mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 08:25:18 +01:00
753 lines
21 KiB
C
753 lines
21 KiB
C
/***********************************************************************************
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
|
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
|
Jerremy Koot (jkoot@snes9x.com)
|
|
|
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
|
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
|
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
|
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
|
|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
|
Kris Bleakley (codeviolation@hotmail.com)
|
|
|
|
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
|
Nach (n-a-c-h@users.sourceforge.net),
|
|
zones (kasumitokoduck@yahoo.com)
|
|
|
|
(c) Copyright 2006 - 2007 nitsuja
|
|
|
|
(c) Copyright 2009 - 2010 BearOso,
|
|
OV2
|
|
|
|
|
|
BS-X C emulator code
|
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
zones
|
|
|
|
C4 x86 assembler and some C emulation code
|
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
Nach,
|
|
zsKnight (zsknight@zsnes.com)
|
|
|
|
C4 C++ code
|
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
Nach
|
|
|
|
DSP-1 emulator code
|
|
(c) Copyright 1998 - 2006 _Demo_,
|
|
Andreas Naive (andreasnaive@gmail.com),
|
|
Gary Henderson,
|
|
Ivar (ivar@snes9x.com),
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora,
|
|
Nach,
|
|
neviksti (neviksti@hotmail.com)
|
|
|
|
DSP-2 emulator code
|
|
(c) Copyright 2003 John Weidman,
|
|
Kris Bleakley,
|
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
Matthew Kendora,
|
|
neviksti
|
|
|
|
DSP-3 emulator code
|
|
(c) Copyright 2003 - 2006 John Weidman,
|
|
Kris Bleakley,
|
|
Lancer,
|
|
z80 gaiden
|
|
|
|
DSP-4 emulator code
|
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Nach,
|
|
z80 gaiden
|
|
|
|
OBC1 emulator code
|
|
(c) Copyright 2001 - 2004 zsKnight,
|
|
pagefault (pagefault@zsnes.com),
|
|
Kris Bleakley
|
|
Ported from x86 assembler to C by sanmaiwashi
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
|
(c) Copyright 2002 Matthew Kendora with research by
|
|
zsKnight,
|
|
John Weidman,
|
|
Dark Force
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.52+
|
|
(c) Copyright 2009 byuu,
|
|
neviksti
|
|
|
|
S-DD1 C emulator code
|
|
(c) Copyright 2003 Brad Jorsch with research by
|
|
Andreas Naive,
|
|
John Weidman
|
|
|
|
S-RTC C emulator code
|
|
(c) Copyright 2001 - 2006 byuu,
|
|
John Weidman
|
|
|
|
ST010 C++ emulator code
|
|
(c) Copyright 2003 Feather,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora
|
|
|
|
Super FX x86 assembler emulator code
|
|
(c) Copyright 1998 - 2003 _Demo_,
|
|
pagefault,
|
|
zsKnight
|
|
|
|
Super FX C emulator code
|
|
(c) Copyright 1997 - 1999 Ivar,
|
|
Gary Henderson,
|
|
John Weidman
|
|
|
|
Sound emulator code used in 1.5-1.51
|
|
(c) Copyright 1998 - 2003 Brad Martin
|
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
|
|
Sound emulator code used in 1.52+
|
|
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
|
|
|
SH assembler code partly based on x86 assembler code
|
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
|
|
2xSaI filter
|
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
|
|
HQ2x, HQ3x, HQ4x filters
|
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
|
|
NTSC filter
|
|
(c) Copyright 2006 - 2007 Shay Green
|
|
|
|
GTK+ GUI code
|
|
(c) Copyright 2004 - 2010 BearOso
|
|
|
|
Win32 GUI code
|
|
(c) Copyright 2003 - 2006 blip,
|
|
funkyass,
|
|
Matthew Kendora,
|
|
Nach,
|
|
nitsuja
|
|
(c) Copyright 2009 - 2010 OV2
|
|
|
|
Mac OS GUI code
|
|
(c) Copyright 1998 - 2001 John Stiles
|
|
(c) Copyright 2001 - 2010 zones
|
|
|
|
|
|
Specific ports contains the works of other authors. See headers in
|
|
individual files.
|
|
|
|
|
|
Snes9x homepage: http://www.snes9x.com/
|
|
|
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
and source form, for non-commercial purposes, is hereby granted without
|
|
fee, providing that this license information and copyright notice appear
|
|
with all copies and any derived work.
