mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-05 00:44:19 +01:00
65984b9102
- added: option to disable AA filtering (snes graphics 'crisper', AA now default OFF) - added: mapped zooming and turbo mode to classic controller - added: preliminary usb support (loading) - changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only. - changed: by default, autoload/save sram and freeze enabled
251 lines
7.6 KiB
C
251 lines
7.6 KiB
C
/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
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funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com),
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Nach (n-a-c-h@users.sourceforge.net), and
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zones (kasumitokoduck@yahoo.com)
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x filter
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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#ifndef _spc7110_h
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#define _spc7110_h
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#include "port.h"
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#define DECOMP_BUFFER_SIZE 0x10000
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extern void (*LoadUp7110)(char*);
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extern void (*CleanUp7110)(void);
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extern void (*Copy7110)(void);
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extern uint16 cacheMegs;
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void Del7110Gfx(void);
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void Close7110Gfx(void);
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void Drop7110Gfx(void);
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extern "C"{
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uint8 S9xGetSPC7110(uint16 Address);
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uint8 S9xGetSPC7110Byte(uint32 Address);
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uint8* Get7110BasePtr(uint32);
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}
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void S9xSetSPC7110 (uint8 data, uint16 Address);
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void S9xSpc7110Init();
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uint8* Get7110BasePtr(uint32);
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void S9xSpc7110Reset();
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void S9xUpdateRTC ();
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void Do7110Logging();
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int S9xRTCDaysInMonth( int month, int year );
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//These are platform-dependant functions, but should work on
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//most systems that use GNU compilers, and on Win32.
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void SPC7110Load(char*);
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void SPC7110Open(char*);
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void SPC7110Grab(char*);
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typedef struct SPC7110RTC
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{
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unsigned char reg[16];
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short index;
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uint8 control;
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bool init;
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time_t last_used;
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} S7RTC;
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typedef struct SPC7110EmuVars
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{
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unsigned char reg4800;
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unsigned char reg4801;
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unsigned char reg4802;
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unsigned char reg4803;
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unsigned char reg4804;
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unsigned char reg4805;
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unsigned char reg4806;
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unsigned char reg4807;
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unsigned char reg4808;
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unsigned char reg4809;
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unsigned char reg480A;
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unsigned char reg480B;
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unsigned char reg480C;
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unsigned char reg4811;
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unsigned char reg4812;
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unsigned char reg4813;
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unsigned char reg4814;
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unsigned char reg4815;
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unsigned char reg4816;
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unsigned char reg4817;
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unsigned char reg4818;
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unsigned char reg4820;
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unsigned char reg4821;
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unsigned char reg4822;
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unsigned char reg4823;
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unsigned char reg4824;
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unsigned char reg4825;
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unsigned char reg4826;
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unsigned char reg4827;
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unsigned char reg4828;
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unsigned char reg4829;
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unsigned char reg482A;
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unsigned char reg482B;
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unsigned char reg482C;
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unsigned char reg482D;
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unsigned char reg482E;
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unsigned char reg482F;
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unsigned char reg4830;
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unsigned char reg4831;
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unsigned char reg4832;
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unsigned char reg4833;
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unsigned char reg4834;
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unsigned char reg4840;
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unsigned char reg4841;
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unsigned char reg4842;
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uint8 AlignBy;
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uint8 written;
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uint8 offset_add;
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uint32 DataRomOffset;
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uint32 DataRomSize;
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uint32 bank50Internal;
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uint8 bank50[DECOMP_BUFFER_SIZE];
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} SPC7110Regs;
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extern SPC7110Regs s7r;
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extern S7RTC rtc_f9;
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// These are defined in spc7110.cpp
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bool8 S9xSaveSPC7110RTC (S7RTC *rtc_f9);
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bool8 S9xLoadSPC7110RTC (S7RTC *rtc_f9);
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#endif
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