snes9xgx/source/ngc/input.h
michniewski 6d0f044f40 - gc and wm analogs now use the same algorithm (thanks eke eke)
- moved controller stuff to new file
2008-08-20 04:07:38 +00:00

37 lines
839 B
C

#ifndef _INPUT_H_
#define _INPUT_H_
#include <gccore.h>
#define PI 3.14159265f
#define PADCAL 50
extern unsigned int gcpadmap[];
extern unsigned int wmpadmap[];
extern unsigned int ccpadmap[];
extern unsigned int ncpadmap[];
extern unsigned int gcscopemap[];
extern unsigned int wmscopemap[];
extern unsigned int gcmousemap[];
extern unsigned int wmmousemap[];
extern unsigned int gcjustmap[];
extern unsigned int wmjustmap[];
START_EXTERN_C
s8 WPAD_StickX(u8 chan,u8 right);
s8 WPAD_StickY(u8 chan, u8 right);
void UpdateCursorPosition (int pad, int &pos_x, int &pos_y);
void decodepad (int pad);
void NGCReportButtons ();
void SetControllers ();
void SetDefaultButtonMap ();
//extern u32 wpad_get_analogues(int pad, float* mag1, u16* ang1, float* mag2, u16* ang2);
END_EXTERN_C
#endif