mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-26 11:11:49 +01:00
747 lines
24 KiB
C++
747 lines
24 KiB
C++
/****************************************************************************
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* Snes9x Nintendo Wii/Gamecube Port
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*
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* Tantric 2008-2019
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*
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* preferences.cpp
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*
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* Preferences save/load to XML file
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <string.h>
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#include <dirent.h>
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#include <sys/stat.h>
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#include <ogcsys.h>
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#include <mxml.h>
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#include "snes9xgx.h"
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#include "menu.h"
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#include "fileop.h"
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#include "filebrowser.h"
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#include "input.h"
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#include "button_mapping.h"
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#include "snes9x/apu/apu.h"
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struct SGCSettings GCSettings;
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/****************************************************************************
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* Prepare Preferences Data
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*
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* This sets up the save buffer for saving.
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***************************************************************************/
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static mxml_node_t *xml = NULL;
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static mxml_node_t *data = NULL;
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static mxml_node_t *section = NULL;
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static mxml_node_t *item = NULL;
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static mxml_node_t *elem = NULL;
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static char temp[200];
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static const char * toStr(int i)
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{
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sprintf(temp, "%d", i);
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return temp;
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}
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static const char * FtoStr(float i)
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{
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sprintf(temp, "%.2f", i);
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return temp;
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}
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static void createXMLSection(const char * name, const char * description)
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{
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section = mxmlNewElement(data, "section");
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mxmlElementSetAttr(section, "name", name);
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mxmlElementSetAttr(section, "description", description);
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}
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static void createXMLSetting(const char * name, const char * description, const char * value)
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{
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item = mxmlNewElement(section, "setting");
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mxmlElementSetAttr(item, "name", name);
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mxmlElementSetAttr(item, "value", value);
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mxmlElementSetAttr(item, "description", description);
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}
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static void createXMLController(u32 controller[], const char * name, const char * description)
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{
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item = mxmlNewElement(section, "controller");
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mxmlElementSetAttr(item, "name", name);
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mxmlElementSetAttr(item, "description", description);
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// create buttons
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for(int i=0; i < MAXJP; i++)
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{
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elem = mxmlNewElement(item, "button");
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mxmlElementSetAttr(elem, "number", toStr(i));
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mxmlElementSetAttr(elem, "assignment", toStr(controller[i]));
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}
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}
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static const char * XMLSaveCallback(mxml_node_t *node, int where)
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{
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const char *name;
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name = node->value.element.name;
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if(where == MXML_WS_BEFORE_CLOSE)
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{
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if(!strcmp(name, "file") || !strcmp(name, "section"))
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return ("\n");
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else if(!strcmp(name, "controller"))
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return ("\n\t");
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}
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if (where == MXML_WS_BEFORE_OPEN)
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{
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if(!strcmp(name, "file"))
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return ("\n");
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else if(!strcmp(name, "section"))
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return ("\n\n");
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else if(!strcmp(name, "setting") || !strcmp(name, "controller"))
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return ("\n\t");
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else if(!strcmp(name, "button"))
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return ("\n\t\t");
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}
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return (NULL);
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}
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static int
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preparePrefsData ()
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{
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xml = mxmlNewXML("1.0");
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mxmlSetWrapMargin(0); // disable line wrapping
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data = mxmlNewElement(xml, "file");
