mirror of
https://github.com/dborth/snes9xgx.git
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531 lines
15 KiB
C
531 lines
15 KiB
C
/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2007 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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#ifndef _SNES9X_H_
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#define _SNES9X_H_
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#define VERSION "1.51"
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#include <stdio.h>
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#include <stdlib.h>
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#ifdef __WIN32__
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#include <windows.h>
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#ifdef ZLIB
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#include <zlib.h>
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#endif
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#endif
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//#include "language.h" // files should include this as needed, no need to recompile practically everything when it changes
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#include "port.h"
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#include "65c816.h"
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#include "messages.h"
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#if defined(USE_GLIDE) && !defined(GFX_MULTI_FORMAT)
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#define GFX_MULTI_FORMAT
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#endif
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#define ROM_NAME_LEN 23
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#ifdef ZLIB
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#ifndef __WIN32__
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#include <zlib.h>
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#endif
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#define STREAM gzFile
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#define READ_STREAM(p,l,s) gzread (s,p,l)
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#define WRITE_STREAM(p,l,s) gzwrite (s,p,l)
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#define GETS_STREAM(p,l,s) gzgets(s,p,l)
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#define GETC_STREAM(s) gzgetc(s)
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#define OPEN_STREAM(f,m) gzopen (f,m)
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#define REOPEN_STREAM(f,m) gzdopen (f,m)
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#define FIND_STREAM(f) gztell(f)
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#define REVERT_STREAM(f,o,s) gzseek(f,o,s)
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#define CLOSE_STREAM(s) gzclose (s)
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#else
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#define STREAM FILE *
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#define READ_STREAM(p,l,s) fread (p,1,l,s)
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#define WRITE_STREAM(p,l,s) fwrite (p,1,l,s)
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#define GETS_STREAM(p,l,s) fgets(p,l,s)
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#define GETC_STREAM(s) fgetc(s)
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#define OPEN_STREAM(f,m) fopen (f,m)
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#define REOPEN_STREAM(f,m) fdopen (f,m)
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#define FIND_STREAM(f) ftell(f)
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#define REVERT_STREAM(f,o,s) fseek(f,o,s)
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#define CLOSE_STREAM(s) fclose (s)
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#endif
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#define SNES_WIDTH 256
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#define SNES_HEIGHT 224
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#define SNES_HEIGHT_EXTENDED 239
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#define MAX_SNES_WIDTH (SNES_WIDTH * 2)
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#define MAX_SNES_HEIGHT (SNES_HEIGHT_EXTENDED * 2)
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#define IMAGE_WIDTH (Settings.SupportHiRes ? MAX_SNES_WIDTH : SNES_WIDTH)
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#define IMAGE_HEIGHT (Settings.SupportHiRes ? MAX_SNES_HEIGHT : SNES_HEIGHT_EXTENDED)
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#define NTSC_MASTER_CLOCK 21477272.0
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#define PAL_MASTER_CLOCK 21281370.0
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#define SNES_MAX_NTSC_VCOUNTER 262
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#define SNES_MAX_PAL_VCOUNTER 312
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#define SNES_HCOUNTER_MAX 341
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#define ONE_CYCLE 6
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#define SLOW_ONE_CYCLE 8
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#define TWO_CYCLES 12
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#define ONE_DOT_CYCLE 4
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#define SNES_CYCLES_PER_SCANLINE (SNES_HCOUNTER_MAX * ONE_DOT_CYCLE)
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#define SNES_SCANLINE_TIME (SNES_CYCLES_PER_SCANLINE / NTSC_MASTER_CLOCK)
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#define SNES_WRAM_REFRESH_HC_v1 530
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#define SNES_WRAM_REFRESH_HC_v2 538
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#define SNES_WRAM_REFRESH_CYCLES 40
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#define SNES_HBLANK_START_HC 1096 // H=274
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#define SNES_HDMA_START_HC 1106 // FIXME: not true
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#define SNES_HBLANK_END_HC 4 // H=1
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#define SNES_HDMA_INIT_HC 20 // FIXME: not true
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#define SNES_RENDER_START_HC (48 * ONE_DOT_CYCLE) // FIXME: Snes9x renders a line at a time.
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#define SNES_APU_CLOCK 1024000.0 // 1026900.0?
