snes9xgx/source/snes9x/apu
bladeoner 1479319bb5 Add Interpolation option and Add Gamemenu Audio
This adds the following:
- A new gamemenu option called Audio
- Under the new gamemenu option an option Interpolation with three options:  Gaussian (Default), Linear, None
2018-12-23 18:14:30 +01:00
..
apu.cpp Use a license stub everywhere. 2018-12-03 12:26:02 +01:00
apu.h Add Interpolation option and Add Gamemenu Audio 2018-12-23 18:14:30 +01:00
blargg_common.h revert recent APU changes. they would randomly compile "wrong" - out <= 2018-08-22 10:35:43 -06:00
blargg_config.h add new APU 2010-01-27 22:12:09 +00:00
blargg_endian.h revert recent APU changes. they would randomly compile "wrong" - out <= 2018-08-22 10:35:43 -06:00
blargg_source.h add new APU 2010-01-27 22:12:09 +00:00
hermite_resampler.h update hermite resampler to support dynamic rate control (fixes audio 2018-08-15 11:49:27 -06:00
license.txt sync with upstream 2010-10-03 20:13:53 +00:00
resampler.h update hermite resampler to support dynamic rate control (fixes audio 2018-08-15 11:49:27 -06:00
ring_buffer.h update hermite resampler to support dynamic rate control (fixes audio 2018-08-15 11:49:27 -06:00
SNES_SPC_misc.cpp revert recent APU changes. they would randomly compile "wrong" - out <= 2018-08-22 10:35:43 -06:00
SNES_SPC_state.cpp add new APU 2010-01-27 22:12:09 +00:00
SNES_SPC.cpp revert recent APU changes. they would randomly compile "wrong" - out <= 2018-08-22 10:35:43 -06:00
SNES_SPC.h revert recent APU changes. they would randomly compile "wrong" - out <= 2018-08-22 10:35:43 -06:00
SPC_CPU.h revert recent APU changes. they would randomly compile "wrong" - out <= 2018-08-22 10:35:43 -06:00
SPC_DSP.cpp Add Interpolation option and Add Gamemenu Audio 2018-12-23 18:14:30 +01:00
SPC_DSP.h revert recent APU changes. they would randomly compile "wrong" - out <= 2018-08-22 10:35:43 -06:00
SPC_Filter.cpp add new APU 2010-01-27 22:12:09 +00:00
SPC_Filter.h add new APU 2010-01-27 22:12:09 +00:00