mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-24 11:39:21 +01:00
1743 lines
62 KiB
C++
1743 lines
62 KiB
C++
/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
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funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com),
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Nach (n-a-c-h@users.sourceforge.net), and
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zones (kasumitokoduck@yahoo.com)
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x filter
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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#include "snes9x.h"
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#include "cpuexec.h"
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#include "gfx.h"
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#include "ppu.h"
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#include "tile.h"
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#include "display.h"
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#include "controls.h"
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#include "screenshot.h"
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#include "cheats.h"
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static void S9xDisplayString(const char *string);
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static void S9xDisplayFrameRate();
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void ComputeClipWindows();
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extern struct SLineData LineData[240];
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extern struct SLineMatrixData LineMatrixData [240];
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bool8 S9xGraphicsInit(){
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S9xInitTileRenderer();
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ZeroMemory(BlackColourMap, 256*sizeof(uint16));
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#ifdef GFX_MULTI_FORMAT
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if(GFX.BuildPixel==NULL) S9xSetRenderPixelFormat(RGB565);
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#endif
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GFX.DoInterlace=0;
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GFX.InterlaceFrame=0;
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PPU.BG_Forced=0;
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IPPU.OBJChanged=TRUE;
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IPPU.DirectColourMapsNeedRebuild=TRUE;
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GFX.RealPPL=GFX.Pitch>>1;
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S9xFixColourBrightness();
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GFX.X2=GFX.ZERO_OR_X2=GFX.ZERO=NULL;
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if(!(GFX.X2=(uint16*)malloc(sizeof(uint16)*0x10000))) goto FAIL;
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#if !defined(NEW_COLOUR_BLENDING)
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if(!(GFX.ZERO_OR_X2=(uint16*)malloc(sizeof(uint16)*0x10000))) goto FAIL;
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#endif
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if(!(GFX.ZERO=(uint16*)malloc(sizeof(uint16)*0x10000))) goto FAIL;
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GFX.ScreenSize=GFX.Pitch/2*SNES_HEIGHT_EXTENDED*(Settings.SupportHiRes?2:1);
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if(!(GFX.SubScreen=(uint16*)malloc(GFX.ScreenSize*sizeof(uint16)))) goto FAIL;
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if(!(GFX.ZBuffer=(uint8*)malloc(GFX.ScreenSize))) goto FAIL;
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if(!(GFX.SubZBuffer=(uint8*)malloc(GFX.ScreenSize))) goto FAIL;
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uint32 r, g, b;
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/* Lookup table for color addition */
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for(r=0; r<=MAX_RED; r++){
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uint32 r2=r<<1; if(r2>MAX_RED) r2=MAX_RED;
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for(g=0; g<=MAX_GREEN; g++){
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uint32 g2=g<<1; if(g2>MAX_GREEN) g2=MAX_GREEN;
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for(b=0; b<=MAX_BLUE; b++){
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uint32 b2=b<<1; if(b2>MAX_BLUE) b2=MAX_BLUE;
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GFX.X2[BUILD_PIXEL2(r,g,b)]=BUILD_PIXEL2(r2,g2,b2);
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GFX.X2[BUILD_PIXEL2(r,g,b) & ~ALPHA_BITS_MASK]=BUILD_PIXEL2(r2,g2,b2);
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}
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}
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}
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#if !defined(NEW_COLOUR_BLENDING)
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/* Lookup table for color subtraction */
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ZeroMemory(GFX.ZERO_OR_X2, 0x10000*sizeof(uint16));
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for(r=0; r<=MAX_RED; r++){
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uint32 r2=r; if(r2&0x10) r2=(r2<<1)&MAX_RED; else r2=0;
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#if !defined(OLD_COLOUR_BLENDING)
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if(r2==0) r2=1;
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#endif
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for(g=0; g<=MAX_GREEN; g++){
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uint32 g2=g; if(g2&GREEN_HI_BIT) g2=(g2<<1)&MAX_GREEN; else g2=0;
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#if !defined(OLD_COLOUR_BLENDING)
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if(g2==0) g2=1;
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#endif
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for(b=0; b<=MAX_BLUE; b++){
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uint32 b2=b; if(b2&0x10) b2=(b2<<1)&MAX_BLUE; else b2=0;
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#if !defined(OLD_COLOUR_BLENDING)
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if(b2==0) b2=1;
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#endif
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GFX.ZERO_OR_X2[BUILD_PIXEL2(r,g,b)]=BUILD_PIXEL2(r2,g2,b2);
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GFX.ZERO_OR_X2[BUILD_PIXEL2(r,g,b) & ~ALPHA_BITS_MASK]=BUILD_PIXEL2(r2,g2,b2);
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}
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}
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}
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#endif
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/* Lookup table for 1/2 color subtraction */
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ZeroMemory(GFX.ZERO, 0x10000*sizeof(uint16));
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for(r=0; r<=MAX_RED; r++){
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uint32 r2=r; if(r2&0x10) r2&=~0x10; else r2=0;
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for(g=0; g<=MAX_GREEN; g++){
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uint32 g2=g; if(g2&GREEN_HI_BIT) g2&=~GREEN_HI_BIT; else g2=0;
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for(b=0; b<=MAX_BLUE; b++){
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uint32 b2=b; if(b2&0x10) b2&=~0x10; else b2=0;
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GFX.ZERO[BUILD_PIXEL2(r,g,b)]=BUILD_PIXEL2(r2,g2,b2);
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GFX.ZERO[BUILD_PIXEL2(r,g,b) & ~ALPHA_BITS_MASK]=BUILD_PIXEL2(r2,g2,b2);
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}
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}
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}
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return TRUE;
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FAIL:
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S9xGraphicsDeinit();
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return FALSE;
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}
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void S9xGraphicsDeinit(void){
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if(GFX.X2) free(GFX.X2); GFX.X2=NULL;
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if(GFX.ZERO_OR_X2) free(GFX.ZERO_OR_X2); GFX.ZERO_OR_X2=NULL;
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if(GFX.ZERO) free(GFX.ZERO); GFX.ZERO=NULL;
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if(GFX.SubScreen) free(GFX.SubScreen); GFX.SubScreen=NULL;
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if(GFX.ZBuffer) free(GFX.ZBuffer); GFX.ZBuffer=NULL;
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if(GFX.SubZBuffer) free(GFX.SubZBuffer); GFX.SubZBuffer=NULL;
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}
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void S9xBuildDirectColourMaps(void){
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IPPU.XB=mul_brightness[PPU.Brightness];
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for(uint32 p=0; p<8; p++){
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for(uint32 c=0; c<256; c++){
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DirectColourMaps[p][c]=BUILD_PIXEL(IPPU.XB[((c&7)<<2) | ((p&1)<<1)],
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IPPU.XB[((c&0x38)>>1) | (p&2)],
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IPPU.XB[((c&0xc0)>>3) | (p&4)]);
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}
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}
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IPPU.DirectColourMapsNeedRebuild=FALSE;
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}
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void S9xStartScreenRefresh(){
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if(GFX.InfoStringTimeout>0 && --GFX.InfoStringTimeout==0)
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GFX.InfoString=NULL;
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if(IPPU.RenderThisFrame){
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if(GFX.DoInterlace && GFX.InterlaceFrame==0){
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GFX.InterlaceFrame=1;
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} else {
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if(!S9xInitUpdate()){
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IPPU.RenderThisFrame=FALSE;
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return;
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}
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GFX.InterlaceFrame=0;
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if(GFX.DoInterlace) GFX.DoInterlace--;
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IPPU.RenderedFramesCount++;
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IPPU.MaxBrightness=PPU.Brightness;
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if(PPU.BGMode==5 || PPU.BGMode==6){
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IPPU.Interlace = (Memory.FillRAM[0x2133]&1);
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IPPU.InterlaceOBJ = (Memory.FillRAM[0x2133]&2);
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}
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IPPU.PseudoHires = Memory.FillRAM[0x2133]&8;
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if(Settings.SupportHiRes && (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires || IPPU.Interlace || IPPU.InterlaceOBJ)){
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GFX.RealPPL = GFX.Pitch>>1;
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IPPU.DoubleWidthPixels = TRUE;
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IPPU.RenderedScreenWidth = 512;
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if(IPPU.Interlace || IPPU.InterlaceOBJ){
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GFX.PPL = GFX.RealPPL<<1;
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IPPU.DoubleHeightPixels = TRUE;
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IPPU.RenderedScreenHeight = PPU.ScreenHeight<<1;
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GFX.DoInterlace++;
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} else {
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GFX.PPL = GFX.RealPPL;
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IPPU.DoubleHeightPixels = FALSE;
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IPPU.RenderedScreenHeight = PPU.ScreenHeight;
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}
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} else {
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IPPU.DoubleWidthPixels = FALSE;
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IPPU.DoubleHeightPixels = FALSE;
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IPPU.RenderedScreenWidth = 256;
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IPPU.RenderedScreenHeight = PPU.ScreenHeight;
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#ifdef USE_GLIDE
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if(Settings.GlideEnable) {
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// Speed up hack for Glide: render low res. SNES images
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// into a handy 256x256 sized buffer that can be uploaded
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// into texture memory with one Glide call without having
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// to copy it into a second, suitably sized buffer first.
