mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-05 00:44:19 +01:00
65984b9102
- added: option to disable AA filtering (snes graphics 'crisper', AA now default OFF) - added: mapped zooming and turbo mode to classic controller - added: preliminary usb support (loading) - changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only. - changed: by default, autoload/save sram and freeze enabled
409 lines
11 KiB
C
409 lines
11 KiB
C
/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
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funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com),
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Nach (n-a-c-h@users.sourceforge.net), and
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zones (kasumitokoduck@yahoo.com)
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x filter
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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#ifndef _PORT_H_
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#define _PORT_H_
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#include <limits.h>
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#ifndef STORM
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//#include <memory.h>
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#include <string.h>
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#else
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#include <strings.h>
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#include <clib/powerpc_protos.h>
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#endif
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#ifndef ACCEPT_SIZE_T
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#ifdef __WIN32__
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#define ACCEPT_SIZE_T int
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#else
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#define ACCEPT_SIZE_T unsigned int
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#endif
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#endif
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#include <sys/types.h>
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/* #define PIXEL_FORMAT RGB565 */
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#define GFX_MULTI_FORMAT
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#ifndef NOASM
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//#define USE_X86_ASM
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#endif
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#ifdef __MACOSX__
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#ifdef _C
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#undef _C
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#endif
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#ifdef _D
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#undef _D
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#endif
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#define CHECK_SOUND()
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#define PIXEL_FORMAT RGB555
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#undef GFX_MULTI_FORMAT
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#undef USE_X86_ASM
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#undef _MAX_PATH
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#define SET_UI_COLOR(r,g,b) SetInfoDlgColor(r,g,b)
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void SetInfoDlgColor(unsigned char, unsigned char, unsigned char);
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#endif /* __MACOSX__ */
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#ifndef snes9x_types_defined
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#define snes9x_types_defined
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typedef unsigned char bool8;
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#ifdef HAVE_STDINT_H
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#include <stdint.h>
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typedef int8_t int8;
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typedef uint8_t uint8;
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typedef int16_t int16;
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typedef uint16_t uint16;
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typedef int32_t int32;
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typedef uint32_t uint32;
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typedef int64_t int64;
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typedef uint64_t uint64;
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typedef intptr_t pint;
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#else /* Don't have stdint.h */
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#ifdef PTR_NOT_INT
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typedef long pint;
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#else /* pointer is int */
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typedef int pint;
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#endif /* PTR_NOT_INT */
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/* FIXME: Refactor this by moving out the BORLAND part and unifying typedefs */
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#ifndef __WIN32__
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typedef unsigned char uint8;
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typedef unsigned short uint16;
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typedef signed char int8;
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typedef short int16;
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typedef int int32;
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typedef unsigned int uint32;
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# ifdef __GNUC__ /* long long is not part of ISO C++ */
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__extension__
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# endif
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typedef long long int64;
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typedef unsigned long long uint64;
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#else /* __WIN32__ */
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# ifdef __BORLANDC__
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# include <systypes.h>
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# else
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typedef unsigned char uint8;
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typedef unsigned short uint16;
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typedef signed char int8;
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typedef short int16;
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# ifndef WSAAPI
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/* winsock2.h typedefs int32 as well. */
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typedef long int32;
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# define PLAT_SOUND_BUFFER SoundBuffer
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# define RIGHTSHIFT_IS_SAR
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# endif
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typedef unsigned int uint32;
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# endif /* __BORLANDC__ */
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typedef __int64 int64;
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typedef unsigned __int64 uint64;
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#endif /* __WIN32__ */
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#endif /* HAVE_STDINT_H */
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#endif /* snes9x_types_defined */
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#include "pixform.h"
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#ifndef TRUE
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#define TRUE 1
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#endif
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#ifndef FALSE
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#define FALSE 0
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#endif
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#ifdef STORM
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#define EXTERN_C
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#define START_EXTERN_C
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#define END_EXTERN_C
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#else
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#if defined(__cplusplus) || defined(c_plusplus)
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#define EXTERN_C extern "C"
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#define START_EXTERN_C extern "C" {
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#define END_EXTERN_C }
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#else
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#define EXTERN_C extern
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#define START_EXTERN_C
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#define END_EXTERN_C
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#endif
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#endif
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#ifndef __WIN32__
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#ifndef PATH_MAX
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#define PATH_MAX 1024
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#endif
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#define _MAX_DIR PATH_MAX
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#define _MAX_DRIVE 1
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#define _MAX_FNAME PATH_MAX
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#define _MAX_EXT PATH_MAX
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#define _MAX_PATH PATH_MAX
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#define ZeroMemory(a,b) memset((a),0,(b))
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void _makepath (char *path, const char *drive, const char *dir,
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const char *fname, const char *ext);
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void _splitpath (const char *path, char *drive, char *dir, char *fname,
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char *ext);
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#else /* __WIN32__ */
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#define strcasecmp stricmp
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#define strncasecmp strnicmp
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#endif
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EXTERN_C void S9xGenerateSound ();
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#ifdef STORM
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EXTERN_C int soundsignal;
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EXTERN_C void MixSound(void);
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/* Yes, CHECK_SOUND is getting defined correctly! */
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#define CHECK_SOUND if (Settings.APUEnabled) if(SetSignalPPC(0L, soundsignal) & soundsignal) MixSound
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#else
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#define CHECK_SOUND()
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#endif
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#ifdef __DJGPP
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#define SLASH_STR "\\"
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#define SLASH_CHAR '\\'
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#else
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#define SLASH_STR "/"
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#define SLASH_CHAR '/'
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#endif
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/* Taken care of in signal.h on Linux.
