mirror of
https://github.com/dborth/snes9xgx.git
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2443 lines
60 KiB
C++
2443 lines
60 KiB
C++
/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2007 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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#ifdef __DJGPP__
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#include <allegro.h>
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#undef TRUE
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#endif
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#include <stdio.h>
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#include "snes9x.h"
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#include "apu.h"
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#include "memmap.h"
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#include "soundux.h"
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// gaussian table by libopenspc and SNEeSe
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static const int32 gauss[512] =
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{
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0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000,
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0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000,
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0x001, 0x001, 0x001, 0x001, 0x001, 0x001, 0x001, 0x001,
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0x001, 0x001, 0x001, 0x002, 0x002, 0x002, 0x002, 0x002,
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0x002, 0x002, 0x003, 0x003, 0x003, 0x003, 0x003, 0x004,
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0x004, 0x004, 0x004, 0x004, 0x005, 0x005, 0x005, 0x005,
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0x006, 0x006, 0x006, 0x006, 0x007, 0x007, 0x007, 0x008,
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0x008, 0x008, 0x009, 0x009, 0x009, 0x00A, 0x00A, 0x00A,
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0x00B, 0x00B, 0x00B, 0x00C, 0x00C, 0x00D, 0x00D, 0x00E,
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0x00E, 0x00F, 0x00F, 0x00F, 0x010, 0x010, 0x011, 0x011,
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0x012, 0x013, 0x013, 0x014, 0x014, 0x015, 0x015, 0x016,
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0x017, 0x017, 0x018, 0x018, 0x019, 0x01A, 0x01B, 0x01B,
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0x01C, 0x01D, 0x01D, 0x01E, 0x01F, 0x020, 0x020, 0x021,
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0x022, 0x023, 0x024, 0x024, 0x025, 0x026, 0x027, 0x028,
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0x029, 0x02A, 0x02B, 0x02C, 0x02D, 0x02E, 0x02F, 0x030,
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0x031, 0x032, 0x033, 0x034, 0x035, 0x036, 0x037, 0x038,
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0x03A, 0x03B, 0x03C, 0x03D, 0x03E, 0x040, 0x041, 0x042,
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0x043, 0x045, 0x046, 0x047, 0x049, 0x04A, 0x04C, 0x04D,
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0x04E, 0x050, 0x051, 0x053, 0x054, 0x056, 0x057, 0x059,
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0x05A, 0x05C, 0x05E, 0x05F, 0x061, 0x063, 0x064, 0x066,
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0x068, 0x06A, 0x06B, 0x06D, 0x06F, 0x071, 0x073, 0x075,
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0x076, 0x078, 0x07A, 0x07C, 0x07E, 0x080, 0x082, 0x084,
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0x086, 0x089, 0x08B, 0x08D, 0x08F, 0x091, 0x093, 0x096,
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0x098, 0x09A, 0x09C, 0x09F, 0x0A1, 0x0A3, 0x0A6, 0x0A8,
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0x0AB, 0x0AD, 0x0AF, 0x0B2, 0x0B4, 0x0B7, 0x0BA, 0x0BC,
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0x0BF, 0x0C1, 0x0C4, 0x0C7, 0x0C9, 0x0CC, 0x0CF, 0x0D2,
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0x0D4, 0x0D7, 0x0DA, 0x0DD, 0x0E0, 0x0E3, 0x0E6, 0x0E9,
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0x0EC, 0x0EF, 0x0F2, 0x0F5, 0x0F8, 0x0FB, 0x0FE, 0x101,
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0x104, 0x107, 0x10B, 0x10E, 0x111, 0x114, 0x118, 0x11B,
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0x11E, 0x122, 0x125, 0x129, 0x12C, 0x130, 0x133, 0x137,
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0x13A, 0x13E, 0x141, 0x145, 0x148, 0x14C, 0x150, 0x153,
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0x157, 0x15B, 0x15F, 0x162, 0x166, 0x16A, 0x16E, 0x172,
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0x176, 0x17A, 0x17D, 0x181, 0x185, 0x189, 0x18D, 0x191,
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0x195, 0x19A, 0x19E, 0x1A2, 0x1A6, 0x1AA, 0x1AE, 0x1B2,