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GFX.RealPPL = GFX.PPL = 256;
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} else
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#endif
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#ifdef USE_OPENGL
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if(Settings.OpenGLEnable) {
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// Ditto for OpenGL
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GFX.RealPPL = GFX.PPL = 256;
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} else
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#endif
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{
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GFX.RealPPL = GFX.PPL = GFX.Pitch>>1;
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}
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}
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}
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PPU.MosaicStart=0;
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IPPU.PreviousLine=IPPU.CurrentLine=0;
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PPU.RecomputeClipWindows=TRUE;
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ZeroMemory(GFX.ZBuffer, GFX.ScreenSize);
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ZeroMemory(GFX.SubZBuffer, GFX.ScreenSize);
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}
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if(++IPPU.FrameCount % Memory.ROMFramesPerSecond == 0) {
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IPPU.DisplayedRenderedFrameCount = IPPU.RenderedFramesCount;
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IPPU.RenderedFramesCount = 0;
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IPPU.FrameCount = 0;
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}
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}
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void RenderLine(uint8 C) {
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if(IPPU.RenderThisFrame) {
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LineData[C].BG[0].VOffset = PPU.BG[0].VOffset + 1;
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LineData[C].BG[0].HOffset = PPU.BG[0].HOffset;
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LineData[C].BG[1].VOffset = PPU.BG[1].VOffset + 1;
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LineData[C].BG[1].HOffset = PPU.BG[1].HOffset;
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if(PPU.BGMode==7) {
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struct SLineMatrixData *p = &LineMatrixData [C];
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p->MatrixA = PPU.MatrixA;
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p->MatrixB = PPU.MatrixB;
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p->MatrixC = PPU.MatrixC;
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p->MatrixD = PPU.MatrixD;
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p->CentreX = PPU.CentreX;
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p->CentreY = PPU.CentreY;
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p->M7HOFS = PPU.M7HOFS;
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p->M7VOFS = PPU.M7VOFS;
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} else {
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LineData[C].BG[2].VOffset = PPU.BG[2].VOffset + 1;
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LineData[C].BG[2].HOffset = PPU.BG[2].HOffset;
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LineData[C].BG[3].VOffset = PPU.BG[3].VOffset + 1;
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LineData[C].BG[3].HOffset = PPU.BG[3].HOffset;
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}
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IPPU.CurrentLine = C + 1;
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} else {
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/* if we're not rendering this frame, we still need to update this */
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// XXX: Check ForceBlank? Or anything else?
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if(IPPU.OBJChanged) S9xSetupOBJ();
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PPU.RangeTimeOver |= GFX.OBJLines[C].RTOFlags;
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}
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}
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void S9xEndScreenRefresh() {
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if(IPPU.RenderThisFrame) {
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FLUSH_REDRAW();
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if(GFX.DoInterlace && GFX.InterlaceFrame==0){
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S9xControlEOF();
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// XXX: Invent S9xContinueUpdate()?
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} else {
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if(IPPU.ColorsChanged) {
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uint32 saved = PPU.CGDATA[0];
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IPPU.ColorsChanged = FALSE;
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S9xSetPalette ();
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PPU.CGDATA[0] = saved;
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}
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#ifndef NGC
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if(Settings.TakeScreenshot)
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S9xDoScreenshot(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight);
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#endif
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S9xControlEOF();
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if (Settings.DisplayFrameRate)
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S9xDisplayFrameRate();
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if (GFX.InfoString)
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S9xDisplayString(GFX.InfoString);
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S9xDeinitUpdate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight);
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}
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} else {
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S9xControlEOF();
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}
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S9xApplyCheats();
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#ifdef DEBUGGER
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if(CPU.Flags & FRAME_ADVANCE_FLAG) {
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if(ICPU.FrameAdvanceCount) {
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ICPU.FrameAdvanceCount--;
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IPPU.RenderThisFrame = TRUE;
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IPPU.FrameSkip = 0;
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} else {
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CPU.Flags &= ~FRAME_ADVANCE_FLAG;
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CPU.Flags |= DEBUG_MODE_FLAG;
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}
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}
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#endif
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if(CPU.SRAMModified) {
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if(!CPU.AutoSaveTimer) {
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if(!(CPU.AutoSaveTimer=Settings.AutoSaveDelay*Memory.ROMFramesPerSecond))
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CPU.SRAMModified=FALSE;
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} else {
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if(!--CPU.AutoSaveTimer) {
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S9xAutoSaveSRAM();
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CPU.SRAMModified=FALSE;
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}
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}
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}
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}
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void S9xSetupOBJ() {
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int SmallWidth, SmallHeight;
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int LargeWidth, LargeHeight;
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switch(PPU.OBJSizeSelect) {
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case 0:
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SmallWidth = SmallHeight = 8;
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LargeWidth = LargeHeight = 16;
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break;
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case 1:
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SmallWidth = SmallHeight = 8;
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LargeWidth = LargeHeight = 32;
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break;
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case 2:
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SmallWidth = SmallHeight = 8;
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LargeWidth = LargeHeight = 64;
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break;
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case 3:
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SmallWidth = SmallHeight = 16;
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LargeWidth = LargeHeight = 32;
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break;
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case 4:
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SmallWidth = SmallHeight = 16;
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LargeWidth = LargeHeight = 64;
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break;
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default:
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case 5:
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SmallWidth = SmallHeight = 32;
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LargeWidth = LargeHeight = 64;
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break;
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case 6:
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SmallWidth = 16; SmallHeight = 32;
|
|
LargeWidth = 32; LargeHeight = 64;
|
|
break;
|
|
case 7:
|
|
SmallWidth = 16; SmallHeight = 32;
|
|
LargeWidth = LargeHeight = 32;
|
|
break;
|
|
}
|
|
int inc=IPPU.InterlaceOBJ?2:1;
|
|
|
|
/* OK, we have three cases here. Either there's no priority, priority is
|
|
* normal FirstSprite, or priority is FirstSprite+Y. The first two are
|
|
* easy, the last is somewhat more ... interesting. So we split them up. */
|
|
|
|
int Height;
|
|
uint8 S;
|
|
|
|
if(!PPU.OAMPriorityRotation || !(PPU.OAMFlip&PPU.OAMAddr&1)){
|
|
/* normal case */
|
|
uint8 LineOBJ[SNES_HEIGHT_EXTENDED];
|
|
memset(LineOBJ, 0, sizeof(LineOBJ));
|
|
for(int i=0; i<SNES_HEIGHT_EXTENDED; i++){
|
|
GFX.OBJLines[i].RTOFlags=0;
|
|
GFX.OBJLines[i].Tiles=34;
|
|
for(int j=0; j<32; j++){ GFX.OBJLines[i].OBJ[j].Sprite=-1; }
|
|
}
|
|
uint8 FirstSprite=PPU.FirstSprite;
|
|
S=FirstSprite;
|
|
do {
|
|
if(PPU.OBJ[S].Size){
|
|
GFX.OBJWidths[S]=LargeWidth; Height=LargeHeight;
|
|
} else {
|
|
GFX.OBJWidths[S]=SmallWidth; Height=SmallHeight;
|
|
}
|
|
int HPos=PPU.OBJ[S].HPos; if(HPos==-256) HPos=256;
|
|
if(HPos>-GFX.OBJWidths[S] && HPos<=256)
|
|
{
|
|
if(HPos<0){
|
|
GFX.OBJVisibleTiles[S]=(GFX.OBJWidths[S]+HPos+7)>>3;
|
|
} else if(HPos+GFX.OBJWidths[S]>=257){
|
|
GFX.OBJVisibleTiles[S]=(257-HPos+7)>>3;
|
|
} else {
|
|
GFX.OBJVisibleTiles[S]=GFX.OBJWidths[S]>>3;
|
|
}
|
|
for(uint8 line=0, Y=(uint8)(PPU.OBJ[S].VPos&0xff); line<Height; Y++, line+=inc){
|
|
if(Y>=SNES_HEIGHT_EXTENDED) continue;
|
|
if(LineOBJ[Y]>=32){
|
|
GFX.OBJLines[Y].RTOFlags|=0x40;
|
|
continue;
|
|
}
|
|
GFX.OBJLines[Y].Tiles-=GFX.OBJVisibleTiles[S];
|
|
if(GFX.OBJLines[Y].Tiles<0) GFX.OBJLines[Y].RTOFlags|=0x80;
|
|
GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Sprite=S;
|
|
if(PPU.OBJ[S].VFlip){
|
|
// Yes, Width not Height. It so happens that the
|
|
// sprites with H=2*W flip as two WxW sprites.
|
|
GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Line=line^(GFX.OBJWidths[S]-1);
|
|
} else {
|
|
GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Line=line;
|
|
}
|
|
LineOBJ[Y]++;
|
|
}
|
|
}
|
|
S=(S+1)&0x7F;
|
|
} while(S!=FirstSprite);
|
|
|
|
for(int Y=1; Y<SNES_HEIGHT_EXTENDED; Y++){
|
|
GFX.OBJLines[Y].RTOFlags |= GFX.OBJLines[Y-1].RTOFlags;
|
|
}
|
|
} else {
|
|
/* evil FirstSprite+Y case */
|
|
|
|
/* First, find out which sprites are on which lines */
|
|
uint8 OBJOnLine[SNES_HEIGHT_EXTENDED][128];
|
|
memset(OBJOnLine, 0, sizeof(OBJOnLine));
|
|
|
|
for(S=0; S<128; S++){
|
|
if(PPU.OBJ[S].Size){
|
|
GFX.OBJWidths[S]=LargeWidth; Height=LargeHeight;
|
|
} else {
|
|
GFX.OBJWidths[S]=SmallWidth; Height=SmallHeight;
|
|
}
|
|
int HPos=PPU.OBJ[S].HPos; if(HPos==-256) HPos=256;
|
|
if(HPos>-GFX.OBJWidths[S] && HPos<=256)
|
|
{
|
|
if(HPos<0){
|
|
GFX.OBJVisibleTiles[S]=(GFX.OBJWidths[S]+HPos+7)>>3;
|
|
} else if(HPos+GFX.OBJWidths[S]>=257){
|
|
GFX.OBJVisibleTiles[S]=(257-HPos+7)>>3;
|
|
} else {
|
|
GFX.OBJVisibleTiles[S]=GFX.OBJWidths[S]>>3;
|
|
}
|
|
for(uint8 line=0, Y=(uint8)(PPU.OBJ[S].VPos&0xff); line<Height; Y++, line+=inc){
|
|
if(Y>=SNES_HEIGHT_EXTENDED) continue;
|
|
if(PPU.OBJ[S].VFlip){
|
|
// Yes, Width not Height. It so happens that the
|
|
// sprites with H=2*W flip as two WxW sprites.