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#define SNES_APU_ACCURACY 10
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#define SNES_APU_ONE_CYCLE_SCALED ((int32) (NTSC_MASTER_CLOCK / SNES_APU_CLOCK * (1 << SNES_APU_ACCURACY)))
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#define SNES_APUTIMER2_CYCLE_SCALED ((int32) (NTSC_MASTER_CLOCK / 64000.0 * (1 << SNES_APU_ACCURACY)))
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#define AUTO_FRAMERATE 200
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#define SNES_TR_MASK (1 << 4)
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#define SNES_TL_MASK (1 << 5)
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#define SNES_X_MASK (1 << 6)
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#define SNES_A_MASK (1 << 7)
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#define SNES_RIGHT_MASK (1 << 8)
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#define SNES_LEFT_MASK (1 << 9)
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#define SNES_DOWN_MASK (1 << 10)
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#define SNES_UP_MASK (1 << 11)
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#define SNES_START_MASK (1 << 12)
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#define SNES_SELECT_MASK (1 << 13)
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#define SNES_Y_MASK (1 << 14)
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#define SNES_B_MASK (1 << 15)
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#define DEBUG_MODE_FLAG (1 << 0)
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#define TRACE_FLAG (1 << 1)
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#define SINGLE_STEP_FLAG (1 << 2)
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#define BREAK_FLAG (1 << 3)
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#define SCAN_KEYS_FLAG (1 << 4)
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#define SAVE_SNAPSHOT_FLAG (1 << 5)
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#define DELAYED_NMI_FLAG (1 << 6)
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#define NMI_FLAG (1 << 7)
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#define PROCESS_SOUND_FLAG (1 << 8)
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#define FRAME_ADVANCE_FLAG (1 << 9)
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#define DELAYED_NMI_FLAG2 (1 << 10)
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#define IRQ_FLAG (1 << 11)
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#define HALTED_FLAG (1 << 12)
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struct SCPUState{
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uint32 Flags;
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bool8 BranchSkip;
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bool8 NMIActive;
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bool8 IRQActive;
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bool8 WaitingForInterrupt;
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bool8 InDMAorHDMA;
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bool8 InWRAMDMAorHDMA;
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uint8 WhichEvent;
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uint8 *PCBase;
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uint32 PBPCAtOpcodeStart;
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uint32 WaitAddress;
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uint32 WaitCounter;
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int32 Cycles;
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int32 NextEvent;
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int32 V_Counter;
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int32 MemSpeed;
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int32 MemSpeedx2;
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int32 FastROMSpeed;
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uint32 AutoSaveTimer;
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bool8 SRAMModified;
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bool8 BRKTriggered;
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bool8 TriedInterleavedMode2;
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int32 IRQPending;
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bool8 InDMA;
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bool8 InHDMA;
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uint8 HDMARanInDMA;
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int32 PrevCycles;
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};
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struct STimings {
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int32 H_Max_Master;
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int32 H_Max;
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int32 V_Max_Master;
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int32 V_Max;
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int32 HBlankStart;
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int32 HBlankEnd;
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int32 HDMAInit;
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int32 HDMAStart;
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int32 NMITriggerPos;
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int32 WRAMRefreshPos;
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int32 RenderPos;
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bool8 InterlaceField;
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int32 DMACPUSync;
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};
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enum {
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HC_HBLANK_START_EVENT = 1,
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HC_IRQ_1_3_EVENT = 2,
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HC_HDMA_START_EVENT = 3,
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HC_IRQ_3_5_EVENT = 4,
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HC_HCOUNTER_MAX_EVENT = 5,
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HC_IRQ_5_7_EVENT = 6,
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HC_HDMA_INIT_EVENT = 7,
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HC_IRQ_7_9_EVENT = 8,
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HC_RENDER_EVENT = 9,
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HC_IRQ_9_A_EVENT = 10,
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HC_WRAM_REFRESH_EVENT = 11,
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HC_IRQ_A_1_EVENT = 12
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};
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struct SSettings{
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/* CPU options */
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bool8 APUEnabled;
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bool8 Shutdown;
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uint8 SoundSkipMethod;
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int32 HDMATimingHack;
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bool8 DisableIRQ;
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bool8 Paused;
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bool8 ForcedPause;
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bool8 StopEmulation;
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bool8 FrameAdvance;
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/* Tracing options */
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bool8 TraceDMA;
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bool8 TraceHDMA;
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bool8 TraceVRAM;
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bool8 TraceUnknownRegisters;
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bool8 TraceDSP;
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/* Joystick options */
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bool8 JoystickEnabled;
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/* ROM timing options (see also H_Max above) */
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bool8 ForcePAL;
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bool8 ForceNTSC;
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bool8 PAL;
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uint32 FrameTimePAL;
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uint32 FrameTimeNTSC;
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uint32 FrameTime;
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uint32 SkipFrames;
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/* ROM image options */
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bool8 ForceLoROM;
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bool8 ForceHiROM;
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bool8 ForceHeader;
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bool8 ForceNoHeader;
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bool8 ForceInterleaved;
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bool8 ForceInterleaved2;
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bool8 ForceNotInterleaved;
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/* Peripherial options */
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bool8 ForceSuperFX;
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bool8 ForceNoSuperFX;
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bool8 ForceDSP1;
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bool8 ForceNoDSP1;