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event shall the authors be held liable for any damages
|
|
arising from the use of this software or it's derivatives.
|
|
|
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
seek permission of the copyright holders first. Commercial use includes,
|
|
but is not limited to, charging money for Snes9x or software derived from
|
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
using Snes9x as a promotion for your commercial product.
|
|
|
|
The copyright holders request that bug fixes and improvements to the code
|
|
should be forwarded to them so everyone can benefit from the modifications
|
|
in future versions.
|
|
|
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
Nintendo Co., Limited and its subsidiary companies.
|
|
***********************************************************************************/
|
|
|
|
|
|
#ifndef _PPU_H_
|
|
#define _PPU_H_
|
|
|
|
#define FIRST_VISIBLE_LINE 1
|
|
|
|
#define TILE_2BIT 0
|
|
#define TILE_4BIT 1
|
|
#define TILE_8BIT 2
|
|
#define TILE_2BIT_EVEN 3
|
|
#define TILE_2BIT_ODD 4
|
|
#define TILE_4BIT_EVEN 5
|
|
#define TILE_4BIT_ODD 6
|
|
|
|
#define MAX_2BIT_TILES 4096
|
|
#define MAX_4BIT_TILES 2048
|
|
#define MAX_8BIT_TILES 1024
|
|
|
|
#define CLIP_OR 0
|
|
#define CLIP_AND 1
|
|
#define CLIP_XOR 2
|
|
#define CLIP_XNOR 3
|
|
|
|
#define PPU_IRQ_SOURCE (1 << 1)
|
|
#define GSU_IRQ_SOURCE (1 << 2)
|
|
#define SA1_IRQ_SOURCE (1 << 7)
|
|
#define SA1_DMA_IRQ_SOURCE (1 << 5)
|
|
|
|
struct ClipData
|
|
{
|
|
uint8 Count;
|
|
uint8 DrawMode[6];
|
|
uint16 Left[6];
|
|
uint16 Right[6];
|
|
};
|
|
|
|
struct InternalPPU
|
|
{
|
|
struct ClipData Clip[2][6];
|
|
bool8 ColorsChanged;
|
|
bool8 OBJChanged;
|
|
bool8 DirectColourMapsNeedRebuild;
|
|
uint8 *TileCache[7];
|
|
uint8 *TileCached[7];
|
|
#ifdef CORRECT_VRAM_READS
|
|
uint16 VRAMReadBuffer;
|
|
#else
|
|
bool8 FirstVRAMRead;
|
|
#endif
|
|
bool8 Interlace;
|
|
bool8 InterlaceOBJ;
|
|
bool8 PseudoHires;
|
|
bool8 DoubleWidthPixels;
|
|
bool8 DoubleHeightPixels;
|
|
int CurrentLine;
|
|
int PreviousLine;
|
|
uint8 *XB;
|
|
uint32 Red[256];
|
|
uint32 Green[256];
|
|
uint32 Blue[256];
|
|
uint16 ScreenColors[256];
|
|
uint8 MaxBrightness;
|
|
bool8 RenderThisFrame;
|
|
int RenderedScreenWidth;
|
|
int RenderedScreenHeight;
|
|
uint32 FrameCount;
|
|
uint32 RenderedFramesCount;
|
|
uint32 DisplayedRenderedFrameCount;
|
|
uint32 TotalEmulatedFrames;
|
|
uint32 SkippedFrames;
|
|
uint32 FrameSkip;
|
|
};
|
|
|
|
struct SOBJ
|
|
{
|
|
int16 HPos;
|
|
uint16 VPos;
|
|
uint8 HFlip;
|
|
uint8 VFlip;
|
|
uint16 Name;
|
|
uint8 Priority;
|
|
uint8 Palette;
|
|
uint8 Size;
|
|
};
|
|
|
|
struct SPPU
|
|
{
|
|
struct
|
|
{
|
|
bool8 High;
|
|
uint8 Increment;
|
|
uint16 Address;
|
|
uint16 Mask1;
|
|
uint16 FullGraphicCount;
|
|
uint16 Shift;
|
|
} VMA;
|
|
|
|
uint32 WRAM;
|
|
|
|
struct
|
|
{
|
|
uint16 SCBase;
|
|
uint16 HOffset;
|
|
uint16 VOffset;
|
|
uint8 BGSize;
|
|
uint16 NameBase;
|
|