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0x1B7, 0x1BB, 0x1BF, 0x1C3, 0x1C8, 0x1CC, 0x1D0, 0x1D5,
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0x1D9, 0x1DD, 0x1E2, 0x1E6, 0x1EB, 0x1EF, 0x1F3, 0x1F8,
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0x1FC, 0x201, 0x205, 0x20A, 0x20F, 0x213, 0x218, 0x21C,
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0x221, 0x226, 0x22A, 0x22F, 0x233, 0x238, 0x23D, 0x241,
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0x246, 0x24B, 0x250, 0x254, 0x259, 0x25E, 0x263, 0x267,
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0x26C, 0x271, 0x276, 0x27B, 0x280, 0x284, 0x289, 0x28E,
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0x293, 0x298, 0x29D, 0x2A2, 0x2A6, 0x2AB, 0x2B0, 0x2B5,
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0x2BA, 0x2BF, 0x2C4, 0x2C9, 0x2CE, 0x2D3, 0x2D8, 0x2DC,
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0x2E1, 0x2E6, 0x2EB, 0x2F0, 0x2F5, 0x2FA, 0x2FF, 0x304,
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0x309, 0x30E, 0x313, 0x318, 0x31D, 0x322, 0x326, 0x32B,
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0x330, 0x335, 0x33A, 0x33F, 0x344, 0x349, 0x34E, 0x353,
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0x357, 0x35C, 0x361, 0x366, 0x36B, 0x370, 0x374, 0x379,
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0x37E, 0x383, 0x388, 0x38C, 0x391, 0x396, 0x39B, 0x39F,
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0x3A4, 0x3A9, 0x3AD, 0x3B2, 0x3B7, 0x3BB, 0x3C0, 0x3C5,
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0x3C9, 0x3CE, 0x3D2, 0x3D7, 0x3DC, 0x3E0, 0x3E5, 0x3E9,
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0x3ED, 0x3F2, 0x3F6, 0x3FB, 0x3FF, 0x403, 0x408, 0x40C,
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0x410, 0x415, 0x419, 0x41D, 0x421, 0x425, 0x42A, 0x42E,
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0x432, 0x436, 0x43A, 0x43E, 0x442, 0x446, 0x44A, 0x44E,
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0x452, 0x455, 0x459, 0x45D, 0x461, 0x465, 0x468, 0x46C,
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0x470, 0x473, 0x477, 0x47A, 0x47E, 0x481, 0x485, 0x488,
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0x48C, 0x48F, 0x492, 0x496, 0x499, 0x49C, 0x49F, 0x4A2,
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0x4A6, 0x4A9, 0x4AC, 0x4AF, 0x4B2, 0x4B5, 0x4B7, 0x4BA,
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0x4BD, 0x4C0, 0x4C3, 0x4C5, 0x4C8, 0x4CB, 0x4CD, 0x4D0,
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0x4D2, 0x4D5, 0x4D7, 0x4D9, 0x4DC, 0x4DE, 0x4E0, 0x4E3,
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0x4E5, 0x4E7, 0x4E9, 0x4EB, 0x4ED, 0x4EF, 0x4F1, 0x4F3,
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0x4F5, 0x4F6, 0x4F8, 0x4FA, 0x4FB, 0x4FD, 0x4FF, 0x500,
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0x502, 0x503, 0x504, 0x506, 0x507, 0x508, 0x50A, 0x50B,
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0x50C, 0x50D, 0x50E, 0x50F, 0x510, 0x511, 0x511, 0x512,
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0x513, 0x514, 0x514, 0x515, 0x516, 0x516, 0x517, 0x517,
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0x517, 0x518, 0x518, 0x518, 0x518, 0x518, 0x519, 0x519
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};
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//static const int32 *G1 = &gauss[256], *G2 = &gauss[512],
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// *G3 = &gauss[255], *G4 = &gauss[-1];
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#define G1(n) gauss[256 + (n)]
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#define G2(n) gauss[512 + (n)]
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#define G3(n) gauss[255 + (n)]
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#define G4(n) gauss[ -1 + (n)]
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// envelope/noise table by libopenspc and SNEeSe
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int32 env_counter_table[32] =
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{
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0x0000, 0x000F, 0x0014, 0x0018, 0x001E, 0x0028, 0x0030, 0x003C,
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0x0050, 0x0060, 0x0078, 0x00A0, 0x00C0, 0x00F0, 0x0140, 0x0180,
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0x01E0, 0x0280, 0x0300, 0x03C0, 0x0500, 0x0600, 0x0780, 0x0A00,
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0x0C00, 0x0F00, 0x1400, 0x1800, 0x1E00, 0x2800, 0x3C00, 0x7800
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};
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static int32 env_counter_max;
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static const int32 env_counter_max_master = 0x7800;
