mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-27 03:31:50 +01:00
661 lines
18 KiB
C++
661 lines
18 KiB
C++
/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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* crunchy2 May-June 2007
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* Michniewski 2008
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* Tantric September 2008
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*
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* input.cpp
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*
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* Wii/Gamecube controller management
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <wiiuse/wpad.h>
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#include "snes9x.h"
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#include "memmap.h"
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#include "controls.h"
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#include "snes9xGX.h"
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#include "button_mapping.h"
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#include "s9xconfig.h"
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#include "menu.h"
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#include "video.h"
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#include "input.h"
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extern int ConfigRequested;
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/****************************************************************************
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* Controller Functions
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*
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* The following map the NGC Pads to the *NEW* controller system.
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***************************************************************************/
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#define ASSIGN_BUTTON_TRUE( keycode, snescmd ) \
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S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), true)
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#define ASSIGN_BUTTON_FALSE( keycode, snescmd ) \
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S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), false)
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/*** Gamecube controller Padmap ***/
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unsigned int gcpadmap[] = { PAD_BUTTON_A, PAD_BUTTON_B,
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PAD_BUTTON_X, PAD_BUTTON_Y,
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PAD_TRIGGER_L, PAD_TRIGGER_R,
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PAD_TRIGGER_Z, PAD_BUTTON_START,
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PAD_BUTTON_UP, PAD_BUTTON_DOWN,
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PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT
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};
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/*** Wiimote Padmap ***/
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unsigned int wmpadmap[] = { WPAD_BUTTON_B, WPAD_BUTTON_2,
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WPAD_BUTTON_1, WPAD_BUTTON_A,
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0x0000, 0x0000,
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WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS,
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WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT,
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WPAD_BUTTON_UP, WPAD_BUTTON_DOWN
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};
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/*** Classic Controller Padmap ***/
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unsigned int ccpadmap[] = { WPAD_CLASSIC_BUTTON_A, WPAD_CLASSIC_BUTTON_B,
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WPAD_CLASSIC_BUTTON_X, WPAD_CLASSIC_BUTTON_Y,
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WPAD_CLASSIC_BUTTON_FULL_L, WPAD_CLASSIC_BUTTON_FULL_R,
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WPAD_CLASSIC_BUTTON_MINUS, WPAD_CLASSIC_BUTTON_PLUS,
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WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN,
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WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT
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};
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/*** Nunchuk + wiimote Padmap ***/
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unsigned int ncpadmap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B,
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WPAD_NUNCHUK_BUTTON_C, WPAD_NUNCHUK_BUTTON_Z,
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WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS,
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WPAD_BUTTON_2, WPAD_BUTTON_1,
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WPAD_BUTTON_UP, WPAD_BUTTON_DOWN,
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WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT
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};
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/*** Superscope : GC controller button mapping ***/
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unsigned int gcscopemap[] = { PAD_TRIGGER_Z, PAD_BUTTON_B,
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PAD_BUTTON_A, PAD_BUTTON_Y, PAD_BUTTON_START
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};
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/*** Superscope : wiimote button mapping ***/
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unsigned int wmscopemap[] = { WPAD_BUTTON_MINUS, WPAD_BUTTON_B,
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WPAD_BUTTON_A, WPAD_BUTTON_DOWN, WPAD_BUTTON_PLUS
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};
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/*** Mouse : GC controller button mapping ***/
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unsigned int gcmousemap[] = { PAD_BUTTON_A, PAD_BUTTON_B };
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/*** Mouse : wiimote button mapping ***/
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unsigned int wmmousemap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B };
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/*** Justifier : GC controller button mapping ***/
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unsigned int gcjustmap[] = { PAD_BUTTON_A, PAD_BUTTON_B, PAD_BUTTON_START };
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/*** Justifier : wiimote button mapping ***/
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unsigned int wmjustmap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B, WPAD_BUTTON_PLUS };
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/****************************************************************************
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* WPAD_StickX
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*
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* Get X value from Wii Joystick (classic, nunchuk) input
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***************************************************************************/
