mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-27 21:14:21 +01:00
edf269f97d
- added: mapped zooming and turbo mode to classic controller - added: preliminary usb support (loading) - changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only. - changed: by default, autoload/save sram and freeze enabled
240 lines
7.9 KiB
C
240 lines
7.9 KiB
C
/****************************************************************************
|
|
* Snes9x 1.50
|
|
*
|
|
* Nintendo Gamecube Port
|
|
* softdev July 2006
|
|
* crunchy2 May 2007-July 2007
|
|
*
|
|
* snes9xGX.cpp
|
|
*
|
|
* This file controls overall program flow. Most things start and end here!
|
|
****************************************************************************/
|
|
|
|
/****************************************************************************
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
|
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
|
|
Jerremy Koot (jkoot@snes9x.com)
|
|
|
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
|
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
|
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
|
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
|
|
(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
|
|
funkyass (funkyass@spam.shaw.ca),
|
|
Kris Bleakley (codeviolation@hotmail.com),
|
|
Nach (n-a-c-h@users.sourceforge.net), and
|
|
zones (kasumitokoduck@yahoo.com)
|
|
|
|
BS-X C emulator code
|
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
zones
|
|
|
|
C4 x86 assembler and some C emulation code
|
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
Nach,
|
|
zsKnight (zsknight@zsnes.com)
|
|
|
|
C4 C++ code
|
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
Nach
|
|
|
|
DSP-1 emulator code
|
|
(c) Copyright 1998 - 2006 _Demo_,
|
|
Andreas Naive (andreasnaive@gmail.com)
|
|
Gary Henderson,
|
|
Ivar (ivar@snes9x.com),
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora,
|
|
Nach,
|
|
neviksti (neviksti@hotmail.com)
|
|
|
|
DSP-2 emulator code
|
|
(c) Copyright 2003 John Weidman,
|
|
Kris Bleakley,
|
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
Matthew Kendora,
|
|
neviksti
|
|
|
|
|
|
DSP-3 emulator code
|
|
(c) Copyright 2003 - 2006 John Weidman,
|
|
Kris Bleakley,
|
|
Lancer,
|
|
z80 gaiden
|
|
|
|
DSP-4 emulator code
|
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Nach,
|
|
z80 gaiden
|
|
|
|
OBC1 emulator code
|
|
(c) Copyright 2001 - 2004 zsKnight,
|
|
pagefault (pagefault@zsnes.com),
|
|
Kris Bleakley,
|
|
Ported from x86 assembler to C by sanmaiwashi
|
|
|
|
SPC7110 and RTC C++ emulator code
|
|
(c) Copyright 2002 Matthew Kendora with research by
|
|
zsKnight,
|
|
John Weidman,
|
|
Dark Force
|
|
|
|
S-DD1 C emulator code
|
|
(c) Copyright 2003 Brad Jorsch with research by
|
|
Andreas Naive,
|
|
John Weidman
|
|
|
|
S-RTC C emulator code
|
|
(c) Copyright 2001-2006 byuu,
|
|
John Weidman
|
|
|
|
ST010 C++ emulator code
|
|
(c) Copyright 2003 Feather,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora
|
|
|
|
Super FX x86 assembler emulator code
|
|
(c) Copyright 1998 - 2003 _Demo_,
|
|
pagefault,
|
|
zsKnight,
|
|
|
|
Super FX C emulator code
|
|
(c) Copyright 1997 - 1999 Ivar,
|
|
Gary Henderson,
|
|
John Weidman
|
|
|
|
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
|
|
(c) Copyright 1998 - 2003 Brad Martin
|
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
|
|
SH assembler code partly based on x86 assembler code
|
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
|
|
2xSaI filter
|
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
|
|
HQ2x filter
|
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
|
|
Specific ports contains the works of other authors. See headers in
|
|
individual files.
|
|
|
|
Snes9x homepage: http://www.snes9x.com
|
|
|
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
and source form, for non-commercial purposes, is hereby granted without
|
|
fee, providing that this license information and copyright notice appear
|
|
with all copies and any derived work.