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static int rand_seed = 1;
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extern int32 Loop[16];
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extern int32 Echo[24000];
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extern int32 FilterTaps[8];
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extern int32 MixBuffer[SOUND_BUFFER_SIZE];
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extern int32 EchoBuffer[SOUND_BUFFER_SIZE];
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extern int32 DummyEchoBuffer[SOUND_BUFFER_SIZE];
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extern uint32 FIRIndex;
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// For backward compatibility ------------------------------
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static uint32 OldAttackRate[16] =
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{
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4100, 2600, 1500, 1000, 640, 380, 260, 160,
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96, 64, 40, 24, 16, 10, 6, 1
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};
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static uint32 OldDecayRate[8] =
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{
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1200, 740, 440, 290, 180, 110, 74, 37
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};
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static uint32 OldSustainRate[32] =
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{
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~0, 38000, 28000, 24000, 19000, 14000, 12000, 9400,
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7100, 5900, 4700, 3500, 2900, 2400, 1800, 1500,
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1200, 880, 740, 590, 440, 370, 290, 220,
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180, 150, 110, 92, 74, 55, 37, 18
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};
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static int OldNoiseFreq[32] =
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{
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0, 16, 21, 25, 31, 42, 50, 63,
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84, 100, 125, 167, 200, 250, 333, 400,
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500, 667, 800, 1000, 1300, 1600, 2000, 2700,
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3200, 4000, 5300, 6400, 8000, 10700, 16000, 32000
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};
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// ---------------------------------------------------------
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#define FIXED_POINT 0x10000UL
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#define FIXED_POINT_SHIFT 16
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#undef ABS
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#define ABS(a) ((a) < 0 ? -(a) : (a))
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#define CLIP16(v) \
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if ((v) < -32768) \
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(v) = -32768; \
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else \
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if ((v) > 32767) \
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(v) = 32767
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#define CLIP8(v) \
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if ((v) < -128) \
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(v) = -128; \
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else \
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if ((v) > 127) \
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(v) = 127
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void S9xAPUSetEndOfSample (int i, Channel *);
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void S9xAPUSetEndX (int);
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void S9xSetEnvRate (Channel *, int32, int32);
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void MixStereo (int);
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void MixMono (int);
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static void S9xSetSoundFrequency (int, int);
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static void S9xConvertSoundOldValues ();
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static void DecodeBlock (Channel *);
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static void AltDecodeBlock (Channel *);
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static void AltDecodeBlock2 (Channel *);
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STATIC inline uint8 *S9xGetSampleAddress (int);