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s8 WPAD_StickX(u8 chan,u8 right)
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{
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float mag = 0.0;
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float ang = 0.0;
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WPADData *data = WPAD_Data(chan);
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switch (data->exp.type)
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{
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_GUITARHERO3:
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if (right == 0)
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{
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mag = data->exp.nunchuk.js.mag;
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ang = data->exp.nunchuk.js.ang;
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}
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break;
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case WPAD_EXP_CLASSIC:
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if (right == 0)
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{
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mag = data->exp.classic.ljs.mag;
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ang = data->exp.classic.ljs.ang;
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}
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else
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{
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mag = data->exp.classic.rjs.mag;
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ang = data->exp.classic.rjs.ang;
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}
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break;
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default:
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break;
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}
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/* calculate X value (angle need to be converted into radian) */
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if (mag > 1.0) mag = 1.0;
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else if (mag < -1.0) mag = -1.0;
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double val = mag * sin((PI * ang)/180.0f);
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return (s8)(val * 128.0f);
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}
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/****************************************************************************
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* WPAD_StickY
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*
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* Get Y value from Wii Joystick (classic, nunchuk) input
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***************************************************************************/
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s8 WPAD_StickY(u8 chan, u8 right)
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{
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float mag = 0.0;
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float ang = 0.0;
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WPADData *data = WPAD_Data(chan);
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switch (data->exp.type)
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{
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_GUITARHERO3:
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if (right == 0)
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{
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mag = data->exp.nunchuk.js.mag;
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ang = data->exp.nunchuk.js.ang;
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}
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break;
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case WPAD_EXP_CLASSIC:
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if (right == 0)
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{
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mag = data->exp.classic.ljs.mag;
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ang = data->exp.classic.ljs.ang;
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}
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else
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{
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mag = data->exp.classic.rjs.mag;
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ang = data->exp.classic.rjs.ang;
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}
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break;
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default:
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break;
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}
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/* calculate X value (angle need to be converted into radian) */
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if (mag > 1.0) mag = 1.0;
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else if (mag < -1.0) mag = -1.0;
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double val = mag * cos((PI * ang)/180.0f);
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return (s8)(val * 128.0f);
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}
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// hold superscope/mouse/justifier cursor positions
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static int cursor_x[5] = {0,0,0,0,0};
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static int cursor_y[5] = {0,0,0,0,0};
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/****************************************************************************
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* UpdateCursorPosition
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*
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* Updates X/Y coordinates for Superscope/mouse/justifier position
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***************************************************************************/
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void UpdateCursorPosition (int pad, int &pos_x, int &pos_y)
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{
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#define SCOPEPADCAL 20
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// gc left joystick
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signed char pad_x = PAD_StickX (pad);
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signed char pad_y = PAD_StickY (pad);
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if (pad_x > SCOPEPADCAL){
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pos_x += (pad_x*1.0)/SCOPEPADCAL;
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if (pos_x > 256) pos_x = 256;
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}
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if (pad_x < -SCOPEPADCAL){
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pos_x -= (pad_x*-1.0)/SCOPEPADCAL;
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if (pos_x < 0) pos_x = 0;
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}
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if (pad_y < -SCOPEPADCAL){
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pos_y += (pad_y*-1.0)/SCOPEPADCAL;
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if (pos_y > 224) pos_y = 224;