|
|
OBJOnLine[Y][S]=(line^(GFX.OBJWidths[S]-1)) | 0x80;
|
|
} else {
|
|
OBJOnLine[Y][S]=line | 0x80;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Now go through and pull out those OBJ that are actually visible. */
|
|
int j;
|
|
for(int Y=0; Y<SNES_HEIGHT_EXTENDED; Y++){
|
|
GFX.OBJLines[Y].RTOFlags=Y?GFX.OBJLines[Y-1].RTOFlags:0;
|
|
|
|
GFX.OBJLines[Y].Tiles=34;
|
|
uint8 FirstSprite=(PPU.FirstSprite+Y)&0x7F;
|
|
S=FirstSprite; j=0;
|
|
do {
|
|
if(OBJOnLine[Y][S]){
|
|
if(j>=32){
|
|
GFX.OBJLines[Y].RTOFlags|=0x40;
|
|
break;
|
|
}
|
|
GFX.OBJLines[Y].Tiles-=GFX.OBJVisibleTiles[S];
|
|
if(GFX.OBJLines[Y].Tiles<0) GFX.OBJLines[Y].RTOFlags|=0x80;
|
|
GFX.OBJLines[Y].OBJ[j].Sprite=S;
|
|
GFX.OBJLines[Y].OBJ[j++].Line=OBJOnLine[Y][S]&~0x80;
|
|
}
|
|
S=(S+1)&0x7F;
|
|
} while(S!=FirstSprite);
|
|
if(j<32) GFX.OBJLines[Y].OBJ[j].Sprite=-1;
|
|
}
|
|
}
|
|
|
|
IPPU.OBJChanged = FALSE;
|
|
}
|
|
|
|
void DrawOBJS(int D){
|
|
CHECK_SOUND();
|
|
|
|
void (*DrawTile)(uint32,uint32,uint32,uint32)=NULL;
|
|
void (*DrawClippedTile)(uint32,uint32,uint32,uint32,uint32,uint32)=NULL;
|
|
|
|
int PixWidth = IPPU.DoubleWidthPixels?2:1;
|
|
GFX.Z1=2;
|
|
BG.InterlaceLine = GFX.InterlaceFrame?8:0;
|
|
|
|
for(uint32 Y=GFX.StartY, Offset=Y*GFX.PPL; Y<=GFX.EndY; Y++, Offset+=GFX.PPL){
|
|
int I = 0;
|
|
int tiles=GFX.OBJLines[Y].Tiles;
|
|
for (int S = GFX.OBJLines[Y].OBJ[I].Sprite; S >= 0 && I<32; S = GFX.OBJLines[Y].OBJ[++I].Sprite)
|
|
{
|
|
tiles+=GFX.OBJVisibleTiles[S];
|
|
if(tiles<=0){
|
|
continue;
|
|
}
|
|
|
|
int BaseTile = (((GFX.OBJLines[Y].OBJ[I].Line<<1) + (PPU.OBJ[S].Name&0xf0))&0xf0) | (PPU.OBJ[S].Name&0x100) | (PPU.OBJ[S].Palette << 10);
|
|
int TileX = PPU.OBJ[S].Name&0x0f;
|
|
int TileLine = (GFX.OBJLines[Y].OBJ[I].Line&7)*8;
|
|
if(IPPU.InterlaceOBJ) TileLine>>=1;
|
|
int TileInc = 1;
|
|
|
|
if (PPU.OBJ[S].HFlip)
|
|
{
|
|
TileX = (TileX + (GFX.OBJWidths[S] >> 3) - 1) & 0x0f;
|
|
BaseTile |= H_FLIP;
|
|
TileInc = -1;
|
|
}
|
|
|
|
GFX.Z2 = D+PPU.OBJ[S].Priority*4;
|
|
|
|
int DrawMode=3;
|
|
int clip=0, next_clip=-1000;
|
|
int X=PPU.OBJ[S].HPos; if(X==-256) X=256;
|
|
for(int t=tiles, O=Offset+X*PixWidth; X<=256 && X<PPU.OBJ[S].HPos+GFX.OBJWidths[S]; TileX=(TileX+TileInc)&0x0f, X+=8, O+=8*PixWidth){
|
|
if(X<-7 || --t<0 || X==256) continue;
|
|
for(int x=X; x<X+8;){
|
|
if(x>=next_clip){
|
|
for(; clip<GFX.Clip[4].Count && GFX.Clip[4].Left[clip]<=x; clip++);
|
|
if(clip==0 || x>=GFX.Clip[4].Right[clip-1]){
|
|
DrawMode=0;
|
|
next_clip=((clip<GFX.Clip[4].Count)?GFX.Clip[4].Left[clip]:1000);
|
|
} else {
|
|
DrawMode=GFX.Clip[4].DrawMode[clip-1];
|
|
next_clip=GFX.Clip[4].Right[clip-1];
|
|
GFX.ClipColors=!(DrawMode&1);
|
|
if(BG.EnableMath && (PPU.OBJ[S].Palette&4) && (DrawMode&2)){
|
|
DrawTile=GFX.DrawTileMath;
|
|
DrawClippedTile=GFX.DrawClippedTileMath;
|
|
} else {
|
|
DrawTile=GFX.DrawTileNomath;
|
|
DrawClippedTile=GFX.DrawClippedTileNomath;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(x==X && x+8<next_clip){
|
|
if(DrawMode) DrawTile(BaseTile|TileX, O, TileLine, 1);
|
|
x+=8;
|
|
} else {
|
|
int w=(next_clip<=X+8)?next_clip-x:X+8-x;
|
|
if(DrawMode) DrawClippedTile(BaseTile|TileX, O, x-X, w, TileLine, 1);
|
|
x+=w;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#define TILE_PLUS(t, x) (((t)&0xfc00)|((t+x)&0x3ff))
|
|
|
|
static void DrawBackground(int bg, uint8 Zh, uint8 Zl){
|
|
CHECK_SOUND();
|
|
|
|
BG.TileAddress = PPU.BG[bg].NameBase<<1;
|
|
|
|
uint32 Tile;
|
|
uint16 *SC0, *SC1, *SC2, *SC3;
|
|
|
|
SC0=(uint16*)&Memory.VRAM[PPU.BG[bg].SCBase<<1];
|
|
SC1=(PPU.BG[bg].SCSize&1)?SC0+1024:SC0;
|
|
if(SC1>=(uint16*)(Memory.VRAM+0x10000)) SC1-=0x8000;
|
|
SC2=(PPU.BG[bg].SCSize&2)?SC1+1024:SC0;
|
|
if(SC2>=(uint16*)(Memory.VRAM+0x10000)) SC2-=0x8000;
|
|
SC3=(PPU.BG[bg].SCSize&1)?SC2+1024:SC2;
|
|
if(SC3>=(uint16*)(Memory.VRAM+0x10000)) SC3-=0x8000;
|
|
|
|
uint32 Lines;
|
|
int OffsetMask = (BG.TileSizeH==16)?0x3ff:0x1ff;
|
|
int OffsetShift = (BG.TileSizeV==16)?4:3;
|
|
int PixWidth = IPPU.DoubleWidthPixels?2:1;
|
|
|
|
void (*DrawTile)(uint32,uint32,uint32,uint32);
|
|
void (*DrawClippedTile)(uint32,uint32,uint32,uint32,uint32,uint32);
|
|
for(int clip=0; clip<GFX.Clip[bg].Count; clip++){
|
|
GFX.ClipColors=!(GFX.Clip[bg].DrawMode[clip]&1);
|
|
if(BG.EnableMath && (GFX.Clip[bg].DrawMode[clip]&2)){
|
|
DrawTile=GFX.DrawTileMath;
|
|
DrawClippedTile=GFX.DrawClippedTileMath;
|
|
} else {
|
|
DrawTile=GFX.DrawTileNomath;
|
|
DrawClippedTile=GFX.DrawClippedTileNomath;
|
|
}
|
|
|
|
for(uint32 Y = GFX.StartY; Y <= GFX.EndY; Y += Lines) {
|
|
uint32 Y2 = IPPU.Interlace?Y*2+GFX.InterlaceFrame:Y;
|
|
uint32 VOffset = LineData[Y].BG[bg].VOffset+(IPPU.Interlace?1:0);
|
|
uint32 HOffset = LineData[Y].BG[bg].HOffset;
|
|
int VirtAlign = ((Y2 + VOffset)&7)>>(IPPU.Interlace?1:0);
|
|
|
|
for(Lines=1; Lines<GFX.LinesPerTile-VirtAlign; Lines++){
|
|
if((VOffset != LineData [Y + Lines].BG[bg].VOffset) ||
|
|
(HOffset != LineData [Y + Lines].BG[bg].HOffset))
|
|
break;
|
|
}
|
|
if(Y+Lines>GFX.EndY) Lines=GFX.EndY-Y+1;
|
|
VirtAlign<<=3;
|
|
|
|
uint32 TilemapRow = (VOffset+Y2)>>OffsetShift;
|
|
BG.InterlaceLine = ((VOffset+Y2)&1)<<3;
|
|
uint32 t1, t2;
|
|
if(((VOffset+Y2)&8)){
|
|
t1=16; t2=0;
|
|
} else {
|
|
t1=0; t2=16;
|
|
}
|
|
uint16 *b1;
|
|
uint16 *b2;
|
|
if(TilemapRow&0x20) {
|
|
b1=SC2; b2=SC3;
|
|
} else {
|
|
b1=SC0; b2=SC1;
|
|
}
|
|
b1+=(TilemapRow&0x1f)<<5;
|
|
b2+=(TilemapRow&0x1f)<<5;
|
|
|
|
uint32 Left = GFX.Clip[bg].Left[clip];
|
|
uint32 Right = GFX.Clip[bg].Right[clip];
|
|
uint32 Offset = Left*PixWidth+Y*GFX.PPL;
|
|
uint32 HPos = (HOffset+Left)&OffsetMask;
|
|
uint32 HTile = HPos>>3;
