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e918ab8a25
This points to the full license in the root directory.
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _BSX_H_
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#define _BSX_H_
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#include <fstream>
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struct SBSX
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{
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bool8 dirty; // Changed register values
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bool8 dirty2; // Changed register values
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bool8 bootup; // Start in bios mapping
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bool8 flash_enable; // Flash state
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bool8 write_enable; // ROM write protection
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bool8 read_enable; // Allow card vendor reading
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uint32 flash_command; // Flash command
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uint32 old_write; // Previous flash write address
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uint32 new_write; // Current flash write address
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uint8 out_index;
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uint8 output[32];
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uint8 PPU[32];
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uint8 MMC[16];
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uint8 prevMMC[16];
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uint8 test2192[32];
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bool flash_csr;
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bool flash_gsr;
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bool flash_bsr;
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bool flash_cmd_done;
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std::ifstream sat_stream1;
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std::ifstream sat_stream2;
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bool sat_pf_latch1_enable, sat_dt_latch1_enable;
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bool sat_pf_latch2_enable, sat_dt_latch2_enable;
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bool sat_stream1_loaded, sat_stream2_loaded;
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bool sat_stream1_first, sat_stream2_first;
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uint8 sat_stream1_count, sat_stream2_count;
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uint16 sat_stream1_queue, sat_stream2_queue;
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};
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extern struct SBSX BSX;
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uint8 S9xGetBSX (uint32);
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void S9xSetBSX (uint8, uint32);
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uint8 S9xGetBSXPPU (uint16);
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void S9xSetBSXPPU (uint8, uint16);
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uint8 * S9xGetBasePointerBSX (uint32);
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void S9xInitBSX (void);
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void S9xResetBSX (void);
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void S9xBSXPostLoadState (void);
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#endif
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