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mxmlElementSetAttr(data, "app", APPNAME);
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mxmlElementSetAttr(data, "version", APPVERSION);
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createXMLSection("File", "File Settings");
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createXMLSetting("AutoLoad", "Auto Load", toStr(GCSettings.AutoLoad));
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createXMLSetting("AutoSave", "Auto Save", toStr(GCSettings.AutoSave));
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createXMLSetting("LoadMethod", "Load Method", toStr(GCSettings.LoadMethod));
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createXMLSetting("SaveMethod", "Save Method", toStr(GCSettings.SaveMethod));
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createXMLSetting("LoadFolder", "Load Folder", GCSettings.LoadFolder);
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createXMLSetting("LastFileLoaded", "Last File Loaded", GCSettings.LastFileLoaded);
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createXMLSetting("SaveFolder", "Save Folder", GCSettings.SaveFolder);
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createXMLSetting("AppendAuto", "Append Auto to .SAV Files", toStr(GCSettings.AppendAuto));
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createXMLSetting("CheatFolder", "Cheats Folder", GCSettings.CheatFolder);
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createXMLSetting("ScreenshotsFolder", "Screenshots Folder", GCSettings.ScreenshotsFolder);
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createXMLSetting("CoverFolder", "Covers Folder", GCSettings.CoverFolder);
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createXMLSetting("ArtworkFolder", "Artwork Folder", GCSettings.ArtworkFolder);
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createXMLSection("Network", "Network Settings");
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createXMLSetting("smbip", "Share Computer IP", GCSettings.smbip);
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createXMLSetting("smbshare", "Share Name", GCSettings.smbshare);
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createXMLSetting("smbuser", "Share Username", GCSettings.smbuser);
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createXMLSetting("smbpwd", "Share Password", GCSettings.smbpwd);
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createXMLSection("Video", "Video Settings");
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createXMLSetting("videomode", "Video Mode", toStr(GCSettings.videomode));
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createXMLSetting("zoomHor", "Horizontal Zoom Level", FtoStr(GCSettings.zoomHor));
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createXMLSetting("zoomVert", "Vertical Zoom Level", FtoStr(GCSettings.zoomVert));
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createXMLSetting("render", "Video Filtering", toStr(GCSettings.render));
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createXMLSetting("widescreen", "Aspect Ratio Correction", toStr(GCSettings.widescreen));
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createXMLSetting("crosshair", "Crosshair", toStr(GCSettings.crosshair));
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createXMLSetting("FilterMethod", "Filter Method", toStr(GCSettings.FilterMethod));
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createXMLSetting("xshift", "Horizontal Video Shift", toStr(GCSettings.xshift));
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createXMLSetting("yshift", "Vertical Video Shift", toStr(GCSettings.yshift));
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createXMLSetting("sfxOverclock", "SuperFX Overclock", toStr(GCSettings.sfxOverclock));
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createXMLSetting("Interpolation", "Interpolation", toStr(GCSettings.Interpolation));
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createXMLSection("Menu", "Menu Settings");
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#ifdef HW_RVL
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createXMLSetting("WiimoteOrientation", "Wiimote Orientation", toStr(GCSettings.WiimoteOrientation));
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#endif
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createXMLSetting("ExitAction", "Exit Action", toStr(GCSettings.ExitAction));
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createXMLSetting("MusicVolume", "Music Volume", toStr(GCSettings.MusicVolume));
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createXMLSetting("SFXVolume", "Sound Effects Volume", toStr(GCSettings.SFXVolume));
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createXMLSetting("Rumble", "Rumble", toStr(GCSettings.Rumble));
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createXMLSetting("language", "Language", toStr(GCSettings.language));
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createXMLSetting("PreviewImage", "Preview Image", toStr(GCSettings.PreviewImage));
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createXMLSection("Controller", "Controller Settings");
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createXMLSetting("Controller", "Controller", toStr(GCSettings.Controller));
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createXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad", "SNES Pad - GameCube Controller");
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#ifdef HW_RVL
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createXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote", "SNES Pad - Wiimote");
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createXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic", "SNES Pad - Classic Controller");
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createXMLController(btnmap[CTRL_PAD][CTRLR_WUPC], "btnmap_pad_wupc", "SNES Pad - Wii U Pro Controller");
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createXMLController(btnmap[CTRL_PAD][CTRLR_WIIDRC], "btnmap_pad_wiidrc", "SNES Pad - Wii U Gamepad");
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createXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk", "SNES Pad - Nunchuk + Wiimote");
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#endif
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createXMLController(btnmap[CTRL_SCOPE][CTRLR_GCPAD], "btnmap_scope_gcpad", "Superscope - GameCube Controller");
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#ifdef HW_RVL
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createXMLController(btnmap[CTRL_SCOPE][CTRLR_WIIMOTE], "btnmap_scope_wiimote", "Superscope - Wiimote");
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#endif
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createXMLController(btnmap[CTRL_MOUSE][CTRLR_GCPAD], "btnmap_mouse_gcpad", "Mouse - GameCube Controller");
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#ifdef HW_RVL
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createXMLController(btnmap[CTRL_MOUSE][CTRLR_WIIMOTE], "btnmap_mouse_wiimote", "Mouse - Wiimote");
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#endif
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createXMLController(btnmap[CTRL_JUST][CTRLR_GCPAD], "btnmap_just_gcpad", "Justifier - GameCube Controller");
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#ifdef HW_RVL
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createXMLController(btnmap[CTRL_JUST][CTRLR_WIIMOTE], "btnmap_just_wiimote", "Justifier - Wiimote");
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#endif
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int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSaveCallback);
