snes9xgx/source/ngc/snes9xGX.h
michniewski d7c0d42004 - video patch 4
- new render mode: unfiltered - keeps preferred video mode but turns off AA and texture filtering
2008-09-11 02:23:48 +00:00

64 lines
1.4 KiB
C

/****************************************************************************
* Snes9x 1.50
*
* Nintendo Gamecube Port
* softdev July 2006
* crunchy2 May 2007-July 2007
*
* snes9xGX.h
*
* This file controls overall program flow. Most things start and end here!
****************************************************************************/
#ifndef _SNES9XGX_H_
#define _SNES9XGX_H_
#include <gccore.h>
#include "snes9x.h"
#define VERSIONNUM "005"
#define VERSIONSTR "Snes9x GX 005"
#define NOTSILENT 0
#define SILENT 1
enum {
METHOD_AUTO,
METHOD_SD,
METHOD_USB,
METHOD_DVD,
METHOD_SMB,
METHOD_MC_SLOTA,
METHOD_MC_SLOTB
};
struct SGCSettings{
int AutoLoad;
int AutoSave;
int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, SMB
char LoadFolder[200]; // Path to game files
char SaveFolder[200]; // Path to save files
char CheatFolder[200]; // Path to cheat files
char gcip[16];
char gwip[16];
char mask[16];
char smbip[16];
char smbuser[20];
char smbpwd[20];
char smbgcid[20];
char smbsvid[20];
char smbshare[20];
int NGCZoom; // 0 - off, 1 - on
int VerifySaves;
int render; // 0 - original, 1 - filtered, 2 - unfiltered
int Superscope;
int Mouse;
int Justifier;
int widescreen; // 0 - 4:3 aspect, 1 - 16:9 aspect
};
extern struct SGCSettings GCSettings;
#endif