mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-30 22:44:22 +01:00
516 lines
12 KiB
C++
516 lines
12 KiB
C++
/****************************************************************************
|
|
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
|
*
|
|
* Tantric February 2009
|
|
*
|
|
* gui.h
|
|
*
|
|
* GUI class definitions
|
|
***************************************************************************/
|
|
|
|
#ifndef GUI_H
|
|
#define GUI_H
|
|
|
|
#include <gccore.h>
|
|
#include <malloc.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <vector>
|
|
#include <math.h>
|
|
#include <asndlib.h>
|
|
#include "pngu/pngu.h"
|
|
#include "FreeTypeGX.h"
|
|
#include "snes9xGX.h"
|
|
#include "video.h"
|
|
#include "input.h"
|
|
#include "filelist.h"
|
|
#include "fileop.h"
|
|
#include "menu.h"
|
|
#include "oggplayer.h"
|
|
|
|
#define SCROLL_INITIAL_DELAY 20
|
|
#define SCROLL_LOOP_DELAY 3
|
|
#define PAGESIZE 8
|
|
#define SAVELISTSIZE 6
|
|
|
|
typedef void (*UpdateCallback)(void * e);
|
|
|
|
enum
|
|
{
|
|
ALIGN_LEFT,
|
|
ALIGN_RIGHT,
|
|
ALIGN_CENTRE,
|
|
ALIGN_TOP,
|
|
ALIGN_BOTTOM,
|
|
ALIGN_MIDDLE
|
|
};
|
|
|
|
enum
|
|
{
|
|
STATE_DEFAULT,
|
|
STATE_SELECTED,
|
|
STATE_CLICKED,
|
|
STATE_DISABLED
|
|
};
|
|
|
|
enum
|
|
{
|
|
SOUND_PCM,
|
|
SOUND_OGG
|
|
};
|
|
|
|
enum
|
|
{
|
|
IMAGE_TEXTURE,
|
|
IMAGE_COLOR,
|
|
IMAGE_DATA
|
|
};
|
|
|
|
#define EFFECT_SLIDE_TOP 1
|
|
#define EFFECT_SLIDE_BOTTOM 2
|
|
#define EFFECT_SLIDE_RIGHT 4
|
|
#define EFFECT_SLIDE_LEFT 8
|
|
#define EFFECT_SLIDE_IN 16
|
|
#define EFFECT_SLIDE_OUT 32
|
|
#define EFFECT_FADE 64
|
|
#define EFFECT_SCALE 128
|
|
#define EFFECT_COLOR_TRANSITION 256
|
|
|
|
class GuiSound
|
|
{
|
|
public:
|
|
GuiSound(const u8 * s, int l, int t);
|
|
~GuiSound();
|
|
void Play();
|
|
void Stop();
|
|
void Pause();
|
|
void Resume();
|
|
void SetVolume(int v);
|
|
protected:
|
|
const u8 * sound;
|
|
int type;
|
|
s32 length;
|
|
s32 voice;
|
|
s32 volume;
|
|
};
|
|
|
|
class GuiElement
|
|
{
|
|
public:
|
|
GuiElement();
|
|
~GuiElement();
|
|
void SetParent(GuiElement * e);
|
|
int GetLeft();
|
|
int GetTop();
|
|
int GetWidth();
|
|
int GetHeight();
|
|
void SetSize(int w, int h);
|
|
bool IsVisible();
|
|
bool IsSelectable();
|
|
bool IsClickable();
|
|
void SetSelectable(bool s);
|
|
void SetClickable(bool c);
|
|
int GetState();
|
|
void SetAlpha(int a);
|
|
int GetAlpha();
|
|
void SetScale(float s);
|
|
float GetScale();
|
|
void SetTrigger(GuiTrigger * t);
|
|
void SetTrigger(u8 i, GuiTrigger * t);
|
|
bool Rumble();
|
|
void SetRumble(bool r);
|
|
void SetEffect(int e, int a, int t=0);
|
|
void SetEffectOnOver(int e, int a, int t=0);
|
|
void SetEffectGrow();
|
|
int GetEffect();
|
|
bool IsInside(int x, int y);
|
|
void SetPosition(int x, int y);
|
|
void UpdateEffects();
|
|
void SetUpdateCallback(UpdateCallback u);
|
|
int IsFocused();
|
|
virtual void SetVisible(bool v);
|
|
virtual void SetFocus(int f);
|
|
virtual void SetState(int s);
|
|
virtual void ResetState();
|
|
virtual int GetSelected();
|
|
virtual void SetAlignment(int hor, int vert);
|
|
virtual void Update(GuiTrigger * t);
|
|
virtual void Draw();
|
|
protected:
|
|
bool visible;
|
|
int focus; // -1 = cannot focus, 0 = not focused, 1 = focused
|
|
int width;
|
|
int height;
|
|
int xoffset;
|
|
int yoffset;
|
|
int xoffsetDyn;
|
|
int yoffsetDyn;
|
|
int alpha;
|
|
f32 scale;
|
|
int alphaDyn;
|
|
f32 scaleDyn;
|
|
bool rumble;
|
|
int effects;
|
|
int effectAmount;
|
|
int effectTarget;
|
|
int effectsOver;
|
|
int effectAmountOver;
|
|
int effectTargetOver;
|
|
int alignmentHor; // LEFT, RIGHT, CENTRE
|
|
int alignmentVert; // TOP, BOTTOM, MIDDLE
|
|
int state; // DEFAULT, SELECTED, CLICKED, DISABLED
|
|
bool selectable; // is SELECTED a valid state?