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mxmlDelete(xml);
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return datasize;
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}
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/****************************************************************************
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* loadXMLSetting
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*
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* Load XML elements into variables for an individual variable
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***************************************************************************/
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static void loadXMLSetting(char * var, const char * name, int maxsize)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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snprintf(var, maxsize, "%s", tmp);
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}
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}
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static void loadXMLSetting(int * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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*var = atoi(tmp);
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}
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}
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static void loadXMLSetting(float * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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*var = atof(tmp);
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}
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}
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/****************************************************************************
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* loadXMLController
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*
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* Load XML elements into variables for a controller mapping
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***************************************************************************/
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static void loadXMLController(u32 controller[], const char * name)
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{
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item = mxmlFindElement(xml, xml, "controller", "name", name, MXML_DESCEND);
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if(item)
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{
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// populate buttons
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for(int i=0; i < MAXJP; i++)
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{
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elem = mxmlFindElement(item, xml, "button", "number", toStr(i), MXML_DESCEND);
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if(elem)
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{
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const char * tmp = mxmlElementGetAttr(elem, "assignment");
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if(tmp)
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controller[i] = atoi(tmp);
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}
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}
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}
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}
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/****************************************************************************
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* decodePrefsData
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*
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* Decodes preferences - parses XML and loads preferences into the variables
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***************************************************************************/
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static bool
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decodePrefsData ()
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{
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bool result = false;
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xml = mxmlLoadString(NULL, (char *)savebuffer, MXML_TEXT_CALLBACK);
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if(xml)
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{
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// check settings version
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item = mxmlFindElement(xml, xml, "file", "version", NULL, MXML_DESCEND);
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if(item) // a version entry exists
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{
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const char * version = mxmlElementGetAttr(item, "version");
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if(version && strlen(version) == 5)
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{
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// this code assumes version in format X.X.X
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// XX.X.X, X.XX.X, or X.X.XX will NOT work
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int verMajor = version[0] - '0';
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int verMinor = version[2] - '0';
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int verPoint = version[4] - '0';
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// check that the versioning is valid
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if(!(verMajor >= 4 && verMajor <= 9 &&
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verMinor >= 0 && verMinor <= 9 &&
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verPoint >= 0 && verPoint <= 9)) {
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result = false;
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}
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else {
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result = true;
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}
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}
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}
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if(result)
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{
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// File Settings
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loadXMLSetting(&GCSettings.AutoLoad, "AutoLoad");
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loadXMLSetting(&GCSettings.AutoSave, "AutoSave");
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loadXMLSetting(&GCSettings.LoadMethod, "LoadMethod");
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loadXMLSetting(&GCSettings.SaveMethod, "SaveMethod");
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loadXMLSetting(GCSettings.LoadFolder, "LoadFolder", sizeof(GCSettings.LoadFolder));
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loadXMLSetting(GCSettings.LastFileLoaded, "LastFileLoaded", sizeof(GCSettings.LastFileLoaded));
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loadXMLSetting(GCSettings.SaveFolder, "SaveFolder", sizeof(GCSettings.SaveFolder));
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loadXMLSetting(&GCSettings.AppendAuto, "AppendAuto");
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loadXMLSetting(GCSettings.CheatFolder, "CheatFolder", sizeof(GCSettings.CheatFolder));
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loadXMLSetting(GCSettings.ScreenshotsFolder, "ScreenshotsFolder", sizeof(GCSettings.ScreenshotsFolder));