|
|
uint16 *t;
|
|
if(BG.TileSizeH==8){
|
|
if(HTile>31)
|
|
t=b2+(HTile&0x1f);
|
|
else
|
|
t=b1+HTile;
|
|
} else {
|
|
if(HTile>63)
|
|
t=b2+((HTile>>1)&0x1f);
|
|
else
|
|
t=b1+(HTile>>1);
|
|
}
|
|
|
|
uint32 Width = Right-Left;
|
|
if(HPos&7) {
|
|
uint32 l=HPos&7;
|
|
uint32 w=8-l;
|
|
if(w>Width) w=Width;
|
|
Offset-=l*PixWidth;
|
|
Tile=READ_WORD(t);
|
|
GFX.Z1=GFX.Z2=(Tile&0x2000)?Zh:Zl;
|
|
if(BG.TileSizeV==16)
|
|
Tile=TILE_PLUS(Tile, ((Tile&V_FLIP)?t2:t1));
|
|
if(BG.TileSizeH==8){
|
|
DrawClippedTile(Tile, Offset, l, w, VirtAlign, Lines);
|
|
t++;
|
|
if(HTile==31) t=b2;
|
|
else if(HTile==63) t=b1;
|
|
} else {
|
|
if(!(Tile&H_FLIP)){
|
|
DrawClippedTile(TILE_PLUS(Tile, (HTile&1)), Offset, l, w, VirtAlign, Lines);
|
|
} else {
|
|
DrawClippedTile(TILE_PLUS(Tile, 1-(HTile&1)), Offset, l, w, VirtAlign, Lines);
|
|
}
|
|
t+=HTile&1;
|
|
if(HTile==63) t=b2;
|
|
else if(HTile==127) t=b1;
|
|
}
|
|
HTile++;
|
|
Offset+=8*PixWidth;
|
|
Width-=w;
|
|
}
|
|
while(Width>=8){
|
|
Tile=READ_WORD(t);
|
|
GFX.Z1=GFX.Z2=(Tile&0x2000)?Zh:Zl;
|
|
if(BG.TileSizeV==16)
|
|
Tile=TILE_PLUS(Tile, ((Tile&V_FLIP)?t2:t1));
|
|
if(BG.TileSizeH==8){
|
|
DrawTile(Tile, Offset, VirtAlign, Lines);
|
|
t++;
|
|
if(HTile==31) t=b2;
|
|
else if(HTile==63) t=b1;
|
|
} else {
|
|
if(!(Tile&H_FLIP)){
|
|
DrawTile(TILE_PLUS(Tile, (HTile&1)), Offset, VirtAlign, Lines);
|
|
} else {
|
|
DrawTile(TILE_PLUS(Tile, 1-(HTile&1)), Offset, VirtAlign, Lines);
|
|
}
|
|
t+=HTile&1;
|
|
if(HTile==63) t=b2;
|
|
else if(HTile==127) t=b1;
|
|
}
|
|
HTile++;
|
|
Offset+=8*PixWidth;
|
|
Width-=8;
|
|
}
|
|
if(Width){
|
|
Tile=READ_WORD(t);
|
|
GFX.Z1=GFX.Z2=(Tile&0x2000)?Zh:Zl;
|
|
if(BG.TileSizeV==16)
|
|
Tile=TILE_PLUS(Tile, ((Tile&V_FLIP)?t2:t1));
|
|
if(BG.TileSizeH==8){
|
|
DrawClippedTile(Tile, Offset, 0, Width, VirtAlign, Lines);
|
|
} else {
|
|
if(!(Tile&H_FLIP)){
|
|
DrawClippedTile(TILE_PLUS(Tile, (HTile&1)), Offset, 0, Width, VirtAlign, Lines);
|
|
} else {
|
|
DrawClippedTile(TILE_PLUS(Tile, 1-(HTile&1)), Offset, 0, Width, VirtAlign, Lines);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void DrawBackgroundMosaic(int bg, uint8 Zh, uint8 Zl){
|
|
CHECK_SOUND();
|
|
|
|
BG.TileAddress = PPU.BG[bg].NameBase<<1;
|
|
|
|
uint32 Tile;
|
|
uint16 *SC0, *SC1, *SC2, *SC3;
|
|
|
|
SC0=(uint16*)&Memory.VRAM[PPU.BG[bg].SCBase<<1];
|
|
SC1=(PPU.BG[bg].SCSize&1)?SC0+1024:SC0;
|
|
if(SC1>=(uint16*)(Memory.VRAM+0x10000)) SC1-=0x8000;
|
|
SC2=(PPU.BG[bg].SCSize&2)?SC1+1024:SC0;
|
|
if(SC2>=(uint16*)(Memory.VRAM+0x10000)) SC2-=0x8000;
|
|
SC3=(PPU.BG[bg].SCSize&1)?SC2+1024:SC2;
|
|
if(SC3>=(uint16*)(Memory.VRAM+0x10000)) SC3-=0x8000;
|
|
|
|
int Lines;
|
|
int OffsetMask = (BG.TileSizeH==16)?0x3ff:0x1ff;
|
|
int OffsetShift = (BG.TileSizeV==16)?4:3;
|
|
int PixWidth = IPPU.DoubleWidthPixels?2:1;
|
|
|
|
void (*DrawPix)(uint32,uint32,uint32,uint32,uint32,uint32);
|
|
|
|
int MosaicStart = ((uint32)GFX.StartY-PPU.MosaicStart)%PPU.Mosaic;
|
|
for(int clip=0; clip<GFX.Clip[bg].Count; clip++){
|
|
GFX.ClipColors=!(GFX.Clip[bg].DrawMode[clip]&1);
|
|
if(BG.EnableMath && (GFX.Clip[bg].DrawMode[clip]&2)){
|
|
DrawPix=GFX.DrawMosaicPixelMath;
|
|
} else {
|
|
DrawPix=GFX.DrawMosaicPixelNomath;
|
|
}
|
|
|
|
for(uint32 Y = GFX.StartY-MosaicStart; Y <= GFX.EndY; Y += PPU.Mosaic) {
|
|
uint32 Y2 = IPPU.Interlace?Y*2:Y;
|
|
uint32 VOffset = LineData[Y].BG[bg].VOffset+(IPPU.Interlace?1:0);
|
|
uint32 HOffset = LineData[Y].BG[bg].HOffset;
|
|
|
|
Lines=PPU.Mosaic-MosaicStart;
|
|
if(Y+MosaicStart+Lines>GFX.EndY) Lines=GFX.EndY-Y-MosaicStart+1;
|
|
int VirtAlign = (((Y2 + VOffset)&7)>>(IPPU.Interlace?1:0))<<3;
|
|
|
|
uint32 TilemapRow = (VOffset+Y2)>>OffsetShift;
|
|
BG.InterlaceLine = ((VOffset+Y2)&1)<<3;
|
|
uint32 t1, t2;
|
|
if(((VOffset+Y2)&8)){
|
|
t1=16; t2=0;
|
|
} else {
|
|
t1=0; t2=16;
|
|
}
|
|
uint16 *b1;
|
|
uint16 *b2;
|
|
if(TilemapRow&0x20) {
|
|
b1=SC2; b2=SC3;
|
|
} else {
|
|
b1=SC0; b2=SC1;
|
|
}
|
|
b1+=(TilemapRow&0x1f)<<5;
|
|
b2+=(TilemapRow&0x1f)<<5;
|
|
|
|
uint32 Left = GFX.Clip[bg].Left[clip];
|
|
uint32 Right = GFX.Clip[bg].Right[clip];
|
|
uint32 Offset = Left*PixWidth+(Y+MosaicStart)*GFX.PPL;
|
|
uint32 HPos = (HOffset+Left-(Left%PPU.Mosaic))&OffsetMask;
|
|
uint32 HTile = HPos>>3;
|
|
uint16 *t;
|
|
if(BG.TileSizeH==8){
|
|
if(HTile>31)
|
|
t=b2+(HTile&0x1f);
|
|
else
|
|
t=b1+HTile;
|
|
} else {
|
|
if(HTile>63)
|
|
t=b2+((HTile>>1)&0x1f);
|
|
else
|
|
t=b1+(HTile>>1);
|
|
}
|
|
|
|
uint32 Width = Right-Left;
|
|
uint32 f = 0;
|
|
while(Left<Right){
|
|
uint32 w=PPU.Mosaic-(Left%PPU.Mosaic);
|
|
if(w>Width) w=Width;
|
|
Tile=READ_WORD(t);
|
|
GFX.Z1=GFX.Z2=(Tile&0x2000)?Zh:Zl;
|
|
if(BG.TileSizeV==16)
|
|
Tile=TILE_PLUS(Tile, ((Tile&V_FLIP)?t2:t1));
|
|
if(BG.TileSizeH==8){
|
|
DrawPix(Tile, Offset, VirtAlign, HPos&7, w, Lines);
|
|
} else {
|
|
if(!(Tile&H_FLIP)){
|
|
DrawPix(TILE_PLUS(Tile, (HTile&1)), Offset, VirtAlign, HPos&7, w, Lines);
|
|
} else {
|
|
DrawPix(TILE_PLUS(Tile, 1-(HTile&1)), Offset, VirtAlign, HPos&7, w, Lines);
|
|
}
|
|
}
|
|
HPos+=PPU.Mosaic;
|
|
f+=PPU.Mosaic;
|
|
while(f>=8){
|
|
f-=8;
|
|
if(BG.TileSizeH==8){
|
|
t++;
|
|
if(HTile==31) t=b2;
|
|
else if(HTile==63) t=b1;
|
|
} else {
|
|
t+=HTile&1;
|
|
if(HTile==63) t=b2;
|
|
else if(HTile==127) t=b1;
|
|
}
|
|
HTile++;
|
|
}
|
|
Offset+=w*PixWidth;
|
|
Width-=w;
|
|
Left+=w;
|
|
}
|
|
MosaicStart=0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void DrawBackgroundOffset(int bg, uint8 Zh, uint8 Zl, int VOffOff){
|
|
CHECK_SOUND();
|
|
|
|
BG.TileAddress = PPU.BG[bg].NameBase<<1;
|
|
|
|
uint32 Tile;
|
|
uint16 *SC0, *SC1, *SC2, *SC3;
|
|
