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https://github.com/dborth/snes9xgx.git
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e918ab8a25
This points to the full license in the root directory.
87 lines
1.8 KiB
C
87 lines
1.8 KiB
C
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifdef DEBUGGER
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#ifndef _MISSING_H_
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#define _MISSING_H_
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struct MissingHDMA
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{
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uint8 used;
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uint8 bbus_address;
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uint8 abus_bank;
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uint16 abus_address;
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uint8 indirect_address;
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uint8 force_table_address_write;
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uint8 force_table_address_read;
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uint8 line_count_write;
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uint8 line_count_read;
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};
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struct Missing
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{
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struct MissingHDMA hdma[8];
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uint8 emulate6502;
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uint8 decimal_mode;
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uint8 mv_8bit_index;
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uint8 mv_8bit_acc;
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uint8 interlace;
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uint8 lines_239;
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uint8 pseudo_512;
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uint8 modes[8];
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uint8 mode7_fx;
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uint8 mode7_flip;
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uint8 mode7_bgmode;
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uint8 direct;
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uint8 matrix_multiply;
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uint8 oam_read;
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uint8 vram_read;
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uint8 cgram_read;
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uint8 wram_read;
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uint8 dma_read;
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uint8 vram_inc;
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uint8 vram_full_graphic_inc;
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uint8 virq;
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uint8 hirq;
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uint16 virq_pos;
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uint16 hirq_pos;
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uint8 h_v_latch;
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uint8 h_counter_read;
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uint8 v_counter_read;
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uint8 fast_rom;
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uint8 window1[6];
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uint8 window2[6];
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uint8 sprite_priority_rotation;
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uint8 subscreen;
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uint8 subscreen_add;
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uint8 subscreen_sub;
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uint8 fixed_colour_add;
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uint8 fixed_colour_sub;
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uint8 mosaic;
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uint8 sprite_double_height;
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uint8 dma_channels;
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uint8 dma_this_frame;
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uint8 oam_address_read;
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uint8 bg_offset_read;
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uint8 matrix_read;
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uint8 hdma_channels;
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uint8 hdma_this_frame;
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uint16 unknownppu_read;
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uint16 unknownppu_write;
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uint16 unknowncpu_read;
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uint16 unknowncpu_write;
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uint16 unknowndsp_read;
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uint16 unknowndsp_write;
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};
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extern struct Missing missing;
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#endif
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#endif
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