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loadXMLSetting(GCSettings.CoverFolder, "CoverFolder", sizeof(GCSettings.CoverFolder));
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loadXMLSetting(GCSettings.ArtworkFolder, "ArtworkFolder", sizeof(GCSettings.ArtworkFolder));
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// Network Settings
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loadXMLSetting(GCSettings.smbip, "smbip", sizeof(GCSettings.smbip));
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loadXMLSetting(GCSettings.smbshare, "smbshare", sizeof(GCSettings.smbshare));
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loadXMLSetting(GCSettings.smbuser, "smbuser", sizeof(GCSettings.smbuser));
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loadXMLSetting(GCSettings.smbpwd, "smbpwd", sizeof(GCSettings.smbpwd));
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// Video Settings
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loadXMLSetting(&GCSettings.videomode, "videomode");
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loadXMLSetting(&GCSettings.zoomHor, "zoomHor");
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loadXMLSetting(&GCSettings.zoomVert, "zoomVert");
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loadXMLSetting(&GCSettings.render, "render");
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loadXMLSetting(&GCSettings.widescreen, "widescreen");
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loadXMLSetting(&GCSettings.crosshair, "crosshair");
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loadXMLSetting(&GCSettings.FilterMethod, "FilterMethod");
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loadXMLSetting(&GCSettings.xshift, "xshift");
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loadXMLSetting(&GCSettings.yshift, "yshift");
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// Audio Settings
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loadXMLSetting(&GCSettings.Interpolation, "Interpolation");
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// Emulation Settings
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loadXMLSetting(&GCSettings.sfxOverclock, "sfxOverclock");
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// Menu Settings
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loadXMLSetting(&GCSettings.WiimoteOrientation, "WiimoteOrientation");
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loadXMLSetting(&GCSettings.ExitAction, "ExitAction");
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loadXMLSetting(&GCSettings.MusicVolume, "MusicVolume");
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loadXMLSetting(&GCSettings.SFXVolume, "SFXVolume");
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loadXMLSetting(&GCSettings.Rumble, "Rumble");
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loadXMLSetting(&GCSettings.language, "language");
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loadXMLSetting(&GCSettings.PreviewImage, "PreviewImage");
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// Controller Settings
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loadXMLSetting(&GCSettings.Controller, "Controller");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_WUPC], "btnmap_pad_wupc");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_WIIDRC], "btnmap_pad_wiidrc");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk");
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loadXMLController(btnmap[CTRL_SCOPE][CTRLR_GCPAD], "btnmap_scope_gcpad");
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loadXMLController(btnmap[CTRL_SCOPE][CTRLR_WIIMOTE], "btnmap_scope_wiimote");
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loadXMLController(btnmap[CTRL_MOUSE][CTRLR_GCPAD], "btnmap_mouse_gcpad");
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loadXMLController(btnmap[CTRL_MOUSE][CTRLR_WIIMOTE], "btnmap_mouse_wiimote");
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loadXMLController(btnmap[CTRL_JUST][CTRLR_GCPAD], "btnmap_just_gcpad");
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loadXMLController(btnmap[CTRL_JUST][CTRLR_WIIMOTE], "btnmap_just_wiimote");
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}
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mxmlDelete(xml);
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}
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return result;
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}
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/****************************************************************************
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* FixInvalidSettings
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*
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* Attempts to correct at least some invalid settings - the ones that
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* might cause crashes
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***************************************************************************/
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void FixInvalidSettings()
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{
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if(GCSettings.LoadMethod > 6)
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GCSettings.LoadMethod = DEVICE_AUTO;
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if(GCSettings.SaveMethod > 6)
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GCSettings.SaveMethod = DEVICE_AUTO;
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if(!(GCSettings.zoomHor > 0.5 && GCSettings.zoomHor < 1.5))
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GCSettings.zoomHor = 1.0;
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if(!(GCSettings.zoomVert > 0.5 && GCSettings.zoomVert < 1.5))
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GCSettings.zoomVert = 1.0;
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if(!(GCSettings.xshift > -50 && GCSettings.xshift < 50))
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GCSettings.xshift = 0;
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if(!(GCSettings.yshift > -50 && GCSettings.yshift < 50))
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GCSettings.yshift = 0;
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if(!(GCSettings.MusicVolume >= 0 && GCSettings.MusicVolume <= 100))
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GCSettings.MusicVolume = 20;
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if(!(GCSettings.SFXVolume >= 0 && GCSettings.SFXVolume <= 100))
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GCSettings.SFXVolume = 40;
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if(GCSettings.language < 0 || GCSettings.language >= LANG_LENGTH)
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GCSettings.language = LANG_ENGLISH;
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if(GCSettings.Controller > CTRL_PAD4 || GCSettings.Controller < CTRL_MOUSE)
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GCSettings.Controller = CTRL_PAD2;
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if(!(GCSettings.render >= 0 && GCSettings.render < 5))
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GCSettings.render = 3;
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if(!(GCSettings.videomode >= 0 && GCSettings.videomode < 5))
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GCSettings.videomode = 0;
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}
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/****************************************************************************
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* DefaultSettings
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*
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* Sets all the defaults!