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}
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if (pad_y > SCOPEPADCAL){
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pos_y -= (pad_y*1.0)/SCOPEPADCAL;
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if (pos_y < 0) pos_y = 0;
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}
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#ifdef HW_RVL
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struct ir_t ir; // wiimote ir
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WPAD_IR(pad, &ir);
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if (ir.valid)
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{
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pos_x = (ir.x * 256) / 640;
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pos_y = (ir.y * 224) / 480;
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}
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else
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{
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signed char wm_ax = WPAD_StickX (pad, 0);
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signed char wm_ay = WPAD_StickY (pad, 0);
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if (wm_ax > SCOPEPADCAL){
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pos_x += (wm_ax*1.0)/SCOPEPADCAL;
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if (pos_x > 256) pos_x = 256;
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}
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if (wm_ax < -SCOPEPADCAL){
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pos_x -= (wm_ax*-1.0)/SCOPEPADCAL;
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if (pos_x < 0) pos_x = 0;
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}
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if (wm_ay < -SCOPEPADCAL){
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pos_y += (wm_ay*-1.0)/SCOPEPADCAL;
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if (pos_y > 224) pos_y = 224;
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}
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if (wm_ay > SCOPEPADCAL){
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pos_y -= (wm_ay*1.0)/SCOPEPADCAL;
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if (pos_y < 0) pos_y = 0;
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}
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}
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#endif
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}
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/****************************************************************************
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* decodepad
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*
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* Reads the changes (buttons pressed, etc) from a controller and reports
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* these changes to Snes9x
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****************************************************************************/
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void decodepad (int pad)
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{
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int i, offset;
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float t;
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signed char pad_x = PAD_StickX (pad);
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signed char pad_y = PAD_StickY (pad);
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u32 jp = PAD_ButtonsHeld (pad);
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#ifdef HW_RVL
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signed char wm_ax = 0;
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signed char wm_ay = 0;
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u32 wp = 0;
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wm_ax = WPAD_StickX ((u8)pad, 0);
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wm_ay = WPAD_StickY ((u8)pad, 0);
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wp = WPAD_ButtonsHeld (pad);
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u32 exp_type;
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if ( WPAD_Probe(pad, &exp_type) != 0 ) exp_type = WPAD_EXP_NONE;
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#endif
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/***
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Gamecube Joystick input
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***/
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// Is XY inside the "zone"?
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if (pad_x * pad_x + pad_y * pad_y > PADCAL * PADCAL)
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{
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/*** we don't want division by zero ***/
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if (pad_x > 0 && pad_y == 0)
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jp |= PAD_BUTTON_RIGHT;
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if (pad_x < 0 && pad_y == 0)
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jp |= PAD_BUTTON_LEFT;
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if (pad_x == 0 && pad_y > 0)
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jp |= PAD_BUTTON_UP;
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if (pad_x == 0 && pad_y < 0)
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jp |= PAD_BUTTON_DOWN;
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if (pad_x != 0 && pad_y != 0)
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{
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/*** Recalc left / right ***/
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t = (float) pad_y / pad_x;
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if (t >= -2.41421356237 && t < 2.41421356237)
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{
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if (pad_x >= 0)
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jp |= PAD_BUTTON_RIGHT;
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else
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jp |= PAD_BUTTON_LEFT;
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}
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/*** Recalc up / down ***/
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t = (float) pad_x / pad_y;
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if (t >= -2.41421356237 && t < 2.41421356237)
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{
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if (pad_y >= 0)
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jp |= PAD_BUTTON_UP;
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else
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jp |= PAD_BUTTON_DOWN;
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}
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}
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}
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#ifdef HW_RVL
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/***
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Wii Joystick (classic, nunchuk) input
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***/
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// Is XY inside the "zone"?