uint16 SCSize;
|
|
} BG[4];
|
|
|
|
uint8 BGMode;
|
|
uint8 BG3Priority;
|
|
|
|
bool8 CGFLIP;
|
|
uint8 CGFLIPRead;
|
|
uint8 CGADD;
|
|
uint16 CGDATA[256];
|
|
|
|
struct SOBJ OBJ[128];
|
|
bool8 OBJThroughMain;
|
|
bool8 OBJThroughSub;
|
|
bool8 OBJAddition;
|
|
uint16 OBJNameBase;
|
|
uint16 OBJNameSelect;
|
|
uint8 OBJSizeSelect;
|
|
|
|
uint16 OAMAddr;
|
|
uint16 SavedOAMAddr;
|
|
uint8 OAMPriorityRotation;
|
|
uint8 OAMFlip;
|
|
uint8 OAMReadFlip;
|
|
uint16 OAMTileAddress;
|
|
uint16 OAMWriteRegister;
|
|
uint8 OAMData[512 + 32];
|
|
|
|
uint8 FirstSprite;
|
|
uint8 LastSprite;
|
|
uint8 RangeTimeOver;
|
|
|
|
bool8 HTimerEnabled;
|
|
bool8 VTimerEnabled;
|
|
short HTimerPosition;
|
|
short VTimerPosition;
|
|
uint16 IRQHBeamPos;
|
|
uint16 IRQVBeamPos;
|
|
|
|
uint8 HBeamFlip;
|
|
uint8 VBeamFlip;
|
|
uint16 HBeamPosLatched;
|
|
uint16 VBeamPosLatched;
|
|
uint16 GunHLatch;
|
|
uint16 GunVLatch;
|
|
uint8 HVBeamCounterLatched;
|
|
|
|
bool8 Mode7HFlip;
|
|
bool8 Mode7VFlip;
|
|
uint8 Mode7Repeat;
|
|
short MatrixA;
|
|
short MatrixB;
|
|
short MatrixC;
|
|
short MatrixD;
|
|
short CentreX;
|
|
short CentreY;
|
|
short M7HOFS;
|
|
short M7VOFS;
|
|
|
|
uint8 Mosaic;
|
|
uint8 MosaicStart;
|
|
bool8 BGMosaic[4];
|
|
|
|
uint8 Window1Left;
|
|
uint8 Window1Right;
|
|
uint8 Window2Left;
|
|
uint8 Window2Right;
|
|
bool8 RecomputeClipWindows;
|
|
uint8 ClipCounts[6];
|
|
uint8 ClipWindowOverlapLogic[6];
|
|
uint8 ClipWindow1Enable[6];
|
|
uint8 ClipWindow2Enable[6];
|
|
bool8 ClipWindow1Inside[6];
|
|
bool8 ClipWindow2Inside[6];
|
|
|
|
bool8 ForcedBlanking;
|
|
|
|
uint8 FixedColourRed;
|
|
uint8 FixedColourGreen;
|
|
uint8 FixedColourBlue;
|
|
uint8 Brightness;
|
|
uint16 ScreenHeight;
|
|
|
|
bool8 Need16x8Mulitply;
|
|
uint8 BGnxOFSbyte;
|
|
uint8 M7byte;
|
|
|
|
uint8 HDMA;
|
|
uint8 HDMAEnded;
|
|
|
|
uint8 OpenBus1;
|
|
uint8 OpenBus2;
|
|
};
|
|
|
|
extern uint16 SignExtend[2];
|
|
extern struct SPPU PPU;
|
|
extern struct InternalPPU IPPU;
|
|
|
|
void S9xResetPPU (void);
|
|
void S9xSoftResetPPU (void);
|
|
void S9xSetPPU (uint8, uint16);
|
|
uint8 S9xGetPPU (uint16);
|
|
void S9xSetCPU (uint8, uint16);
|
|
uint8 S9xGetCPU (uint16);
|
|
void S9xUpdateHVTimerPosition (void);
|
|
void S9xCheckMissingHTimerPosition (int32);
|
|
void S9xCheckMissingHTimerRange (int32, int32);
|
|
void S9xCheckMissingHTimerHalt (int32, int32);
|
|
void S9xFixColourBrightness (void);
|
|
void S9xDoAutoJoypad (void);
|
|
|
|
#include "gfx.h"
|
|
#include "memmap.h"
|
|
|
|
typedef struct
|
|
{
|
|
uint8 _5C77;
|
|
uint8 _5C78;
|
|
uint8 _5A22;
|
|
} SnesModel;
|
|
|
|
extern SnesModel *Model;
|
|
extern SnesModel M1SNES;
|
|
extern SnesModel M2SNES;
|
|
|
|
#define MAX_5C77_VERSION 0x01
|
|
#define MAX_5C78_VERSION 0x03
|
|
#define MAX_5A22_VERSION 0x02
|
|
|
|
static inline void FLUSH_REDRAW (void)
|
|
{
|
|
if (IPPU.PreviousLine != IPPU.CurrentLine)
|
|
S9xUpdateScreen();
|
|
}
|
|
|
|
static inline void REGISTER_2104 (uint8 Byte)
|
|
{
|
|
if (PPU.OAMAddr & 0x100)