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***************************************************************************/
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void
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DefaultSettings ()
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{
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memset (&GCSettings, 0, sizeof (GCSettings));
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ResetControls(); // controller button mappings
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GCSettings.LoadMethod = DEVICE_AUTO; // Auto, SD, DVD, USB, Network (SMB)
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GCSettings.SaveMethod = DEVICE_AUTO; // Auto, SD, USB, Network (SMB)
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sprintf (GCSettings.LoadFolder, "%s/roms", APPFOLDER); // Path to game files
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sprintf (GCSettings.SaveFolder, "%s/saves", APPFOLDER); // Path to save files
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sprintf (GCSettings.CheatFolder, "%s/cheats", APPFOLDER); // Path to cheat files
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sprintf (GCSettings.ScreenshotsFolder, "%s/screenshots", APPFOLDER); // Path to screenshot files
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sprintf (GCSettings.CoverFolder, "%s/covers", APPFOLDER); // Path to cover files
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sprintf (GCSettings.ArtworkFolder, "%s/artwork", APPFOLDER); // Path to artwork files
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GCSettings.AutoLoad = 1;
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GCSettings.AutoSave = 1;
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GCSettings.Controller = CTRL_PAD2;
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GCSettings.videomode = 0; // automatic video mode detection
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GCSettings.render = 3; // Filtered (sharp)
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GCSettings.FilterMethod = FILTER_NONE; // no hq2x
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GCSettings.widescreen = 0;
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#ifdef HW_RVL
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if (CONF_GetAspectRatio() == CONF_ASPECT_16_9)
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GCSettings.widescreen = 1;
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#endif
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GCSettings.zoomHor = 1.0; // horizontal zoom level
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GCSettings.zoomVert = 1.0; // vertical zoom level
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GCSettings.xshift = 0; // horizontal video shift
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GCSettings.yshift = 0; // vertical video shift
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GCSettings.crosshair = 1;
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GCSettings.WiimoteOrientation = 0;
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GCSettings.ExitAction = 0;
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GCSettings.AutoloadGame = 0;
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GCSettings.MusicVolume = 20;
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GCSettings.SFXVolume = 40;
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GCSettings.Rumble = 1;
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GCSettings.PreviewImage = 0;
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#ifdef HW_RVL
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GCSettings.language = CONF_GetLanguage();
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if(GCSettings.language == LANG_JAPANESE ||
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GCSettings.language == LANG_SIMP_CHINESE ||
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GCSettings.language == LANG_TRAD_CHINESE ||
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GCSettings.language == LANG_KOREAN)
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GCSettings.language = LANG_ENGLISH;
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#else
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GCSettings.language = LANG_ENGLISH;
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#endif
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/****************** SNES9x Settings ***********************/
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// Default ALL to false
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memset (&Settings, 0, sizeof (Settings));
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// General
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Settings.MouseMaster = true;
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Settings.SuperScopeMaster = true;
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Settings.JustifierMaster = true;
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Settings.MultiPlayer5Master = true;
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Settings.DontSaveOopsSnapshot = true;
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Settings.ApplyCheats = true;
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Settings.HDMATimingHack = 100;
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Settings.BlockInvalidVRAMAccessMaster = true;
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Settings.IsPatched = 0;
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// Sound
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Settings.SoundSync = true;
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Settings.SixteenBitSound = true;
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Settings.Stereo = true;
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Settings.ReverseStereo = true;
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Settings.SoundPlaybackRate = 48000;
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Settings.SoundInputRate = 31920;
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Settings.DynamicRateControl = true;
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Settings.SeparateEchoBuffer = false;
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// Interpolation Method
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GCSettings.Interpolation = 0;
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Settings.InterpolationMethod = DSP_INTERPOLATION_GAUSSIAN;
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// Graphics
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Settings.Transparency = true;
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Settings.SupportHiRes = true;
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Settings.MaxSpriteTilesPerLine = 34;
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Settings.SkipFrames = AUTO_FRAMERATE;
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Settings.TurboSkipFrames = 19;
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Settings.DisplayFrameRate = false;
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Settings.AutoDisplayMessages = true;
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Settings.InitialInfoStringTimeout = 200; // # frames to display messages for
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Settings.DisplayTime = false;