|
|
bool clickable; // is CLICKED a valid state?
|
|
GuiTrigger * trigger[2];
|
|
GuiElement * parentElement;
|
|
UpdateCallback updateCB;
|
|
};
|
|
|
|
//!Groups elements into one window in which they can be managed.
|
|
class GuiWindow : public GuiElement
|
|
{
|
|
public:
|
|
//!Constructor
|
|
GuiWindow();
|
|
GuiWindow(int w, int h);
|
|
//!Destructor.
|
|
~GuiWindow();
|
|
|
|
//!Appends a element at the end, thus drawing it at last.
|
|
//!\param element The element to append. If it is already in the list, it gets removed first.
|
|
void Append(GuiElement* e);
|
|
//!Inserts a element into the manager.
|
|
//!\param element The element to insert. If it is already in the list, it gets removed first.
|
|
//!\param index The new index of the element.
|
|
void Insert(GuiElement* e, u32 index);
|
|
//!Removes a element from the list.
|
|
//!\param element A element that is in the list.
|
|
void Remove(GuiElement* e);
|
|
//!Clears the whole GuiWindow from all GuiElement.
|
|
void RemoveAll();
|
|
|
|
//!Returns a element at a specified index.
|
|
//!\param index The index from where to poll the element.
|
|
//!\return A pointer to the element at the index. NULL if index is out of bounds.
|
|
GuiElement* GetGuiElementAt(u32 index) const;
|
|
//!Returns the size of the list of elements.
|
|
//!\return The size of the current elementlist.
|
|
u32 GetSize();
|
|
void SetVisible(bool v);
|
|
void ResetState();
|
|
void SetState(int s);
|
|
int GetSelected();
|
|
void SetFocus(int f);
|
|
void ChangeFocus(GuiElement * e);
|
|
void ToggleFocus(GuiTrigger * t);
|
|
void MoveSelectionHor(int d);
|
|
void MoveSelectionVert(int d);
|
|
|
|
//!Draws all the elements in this GuiWindow.
|
|
void Draw();
|
|
void Update(GuiTrigger * t);
|
|
|
|
protected:
|
|
std::vector<GuiElement*> _elements;
|
|
};
|
|
|
|
class GuiImageData
|
|
{
|
|
public:
|
|
GuiImageData(const u8 * i);
|
|
~GuiImageData();
|
|
u8 * GetImage();
|
|
int GetWidth();
|
|
int GetHeight();
|
|
protected:
|
|
u8 * data;
|
|
int height;
|
|
int width;
|
|
};
|
|
|
|
class GuiImage : public GuiElement
|
|
{
|
|
public:
|
|
GuiImage(GuiImageData * img);
|
|
GuiImage(u8 * img, int w, int h);
|
|
GuiImage(int w, int h, GXColor c);
|
|
~GuiImage();
|
|
void SetAngle(float a);
|
|
void SetTile(int t);
|
|
void Draw();
|
|
u8 * GetImage();
|
|
void SetImage(GuiImageData * img);
|
|
void SetImage(u8 * img, int w, int h);
|
|
GXColor GetPixel(int x, int y);
|
|
void SetPixel(int x, int y, GXColor color);
|
|
void ColorStripe(int s);
|
|
void SetStripe(int s);
|
|
protected:
|
|
int imgType;
|
|
u8 * image;
|
|
f32 imageangle;
|
|
int tile;
|
|
int stripe;
|
|
};
|
|
|
|
class GuiText : public GuiElement
|
|
{
|
|
public:
|
|
GuiText(const char * t, int s, GXColor c);
|
|
GuiText(const char * t);
|
|
~GuiText();
|
|
void SetText(const char * t);
|
|
void SetPresets(int sz, GXColor c, int w, u16 s, int h, int v);
|
|
void SetFontSize(int s);
|
|
void SetMaxWidth(int w);
|
|
void SetColor(GXColor c);
|
|
void SetStyle(u16 s);
|
|
void SetAlignment(int hor, int vert);
|
|
void Draw();
