snes9xgx/source/ngc/snes9xGX.h
michniewski edf269f97d - added: option to disable AA filtering (snes graphics 'crisper', AA now default OFF)
- added: mapped zooming and turbo mode to classic controller
- added: preliminary usb support (loading)
- changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only.
- changed: by default, autoload/save sram and freeze enabled
2008-08-06 02:31:44 +00:00

240 lines
7.9 KiB
C

/****************************************************************************
* Snes9x 1.50
*
* Nintendo Gamecube Port
* softdev July 2006
* crunchy2 May 2007-July 2007
*
* snes9xGX.cpp
*
* This file controls overall program flow. Most things start and end here!
****************************************************************************/
/****************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com),
Nach (n-a-c-h@users.sourceforge.net), and
zones (kasumitokoduck@yahoo.com)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x filter
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*****************************************************************************/
#ifndef _SNES9XGX_H_
#define _SNES9XGX_H_
#include <gccore.h>
#include "snes9x.h"
// FIX: these are unused, but could be... must also change "freezecomment", PREFSVERSTRING, and "sramcomment"
//#define GCVERSION "002"
//#define GCVERSIONSTRING "Snes9x 1.5 v002"
#define NOTSILENT 0
#define SILENT 1
struct SGCSettings{
uint8 AutoLoad;
uint8 AutoSave;
char gcip[16];
char gwip[16];
char mask[16];
char smbip[16];
char smbuser[20];
char smbpwd[20];
char smbgcid[20];
char smbsvid[20];
char smbshare[20];
bool8 NGCZoom;
uint8 VerifySaves;
u16 render; // 0 - original, 1 - no AA
u32 QuickSaveSlot; // -1 Disabled - no prefs are loaded, 0 Memory card in slot A, 1 Memory card in slot B, 2 SD card in slot A, 3 SD card in slot B, 4 SMB share, 5 USB
};
START_EXTERN_C
extern struct SGCSettings GCSettings;
extern unsigned short saveicon[1024];
extern bool8 isWii;
extern u32 wpad_get_analogues(int pad, float* mag1, u16* ang1, float* mag2, u16* ang2);
END_EXTERN_C
#define JOY_THRESHOLD 0.70 // for wii (expansion) analogues
#endif
/*** QUICK_SAVE_SLOT defines where preferences are loaded and saved, and also
where SRAM and Freezes are auto loaded or saved if enabled:
-1 Disabled - no prefs are loaded
0 Memory card in slot A
1 Memory card in slot B
2 SD card in slot A
3 SD card in slot B
4 SMB share ***/
#ifndef QUICK_SAVE_SLOT
#define QUICK_SAVE_SLOT 2 // save to SD
#endif
/*** default SMB settings ***/
#ifndef GC_IP
#define GC_IP "192.168.1.32" /*** IP to assign the GameCube ***/
#endif
#ifndef GW_IP
#define GW_IP "192.168.1.100" /*** Your gateway IP ***/
#endif
#ifndef MASK
#define MASK "255.255.255.0" /*** Your subnet mask ***/
#endif
#ifndef SMB_USER
#define SMB_USER "Guest" /*** Your share user ***/
#endif
#ifndef SMB_PWD
#define SMB_PWD "password" /*** Your share user password ***/
#endif
#ifndef SMB_GCID
#define SMB_GCID "gamecube" /*** Machine Name of GameCube ***/
#endif
#ifndef SMB_SVID
#define SMB_SVID "mypc" /*** Machine Name of Server(Share) ***/
#endif
#ifndef SMB_SHARE
#define SMB_SHARE "gcshare" /*** Share name on server ***/
#endif
#ifndef SMB_IP
#define SMB_IP "192.168.1.100" /*** IP Address of share server ***/
#endif