|
|
{
|
|
int addr = ((PPU.OAMAddr & 0x10f) << 1) + (PPU.OAMFlip & 1);
|
|
if (Byte != PPU.OAMData[addr])
|
|
{
|
|
FLUSH_REDRAW();
|
|
PPU.OAMData[addr] = Byte;
|
|
IPPU.OBJChanged = TRUE;
|
|
|
|
// X position high bit, and sprite size (x4)
|
|
struct SOBJ *pObj = &PPU.OBJ[(addr & 0x1f) * 4];
|
|
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(Byte >> 0) & 1];
|
|
pObj++->Size = Byte & 2;
|
|
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(Byte >> 2) & 1];
|
|
pObj++->Size = Byte & 8;
|
|
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(Byte >> 4) & 1];
|
|
pObj++->Size = Byte & 32;
|
|
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(Byte >> 6) & 1];
|
|
pObj->Size = Byte & 128;
|
|
}
|
|
|
|
PPU.OAMFlip ^= 1;
|
|
if (!(PPU.OAMFlip & 1))
|
|
{
|
|
++PPU.OAMAddr;
|
|
PPU.OAMAddr &= 0x1ff;
|
|
if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1))
|
|
{
|
|
PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1;
|
|
IPPU.OBJChanged = TRUE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (PPU.OAMPriorityRotation && (PPU.OAMAddr & 1))
|
|
IPPU.OBJChanged = TRUE;
|
|
}
|
|
}
|
|
else
|
|
if (!(PPU.OAMFlip & 1))
|
|
{
|
|
PPU.OAMWriteRegister &= 0xff00;
|
|
PPU.OAMWriteRegister |= Byte;
|
|
PPU.OAMFlip |= 1;
|
|
if (PPU.OAMPriorityRotation && (PPU.OAMAddr & 1))
|
|
IPPU.OBJChanged = TRUE;
|
|
}
|
|
else
|
|
{
|
|
PPU.OAMWriteRegister &= 0x00ff;
|
|
uint8 lowbyte = (uint8) (PPU.OAMWriteRegister);
|
|
uint8 highbyte = Byte;
|
|
PPU.OAMWriteRegister |= Byte << 8;
|
|
|
|
int addr = (PPU.OAMAddr << 1);
|
|
if (lowbyte != PPU.OAMData[addr] || highbyte != PPU.OAMData[addr + 1])
|
|
{
|
|
FLUSH_REDRAW();
|
|
PPU.OAMData[addr] = lowbyte;
|
|
PPU.OAMData[addr + 1] = highbyte;
|
|
IPPU.OBJChanged = TRUE;
|
|
if (addr & 2)
|
|
{
|
|
// Tile
|
|
PPU.OBJ[addr = PPU.OAMAddr >> 1].Name = PPU.OAMWriteRegister & 0x1ff;
|
|
// priority, h and v flip.
|
|
PPU.OBJ[addr].Palette = (highbyte >> 1) & 7;
|
|
PPU.OBJ[addr].Priority = (highbyte >> 4) & 3;
|
|
PPU.OBJ[addr].HFlip = (highbyte >> 6) & 1;
|
|
PPU.OBJ[addr].VFlip = (highbyte >> 7) & 1;
|
|
}
|
|
else
|
|
{
|
|
// X position (low)
|
|
PPU.OBJ[addr = PPU.OAMAddr >> 1].HPos &= 0xff00;
|
|
PPU.OBJ[addr].HPos |= lowbyte;
|
|
// Sprite Y position
|
|
PPU.OBJ[addr].VPos = highbyte;
|
|
}
|
|
}
|
|
|
|
PPU.OAMFlip &= ~1;
|
|
++PPU.OAMAddr;
|
|
if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1))
|
|
{
|
|
PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1;
|
|
IPPU.OBJChanged = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This code is correct, however due to Snes9x's inaccurate timings, some games might be broken by this chage. :(
|
|
#ifdef DEBUGGER
|
|
#define CHECK_INBLANK() \
|
|
if (!PPU.ForcedBlanking && CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE) \
|
|
{ \
|
|
printf("Invalid VRAM acess at (%04d, %04d) blank:%d\n", CPU.Cycles, CPU.V_Counter, PPU.ForcedBlanking); \
|
|
if (Settings.BlockInvalidVRAMAccess) \
|
|
return; \
|
|
}
|
|
#else
|
|