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* #ifdef __linux
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* typedef void (*SignalHandler)(int);
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* #define SIG_PF SignalHandler
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* #endif
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*/
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/* If including signal.h, do it before snes9.h and port.h to avoid clashes. */
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#ifndef SIG_PF
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#define SIG_PF void(*)(int)
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#endif
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#if defined(__i386__) || defined(__i486__) || defined(__i586__) || \
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defined(__x86_64__) || defined(__WIN32__) || defined(__alpha__)
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//#define LSB_FIRST
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//#define FAST_LSB_WORD_ACCESS
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#else
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#define MSB_FIRST
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#endif
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#ifndef MSB_FIRST
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#define MSB_FIRST
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#endif
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#ifdef __sun
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#define TITLE "Snes9X: Solaris"
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#endif
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#ifdef __linux
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#define TITLE "Snes9X: Linux"
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#define SYS_CONFIG_FILE "/etc/snes9x/snes9x.conf"
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#endif
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#ifndef TITLE
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#define TITLE "Snes9x"
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#endif
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#ifdef STORM
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#define STATIC
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#define strncasecmp strnicmp
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#else
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#define STATIC static
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#endif
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#ifdef FAST_LSB_WORD_ACCESS
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#define READ_WORD(s) (*(uint16 *) (s))
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#define READ_3WORD(s) (0x00ffffff & *(uint32 *) (s))
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#define READ_DWORD(s) (*(uint32 *) (s))
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#define WRITE_WORD(s, d) (*(uint16 *) (s)) = (d)
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#define WRITE_3WORD(s, d) *(uint16 *) (s) = (uint16)(d),\
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*((uint8 *) (s) + 2) = (uint8) ((d) >> 16)
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#define WRITE_DWORD(s, d) (*(uint32 *) (s)) = (d)
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#else
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#define READ_WORD(s) ( *(uint8 *) (s) |\
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(*((uint8 *) (s) + 1) << 8))
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#define READ_3WORD(s) ( *(uint8 *) (s) |\
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(*((uint8 *) (s) + 1) << 8) |\
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(*((uint8 *) (s) + 2) << 16))
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#define READ_DWORD(s) ( *(uint8 *) (s) |\
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(*((uint8 *) (s) + 1) << 8) |\
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(*((uint8 *) (s) + 2) << 16) |\
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(*((uint8 *) (s) + 3) << 24))
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#define WRITE_WORD(s, d) *(uint8 *) (s) = (d), \
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*((uint8 *) (s) + 1) = (d) >> 8
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#define WRITE_3WORD(s, d) *(uint8 *) (s) = (uint8) (d), \
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*((uint8 *) (s) + 1) = (uint8) ((d) >> 8),\
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*((uint8 *) (s) + 2) = (uint8) ((d) >> 16)
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#define WRITE_DWORD(s, d) *(uint8 *) (s) = (uint8) (d), \
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*((uint8 *) (s) + 1) = (uint8) ((d) >> 8),\
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*((uint8 *) (s) + 2) = (uint8) ((d) >> 16),\
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*((uint8 *) (s) + 3) = (uint8) ((d) >> 24)
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#endif
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#endif
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