uint16 *BPS0, *BPS1, *BPS2, *BPS3;
|
|
|
|
BPS0=(uint16*)&Memory.VRAM[PPU.BG[2].SCBase<<1];
|
|
BPS1=(PPU.BG[2].SCSize&1)?BPS0+1024:BPS0;
|
|
if(BPS1>=(uint16*)(Memory.VRAM+0x10000)) BPS1-=0x8000;
|
|
BPS2=(PPU.BG[2].SCSize&2)?BPS1+1024:BPS0;
|
|
if(BPS2>=(uint16*)(Memory.VRAM+0x10000)) BPS2-=0x8000;
|
|
BPS3=(PPU.BG[2].SCSize&1)?BPS2+1024:BPS2;
|
|
if(BPS3>=(uint16*)(Memory.VRAM+0x10000)) BPS3-=0x8000;
|
|
|
|
SC0=(uint16*)&Memory.VRAM[PPU.BG[bg].SCBase<<1];
|
|
SC1=(PPU.BG[bg].SCSize&1)?SC0+1024:SC0;
|
|
if(SC1>=(uint16*)(Memory.VRAM+0x10000)) SC1-=0x8000;
|
|
SC2=(PPU.BG[bg].SCSize&2)?SC1+1024:SC0;
|
|
if(SC2>=(uint16*)(Memory.VRAM+0x10000)) SC2-=0x8000;
|
|
SC3=(PPU.BG[bg].SCSize&1)?SC2+1024:SC2;
|
|
if(SC3>=(uint16*)(Memory.VRAM+0x10000)) SC3-=0x8000;
|
|
|
|
int OffsetMask = (BG.TileSizeH==16)?0x3ff:0x1ff;
|
|
int OffsetShift = (BG.TileSizeV==16)?4:3;
|
|
int Offset2Mask = (BG.OffsetSizeH==16)?0x3ff:0x1ff;
|
|
int Offset2Shift = (BG.OffsetSizeV==16)?4:3;
|
|
int OffsetEnableMask = 0x2000<<bg;
|
|
int PixWidth = IPPU.DoubleWidthPixels?2:1;
|
|
|
|
void (*DrawTile)(uint32,uint32,uint32,uint32);
|
|
void (*DrawClippedTile)(uint32,uint32,uint32,uint32,uint32,uint32);
|
|
for(int clip=0; clip<GFX.Clip[bg].Count; clip++){
|
|
GFX.ClipColors=!(GFX.Clip[bg].DrawMode[clip]&1);
|
|
if(BG.EnableMath && (GFX.Clip[bg].DrawMode[clip]&2)){
|
|
DrawTile=GFX.DrawTileMath;
|
|
DrawClippedTile=GFX.DrawClippedTileMath;
|
|
} else {
|
|
DrawTile=GFX.DrawTileNomath;
|
|
DrawClippedTile=GFX.DrawClippedTileNomath;
|
|
}
|
|
|
|
for(uint32 Y = GFX.StartY; Y <= GFX.EndY; Y++) {
|
|
uint32 Y2 = IPPU.Interlace?Y*2+GFX.InterlaceFrame:Y;
|
|
uint32 VOff = LineData[Y].BG[2].VOffset - 1;
|
|
uint32 HOff = LineData[Y].BG[2].HOffset;
|
|
|
|
uint32 HOffsetRow = VOff>>Offset2Shift;
|
|
uint32 VOffsetRow = (VOff+VOffOff)>>Offset2Shift;
|
|
uint16 *s, *s1, *s2;
|
|
if(HOffsetRow&0x20){
|
|
s1=BPS2; s2=BPS3;
|
|
} else {
|
|
s1=BPS0; s2=BPS1;
|
|
}
|
|
s1+=(HOffsetRow&0x1f)<<5;
|
|
s2+=(HOffsetRow&0x1f)<<5;
|
|
s=((VOffsetRow&0x20)?BPS2:BPS0)+((VOffsetRow&0x1f)<<5);
|
|
int32 VOffsetOffset = s-s1;
|
|
|
|
uint32 Left = GFX.Clip[bg].Left[clip];
|
|
uint32 Right = GFX.Clip[bg].Right[clip];
|
|
uint32 Offset = Left*PixWidth+Y*GFX.PPL;
|
|
uint32 LineHOffset = LineData[Y].BG[bg].HOffset;
|
|
bool8 left_edge = (Left<(8-(LineHOffset&7)));
|
|
uint32 Width = Right-Left;
|
|
|
|
while(Left<Right){
|
|
uint32 VOffset, HOffset;
|
|
if(left_edge){
|
|
// SNES cannot do OPT for leftmost tile column
|
|
VOffset = LineData[Y].BG[bg].VOffset;
|
|
HOffset = LineHOffset;
|
|
left_edge = FALSE;
|
|
} else {
|
|
int HOffTile = ((HOff+Left-1)&Offset2Mask)>>3;
|
|
if(BG.OffsetSizeH==8){
|
|
if(HOffTile>31)
|
|
s=s2+(HOffTile&0x1f);
|
|
else
|
|
s=s1+HOffTile;
|
|
} else {
|
|
if(HOffTile>63)
|
|
s=s2+((HOffTile>>1)&0x1f);
|
|
else
|
|
s=s1+(HOffTile>>1);
|
|
}
|
|
uint16 HCellOffset = READ_WORD(s);
|
|
uint16 VCellOffset;
|
|
if(VOffOff){
|
|
VCellOffset = READ_WORD(s+VOffsetOffset);
|
|
} else {
|
|
if(HCellOffset&0x8000){
|
|
VCellOffset=HCellOffset;
|
|
HCellOffset=0;
|
|
} else {
|
|
VCellOffset=0;
|
|
}
|
|
}
|
|
if(VCellOffset&OffsetEnableMask){
|
|
VOffset=VCellOffset+1;
|
|
} else {
|
|
VOffset=LineData[Y].BG[bg].VOffset;
|
|
}
|
|
if(HCellOffset&OffsetEnableMask){
|
|
HOffset=(HCellOffset&~7)|(LineHOffset&7);
|
|
} else {
|
|
HOffset=LineHOffset;
|
|
}
|
|
}
|
|
if(IPPU.Interlace) VOffset++;
|
|
|
|
int VirtAlign = (((Y2+VOffset)&7)>>(IPPU.Interlace?1:0))<<3;
|
|
int TilemapRow=(VOffset+Y2)>>OffsetShift;
|
|
BG.InterlaceLine = ((VOffset+Y2)&1)<<3;
|
|
uint32 t1, t2;
|
|
if(((VOffset+Y2)&8)){
|
|
t1=16; t2=0;
|
|
} else {
|
|
t1=0; t2=16;
|
|
}
|
|
uint16 *b1, *b2;
|
|
if(TilemapRow&0x20) {
|
|
b1=SC2; b2=SC3;
|
|
} else {
|
|
b1=SC0; b2=SC1;
|
|
}
|
|
b1+=(TilemapRow&0x1f)<<5;
|
|
b2+=(TilemapRow&0x1f)<<5;
|
|
|
|
uint32 HPos = (HOffset+Left)&OffsetMask;
|
|
uint32 HTile = HPos>>3;
|
|
uint16 *t;
|
|
if(BG.TileSizeH==8){
|
|
if(HTile>31)
|
|
t=b2+(HTile&0x1f);
|
|
else
|
|
t=b1+HTile;
|
|
} else {
|
|
if(HTile>63)
|
|
t=b2+((HTile>>1)&0x1f);
|
|
else
|
|
t=b1+(HTile>>1);
|
|
}
|
|
|
|
uint32 l=HPos&7;
|
|
uint32 w=8-l;
|
|
if(w>Width) w=Width;
|
|
Offset-=l*PixWidth;
|
|
Tile=READ_WORD(t);
|
|
GFX.Z1=GFX.Z2=(Tile&0x2000)?Zh:Zl;
|
|
if(BG.TileSizeV==16)
|
|
Tile=TILE_PLUS(Tile, ((Tile&V_FLIP)?t2:t1));
|
|
if(BG.TileSizeH==8){
|
|
DrawClippedTile(Tile, Offset, l, w, VirtAlign, 1);
|
|
} else {
|
|
if(!(Tile&H_FLIP)){
|
|
DrawClippedTile(TILE_PLUS(Tile, (HTile&1)), Offset, l, w, VirtAlign, 1);
|
|
} else {
|
|
DrawClippedTile(TILE_PLUS(Tile, 1-(HTile&1)), Offset, l, w, VirtAlign, 1);
|
|
}
|
|
}
|
|
Left+=w;
|
|
Offset+=8*PixWidth;
|
|
Width-=w;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void DrawBackgroundOffsetMosaic(int bg, uint8 Zh, uint8 Zl, int VOffOff){
|
|
CHECK_SOUND();
|
|
|
|
BG.TileAddress = PPU.BG[bg].NameBase<<1;
|
|
|
|
uint32 Tile;
|
|
uint16 *SC0, *SC1, *SC2, *SC3;
|
|
uint16 *BPS0, *BPS1, *BPS2, *BPS3;
|
|
|
|
BPS0=(uint16*)&Memory.VRAM[PPU.BG[2].SCBase<<1];
|
|
BPS1=(PPU.BG[2].SCSize&1)?BPS0+1024:BPS0;
|
|
if(BPS1>=(uint16*)(Memory.VRAM+0x10000)) BPS1-=0x8000;
|
|
BPS2=(PPU.BG[2].SCSize&2)?BPS1+1024:BPS0;
|
|
if(BPS2>=(uint16*)(Memory.VRAM+0x10000)) BPS2-=0x8000;
|
|
BPS3=(PPU.BG[2].SCSize&1)?BPS2+1024:BPS2;
|
|
if(BPS3>=(uint16*)(Memory.VRAM+0x10000)) BPS3-=0x8000;
|
|
|
|
SC0=(uint16*)&Memory.VRAM[PPU.BG[bg].SCBase<<1];
|
|
SC1=(PPU.BG[bg].SCSize&1)?SC0+1024:SC0;
|
|
if(SC1>=(uint16*)(Memory.VRAM+0x10000)) SC1-=0x8000;
|
|
SC2=(PPU.BG[bg].SCSize&2)?SC1+1024:SC0;
|
|
if(SC2>=(uint16*)(Memory.VRAM+0x10000)) SC2-=0x8000;
|
|
SC3=(PPU.BG[bg].SCSize&1)?SC2+1024:SC2;