|
|
protected:
|
|
wchar_t* text;
|
|
int size;
|
|
int maxWidth;
|
|
u16 style;
|
|
GXColor color;
|
|
};
|
|
|
|
class GuiButton : public GuiElement
|
|
{
|
|
public:
|
|
GuiButton(int w, int h);
|
|
~GuiButton();
|
|
void SetImage(GuiImage* i);
|
|
void SetImageOver(GuiImage* i);
|
|
void SetIcon(GuiImage* i);
|
|
void SetIconOver(GuiImage* i);
|
|
void SetLabel(GuiText* t);
|
|
void SetLabelOver(GuiText* t);
|
|
void SetLabel(GuiText* t, int n);
|
|
void SetLabelOver(GuiText* t, int n);
|
|
void SetSoundOver(GuiSound * s);
|
|
void SetSoundClick(GuiSound * s);
|
|
void Draw();
|
|
void Update(GuiTrigger * t);
|
|
protected:
|
|
GuiImage * image;
|
|
GuiImage * imageOver;
|
|
GuiImage * icon;
|
|
GuiImage * iconOver;
|
|
GuiText * label[3];
|
|
GuiText * labelOver[3];
|
|
GuiSound * soundOver;
|
|
GuiSound * soundClick;
|
|
};
|
|
|
|
class GuiFileBrowser : public GuiElement
|
|
{
|
|
public:
|
|
GuiFileBrowser(int w, int h);
|
|
~GuiFileBrowser();
|
|
void ResetState();
|
|
void SetFocus(int f);
|
|
void Draw();
|
|
void TriggerUpdate();
|
|
void Update(GuiTrigger * t);
|
|
GuiButton * gameList[PAGESIZE];
|
|
protected:
|
|
int selectedItem;
|
|
bool listChanged;
|
|
|
|
GuiText * gameListText[PAGESIZE];
|
|
GuiImage * gameListBg[PAGESIZE];
|
|
GuiImage * gameListFolder[PAGESIZE];
|
|
|
|
GuiButton * arrowUpBtn;
|
|
GuiButton * arrowDownBtn;
|
|
GuiButton * scrollbarBoxBtn;
|
|
|
|
GuiImage * bgGameSelectionImg;
|
|
GuiImage * scrollbarImg;
|
|
GuiImage * arrowDownImg;
|
|
GuiImage * arrowDownOverImg;
|
|
GuiImage * arrowUpImg;
|
|
GuiImage * arrowUpOverImg;
|
|
GuiImage * scrollbarBoxImg;
|
|
GuiImage * scrollbarBoxOverImg;
|
|
|
|
GuiImageData * bgGameSelection;
|
|
GuiImageData * bgGameSelectionEntry;
|
|
GuiImageData * gameFolder;
|
|
GuiImageData * scrollbar;
|
|
GuiImageData * arrowDown;
|
|
GuiImageData * arrowDownOver;
|
|
GuiImageData * arrowUp;
|
|
GuiImageData * arrowUpOver;
|
|
GuiImageData * scrollbarBox;
|
|
GuiImageData * scrollbarBoxOver;
|
|
|
|
GuiTrigger * trigA;
|
|
};
|
|
|
|
typedef struct _optionlist {
|
|
int length;
|
|
char name[150][50];
|
|
char value[150][50];
|
|
} OptionList;
|
|
|
|
class GuiOptionBrowser : public GuiElement
|
|
{
|
|
public:
|
|
GuiOptionBrowser(int w, int h, OptionList * l);
|
|
~GuiOptionBrowser();
|
|
void SetCol2Position(int x);
|
|
int FindMenuItem(int c, int d);
|
|
int GetClickedOption();
|
|
void ResetState();
|
|
void SetFocus(int f);
|
|
void Draw();
|
|
void Update(GuiTrigger * t);
|
|
GuiText * optionVal[PAGESIZE];
|
|
protected:
|
|
int selectedItem;
|
|
int listOffset;
|
|
|
|
OptionList * options;
|
|
int optionIndex[PAGESIZE];
|
|
GuiButton * optionBtn[PAGESIZE];
|
|
GuiText * optionTxt[PAGESIZE];
|
|
GuiImage * optionBg[PAGESIZE];
|
|
|
|
GuiButton * arrowUpBtn;
|
|
GuiButton * arrowDownBtn;
|
|
GuiButton * scrollbarBoxBtn;
|
|
|
|
GuiImage * bgOptionsImg;
|
|
GuiImage * scrollbarImg;
|
|
GuiImage * arrowDownImg;
|
|
GuiImage * arrowDownOverImg;
|
|
GuiImage * arrowUpImg;
|
|
GuiImage * arrowUpOverImg;
|
|
GuiImage * scrollbarBoxImg;
|
|