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if (wm_ax * wm_ax + wm_ay * wm_ay > PADCAL * PADCAL)
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{
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/*** we don't want division by zero ***/
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if (wm_ax > 0 && wm_ay == 0)
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wp |= WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT;
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if (wm_ax < 0 && wm_ay == 0)
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wp |= WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT;
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if (wm_ax == 0 && wm_ay > 0)
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wp |= WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP;
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if (wm_ax == 0 && wm_ay < 0)
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wp |= WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN;
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if (wm_ax != 0 && wm_ay != 0)
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{
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/*** Recalc left / right ***/
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t = (float) wm_ay / wm_ax;
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if (t >= -2.41421356237 && t < 2.41421356237)
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{
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if (wm_ax >= 0)
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wp |= WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT;
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else
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wp |= WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT;
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}
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/*** Recalc up / down ***/
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t = (float) wm_ax / wm_ay;
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if (t >= -2.41421356237 && t < 2.41421356237)
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{
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if (wm_ay >= 0)
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wp |= WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP;
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else
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wp |= WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN;
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}
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}
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}
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#endif
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/*** Fix offset to pad ***/
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offset = ((pad + 1) << 4);
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/*** Report pressed buttons (gamepads) ***/
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for (i = 0; i < MAXJP; i++)
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{
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if ( (jp & gcpadmap[i]) // gamecube controller
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#ifdef HW_RVL
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|| ( (exp_type == WPAD_EXP_NONE) && (wp & wmpadmap[i]) ) // wiimote
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|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & ccpadmap[i]) ) // classic controller
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|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & ncpadmap[i]) ) // nunchuk + wiimote
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#endif
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)
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S9xReportButton (offset + i, true);
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else
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S9xReportButton (offset + i, false);
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}
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/*** Superscope ***/
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if (Settings.SuperScopeMaster && pad == GCSettings.Superscope-1) // report only once
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{
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// buttons
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offset = 0x50;
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for (i = 0; i < 6; i++)
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{
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if ( jp & gcscopemap[i]
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#ifdef HW_RVL
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|| wp & wmscopemap[i]
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#endif
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)
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S9xReportButton (offset + i, true);
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else
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S9xReportButton (offset + i, false);
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}
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// pointer
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offset = 0x80;
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UpdateCursorPosition (pad, cursor_x[0], cursor_y[0]);
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S9xReportPointer(offset, (u16)cursor_x[0], (u16)cursor_y[0]);
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}
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/*** Mouse ***/
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else if (Settings.MouseMaster && pad < GCSettings.Mouse)
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{
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// buttons
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offset = 0x60+(2*pad);
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for (i = 0; i < 2; i++)
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{
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if ( jp & gcmousemap[i]
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#ifdef HW_RVL
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|| wp & wmmousemap[i]
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#endif
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)
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S9xReportButton (offset + i, true);
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else
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S9xReportButton (offset + i, false);
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}
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// pointer
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offset = 0x81;
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UpdateCursorPosition (pad, cursor_x[1+pad], cursor_y[1+pad]);
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S9xReportPointer(offset+pad, (u16)cursor_x[1+pad], (u16)cursor_y[1+pad]);
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}
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/*** Justifier ***/
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else if (Settings.JustifierMaster && pad < GCSettings.Justifier)
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{
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// buttons
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offset = 0x70+(3*pad);
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for (i = 0; i < 3; i++)
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{
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if ( jp & gcjustmap[i]
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#ifdef HW_RVL
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|| wp & wmjustmap[i]
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#endif
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)
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S9xReportButton (offset + i, true);
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else
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S9xReportButton (offset + i, false);
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}
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// pointer
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offset = 0x83;
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UpdateCursorPosition (pad, cursor_x[3+pad], cursor_y[3+pad]);
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S9xReportPointer(offset+pad, (u16)cursor_x[3+pad], (u16)cursor_y[3+pad]);
