snes9xgx/source/xenon
2009-09-11 14:52:03 +00:00
..
pngu add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
ffs_content.c add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
filebrowser.h add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
fileop.h add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
freeze.cpp add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
freeze.h add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
gccore.h add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
main.cpp xenon: support for multiple controllers 2009-09-11 14:52:03 +00:00
png.h add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
README add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
s9xconfig.cpp add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
s9xconfig.h add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
s9xsupport.cpp xbox 360 port: use full cpu speed, sleep unused cpu cores, add sound (which isn't that great yet) 2009-09-04 02:45:14 +00:00
snes9xGX.h add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
video.cpp xenon: use shaders from array 2009-09-08 19:29:34 +00:00
video.h add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00

This is a very early port to the xbox 360 using the libxenon library,
available from http://www.free60.org/wiki/Libxenon

It doesn't yet have sound, a graphical menu, but will load the file
"SNES9XGX.SMC" from the first available USB storage device, and run that.

Controls are using the first wired controller.