#define CHECK_INBLANK() \
|
|
if (Settings.BlockInvalidVRAMAccess && !PPU.ForcedBlanking && CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE) \
|
|
return;
|
|
#endif
|
|
|
|
static inline void REGISTER_2118 (uint8 Byte)
|
|
{
|
|
CHECK_INBLANK();
|
|
|
|
uint32 address;
|
|
|
|
if (PPU.VMA.FullGraphicCount)
|
|
{
|
|
uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
|
|
address = (((PPU.VMA.Address & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) & 0xffff;
|
|
Memory.VRAM[address] = Byte;
|
|
}
|
|
else
|
|
Memory.VRAM[address = (PPU.VMA.Address << 1) & 0xffff] = Byte;
|
|
|
|
IPPU.TileCached[TILE_2BIT][address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT][address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_8BIT][address >> 6] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_EVEN][address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_EVEN][((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_ODD] [address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_ODD] [((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_EVEN][address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_EVEN][((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_ODD] [address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_ODD] [((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
|
|
|
|
if (!PPU.VMA.High)
|
|
{
|
|
#ifdef DEBUGGER
|
|
if (Settings.TraceVRAM && !CPU.InDMAorHDMA)
|
|
printf("VRAM write byte: $%04X (%d, %d)\n", PPU.VMA.Address, Memory.FillRAM[0x2115] & 3, (Memory.FillRAM[0x2115] & 0x0c) >> 2);
|
|
#endif
|
|
PPU.VMA.Address += PPU.VMA.Increment;
|
|
}
|
|
}
|
|
|
|
static inline void REGISTER_2119 (uint8 Byte)
|
|
{
|
|
CHECK_INBLANK();
|
|
|
|
uint32 address;
|
|
|
|
if (PPU.VMA.FullGraphicCount)
|
|
{
|
|
uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
|
|
address = ((((PPU.VMA.Address & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) + 1) & 0xffff;
|
|
Memory.VRAM[address] = Byte;
|
|
}
|
|
else
|
|
Memory.VRAM[address = ((PPU.VMA.Address << 1) + 1) & 0xffff] = Byte;
|
|
|
|
IPPU.TileCached[TILE_2BIT][address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT][address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_8BIT][address >> 6] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_EVEN][address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_EVEN][((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_ODD] [address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_ODD] [((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_EVEN][address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_EVEN][((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_ODD] [address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_ODD] [((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
|
|
|
|
if (PPU.VMA.High)
|
|
{
|
|
#ifdef DEBUGGER
|
|
if (Settings.TraceVRAM && !CPU.InDMAorHDMA)
|
|
printf("VRAM write word: $%04X (%d, %d)\n", PPU.VMA.Address, Memory.FillRAM[0x2115] & 3, (Memory.FillRAM[0x2115] & 0x0c) >> 2);