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EXTERN_C void DecodeBlockAsm (int8 *, int16 *, int32 *, int32 *);
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EXTERN_C void DecodeBlockAsm2 (int8 *, int16 *, int32 *, int32 *);
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static bool8 DoFakeMute = FALSE;
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STATIC inline uint8 *S9xGetSampleAddress (int sample_number)
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{
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uint32 addr = (((APU.DSP[APU_DIR] << 8) + (sample_number << 2)) & 0xFFFF);
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return (IAPU.RAM + addr);
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}
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void S9xAPUSetEndOfSample (int i, Channel *ch)
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{
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ch->state = SOUND_SILENT;
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ch->mode = MODE_NONE;
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ch->out_sample = 0;
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ch->xenvx = 0;
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if(!DoFakeMute) {
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APU.DSP[APU_ENDX] |= 1 << i;
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APU.DSP[APU_KON] &= ~(1 << i);
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APU.DSP[APU_KOFF] &= ~(1 << i);
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APU.KeyedChannels &= ~(1 << i);
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}
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}
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#ifdef __DJGPP
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END_OF_FUNCTION (S9xAPUSetEndOfSample)
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#endif
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void S9xAPUSetEndX (int i)
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{
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if(!DoFakeMute) {
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APU.DSP[APU_ENDX] |= 1 << i;
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}
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}
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#ifdef __DJGPP
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END_OF_FUNCTION (S9xAPUSetEndX)
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#endif
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void S9xSetEnvRate (Channel *ch, int32 rate_count, int32 xtarget)
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{
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ch->xenvx_target = xtarget;
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ch->xenv_rate = rate_count;
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}
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#ifdef __DJGPP
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END_OF_FUNCTION(S9xSetEnvRate);
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#endif
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void S9xSetEnvelopeRate (int channel, int32 rate_count, int32 xtarget)
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{
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S9xSetEnvRate (&SoundData.channels[channel], rate_count, xtarget);
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}
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#ifdef __DJGPP
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END_OF_FUNCTION(S9xSetEnvelopeRate);
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#endif
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void S9xSetSoundVolume (int channel, short volume_left, short volume_right)
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{
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Channel *ch = &SoundData.channels[channel];
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if (so.stereo_switch + 1)
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{
|
|
volume_left = ((so.stereo_switch & ( 1 << channel)) ? volume_left : 0);
|
|
volume_right = ((so.stereo_switch & (256 << channel)) ? volume_right : 0);
|
|
}
|
|
|
|
if (!so.stereo)
|
|
volume_left = (ABS(volume_right) + ABS(volume_left)) >> 1;
|
|
|
|
ch->volume_left = volume_left;
|
|
ch->volume_right = volume_right;
|
|
}
|
|
|
|
void S9xSetMasterVolume (short volume_left, short volume_right)
|
|
{
|
|
if (Settings.DisableMasterVolume)
|
|
{
|
|
SoundData.master_volume_left = 127;
|
|
SoundData.master_volume_right = 127;
|
|
SoundData.master_volume[0] = SoundData.master_volume[1] = 127;
|
|
}
|
|
else
|
|
{
|
|
if (!so.stereo)
|
|
volume_left = (ABS(volume_right) + ABS(volume_left)) >> 1;
|
|
|