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event shall the authors be held liable for any damages
|
|
arising from the use of this software or it's derivatives.
|
|
|
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
seek permission of the copyright holders first. Commercial use includes,
|
|
but is not limited to, charging money for Snes9x or software derived from
|
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
using Snes9x as a promotion for your commercial product.
|
|
|
|
The copyright holders request that bug fixes and improvements to the code
|
|
should be forwarded to them so everyone can benefit from the modifications
|
|
in future versions.
|
|
|
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
Nintendo Co., Limited and its subsidiary companies.
|
|
*****************************************************************************/
|
|
|
|
#ifndef _SNES9XGX_H_
|
|
#define _SNES9XGX_H_
|
|
|
|
#include <gccore.h>
|
|
#include "snes9x.h"
|
|
|
|
// FIX: these are unused, but could be... must also change "freezecomment", PREFSVERSTRING, and "sramcomment"
|
|
//#define GCVERSION "002"
|
|
//#define GCVERSIONSTRING "Snes9x 1.5 v002"
|
|
|
|
#define NOTSILENT 0
|
|
#define SILENT 1
|
|
|
|
struct SGCSettings{
|
|
uint8 AutoLoad;
|
|
uint8 AutoSave;
|
|
char gcip[16];
|
|
char gwip[16];
|
|
char mask[16];
|
|
char smbip[16];
|
|
char smbuser[20];
|
|
char smbpwd[20];
|
|
char smbgcid[20];
|
|
char smbsvid[20];
|
|
char smbshare[20];
|
|
bool8 NGCZoom;
|
|
uint8 VerifySaves;
|
|
u16 render; // 0 - original, 1 - no AA
|
|
u32 QuickSaveSlot; // -1 Disabled - no prefs are loaded, 0 Memory card in slot A, 1 Memory card in slot B, 2 SD card in slot A, 3 SD card in slot B, 4 SMB share, 5 USB
|
|
};
|
|
|
|
START_EXTERN_C
|
|
extern struct SGCSettings GCSettings;
|
|
extern unsigned short saveicon[1024];
|
|
extern bool8 isWii;
|
|
|
|
extern u32 wpad_get_analogues(int pad, float* mag1, u16* ang1, float* mag2, u16* ang2);
|
|
END_EXTERN_C
|
|
|
|
#define JOY_THRESHOLD 0.70 // for wii (expansion) analogues
|
|
|
|
#endif
|
|
|
|
/*** QUICK_SAVE_SLOT defines where preferences are loaded and saved, and also
|
|
where SRAM and Freezes are auto loaded or saved if enabled:
|
|
|
|
-1 Disabled - no prefs are loaded
|
|
0 Memory card in slot A
|
|
1 Memory card in slot B
|
|
2 SD card in slot A
|
|
3 SD card in slot B
|
|
4 SMB share ***/
|
|
#ifndef QUICK_SAVE_SLOT
|
|
#define QUICK_SAVE_SLOT 2 // save to SD
|
|
#endif
|
|
|
|
/*** default SMB settings ***/
|
|
#ifndef GC_IP
|
|
#define GC_IP "192.168.1.32" /*** IP to assign the GameCube ***/
|
|
#endif
|
|
#ifndef GW_IP
|
|
#define GW_IP "192.168.1.100" /*** Your gateway IP ***/
|
|
#endif
|
|
#ifndef MASK
|
|
#define MASK "255.255.255.0" /*** Your subnet mask ***/
|
|
#endif
|
|
#ifndef SMB_USER
|
|
#define SMB_USER "Guest" /*** Your share user ***/
|
|
#endif
|
|
#ifndef SMB_PWD
|
|
#define SMB_PWD "password" /*** Your share user password ***/
|
|
#endif
|
|
#ifndef SMB_GCID
|
|
#define SMB_GCID "gamecube" /*** Machine Name of GameCube ***/
|
|
#endif
|
|
#ifndef SMB_SVID
|
|
#define SMB_SVID "mypc" /*** Machine Name of Server(Share) ***/
|
|
#endif
|
|
#ifndef SMB_SHARE
|
|
#define SMB_SHARE "gcshare" /*** Share name on server ***/
|
|
#endif
|
|
#ifndef SMB_IP
|
|
#define SMB_IP "192.168.1.100" /*** IP Address of share server ***/
|
|
#endif
|