|
|
#endif
|
|
PPU.VMA.Address += PPU.VMA.Increment;
|
|
}
|
|
}
|
|
|
|
static inline void REGISTER_2118_tile (uint8 Byte)
|
|
{
|
|
CHECK_INBLANK();
|
|
|
|
uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
|
|
uint32 address = (((PPU.VMA.Address & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) & 0xffff;
|
|
|
|
Memory.VRAM[address] = Byte;
|
|
|
|
IPPU.TileCached[TILE_2BIT][address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT][address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_8BIT][address >> 6] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_EVEN][address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_EVEN][((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_ODD] [address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_ODD] [((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_EVEN][address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_EVEN][((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_ODD] [address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_ODD] [((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
|
|
|
|
if (!PPU.VMA.High)
|
|
PPU.VMA.Address += PPU.VMA.Increment;
|
|
}
|
|
|
|
static inline void REGISTER_2119_tile (uint8 Byte)
|
|
{
|
|
CHECK_INBLANK();
|
|
|
|
uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
|
|
uint32 address = ((((PPU.VMA.Address & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) + 1) & 0xffff;
|
|
|
|
Memory.VRAM[address] = Byte;
|
|
|
|
IPPU.TileCached[TILE_2BIT][address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT][address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_8BIT][address >> 6] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_EVEN][address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_EVEN][((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_ODD] [address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_ODD] [((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_EVEN][address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_EVEN][((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_ODD] [address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_ODD] [((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
|
|
|
|
if (PPU.VMA.High)
|
|
PPU.VMA.Address += PPU.VMA.Increment;
|
|
}
|
|
|
|
static inline void REGISTER_2118_linear (uint8 Byte)
|
|
{
|
|
CHECK_INBLANK();
|
|
|
|
uint32 address;
|
|
|
|
Memory.VRAM[address = (PPU.VMA.Address << 1) & 0xffff] = Byte;
|
|
|
|
IPPU.TileCached[TILE_2BIT][address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT][address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_8BIT][address >> 6] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_EVEN][address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_EVEN][((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_ODD] [address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_ODD] [((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_EVEN][address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_EVEN][((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_ODD] [address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_ODD] [((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