|
|
if(SC3>=(uint16*)(Memory.VRAM+0x10000)) SC3-=0x8000;
|
|
|
|
int Lines;
|
|
int OffsetMask = (BG.TileSizeH==16)?0x3ff:0x1ff;
|
|
int OffsetShift = (BG.TileSizeV==16)?4:3;
|
|
int Offset2Mask = (BG.OffsetSizeH==16)?0x3ff:0x1ff;
|
|
int Offset2Shift = (BG.OffsetSizeV==16)?4:3;
|
|
int OffsetEnableMask = 0x2000<<bg;
|
|
int PixWidth = IPPU.DoubleWidthPixels?2:1;
|
|
|
|
void (*DrawPix)(uint32,uint32,uint32,uint32,uint32,uint32);
|
|
|
|
int MosaicStart = ((uint32)GFX.StartY-PPU.MosaicStart)%PPU.Mosaic;
|
|
for(int clip=0; clip<GFX.Clip[bg].Count; clip++){
|
|
GFX.ClipColors=!(GFX.Clip[bg].DrawMode[clip]&1);
|
|
if(BG.EnableMath && (GFX.Clip[bg].DrawMode[clip]&2)){
|
|
DrawPix=GFX.DrawMosaicPixelMath;
|
|
} else {
|
|
DrawPix=GFX.DrawMosaicPixelNomath;
|
|
}
|
|
|
|
for(uint32 Y = GFX.StartY-MosaicStart; Y <= GFX.EndY; Y += PPU.Mosaic) {
|
|
uint32 Y2 = IPPU.Interlace?Y*2:Y;
|
|
Lines=PPU.Mosaic-MosaicStart;
|
|
if(Y+MosaicStart+Lines>GFX.EndY) Lines=GFX.EndY-Y-MosaicStart+1;
|
|
|
|
uint32 VOff = LineData[Y].BG[2].VOffset - 1;
|
|
uint32 HOff = LineData[Y].BG[2].HOffset;
|
|
|
|
uint32 HOffsetRow = VOff>>Offset2Shift;
|
|
uint32 VOffsetRow = (VOff+VOffOff)>>Offset2Shift;
|
|
uint16 *s, *s1, *s2;
|
|
if(HOffsetRow&0x20){
|
|
s1=BPS2; s2=BPS3;
|
|
} else {
|
|
s1=BPS0; s2=BPS1;
|
|
}
|
|
s1+=(HOffsetRow&0x1f)<<5;
|
|
s2+=(HOffsetRow&0x1f)<<5;
|
|
s=((VOffsetRow&0x20)?BPS2:BPS0)+((VOffsetRow&0x1f)<<5);
|
|
int32 VOffsetOffset = s-s1;
|
|
|
|
uint32 Left = GFX.Clip[bg].Left[clip];
|
|
uint32 Right = GFX.Clip[bg].Right[clip];
|
|
uint32 Offset = Left*PixWidth+(Y+MosaicStart)*GFX.PPL;
|
|
uint32 LineHOffset = LineData[Y].BG[bg].HOffset;
|
|
bool8 left_edge = (Left<(8-(LineHOffset&7)));
|
|
uint32 Width = Right-Left;
|
|
|
|
while(Left<Right){
|
|
uint32 VOffset, HOffset;
|
|
if(left_edge){
|
|
// SNES cannot do OPT for leftmost tile column
|
|
VOffset = LineData[Y].BG[bg].VOffset;
|
|
HOffset = LineHOffset;
|
|
left_edge = FALSE;
|
|
} else {
|
|
int HOffTile = ((HOff+Left-1)&Offset2Mask)>>3;
|
|
if(BG.OffsetSizeH==8){
|
|
if(HOffTile>31)
|
|
s=s2+(HOffTile&0x1f);
|
|
else
|
|
s=s1+HOffTile;
|
|
} else {
|
|
if(HOffTile>63)
|
|
s=s2+((HOffTile>>1)&0x1f);
|
|
else
|
|
s=s1+(HOffTile>>1);
|
|
}
|
|
uint16 HCellOffset = READ_WORD(s);
|
|
uint16 VCellOffset;
|
|
if(VOffOff){
|
|
VCellOffset = READ_WORD(s+VOffsetOffset);
|
|
} else {
|
|
if(HCellOffset&0x8000){
|
|
VCellOffset=HCellOffset;
|
|
HCellOffset=0;
|
|
} else {
|
|
VCellOffset=0;
|
|
}
|
|
}
|
|
if(VCellOffset&OffsetEnableMask){
|
|
VOffset=VCellOffset+1;
|
|
} else {
|
|
VOffset=LineData[Y].BG[bg].VOffset;
|
|
}
|
|
if(HCellOffset&OffsetEnableMask){
|
|
HOffset=(HCellOffset&~7)|(LineHOffset&7);
|
|
} else {
|
|
HOffset=LineHOffset;
|
|
}
|
|
}
|
|
if(IPPU.Interlace) VOffset++;
|
|
|
|
int VirtAlign = (((Y2+VOffset)&7)>>(IPPU.Interlace?1:0))<<3;
|
|
int TilemapRow=(VOffset+Y2)>>OffsetShift;
|
|
BG.InterlaceLine = ((VOffset+Y2)&1)<<3;
|
|
uint32 t1, t2;
|
|
if(((VOffset+Y2)&8)){
|
|
t1=16; t2=0;
|
|
} else {
|
|
t1=0; t2=16;
|
|
}
|
|
uint16 *b1, *b2;
|
|
if(TilemapRow&0x20) {
|
|
b1=SC2; b2=SC3;
|
|
} else {
|
|
b1=SC0; b2=SC1;
|
|
}
|
|
b1+=(TilemapRow&0x1f)<<5;
|
|
b2+=(TilemapRow&0x1f)<<5;
|
|
|
|
uint32 HPos = (HOffset+Left-(Left%PPU.Mosaic))&OffsetMask;
|
|
uint32 HTile = HPos>>3;
|
|
uint16 *t;
|
|
if(BG.TileSizeH==8){
|
|
if(HTile>31)
|
|
t=b2+(HTile&0x1f);
|
|
else
|
|
t=b1+HTile;
|
|
} else {
|
|
if(HTile>63)
|
|
t=b2+((HTile>>1)&0x1f);
|
|
else
|
|
t=b1+(HTile>>1);
|
|
}
|
|
|
|
uint32 w=PPU.Mosaic-(Left%PPU.Mosaic);
|
|
if(w>Width) w=Width;
|
|
Tile=READ_WORD(t);
|
|
GFX.Z1=GFX.Z2=(Tile&0x2000)?Zh:Zl;
|
|
if(BG.TileSizeV==16)
|
|
Tile=TILE_PLUS(Tile, ((Tile&V_FLIP)?t2:t1));
|
|
if(BG.TileSizeH==8){
|
|
DrawPix(Tile, Offset, VirtAlign, HPos&7, w, Lines);
|
|
} else {
|
|
if(!(Tile&H_FLIP)){
|
|
DrawPix(TILE_PLUS(Tile, (HTile&1)), Offset, VirtAlign, HPos&7, w, Lines);
|
|
} else if(!(Tile&V_FLIP)){
|
|
DrawPix(TILE_PLUS(Tile, 1-(HTile&1)), Offset, VirtAlign, HPos&7, w, Lines);
|
|
}
|
|
}
|
|
Left+=w;
|
|
Offset+=w*PixWidth;
|
|
Width-=w;
|
|
}
|
|
MosaicStart=0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void DrawBackgroundMode7(int bg, void (*DrawMath)(uint32,uint32,int), void (*DrawNomath)(uint32,uint32,int), int D){
|
|
CHECK_SOUND();
|
|
|
|
for(int clip=0; clip<GFX.Clip[bg].Count; clip++){
|
|
GFX.ClipColors=!(GFX.Clip[bg].DrawMode[clip]&1);
|
|
if(BG.EnableMath && (GFX.Clip[bg].DrawMode[clip]&2)){
|
|
DrawMath(GFX.Clip[bg].Left[clip], GFX.Clip[bg].Right[clip], D);
|
|
} else {
|
|
DrawNomath(GFX.Clip[bg].Left[clip], GFX.Clip[bg].Right[clip], D);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void DrawBackdrop(void){
|
|
CHECK_SOUND();
|
|
|
|
uint32 Offset=GFX.StartY*GFX.PPL;
|
|
|
|
for(int clip=0; clip<GFX.Clip[5].Count; clip++){
|
|
GFX.ClipColors=!(GFX.Clip[5].DrawMode[clip]&1);
|
|
if(BG.EnableMath && (GFX.Clip[5].DrawMode[clip]&2)){
|
|
GFX.DrawBackdropMath(Offset, GFX.Clip[5].Left[clip], GFX.Clip[5].Right[clip]);
|
|
} else {
|
|
GFX.DrawBackdropNomath(Offset, GFX.Clip[5].Left[clip], GFX.Clip[5].Right[clip]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void RenderScreen(bool8 sub){
|
|
uint8 BGActive;
|
|
int D;
|
|
|
|
if (!sub) {
|
|
GFX.S = GFX.Screen;
|
|
GFX.DB = GFX.ZBuffer;
|
|
GFX.Clip = IPPU.Clip[0];
|
|
BGActive=Memory.FillRAM[0x212c] & ~PPU.BG_Forced;
|
|
if(GFX.DoInterlace && GFX.InterlaceFrame) GFX.S+=GFX.RealPPL;
|
|
D=32;
|
|
} else {
|
|
GFX.S = GFX.SubScreen;
|
|
GFX.DB = GFX.SubZBuffer;
|
|
GFX.Clip = IPPU.Clip[1];
|
|
BGActive=Memory.FillRAM[0x212d] & ~PPU.BG_Forced;
|
|