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// Frame timings in 50hz and 60hz cpu mode
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Settings.FrameTimePAL = 20000;
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Settings.FrameTimeNTSC = 16667;
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GCSettings.sfxOverclock = 0;
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/* Initialize SuperFX CPU to normal speed by default */
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Settings.SuperFXSpeedPerLine = 5823405;
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Settings.SuperFXClockMultiplier = 100;
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Settings.OverclockMode = 0;
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Settings.OneClockCycle = 6;
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Settings.OneSlowClockCycle = 8;
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Settings.TwoClockCycles = 12;
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}
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/****************************************************************************
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* Save Preferences
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***************************************************************************/
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static char prefpath[MAXPATHLEN] = { 0 };
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bool
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SavePrefs (bool silent)
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{
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char filepath[MAXPATHLEN];
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int datasize;
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int offset = 0;
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int device = 0;
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if(prefpath[0] != 0)
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{
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sprintf(filepath, "%s/%s", prefpath, PREF_FILE_NAME);
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FindDevice(filepath, &device);
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}
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else if(appPath[0] != 0)
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{
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sprintf(filepath, "%s/%s", appPath, PREF_FILE_NAME);
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strcpy(prefpath, appPath);
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FindDevice(filepath, &device);
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}
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else
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{
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device = autoSaveMethod(silent);
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if(device == 0)
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return false;
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sprintf(filepath, "%s%s", pathPrefix[device], APPFOLDER);
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DIR *dir = opendir(filepath);
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if (!dir)
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{
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if(mkdir(filepath, 0777) != 0)
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return false;
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sprintf(filepath, "%s%s/roms", pathPrefix[device], APPFOLDER);
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if(mkdir(filepath, 0777) != 0)
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return false;
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sprintf(filepath, "%s%s/saves", pathPrefix[device], APPFOLDER);
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if(mkdir(filepath, 0777) != 0)
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return false;
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}
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else
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{
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closedir(dir);
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}
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sprintf(filepath, "%s%s/%s", pathPrefix[device], APPFOLDER, PREF_FILE_NAME);
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sprintf(prefpath, "%s%s", pathPrefix[device], APPFOLDER);
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}
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if(device == 0)
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return false;
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if (!silent)
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ShowAction ("Saving preferences...");
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FixInvalidSettings();
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AllocSaveBuffer ();
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datasize = preparePrefsData ();
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offset = SaveFile(filepath, datasize, silent);
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FreeSaveBuffer ();
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CancelAction();
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if (offset > 0)
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{
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if (!silent)
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InfoPrompt("Preferences saved");
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return true;
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}
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return false;
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}
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/****************************************************************************
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* Load Preferences from specified filepath
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***************************************************************************/
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bool
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LoadPrefsFromMethod (char * path)
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{
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bool retval = false;
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int offset = 0;
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char filepath[MAXPATHLEN];
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sprintf(filepath, "%s/%s", path, PREF_FILE_NAME);
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AllocSaveBuffer ();
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offset = LoadFile(filepath, SILENT);
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if (offset > 0)
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retval = decodePrefsData ();
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FreeSaveBuffer ();
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if(retval)
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{
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strcpy(prefpath, path);