|
|
|
|
if (!PPU.VMA.High)
|
|
PPU.VMA.Address += PPU.VMA.Increment;
|
|
}
|
|
|
|
static inline void REGISTER_2119_linear (uint8 Byte)
|
|
{
|
|
CHECK_INBLANK();
|
|
|
|
uint32 address;
|
|
|
|
Memory.VRAM[address = ((PPU.VMA.Address << 1) + 1) & 0xffff] = Byte;
|
|
|
|
IPPU.TileCached[TILE_2BIT][address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT][address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_8BIT][address >> 6] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_EVEN][address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_EVEN][((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_ODD] [address >> 4] = FALSE;
|
|
IPPU.TileCached[TILE_2BIT_ODD] [((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_EVEN][address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_EVEN][((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_ODD] [address >> 5] = FALSE;
|
|
IPPU.TileCached[TILE_4BIT_ODD] [((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
|
|
|
|
if (PPU.VMA.High)
|
|
PPU.VMA.Address += PPU.VMA.Increment;
|
|
}
|
|
|
|
static inline void REGISTER_2122 (uint8 Byte)
|
|
{
|
|
if (PPU.CGFLIP)
|
|
{
|
|
if ((Byte & 0x7f) != (PPU.CGDATA[PPU.CGADD] >> 8))
|
|
{
|
|
FLUSH_REDRAW();
|
|
PPU.CGDATA[PPU.CGADD] &= 0x00ff;
|
|
PPU.CGDATA[PPU.CGADD] |= (Byte & 0x7f) << 8;
|
|
IPPU.ColorsChanged = TRUE;
|
|
IPPU.Blue[PPU.CGADD] = IPPU.XB[(Byte >> 2) & 0x1f];
|
|
IPPU.Green[PPU.CGADD] = IPPU.XB[(PPU.CGDATA[PPU.CGADD] >> 5) & 0x1f];
|
|
IPPU.ScreenColors[PPU.CGADD] = (uint16) BUILD_PIXEL(IPPU.Red[PPU.CGADD], IPPU.Green[PPU.CGADD], IPPU.Blue[PPU.CGADD]);
|
|
}
|
|
|
|
PPU.CGADD++;
|
|
}
|
|
else
|
|
{
|
|
if (Byte != (uint8) (PPU.CGDATA[PPU.CGADD] & 0xff))
|
|
{
|
|
FLUSH_REDRAW();
|
|
PPU.CGDATA[PPU.CGADD] &= 0x7f00;
|
|
PPU.CGDATA[PPU.CGADD] |= Byte;
|
|
IPPU.ColorsChanged = TRUE;
|
|
IPPU.Red[PPU.CGADD] = IPPU.XB[Byte & 0x1f];
|
|
IPPU.Green[PPU.CGADD] = IPPU.XB[(PPU.CGDATA[PPU.CGADD] >> 5) & 0x1f];
|
|
IPPU.ScreenColors[PPU.CGADD] = (uint16) BUILD_PIXEL(IPPU.Red[PPU.CGADD], IPPU.Green[PPU.CGADD], IPPU.Blue[PPU.CGADD]);
|
|
}
|
|
}
|
|
|
|
PPU.CGFLIP ^= 1;
|
|
}
|
|
|
|
static inline void REGISTER_2180 (uint8 Byte)
|
|
{
|
|
Memory.RAM[PPU.WRAM++] = Byte;
|
|
PPU.WRAM &= 0x1ffff;
|
|
}
|
|
|
|
static inline uint8 REGISTER_4212 (void)
|
|
{
|
|
uint8 byte = 0;
|
|
|
|
if ((CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE) && (CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE + 3))
|
|
byte = 1;
|
|
if ((CPU.Cycles < Timings.HBlankEnd) || (CPU.Cycles >= Timings.HBlankStart))
|
|
byte |= 0x40;
|
|
if (CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE)
|
|
byte |= 0x80;
|
|
|
|
return (byte);
|
|
}
|
|
|
|
#endif
|