D=(Memory.FillRAM[0x2130]&2)<<4; // 'do math' depth flag
|
|
}
|
|
|
|
if(BGActive&0x10){
|
|
BG.TileAddress = PPU.OBJNameBase;
|
|
BG.NameSelect = PPU.OBJNameSelect;
|
|
BG.EnableMath = !sub && (Memory.FillRAM[0x2131]&0x10);
|
|
BG.StartPalette = 128;
|
|
S9xSelectTileConverter(4, FALSE, sub, FALSE);
|
|
S9xSelectTileRenderers(PPU.BGMode, sub, TRUE);
|
|
DrawOBJS(D+4);
|
|
}
|
|
|
|
BG.NameSelect = 0;
|
|
S9xSelectTileRenderers(PPU.BGMode, sub, FALSE);
|
|
#define DO_BG(n, pal, depth, hires, offset, Zh, Zl, voffoff) \
|
|
if(BGActive&(0x01<<n)){ \
|
|
BG.StartPalette = pal; \
|
|
BG.EnableMath = !sub && (Memory.FillRAM[0x2131]&(1<<n)); \
|
|
BG.TileSizeH = (!hires && PPU.BG[n].BGSize)?16:8; \
|
|
BG.TileSizeV = (PPU.BG[n].BGSize)?16:8; \
|
|
S9xSelectTileConverter(depth, hires, sub, PPU.BGMosaic[n]); \
|
|
if(offset){ \
|
|
BG.OffsetSizeH = (!hires && PPU.BG[2].BGSize)?16:8; \
|
|
BG.OffsetSizeV = (PPU.BG[2].BGSize)?16:8; \
|
|
if(PPU.BGMosaic[n] && (hires || PPU.Mosaic>1)) \
|
|
DrawBackgroundOffsetMosaic(n, D+Zh, D+Zl, voffoff); \
|
|
else \
|
|
DrawBackgroundOffset(n, D+Zh, D+Zl, voffoff); \
|
|
} else { \
|
|
if(PPU.BGMosaic[n] && (hires || PPU.Mosaic>1)) \
|
|
DrawBackgroundMosaic(n, D+Zh, D+Zl); \
|
|
else \
|
|
DrawBackground(n, D+Zh, D+Zl); \
|
|
} \
|
|
}
|
|
switch(PPU.BGMode){
|
|
case 0:
|
|
DO_BG(0, 0, 2, FALSE, FALSE, 15, 11, 0);
|
|
DO_BG(1, 32, 2, FALSE, FALSE, 14, 10, 0);
|
|
DO_BG(2, 64, 2, FALSE, FALSE, 7, 3, 0);
|
|
DO_BG(3, 96, 2, FALSE, FALSE, 6, 2, 0);
|
|
break;
|
|
case 1:
|
|
DO_BG(0, 0, 4, FALSE, FALSE, 15, 11, 0);
|
|
DO_BG(1, 0, 4, FALSE, FALSE, 14, 10, 0);
|
|
DO_BG(2, 0, 2, FALSE, FALSE, (PPU.BG3Priority?17:7), 3, 0);
|
|
break;
|
|
case 2:
|
|
DO_BG(0, 0, 4, FALSE, TRUE, 15, 7, 8);
|
|
DO_BG(1, 0, 4, FALSE, TRUE, 11, 3, 8);
|
|
break;
|
|
case 3:
|
|
DO_BG(0, 0, 8, FALSE, FALSE, 15, 7, 0);
|
|
DO_BG(1, 0, 4, FALSE, FALSE, 11, 3, 0);
|
|
break;
|
|
case 4:
|
|
DO_BG(0, 0, 8, FALSE, TRUE, 15, 7, 0);
|
|
DO_BG(1, 0, 2, FALSE, TRUE, 11, 3, 0);
|
|
break;
|
|
case 5:
|
|
DO_BG(0, 0, 4, TRUE, FALSE, 15, 7, 0);
|
|
DO_BG(1, 0, 2, TRUE, FALSE, 11, 3, 0);
|
|
break;
|
|
case 6:
|
|
DO_BG(0, 0, 4, TRUE, TRUE, 15, 7, 8);
|
|
break;
|
|
case 7:
|
|
if(BGActive&0x01){
|
|
BG.EnableMath = !sub && (Memory.FillRAM[0x2131]&1);
|
|
DrawBackgroundMode7(0, GFX.DrawMode7BG1Math, GFX.DrawMode7BG1Nomath,D);
|
|
}
|
|
if((Memory.FillRAM[0x2133]&0x40) && (BGActive&0x02)){
|
|
BG.EnableMath = !sub && (Memory.FillRAM[0x2131]&2);
|
|
DrawBackgroundMode7(1, GFX.DrawMode7BG2Math, GFX.DrawMode7BG2Nomath,D);
|
|
}
|
|
break;
|
|
}
|
|
#undef DO_BG
|
|
|
|
BG.EnableMath = !sub && (Memory.FillRAM[0x2131]&0x20);
|
|
DrawBackdrop();
|
|
}
|
|
|
|
|
|
void S9xUpdateScreen() {
|
|
if(IPPU.OBJChanged) S9xSetupOBJ();
|
|
// XXX: Check ForceBlank? Or anything else?
|
|
PPU.RangeTimeOver |= GFX.OBJLines[GFX.EndY].RTOFlags;
|
|
|
|
GFX.StartY = IPPU.PreviousLine;
|
|
if ((GFX.EndY = IPPU.CurrentLine - 1) >= PPU.ScreenHeight)
|
|
GFX.EndY = PPU.ScreenHeight - 1;
|
|
|
|
if(!PPU.ForcedBlanking){
|
|
/* If force blank, may as well completely skip all this. We only did
|
|
* the OBJ because (AFAWK) the RTO flags are updated even during
|
|
* force-blank */
|
|
|
|
if(PPU.RecomputeClipWindows) {
|
|
ComputeClipWindows();
|
|
PPU.RecomputeClipWindows=FALSE;
|
|
}
|
|
|
|
if (Settings.SupportHiRes){
|
|
if(!IPPU.DoubleWidthPixels && (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires || IPPU.Interlace || IPPU.InterlaceOBJ)){
|
|
#if defined (USE_GLIDE) || defined (USE_OPENGL)
|
|
if (
|
|
#ifdef USE_GLIDE
|
|
(Settings.GlideEnable && GFX.RealPPL == 256) ||
|
|
#endif
|
|
#ifdef USE_OPENGL
|
|
(Settings.OpenGLEnable && GFX.RealPPL == 256) ||
|
|
#endif
|
|
0)
|
|
{
|
|
// Have to back out of the speed up hack where the low res.
|
|
// SNES image was rendered into a 256x239 sized buffer,
|
|
// ignoring the true, larger size of the buffer.
|
|
GFX.RealPPL = GFX.Pitch>>1;
|
|
for (register int32 y = (int32) GFX.StartY - 1; y >= 0; y--){
|
|
register uint16 *p = GFX.Screen + y * GFX.PPL + 255;
|
|
register uint16 *q = GFX.Screen + y * GFX.RealPPL + 510;
|
|
for (register int x = 255; x >= 0; x--, p--, q -= 2)
|
|
*q = *(q + 1) = *p;
|
|
}
|
|
GFX.PPL = GFX.RealPPL; // = GFX.Pitch>>1 above
|
|
} else
|
|
#endif
|
|
{
|
|
// Have to back out of the regular speed hack
|
|
for (register uint32 y = 0; y < GFX.StartY; y++)
|
|
{
|
|
register uint16 *p = GFX.Screen + y * GFX.PPL + 255;
|
|
register uint16 *q = GFX.Screen + y * GFX.PPL + 510;
|
|
|
|
for (register int x = 255; x >= 0; x--, p--, q -= 2)
|
|
*q = *(q + 1) = *p;
|
|
}
|
|
}
|
|
IPPU.DoubleWidthPixels = TRUE;
|
|
IPPU.RenderedScreenWidth = 512;
|
|
}
|
|
if(!IPPU.DoubleHeightPixels && (IPPU.Interlace || IPPU.InterlaceOBJ)){
|
|
IPPU.DoubleHeightPixels = TRUE;
|
|
GFX.PPL=GFX.RealPPL<<1;
|
|
IPPU.RenderedScreenHeight=PPU.ScreenHeight<<1;
|
|
GFX.DoInterlace=2;
|
|
for (register int32 y = (int32) GFX.StartY - 1; y >= 0; y--){
|
|
memmove (GFX.Screen + y * GFX.PPL,
|
|
GFX.Screen + y * GFX.RealPPL,
|
|
IPPU.RenderedScreenWidth*sizeof(uint16));
|
|
}
|
|
}
|
|
}
|
|
|
|
if((Memory.FillRAM[0x2130]&0x30)!=0x30 && (Memory.FillRAM[0x2131]&0x3f))
|
|
GFX.FixedColour = BUILD_PIXEL(IPPU.XB[PPU.FixedColourRed],
|
|
IPPU.XB[PPU.FixedColourGreen],
|
|
IPPU.XB[PPU.FixedColourBlue]);
|
|
|
|
if(PPU.BGMode==5 || PPU.BGMode==6 || IPPU.PseudoHires ||
|
|
((Memory.FillRAM[0x2130]&0x30)!=0x30 && (Memory.FillRAM[0x2130]&2) &&
|
|
(Memory.FillRAM[0x2131]&0x3f) && (Memory.FillRAM[0x212d]&0x1f))){
|
|
/* If hires (Mode 5/6 or pseudo-hires) or math is to be done
|
|
* involving the subscreen, then we need to render the subscreen...
