snes9xgx/source/ngc/freeze.cpp
2009-10-01 22:35:12 +00:00

349 lines
7.8 KiB
C++

/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May 2007-July 2007
* Michniewski 2008
* Tantric 2008-2009
*
* freeze.cpp
*
* Snapshots Memory File System
*
* This is a single global memory file controller.
* Don't even think of opening two at the same time!
***************************************************************************/
#include <malloc.h>
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fat.h>
#include <zlib.h>
#include "pngu.h"
#include "snes9x.h"
#include "memmap.h"
#include "soundux.h"
#include "snapshot.h"
#include "srtc.h"
#include "snes9xGX.h"
#include "memcardop.h"
#include "freeze.h"
#include "fileop.h"
#include "filebrowser.h"
#include "menu.h"
#include "video.h"
extern void S9xSRTCPreSaveState ();
extern void NGCFreezeStruct ();
extern bool8 S9xUnfreezeGame (const char *filename);
static int bufoffset;
/****************************************************************************
* GetMem
*
* Return x bytes from memory buffer
***************************************************************************/
int
GetMem (char *buffer, int len)
{
memcpy (buffer, savebuffer + bufoffset, len);
bufoffset += len;
return len;
}
/****************************************************************************
* PutMem
*
* Put some values in memory buffer
***************************************************************************/
static void
PutMem (char *buffer, int len)
{
memcpy (savebuffer + bufoffset, buffer, len);
bufoffset += len;
}
void
NGCFreezeBlock (char *name, uint8 * block, int size)
{
char buffer[512];
sprintf (buffer, "%s:%06d:", name, size);
PutMem (buffer, strlen (buffer));
PutMem ((char *) block, size);
}
/****************************************************************************
* NGCFreezeMembuffer
*
* Copies a snapshot of Snes9x state into memory
***************************************************************************/
static int
NGCFreezeMemBuffer ()
{
int i;
char buffer[1024];
bufoffset = 0;
S9xUpdateRTC ();
S9xSRTCPreSaveState ();
for (i = 0; i < 8; i++)
{
SoundData.channels[i].previous16[0] =
(int16) SoundData.channels[i].previous[0];
SoundData.channels[i].previous16[1] =
(int16) SoundData.channels[i].previous[1];
}
sprintf (buffer, "%s:%04d\n", SNAPSHOT_MAGIC, SNAPSHOT_VERSION);
PutMem (buffer, strlen (buffer));
sprintf (buffer, "NAM:%06d:%s%c", (int) strlen (Memory.ROMFilename) + 1,
Memory.ROMFilename, 0);
PutMem (buffer, strlen (buffer) + 1);
NGCFreezeStruct ();
return 0;
}
/****************************************************************************
* NGCFreezeGame
*
* Do freeze game for Nintendo Gamecube
***************************************************************************/
int
NGCFreezeGame (char * filepath, bool silent)
{
int offset = 0; // bytes written (actual)
int woffset = 0; // bytes written (expected)
int imgSize = 0; // image screenshot bytes written
char msg[100];
int device;
if(!FindDevice(filepath, &device))
return 0;
// save screenshot - I would prefer to do this from gameScreenTex
if(gameScreenTex2 != NULL && device != DEVICE_MC_SLOTA && device != DEVICE_MC_SLOTB)
{
AllocSaveBuffer ();
IMGCTX pngContext = PNGU_SelectImageFromBuffer(savebuffer);
if (pngContext != NULL)
{
imgSize = PNGU_EncodeFromGXTexture(pngContext, screenwidth, screenheight, gameScreenTex2, 0);
PNGU_ReleaseImageContext(pngContext);
}
if(imgSize > 0)
{
char screenpath[1024];
strncpy(screenpath, filepath, 1024);
screenpath[strlen(screenpath)-4] = 0;
sprintf(screenpath, "%s.png", screenpath);
SaveFile(screenpath, imgSize, silent);
}
FreeSaveBuffer ();
}
S9xSetSoundMute (TRUE);
S9xPrepareSoundForSnapshotSave (FALSE);
AllocSaveBuffer ();
// copy freeze mem into savebuffer - bufoffset contains # bytes written
NGCFreezeMemBuffer ();
woffset = bufoffset;
S9xPrepareSoundForSnapshotSave (TRUE);
S9xSetSoundMute (FALSE);
if(device == DEVICE_MC_SLOTA || device == DEVICE_MC_SLOTB) // MC Slot A or B
{
// set freezecomment
char freezecomment[2][32];
memset(freezecomment, 0, 64);
sprintf (freezecomment[0], "%s Snapshot", APPNAME);
sprintf (freezecomment[1], Memory.ROMName);
SetMCSaveComments(freezecomment);
char * zipbuffer = (char *)memalign(32, SAVEBUFFERSIZE);
// Zip and copy in the freeze
uLongf DestBuffSize = (uLongf) SAVEBUFFERSIZE;
int err = compress2((Bytef*)(zipbuffer), (uLongf*)&DestBuffSize, (const Bytef*)savebuffer, (uLongf)bufoffset, Z_BEST_COMPRESSION);
if(err!=Z_OK)
{
sprintf (msg, "Zip error %s",zError(err));
ErrorPrompt(msg);
goto done;
}
int zippedsize = (int)DestBuffSize;
int decompressedsize = (int)bufoffset;
memset(savebuffer, 0, SAVEBUFFERSIZE);
memcpy(savebuffer, &zippedsize, 4);
memcpy(savebuffer+4, &decompressedsize, 4);
memcpy(savebuffer+8, zipbuffer, DestBuffSize);
free(zipbuffer);
woffset = zippedsize + 8;
}
offset = SaveFile(filepath, woffset, silent);
done:
FreeSaveBuffer ();
if(offset > 0) // save successful!