GuiImage * scrollbarBoxOverImg;
|
|
|
|
GuiImageData * bgOptions;
|
|
GuiImageData * bgOptionsEntry;
|
|
GuiImageData * scrollbar;
|
|
GuiImageData * arrowDown;
|
|
GuiImageData * arrowDownOver;
|
|
GuiImageData * arrowUp;
|
|
GuiImageData * arrowUpOver;
|
|
GuiImageData * scrollbarBox;
|
|
GuiImageData * scrollbarBoxOver;
|
|
|
|
GuiTrigger * trigA;
|
|
};
|
|
|
|
typedef struct _savelist {
|
|
int length;
|
|
char filename[20][255];
|
|
GuiImageData * previewImg[20];
|
|
char date[20][50];
|
|
char time[10][50];
|
|
int type[20];
|
|
int files[2][100];
|
|
} SaveList;
|
|
|
|
class GuiSaveBrowser : public GuiElement
|
|
{
|
|
public:
|
|
GuiSaveBrowser(int w, int h, SaveList * l, int a);
|
|
~GuiSaveBrowser();
|
|
int GetClickedSave();
|
|
void ResetState();
|
|
void SetFocus(int f);
|
|
void Draw();
|
|
void Update(GuiTrigger * t);
|
|
protected:
|
|
int selectedItem;
|
|
int listOffset;
|
|
int action;
|
|
|
|
SaveList * saves;
|
|
GuiButton * saveBtn[SAVELISTSIZE];
|
|
GuiText * saveDate[SAVELISTSIZE];
|
|
GuiText * saveTime[SAVELISTSIZE];
|
|
GuiText * saveType[SAVELISTSIZE];
|
|
|
|
GuiImage * saveBgImg[SAVELISTSIZE];
|
|
GuiImage * saveBgOverImg[SAVELISTSIZE];
|
|
GuiImage * savePreviewImg[SAVELISTSIZE];
|
|
|
|
GuiButton * arrowUpBtn;
|
|
GuiButton * arrowDownBtn;
|
|
GuiButton * scrollbarBoxBtn;
|
|
|
|
GuiImage * scrollbarImg;
|
|
GuiImage * arrowDownImg;
|
|
GuiImage * arrowDownOverImg;
|
|
GuiImage * arrowUpImg;
|
|
GuiImage * arrowUpOverImg;
|
|
GuiImage * scrollbarBoxImg;
|
|
GuiImage * scrollbarBoxOverImg;
|
|
|
|
GuiImageData * gameSave;
|
|
GuiImageData * gameSaveOver;
|
|
GuiImageData * gameSaveBlank;
|
|
GuiImageData * scrollbar;
|
|
GuiImageData * arrowDown;
|
|
GuiImageData * arrowDownOver;
|
|
GuiImageData * arrowUp;
|
|
GuiImageData * arrowUpOver;
|
|
GuiImageData * scrollbarBox;
|
|
GuiImageData * scrollbarBoxOver;
|
|
|
|
GuiTrigger * trigA;
|
|
};
|
|
|
|
typedef struct _keytype {
|
|
char ch, chShift;
|
|
} Key;
|
|
|
|
class GuiKeyboard : public GuiWindow
|
|
{
|
|
public:
|
|
GuiKeyboard(char * t);
|
|
~GuiKeyboard();
|
|
void Update(GuiTrigger * t);
|
|
char kbtextstr[100];
|
|
protected:
|
|
Key keys[4][10];
|
|
int shift;
|
|
int caps;
|
|
GuiText * kbText;
|
|
GuiImage * keyTextboxImg;
|
|
GuiText * keyCapsText;
|
|
GuiImage * keyCapsImg;
|
|
GuiImage * keyCapsOverImg;
|
|
GuiButton * keyCaps;
|
|
GuiText * keyShiftText;
|
|
GuiImage * keyShiftImg;
|
|
GuiImage * keyShiftOverImg;
|
|
GuiButton * keyShift;
|
|
GuiText * keyBackText;
|
|
GuiImage * keyBackImg;
|
|
GuiImage * keyBackOverImg;
|
|
GuiButton * keyBack;
|
|
GuiImage * keySpaceImg;
|
|
GuiImage * keySpaceOverImg;
|
|
GuiButton * keySpace;
|
|
GuiButton * keyBtn[4][10];
|
|
GuiImage * keyImg[4][10];
|
|
GuiImage * keyImgOver[4][10];
|
|
GuiText * keyTxt[4][10];
|
|
GuiImageData * keyTextbox;
|
|
GuiImageData * key;
|
|
GuiImageData * keyOver;
|
|
GuiImageData * keyMedium;
|
|
GuiImageData * keyMediumOver;
|
|
GuiImageData * keyLarge;
|
|
GuiImageData * keyLargeOver;
|
|
GuiSound * keySoundOver;
|
|
GuiTrigger * trigA;
|
|
};
|
|
|
|
#endif
|