|
|
*/
|
|
RenderScreen(TRUE);
|
|
}
|
|
RenderScreen(FALSE);
|
|
} else {
|
|
GFX.S = GFX.Screen+GFX.StartY*GFX.PPL;
|
|
if(GFX.DoInterlace && GFX.InterlaceFrame) GFX.S+=GFX.RealPPL;
|
|
uint16 black=BUILD_PIXEL(0,0,0);
|
|
for(uint32 l=GFX.StartY; l<=GFX.EndY; l++, GFX.S+=GFX.PPL){
|
|
for(int x=0; x<IPPU.RenderedScreenWidth; x++){
|
|
GFX.S[x]=black;
|
|
}
|
|
}
|
|
}
|
|
IPPU.PreviousLine = IPPU.CurrentLine;
|
|
}
|
|
|
|
|
|
void S9xSetInfoString (const char *string)
|
|
{
|
|
GFX.InfoString = string;
|
|
GFX.InfoStringTimeout = 120;
|
|
}
|
|
|
|
#include "font.h"
|
|
|
|
void DisplayChar(uint16 *s, uint8 c) {
|
|
int line = ((c - 32) >> 4) * font_height;
|
|
int offset = ((c - 32) & 15) * font_width;
|
|
int h, w, rws;
|
|
rws = Settings.OpenGLEnable ? IPPU.RenderedScreenWidth : GFX.RealPPL;
|
|
for(h=0; h<font_height; h++, line++, s+=rws-font_width) {
|
|
for(w=0; w<font_width; w++, s++) {
|
|
uint8 p = font [line][offset + w];
|
|
|
|
if(p == '#') {
|
|
/*
|
|
if(Memory.Hacked) *s= BUILD_PIXEL(31,0,0);
|
|
else if(Memory.Iffy) *s= BUILD_PIXEL(31,31,0);
|
|
else if(Memory.Iformat==1) *s= BUILD_PIXEL(0,31,0);
|
|
else if(Memory.Iformat==2) *s= BUILD_PIXEL(0,31,31);
|
|
else *s = 0xffff;
|
|
*/
|
|
*s=Settings.DisplayColor;
|
|
} else {
|
|
if (p == '.') *s = BUILD_PIXEL(0,0,0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void S9xDisplayFrameRate() {
|
|
uint16 *Screen = GFX.Screen + 1 +
|
|
(IPPU.RenderedScreenHeight - font_height - 1) * GFX.RealPPL;
|
|
char string [10];
|
|
int len = 5;
|
|
|
|
sprintf (string, "%02d/%02d", IPPU.DisplayedRenderedFrameCount,
|
|
(int) Memory.ROMFramesPerSecond);
|
|
|
|
int i;
|
|
for(i=0; i<len; i++) {
|
|
DisplayChar(Screen, string [i]);
|
|
Screen += font_width-1;
|
|
}
|
|
}
|
|
|
|
static void S9xDisplayString(const char *string) {
|
|
uint16 *Screen = GFX.Screen + 1 +
|
|
(IPPU.RenderedScreenHeight - font_height * 5) * GFX.RealPPL;
|
|
int len = strlen (string);
|
|
int max_chars = IPPU.RenderedScreenWidth / (font_width - 1);
|
|
int char_count = 0;
|
|
int i;
|
|
|
|
for(i=0; i<len; i++, char_count++) {
|
|
if (char_count >= max_chars || (unsigned char) string [i] < 32) {
|
|
Screen -= (font_width - 1) * max_chars;
|
|
Screen += font_height * GFX.RealPPL;
|
|
if(Screen >= GFX.Screen+GFX.RealPPL*IPPU.RenderedScreenHeight)
|
|
break;
|
|
char_count -= max_chars;
|
|
}
|
|
if((unsigned char) string[i]<32) continue;
|
|
DisplayChar(Screen, string [i]);
|
|
Screen += font_width-1;
|
|
}
|
|
}
|
|
|
|
#include "crosshairs.h"
|
|
|
|
static uint16 get_crosshair_color(uint8 color){
|
|
switch(color&15){
|
|
case 0: return BUILD_PIXEL(0,0,0); // transparent, shouldn't be used
|
|
case 1: return BUILD_PIXEL(0,0,0); // Black
|
|
case 2: return BUILD_PIXEL(8,8,8); // 25Grey
|
|
case 3: return BUILD_PIXEL(16,16,16); // 50Grey
|
|
case 4: return BUILD_PIXEL(23,23,23); // 75Grey
|
|
case 5: return BUILD_PIXEL(31,31,31); // White
|
|
case 6: return BUILD_PIXEL(31,0,0); // Red
|
|
case 7: return BUILD_PIXEL(31,16,0); // Orange
|
|
case 8: return BUILD_PIXEL(31,31,0); // Yellow
|
|
case 9: return BUILD_PIXEL(0,31,0); // Green
|
|
case 10: return BUILD_PIXEL(0,31,31); // Cyan
|
|
case 11: return BUILD_PIXEL(0,23,31); // Sky
|
|
case 12: return BUILD_PIXEL(0,0,31); // Blue
|
|
case 13: return BUILD_PIXEL(23,0,31); // Violet
|
|
case 14: return BUILD_PIXEL(31,0,31); // MagicPink
|
|
case 15: return BUILD_PIXEL(31,0,16); // Purple
|
|
}
|
|
return 0; // stupid compiler warning
|
|
}
|
|
|
|
void S9xDrawCrosshair(const char *crosshair, uint8 fgcolor, uint8 bgcolor, int16 x, int16 y) {
|
|
int16 r, rx=1, c, cx=1, W, H, rws;
|
|
|
|
W=256; H=PPU.ScreenHeight;
|
|
x-=7; y-=7;
|
|
if(IPPU.DoubleWidthPixels){ cx=2; x*=2; W*=2; }
|
|
if(IPPU.DoubleHeightPixels){ rx=2; y*=2; H*=2; }
|
|
if(crosshair==NULL) return;
|
|
uint16 fg, bg;
|
|
fg=get_crosshair_color(fgcolor);
|
|
bg=get_crosshair_color(bgcolor);
|
|
uint16 *s = GFX.Screen + y * GFX.RealPPL + x;
|
|
rws = Settings.OpenGLEnable ? IPPU.RenderedScreenWidth : GFX.RealPPL;
|
|
for(r=0; r<15*rx; r++, s+=rws-15*cx) {
|
|
if(y+r<0){ s+=15*cx; continue; }
|
|
if(y+r>=H) break;
|
|
for(c=0; c<15*cx; c++, s++) {
|
|
if(x+c<0) continue;
|
|
if(x+c>=W){ s+=15*cx-c; break; }
|
|
uint8 p = crosshair[(r/rx)*15+(c/cx)];
|
|
|
|
if(p == '#' && fgcolor) {
|
|
*s=(fgcolor&0x10)?COLOR_ADD1_2(fg,*s):fg;
|
|
} else if(p == '.' && bgcolor) {
|
|
*s=(bgcolor&0x10)?COLOR_ADD1_2(*s,bg):bg;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef GFX_MULTI_FORMAT
|
|
|
|
#define _BUILD_PIXEL(F) \
|
|
uint32 BuildPixel##F(uint32 R, uint32 G, uint32 B) \
|
|
{ \
|
|
return (BUILD_PIXEL_##F(R,G,B)); \
|
|
}\
|
|
uint32 BuildPixel2##F(uint32 R, uint32 G, uint32 B) \
|
|
{ \
|
|
return (BUILD_PIXEL2_##F(R,G,B)); \
|
|
} \
|
|
void DecomposePixel##F(uint32 pixel, uint32 &R, uint32 &G, uint32 &B) \
|
|
{ \
|
|
DECOMPOSE_PIXEL_##F(pixel,R,G,B); \
|
|
}
|
|
|
|
_BUILD_PIXEL(RGB565)
|
|
_BUILD_PIXEL(RGB555)
|
|
_BUILD_PIXEL(BGR565)
|
|
_BUILD_PIXEL(BGR555)
|
|
_BUILD_PIXEL(GBR565)
|
|
_BUILD_PIXEL(GBR555)
|
|
_BUILD_PIXEL(RGB5551)
|
|
|
|
#define _BUILD_SETUP(F) \
|
|
GFX.BuildPixel = BuildPixel##F; \
|
|
GFX.BuildPixel2 = BuildPixel2##F; \
|
|
GFX.DecomposePixel = DecomposePixel##F; \
|
|
RED_LOW_BIT_MASK = RED_LOW_BIT_MASK_##F; \
|
|
GREEN_LOW_BIT_MASK = GREEN_LOW_BIT_MASK_##F; \
|
|
BLUE_LOW_BIT_MASK = BLUE_LOW_BIT_MASK_##F; \
|
|
RED_HI_BIT_MASK = RED_HI_BIT_MASK_##F; \
|
|
GREEN_HI_BIT_MASK = GREEN_HI_BIT_MASK_##F; \
|
|
BLUE_HI_BIT_MASK = BLUE_HI_BIT_MASK_##F; \
|
|
MAX_RED = MAX_RED_##F; \
|
|
MAX_GREEN = MAX_GREEN_##F; \
|
|
MAX_BLUE = MAX_BLUE_##F; \
|
|
GREEN_HI_BIT = ((MAX_GREEN_##F + 1) >> 1); \
|
|
SPARE_RGB_BIT_MASK = SPARE_RGB_BIT_MASK_##F; \
|
|
RGB_LOW_BITS_MASK = (RED_LOW_BIT_MASK_##F | \
|
|
GREEN_LOW_BIT_MASK_##F | \
|
|
BLUE_LOW_BIT_MASK_##F); \
|
|
RGB_HI_BITS_MASK = (RED_HI_BIT_MASK_##F | \
|
|
GREEN_HI_BIT_MASK_##F | \
|
|
BLUE_HI_BIT_MASK_##F); \
|
|
RGB_HI_BITS_MASKx2 = ((RED_HI_BIT_MASK_##F | \
|
|
GREEN_HI_BIT_MASK_##F | \
|
|
BLUE_HI_BIT_MASK_##F) << 1); \
|
|
RGB_REMOVE_LOW_BITS_MASK = ~RGB_LOW_BITS_MASK; \
|
|
FIRST_COLOR_MASK = FIRST_COLOR_MASK_##F; \
|
|
SECOND_COLOR_MASK = SECOND_COLOR_MASK_##F; \
|
|
THIRD_COLOR_MASK = THIRD_COLOR_MASK_##F; \
|
|
ALPHA_BITS_MASK = ALPHA_BITS_MASK_##F; \
|
|
FIRST_THIRD_COLOR_MASK = FIRST_COLOR_MASK | THIRD_COLOR_MASK; \
|
|
TWO_LOW_BITS_MASK = RGB_LOW_BITS_MASK | (RGB_LOW_BITS_MASK << 1); \
|
|
HIGH_BITS_SHIFTED_TWO_MASK = (( (FIRST_COLOR_MASK | SECOND_COLOR_MASK | THIRD_COLOR_MASK) & \
|
|
~TWO_LOW_BITS_MASK ) >> 2);
|
|
|
|
bool8 S9xSetRenderPixelFormat (int format)
|
|
{
|
|
extern uint32 current_graphic_format;
|
|
|
|
current_graphic_format = format;
|
|
|
|
switch (format)
|
|
{
|
|
case RGB565:
|
|
_BUILD_SETUP(RGB565)
|
|
return (TRUE);
|
|
case RGB555:
|
|
_BUILD_SETUP(RGB555)
|
|
return (TRUE);
|
|
case BGR565:
|
|
_BUILD_SETUP(BGR565)
|
|
return (TRUE);
|
|
case BGR555:
|
|
_BUILD_SETUP(BGR555)
|
|
return (TRUE);
|
|
case GBR565:
|
|
_BUILD_SETUP(GBR565)
|
|
return (TRUE);
|
|
case GBR555:
|
|
_BUILD_SETUP(GBR555)
|
|
return (TRUE);
|
|
case RGB5551:
|
|
_BUILD_SETUP(RGB5551)
|
|
return (TRUE);
|
|
default:
|
|
break;
|
|
}
|
|
return (FALSE);
|
|
}
|
|
#endif
|
|
|