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if(appPath[0] == 0)
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strcpy(appPath, prefpath);
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}
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return retval;
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}
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/****************************************************************************
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* Load Preferences
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* Checks sources consecutively until we find a preference file
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***************************************************************************/
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static bool prefLoaded = false;
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bool LoadPrefs()
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{
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if(prefLoaded) // already attempted loading
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return true;
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bool prefFound = false;
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char filepath[5][MAXPATHLEN];
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int numDevices;
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#ifdef HW_RVL
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numDevices = 5;
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sprintf(filepath[0], "%s", appPath);
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sprintf(filepath[1], "sd:/apps/%s", APPFOLDER);
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sprintf(filepath[2], "usb:/apps/%s", APPFOLDER);
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sprintf(filepath[3], "sd:/%s", APPFOLDER);
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sprintf(filepath[4], "usb:/%s", APPFOLDER);
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#else
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numDevices = 2;
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sprintf(filepath[0], "carda:/%s", APPFOLDER);
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sprintf(filepath[1], "cardb:/%s", APPFOLDER);
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#endif
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for(int i=0; i<numDevices; i++)
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{
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prefFound = LoadPrefsFromMethod(filepath[i]);
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if(prefFound)
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break;
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}
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prefLoaded = true; // attempted to load preferences
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if(prefFound) {
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FixInvalidSettings();
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}
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// rename snes9x to snes9xgx
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if(GCSettings.LoadMethod == DEVICE_SD)
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{
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if(ChangeInterface(DEVICE_SD, NOTSILENT) && opendir("sd:/snes9x"))
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rename("sd:/snes9x", "sd:/snes9xgx");
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}
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else if(GCSettings.LoadMethod == DEVICE_USB)
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{
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if(ChangeInterface(DEVICE_USB, NOTSILENT) && opendir("usb:/snes9x"))
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rename("usb:/snes9x", "usb:/snes9xgx");
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}
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else if(GCSettings.LoadMethod == DEVICE_SMB)
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{
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if(ChangeInterface(DEVICE_SMB, NOTSILENT) && opendir("smb:/snes9x"))
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rename("smb:/snes9x", "smb:/snes9xgx");
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}
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// update folder locations
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if(strcmp(GCSettings.LoadFolder, "snes9x/roms") == 0)
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sprintf(GCSettings.LoadFolder, "snes9xgx/roms");
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if(strcmp(GCSettings.SaveFolder, "snes9x/saves") == 0)
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sprintf(GCSettings.SaveFolder, "snes9xgx/saves");
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if(strcmp(GCSettings.CheatFolder, "snes9x/cheats") == 0)
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sprintf(GCSettings.CheatFolder, "snes9xgx/cheats");
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if(strcmp(GCSettings.ScreenshotsFolder, "snes9x/screenshots") == 0)
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sprintf(GCSettings.ScreenshotsFolder, "snes9xgx/screenshots");
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if(strcmp(GCSettings.CoverFolder, "snes9x/covers") == 0)
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sprintf(GCSettings.CoverFolder, "snes9xgx/covers");
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if(strcmp(GCSettings.ArtworkFolder, "snes9x/artwork") == 0)
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sprintf(GCSettings.ArtworkFolder, "snes9xgx/artwork");
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// attempt to create directories if they don't exist
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if(GCSettings.LoadMethod == DEVICE_SD || GCSettings.LoadMethod == DEVICE_USB) {
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char dirPath[MAXPATHLEN];
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sprintf(dirPath, "%s%s", pathPrefix[GCSettings.LoadMethod], GCSettings.ScreenshotsFolder);
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CreateDirectory(dirPath);
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sprintf(dirPath, "%s%s", pathPrefix[GCSettings.LoadMethod], GCSettings.CoverFolder);
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CreateDirectory(dirPath);
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sprintf(dirPath, "%s%s", pathPrefix[GCSettings.LoadMethod], GCSettings.ArtworkFolder);
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CreateDirectory(dirPath);
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sprintf(dirPath, "%s%s", pathPrefix[GCSettings.LoadMethod], GCSettings.CheatFolder);
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CreateDirectory(dirPath);
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}
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ChangeLanguage();
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#ifdef HW_RVL
|
|
bg_music = (u8 * )bg_music_ogg;
|
|
bg_music_size = bg_music_ogg_size;
|
|
LoadBgMusic();
|
|
#endif
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return prefFound;
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}
|