|
if (SA1.WaitingForInterrupt)
|
|
{
|
|
SA1.WaitingForInterrupt = FALSE;
|
|
SA1Registers.PCw++;
|
|
}
|
|
|
|
S9xSA1Opcode_NMI();
|
|
}
|
|
else
|
|
if (!SA1CheckFlag(IRQ))
|
|
{
|
|
// SA-1 Timer IRQ
|
|
if ((Memory.FillRAM[0x220a] & 0x40) && !(Memory.FillRAM[0x220b] & 0x40))
|
|
{
|
|
Memory.FillRAM[0x2301] |= 0x40;
|
|
|
|
if (SA1.WaitingForInterrupt)
|
|
{
|
|
SA1.WaitingForInterrupt = FALSE;
|
|
SA1Registers.PCw++;
|
|
}
|
|
|
|
S9xSA1Opcode_IRQ();
|
|
}
|
|
else
|
|
// SA-1 DMA IRQ
|
|
if ((Memory.FillRAM[0x220a] & 0x20) && !(Memory.FillRAM[0x220b] & 0x20))
|
|
{
|
|
Memory.FillRAM[0x2301] |= 0x20;
|
|
|
|
if (SA1.WaitingForInterrupt)
|
|
{
|
|
SA1.WaitingForInterrupt = FALSE;
|
|
SA1Registers.PCw++;
|
|
}
|
|
|
|
S9xSA1Opcode_IRQ();
|
|
}
|
|
else
|
|
// SA-1 IRQ
|
|
if ((Memory.FillRAM[0x2200] & 0x80) && !(Memory.FillRAM[0x220b] & 0x80))
|
|
{
|
|
Memory.FillRAM[0x2301] |= 0x80;
|
|
|
|
if (SA1.WaitingForInterrupt)
|
|
{
|
|
SA1.WaitingForInterrupt = FALSE;
|
|
SA1Registers.PCw++;
|
|
}
|
|
|
|
S9xSA1Opcode_IRQ();
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < 3 && !(Memory.FillRAM[0x2200] & 0x60); i++)
|
|
{
|
|
#ifdef DEBUGGER
|
|
if (SA1.Flags & TRACE_FLAG)
|
|
S9xSA1Trace();
|
|
#endif
|
|
|
|
register uint8 Op;
|
|
register struct SOpcodes *Opcodes;
|
|
|
|
if (SA1.PCBase)
|
|
{
|
|
SA1OpenBus = Op = SA1.PCBase[Registers.PCw];
|
|
Opcodes = SA1.S9xOpcodes;
|
|
}
|
|
else
|
|
{
|
|
Op = S9xSA1GetByte(Registers.PBPC);
|
|
Opcodes = S9xOpcodesSlow;
|
|
}
|
|
|
|
if ((SA1Registers.PCw & MEMMAP_MASK) + SA1.S9xOpLengths[Op] >= MEMMAP_BLOCK_SIZE)
|
|
{
|
|
uint32 oldPC = SA1Registers.PBPC;
|
|
S9xSA1SetPCBase(SA1Registers.PBPC);
|
|
SA1Registers.PBPC = oldPC;
|
|
Opcodes = S9xSA1OpcodesSlow;
|
|
}
|
|
|
|
Registers.PCw++;
|
|
(*Opcodes[Op].S9xOpcode)();
|
|
}
|
|
|
|
S9xSA1UpdateTimer();
|
|
}
|
|
|
|
static void S9xSA1UpdateTimer (void) // FIXME
|
|
{
|
|
SA1.PrevHCounter = SA1.HCounter;
|
|
|
|
if (Memory.FillRAM[0x2210] & 0x80)
|
|
{
|
|
SA1.HCounter += (SA1.Cycles - SA1.PrevCycles);
|
|
if (SA1.HCounter >= 0x800)
|
|
{
|
|
SA1.HCounter -= 0x800;
|
|
SA1.PrevHCounter -= 0x800;
|
|
if (++SA1.VCounter >= 0x200)
|
|
SA1.VCounter = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SA1.HCounter += (SA1.Cycles - SA1.PrevCycles);
|
|
if (SA1.HCounter >= Timings.H_Max_Master)
|
|
{
|
|
SA1.HCounter -= Timings.H_Max_Master;
|
|
SA1.PrevHCounter -= Timings.H_Max_Master;
|
|
if (++SA1.VCounter >= Timings.V_Max_Master)
|
|
SA1.VCounter = 0;
|
|
}
|
|
}
|
|
|
|
if (SA1.Cycles >= Timings.H_Max_Master)
|
|
SA1.Cycles -= Timings.H_Max_Master;
|
|
|
|
SA1.PrevCycles = SA1.Cycles;
|
|
|
|
bool8 thisIRQ = Memory.FillRAM[0x2210] & 0x03;
|
|
|
|
if (Memory.FillRAM[0x2210] & 0x01)
|
|
{
|
|
if (SA1.PrevHCounter >= SA1.HTimerIRQPos * ONE_DOT_CYCLE || SA1.HCounter < SA1.HTimerIRQPos * ONE_DOT_CYCLE)
|
|
thisIRQ = FALSE;
|
|
}
|
|
|
|
if (Memory.FillRAM[0x2210] & 0x02)
|
|
{
|
|
if (SA1.VCounter != SA1.VTimerIRQPos * ONE_DOT_CYCLE)
|
|
thisIRQ = FALSE;
|
|
}
|
|
|
|
// SA-1 Timer IRQ control
|
|
if (!SA1.TimerIRQLastState && thisIRQ)
|
|
{
|
|
Memory.FillRAM[0x2301] |= 0x40;
|
|
if (Memory.FillRAM[0x220a] & 0x40)
|
|
{
|
|
Memory.FillRAM[0x220b] &= ~0x40;
|
|
#ifdef DEBUGGER
|
|
S9xTraceFormattedMessage("--- SA-1 Timer IRQ triggered prev HC:%04d curr HC:%04d HTimer:%d Pos:%04d VTimer:%d Pos:%03d",
|
|
SA1.PrevHCounter, SA1.HCounter,
|
|
(Memory.FillRAM[0x2210] & 0x01) ? 1 : 0, SA1.HTimerIRQPos * ONE_DOT_CYCLE,
|
|
(Memory.FillRAM[0x2210] & 0x02) ? 1 : 0, SA1.VTimerIRQPos);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
SA1.TimerIRQLastState = thisIRQ;
|
|
}
|