mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-25 03:56:58 +01:00
324 lines
6.2 KiB
C++
324 lines
6.2 KiB
C++
/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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* crunchy2 May 2007
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* Michniewski 2008
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* Tantric September 2008
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*
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* s9xsupport.cpp
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*
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* This file contains the supporting functions defined in porting.html, with
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* others taken from unix/x11.cpp and unix/unix.cpp
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***************************************************************************/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include "snes9x.h"
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#include "memmap.h"
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#include "s9xdebug.h"
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#include "cpuexec.h"
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#include "ppu.h"
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#include "apu.h"
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#include "display.h"
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#include "gfx.h"
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#include "soundux.h"
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#include "spc700.h"
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#include "spc7110.h"
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#include "controls.h"
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#include "snes9xGX.h"
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#include "video.h"
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#include "audio.h"
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extern u32 FrameTimer;
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long long prev;
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long long now;
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extern "C" {
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long long gettime();
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u32 diff_usec(long long start,long long end);
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}
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/*** Miscellaneous Functions ***/
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void
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S9xMessage (int /*type */ , int /*number */ , const char *message)
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{
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#define MAX_MESSAGE_LEN (36 * 3)
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static char buffer[MAX_MESSAGE_LEN + 1];
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strncpy (buffer, message, MAX_MESSAGE_LEN);
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buffer[MAX_MESSAGE_LEN] = 0;
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S9xSetInfoString (buffer);
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}
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void
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S9xExit ()
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{
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/*** Nintendo Gamecube will NEVER get here ... unless
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something major went wrong !!
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In which case, I'll settle for a reboot first -;)
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***/
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}
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/*** File based functions ***/
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const char *
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S9xChooseFilename (bool8 read_only)
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{
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return NULL;
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}
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const char *
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S9xChooseMovieFilename (bool8 read_only)
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{
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return NULL;
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}
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const char *
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S9xGetDirectory (enum s9x_getdirtype dirtype)
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{
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return NULL;
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}
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const char *
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S9xGetFilename (const char *ex, enum s9x_getdirtype dirtype)
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{
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return NULL;
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}
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const char *
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S9xGetFilenameInc (const char *e, enum s9x_getdirtype dirtype)
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{
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return NULL;
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}
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/*** Memory based functions ***/
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void
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S9xAutoSaveSRAM ()
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{
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}
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/*** Sound based functions ***/
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void
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S9xToggleSoundChannel (int c)
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{
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if (c == 8)
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so.sound_switch = 255;
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else
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so.sound_switch ^= 1 << c;
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S9xSetSoundControl (so.sound_switch);
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}
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/****************************************************************************
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* OpenSoundDevice
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*
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* Main initialisation for NGC sound system
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***************************************************************************/
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bool8
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S9xOpenSoundDevice (int mode, bool8 stereo, int buffer_size)
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{
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so.stereo = TRUE;
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so.playback_rate = 32000;
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so.sixteen_bit = TRUE;
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so.encoded = 0;
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so.buffer_size = 4096;
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so.sound_switch = 255;
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S9xSetPlaybackRate (so.playback_rate);
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InitAudio ();
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return TRUE;
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}
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/*** Deprecated function. NGC uses threaded sound ***/
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void
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S9xGenerateSound ()
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{
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}
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/* eke-eke */
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void S9xInitSync()
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{
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FrameTimer = 0;
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prev = gettime();
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}
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/*** Synchronisation ***/
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extern int timerstyle;
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void S9xSyncSpeed ()
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{
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uint32 skipFrms = Settings.SkipFrames;
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if ( Settings.TurboMode )
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skipFrms = Settings.TurboSkipFrames;
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if ( timerstyle == 0 ) /* use NGC vertical sync (VSYNC) with NTSC roms */
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{
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while (FrameTimer == 0)
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{
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usleep (50);
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}
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if (FrameTimer > skipFrms)
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FrameTimer = skipFrms;
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if ((FrameTimer > 1) && (IPPU.SkippedFrames < skipFrms))
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{
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IPPU.SkippedFrames++;
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IPPU.RenderThisFrame = FALSE;
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}
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else
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{
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IPPU.SkippedFrames = 0;
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IPPU.RenderThisFrame = TRUE;
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}
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}
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else /* use internal timer for PAL roms */
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{
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unsigned int timediffallowed = Settings.TurboMode ? 0 : Settings.FrameTime;
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now = gettime();
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if (diff_usec(prev, now) > timediffallowed)
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{
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/*while ( diff_usec((prev, now) < timediffallowed * 2) {
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now = gettime();
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}*/
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/* Timer has already expired */
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if (IPPU.SkippedFrames < skipFrms)
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{
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IPPU.SkippedFrames++;
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IPPU.RenderThisFrame = FALSE;
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}
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else
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{
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IPPU.SkippedFrames = 0;
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IPPU.RenderThisFrame = TRUE;
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}
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}
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else
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{
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/*** Ahead - so hold up ***/
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while (diff_usec(prev, now) < timediffallowed) now=gettime();
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IPPU.RenderThisFrame = TRUE;
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IPPU.SkippedFrames = 0;
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}
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prev = now;
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}
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if ( !Settings.TurboMode )
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FrameTimer--;
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return;
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}
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/*** Video / Display related functions ***/
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bool8
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S9xInitUpdate ()
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{
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/***
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* Is this necessary in 1.50 ?
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* memset (GFX.Screen, 0, IMAGE_WIDTH * IMAGE_HEIGHT * 2);
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*/
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return (TRUE);
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}
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bool8
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S9xDeinitUpdate (int Width, int Height)
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{
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update_video (Width, Height);
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return (TRUE);
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}
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bool8
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S9xContinueUpdate (int Width, int Height)
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{
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return (TRUE);
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}
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void
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S9xSetPalette ()
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{
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return;
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}
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/*** Input functions ***/
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void
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S9xHandlePortCommand (s9xcommand_t cmd, int16 data1, int16 data2)
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{
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return;
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}
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bool
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S9xPollButton (uint32 id, bool * pressed)
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{
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return 0;
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}
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bool
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S9xPollAxis (uint32 id, int16 * value)
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{
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return 0;
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}
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bool
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S9xPollPointer (uint32 id, int16 * x, int16 * y)
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{
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return 0;
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}
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void
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S9xLoadSDD1Data ()
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{
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Memory.FreeSDD1Data ();
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Settings.SDD1Pack = FALSE;
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if (strncmp (Memory.ROMName, "Star Ocean", 10) == 0)
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Settings.SDD1Pack = TRUE;
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if (strncmp (Memory.ROMName, "STREET FIGHTER ALPHA2", 21) == 0)
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Settings.SDD1Pack = TRUE;
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return;
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}
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/****************************************************************************
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* Note that these are DUMMY functions, and only allow Snes9x to
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* compile. Where possible, they will return an error signal.
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***************************************************************************/
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/*** splitpath function ***/
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void
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_splitpath (char const *buffer, char *drive, char *dir, char *fname,
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char *ext)
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{
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return; /*** Do nothing - NGC code should NEVER call a function which relies on it ***/
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}
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void
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_makepath (char *filename, const char *drive, const char *dir,
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const char *fname, const char *ext)
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{
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return; /*** Do nothing - NGC code should NEVER call a function which relies on it ***/
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}
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char *
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S9xBasename (char *name)
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{
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return name;
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}
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