{
if(!silent)
InfoPrompt("Save successful");
return 1;
}
return 0;
}
int
NGCFreezeGameAuto (bool silent)
{
char filepath[1024];
if(!MakeFilePath(filepath, FILE_SNAPSHOT, Memory.ROMFilename, 0))
return false;
return NGCFreezeGame(filepath, silent);
}
/****************************************************************************
* NGCUnFreezeBlock
***************************************************************************/
int
NGCUnFreezeBlock (char *name, uint8 * block, int size)
{
char buffer[20], *e;
int len = 0;
int rem = 0;
GetMem (buffer, 11);
if (strncmp (buffer, name, 3) != 0 || buffer[3] != ':' ||
buffer[10] != ':' || (len = strtol (&buffer[4], &e, 10)) == 0 ||
e != buffer + 10)
{
bufoffset -= 11; // go back to where we started
return WRONG_FORMAT;
}
if (len > size)
{
rem = len - size;
len = size;
}
ZeroMemory (block, size);
GetMem ((char *) block, len);
if (rem)
{
bufoffset += rem;
}
return SUCCESS;
}
/****************************************************************************
* NGCUnfreezeGame
***************************************************************************/
int
NGCUnfreezeGame (char * filepath, bool silent)
{
int offset = 0;
int result = 0;
char msg[80];
bufoffset = 0;
int device;
if(!FindDevice(filepath, &device))
return 0;
AllocSaveBuffer();
offset = LoadFile(filepath, silent);
if(device == DEVICE_MC_SLOTA || device == DEVICE_MC_SLOTB) // MC in slot A or slot B
{
if (offset)
{
char * zipbuffer = (char *)memalign(32, SAVEBUFFERSIZE);
memset (zipbuffer, 0, SAVEBUFFERSIZE);
uLongf zipsize = 0;
uLongf decompressedsize = 0;
uLongf DestBuffSize = SAVEBUFFERSIZE;
memcpy (&zipsize, savebuffer, 4);
memcpy (&decompressedsize, savebuffer+4, 4);
int err= uncompress((Bytef*)zipbuffer, (uLongf*)&DestBuffSize, (const Bytef*)(savebuffer+8), zipsize);
if ( err!=Z_OK )
{
offset = 0;
sprintf (msg, "Unzip error %s",zError(err));
ErrorPrompt(msg);
}
else if ( DestBuffSize != decompressedsize )
{
offset = 0;
ErrorPrompt("Unzipped size doesn't match expected size!");
}
else
{
offset = decompressedsize;
memset(savebuffer, 0, SAVEBUFFERSIZE);
memcpy (savebuffer, zipbuffer, decompressedsize);
}
free(zipbuffer);
}
}
if(offset > 0)
{
if (S9xUnfreezeGame ("AGAME") == SUCCESS)
result = 1;
else
ErrorPrompt("Error thawing");
}
else
{
if(!silent)
ErrorPrompt("Freeze file not found");
}
FreeSaveBuffer();
return result;
}
int
NGCUnfreezeGameAuto (bool silent)
{
char filepath[1024];
if(!MakeFilePath(filepath, FILE_SNAPSHOT, Memory.ROMFilename, 0))
return false;
return NGCUnfreezeGame(filepath, silent);
}