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}
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}
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/****************************************************************************
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* NGCReportButtons
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*
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* Called on each rendered frame
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* Our way of putting controller input into Snes9x
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***************************************************************************/
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void NGCReportButtons ()
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{
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s8 gc_px = PAD_SubStickX (0);
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s8 gc_py = PAD_SubStickY (0);
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u16 gc_pb = PAD_ButtonsHeld (0);
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#ifdef HW_RVL
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s8 wm_sx = WPAD_StickX (0,1);
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s8 wm_sy = WPAD_StickY (0,1);
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u32 wm_pb = WPAD_ButtonsHeld (0); // wiimote / expansion button info
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#endif
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/*** Check for video zoom ***/
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if (GCSettings.NGCZoom)
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{
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if (gc_py < -36 || gc_py > 36)
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zoom ((float) gc_py / -36);
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#ifdef HW_RVL
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if (wm_sy < -36 || wm_sy > 36)
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zoom ((float) wm_sy / -36);
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#endif
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}
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Settings.TurboMode = ( (gc_px > 70)
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#ifdef HW_RVL
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|| (wm_sx > 70)
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#endif
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|
); // RIGHT on c-stick and on classic ctrlr right joystick
|
|
|
|
/*** Check for menu:
|
|
CStick left
|
|
OR "L+R+X+Y" (eg. Hombrew/Adapted SNES controllers)
|
|
OR "Home" on the wiimote or classic controller
|
|
OR LEFT on classic right analog stick***/
|
|
|
|
if ((gc_px < -70) ||
|
|
((gc_pb & PAD_TRIGGER_L) &&
|
|
(gc_pb & PAD_TRIGGER_R ) &&
|
|
(gc_pb & PAD_BUTTON_X) &&
|
|
(gc_pb & PAD_BUTTON_Y ))
|
|
#ifdef HW_RVL
|
|
|| (wm_pb & WPAD_BUTTON_HOME)
|
|
|| (wm_pb & WPAD_CLASSIC_BUTTON_HOME)
|
|
|| (wm_sx < -70)
|
|
#endif
|
|
)
|
|
{
|
|
ConfigRequested = 1; // go to the menu
|
|
}
|
|
else
|
|
{
|
|
int j = (Settings.MultiPlayer5Master == true ? 4 : 2);
|
|
for (int i = 0; i < j; i++)
|
|
decodepad (i);
|
|
}
|
|
}
|
|
|
|
void SetControllers ()
|
|
{
|
|
if (Settings.MultiPlayer5Master == true)
|
|
{
|
|
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
|
S9xSetController (1, CTL_MP5, 1, 2, 3, -1);
|
|
}
|
|
else if (Settings.SuperScopeMaster == true)
|
|
{
|
|
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
|
S9xSetController (1, CTL_SUPERSCOPE, 1, 0, 0, 0);
|
|
}
|
|
else if (Settings.MouseMaster == true)
|
|
{
|
|
S9xSetController (0, CTL_MOUSE, 0, 0, 0, 0);
|
|
if (GCSettings.Mouse == 2)
|
|
S9xSetController (1, CTL_MOUSE, 1, 0, 0, 0);
|
|
else
|
|
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
|
|
}
|
|
else if (Settings.JustifierMaster == true)
|
|
{
|
|
S9xSetController(0, CTL_JUSTIFIER, 0, 0, 0, 0);
|
|
if(GCSettings.Justifier == 2)
|
|
S9xSetController(1, CTL_JUSTIFIER, 1, 0, 0, 0);
|
|
else
|
|
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
// Plugin 2 Joypads by default
|
|
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
|
|
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Set the default mapping for NGC
|
|
***************************************************************************/
|
|
void SetDefaultButtonMap ()
|
|
{
|
|
int maxcode = 0x10;
|
|
s9xcommand_t cmd;
|
|
|
|
/*** Joypad 1 ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 A");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 B");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 X");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Y");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 R");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Select");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Start");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Up");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Down");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Left");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad1 Right");
|
|
|
|
maxcode = 0x20;
|
|
/*** Joypad 2 ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 A");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 B");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 X");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Y");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 R");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Select");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Start");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Up");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Down");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Left");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad2 Right");
|
|
|
|
maxcode = 0x30;
|
|
/*** Joypad 3 ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 A");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 B");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 X");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Y");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 R");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Select");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Start");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Up");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Down");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Left");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad3 Right");
|
|
|
|
maxcode = 0x40;
|
|
/*** Joypad 4 ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 A");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 B");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 X");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Y");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 R");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Select");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Start");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Up");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Down");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Left");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Right");
|
|
|
|
maxcode = 0x50;
|
|
/*** Superscope ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope AimOffscreen");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Fire");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Cursor");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope ToggleTurbo");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Pause");
|
|
|
|
maxcode = 0x60;
|
|
/*** Mouse ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse1 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse1 R");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse2 L");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Mouse2 R");
|
|
|
|
maxcode = 0x70;
|
|
/*** Justifier ***/
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 AimOffscreen");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 Trigger");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier1 Start");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 AimOffscreen");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 Trigger");
|
|
ASSIGN_BUTTON_FALSE (maxcode++, "Justifier2 Start");
|
|
|
|
maxcode = 0x80;
|
|
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Superscope"), false);
|
|
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Mouse1"), false);
|
|
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Mouse2"), false);
|
|
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Justifier1"), false);
|
|
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Justifier2"), false);
|
|
|
|
SetControllers ();
|
|
|
|
}
|
|
|