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bool8 ForceSA1;
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bool8 ForceNoSA1;
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bool8 ForceC4;
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bool8 ForceNoC4;
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bool8 ForceSDD1;
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bool8 ForceNoSDD1;
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bool8 SRTC;
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bool8 ShutdownMaster;
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bool8 MultiPlayer5Master;
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bool8 SuperScopeMaster;
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bool8 MouseMaster;
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bool8 JustifierMaster;
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bool8 SuperFX;
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bool8 DSP1Master;
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bool8 SA1;
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bool8 C4;
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bool8 SDD1;
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bool8 SPC7110;
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bool8 SPC7110RTC;
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bool8 OBC1;
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/* Sound options */
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uint32 SoundPlaybackRate;
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bool8 TraceSoundDSP;
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bool8 Stereo;
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bool8 ReverseStereo;
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bool8 SixteenBitSound;
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int SoundBufferSize;
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int SoundMixInterval;
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bool8 SoundEnvelopeHeightReading;
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bool8 DisableSoundEcho;
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bool8 DisableSampleCaching;
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bool8 DisableMasterVolume;
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bool8 SoundSync;
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bool8 FakeMuteFix;
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bool8 InterpolatedSound;
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bool8 ThreadSound;
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bool8 Mute;
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bool8 NextAPUEnabled;
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uint8 AltSampleDecode;
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bool8 FixFrequency;
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/* Graphics options */
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bool8 Transparency;
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bool8 SupportHiRes;
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bool8 Mode7Interpolate; // no longer used?
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bool8 AutoDisplayMessages;
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uint8 BG_Forced;
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bool8 SnapshotScreenshots;
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uint32 InitialInfoStringTimeout; // Messages normally display for this many frames
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/* SNES graphics options */
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bool8 BGLayering;
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bool8 DisableGraphicWindows;
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bool8 ForceTransparency;
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bool8 ForceNoTransparency;
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bool8 DisableHDMA;
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bool8 DisplayFrameRate;
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bool8 DisableRangeTimeOver; /* XXX: unused */
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bool8 DisplayWatchedAddresses;
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/* Multi ROMs */
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bool8 Multi;
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char CartAName[_MAX_PATH + 1];
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char CartBName[_MAX_PATH + 1];
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/* Others */
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bool8 NetPlay;
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bool8 NetPlayServer;
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char ServerName [128];
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int Port;
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bool8 GlideEnable;
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bool8 OpenGLEnable;
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int32 AutoSaveDelay; /* Time in seconds before S-RAM auto-saved if modified. */
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bool8 ApplyCheats;
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bool8 TurboMode;
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bool8 OldTurbo;
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bool8 UpAndDown;
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uint8 DisplayPressedKeys; // The value indicates how to do it.
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uint32 HighSpeedSeek;
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uint32 TurboSkipFrames;
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uint32 AutoMaxSkipFrames;
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bool8 MovieTruncate;
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bool8 MovieNotifyIgnored;
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bool8 WrongMovieStateProtection;
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/* Fixes for individual games */
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bool8 WinterGold;
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bool8 BS; /* Japanese Satellite System games. */
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bool8 BSXItself;
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bool8 BSXBootup;
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uint8 APURAMInitialValue;
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bool8 SampleCatchup;
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int8 SETA;
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bool8 BlockInvalidVRAMAccess;
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bool8 TakeScreenshot;
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int8 StretchScreenshots;
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uint16 DisplayColor;
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int SoundDriver;
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int AIDOShmId;
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bool8 SDD1Pack;
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bool8 NoPatch;
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bool8 ForceInterleaveGD24;
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};
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struct SSNESGameFixes
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{
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uint8 APU_OutPorts_ReturnValueFix;
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uint8 SRAMInitialValue;
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uint8 Uniracers;
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};
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START_EXTERN_C
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extern struct SSettings Settings;
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extern struct SCPUState CPU;
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extern struct STimings Timings;
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extern struct SSNESGameFixes SNESGameFixes;
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extern char String [513];
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void S9xExit ();
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void S9xMessage (int type, int number, const char *message);
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void S9xLoadSDD1Data ();
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END_EXTERN_C
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enum {
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PAUSE_NETPLAY_CONNECT = (1 << 0),
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PAUSE_TOGGLE_FULL_SCREEN = (1 << 1),
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PAUSE_EXIT = (1 << 2),
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PAUSE_MENU = (1 << 3),
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PAUSE_INACTIVE_WINDOW = (1 << 4),
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PAUSE_WINDOW_ICONISED = (1 << 5),
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PAUSE_RESTORE_GUI = (1 << 6),
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PAUSE_FREEZE_FILE = (1 << 7)
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};
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void S9xSetPause (uint32 mask);
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void S9xClearPause (uint32 mask);
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#endif
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