|
SoundData.master_volume_left = volume_left;
|
|
SoundData.master_volume_right = volume_right;
|
|
SoundData.master_volume[Settings.ReverseStereo] = volume_left;
|
|
SoundData.master_volume[1 ^ Settings.ReverseStereo] = volume_right;
|
|
}
|
|
}
|
|
|
|
void S9xSetEchoVolume (short volume_left, short volume_right)
|
|
{
|
|
if (!so.stereo)
|
|
volume_left = (ABS(volume_right) + ABS(volume_left)) >> 1;
|
|
|
|
SoundData.echo_volume_left = volume_left;
|
|
SoundData.echo_volume_right = volume_right;
|
|
SoundData.echo_volume[Settings.ReverseStereo] = volume_left;
|
|
SoundData.echo_volume[1 ^ Settings.ReverseStereo] = volume_right;
|
|
}
|
|
|
|
void S9xSetEchoEnable (uint8 byte)
|
|
{
|
|
#if 0
|
|
SoundData.echo_channel_enable = byte;
|
|
if (!SoundData.echo_write_enabled || Settings.DisableSoundEcho)
|
|
byte = 0;
|
|
if (byte && !SoundData.echo_enable)
|
|
{
|
|
memset (Loop, 0, sizeof (Loop));
|
|
memset (Echo, 0, sizeof (Echo));
|
|
}
|
|
#endif
|
|
SoundData.echo_enable = byte;
|
|
for (int i = 0; i < NUM_CHANNELS; i++)
|
|
{
|
|
if (byte & (1 << i))
|
|
SoundData.channels[i].echo_buf_ptr = EchoBuffer;
|
|
else
|
|
SoundData.channels[i].echo_buf_ptr = DummyEchoBuffer;
|
|
}
|
|
}
|
|
|
|
void S9xSetEchoFeedback (int feedback)
|
|
{
|
|
SoundData.echo_feedback = feedback;
|
|
}
|
|
|
|
void S9xSetEchoDelay (unsigned int delay)
|
|
{
|
|
SoundData.echo_buffer_size = (delay << 10) * so.playback_rate / 32000;
|
|
if (!so.stereo)
|
|
SoundData.echo_buffer_size >>= 1;
|
|
if (SoundData.echo_buffer_size)
|
|
SoundData.echo_ptr %= SoundData.echo_buffer_size;
|
|
else
|
|
SoundData.echo_ptr = 0;
|
|
}
|
|
|
|
void S9xSetEchoWriteEnable (uint8 byte)
|
|
{
|
|
SoundData.echo_write_enabled = byte;
|
|
//printf("Echo write enable: %d\n", byte);
|
|
}
|
|
|
|
void S9xSetFrequencyModulationEnable (uint8 byte)
|
|
{
|
|
SoundData.pitch_mod = byte & ~1;
|
|
}
|
|
|
|
void S9xSetSoundKeyOff (int channel)
|
|
{
|
|
Channel *ch = &SoundData.channels[channel];
|
|
|
|
if (ch->state != SOUND_SILENT)
|
|
{
|
|
ch->state = SOUND_RELEASE;
|
|
ch->mode = MODE_RELEASE;
|
|
S9xSetEnvRate (ch, env_counter_max, 0);
|
|
}
|
|
}
|
|
|
|
void S9xPrepareSoundForSnapshotSave (bool8 restore)
|
|
{
|
|
static uint32 temp_hertz[NUM_CHANNELS];
|
|
|
|
int i, j;
|
|
|
|
if (!restore)
|
|
{
|
|
for (i = 0; i < NUM_CHANNELS; i++)
|
|
{
|
|
Channel *ch = &SoundData.channels[i];
|
|
|
|
ch->count = 0;
|
|
ch->envx = ch->xenvx >> 4;
|
|
ch->envx_target = ch->xenvx_target >> 4;
|
|
ch->direction = 0;
|
|
ch-> left_vol_level = (ch->xenvx * ch->volume_left ) >> 11;
|
|
ch->right_vol_level = (ch->xenvx * ch->volume_right) >> 11;
|
|
ch->release_rate = 8;
|
|
ch->sustain_level = ch->xsustain_level >> 8;
|
|
|
|
if (env_counter_max < ch->xenv_count)
|
|
ch->env_error = 0;
|
|
else
|
|
ch->env_error = (uint32)
|
|
((double) FIXED_POINT / env_counter_max * (env_counter_max - ch->xenv_count));
|
|
|
|
if (ch->xenv_rate < 0)
|
|
ch->erate = 0;
|
|
else
|
|
ch->erate = (uint32)
|
|
((double) FIXED_POINT / env_counter_max * ch->xenv_rate);
|
|
|
|
for (j = 0; j < 32; j++)
|
|
if (env_counter_table[j] == ch->xattack_rate)
|
|
break;
|
|
ch->attack_rate = OldAttackRate[(unsigned) (((j - 1) >> 1) & 0xF)];
|
|
|
|
for (j = 0; j < 32; j++)
|
|
if (env_counter_table[j] == ch->xdecay_rate)
|
|
break;
|
|
ch->decay_rate = OldDecayRate[(unsigned) (((j - 0x10) >> 1) & 0x7)];
|
|
|
|
for (j = 0; j < 32; j++)
|
|
if (env_counter_table[j] == ch->xsustain_rate)
|
|
break;
|
|
ch->sustain_rate = OldSustainRate[(unsigned) (j & 0x1F)];
|
|
}
|
|
|
|
for (j = 0; j < 32; j++)
|
|
if (env_counter_table[j] == SoundData.noise_rate)
|
|
break;
|
|
|
|
for (i = 0; i < NUM_CHANNELS; i++)
|
|
{
|
|
Channel *ch = &SoundData.channels[i];
|
|
|
|
temp_hertz[i] = ch->hertz;
|
|
if (ch->type == SOUND_NOISE)
|
|
ch->hertz = OldNoiseFreq[(unsigned) (j & 0x1F)];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < NUM_CHANNELS; i++)
|
|
{
|
|
Channel *ch = &SoundData.channels[i];
|
|
|
|
ch->hertz = temp_hertz[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
static void S9xConvertSoundOldValues ()
|
|
{
|
|
int i, j;
|
|
int old_noise_freq = 0;
|
|
|
|
for (i = 0; i < NUM_CHANNELS; i++)
|
|
{
|
|
Channel *ch = &SoundData.channels[i];
|
|
|
|
ch->xenvx = ch->envx << 4;
|
|
ch->xenvx_target = ch->envx_target << 4;
|
|
ch->out_sample = ((ch->sample * ch->xenvx) >> 11) & ~1;
|
|
ch->xsustain_level = ch->sustain_level << 8;
|
|
|
|
ch->xenv_rate = (int32) ((double) ch->erate * env_counter_max / FIXED_POINT);
|
|
ch->xenv_count = env_counter_max -
|
|
(int32) ((double) ch->env_error * env_counter_max / FIXED_POINT);
|
|
|
|
for (j = 0; j < 16; j++)
|
|
if (OldAttackRate[j] == ch->attack_rate)
|
|
break;
|
|
ch->xattack_rate = env_counter_table[(unsigned) (((j << 1) + 1) & 0x1F)];
|
|
|
|
for (j = 0; j < 8; j++)
|
|
if (OldDecayRate[j] == ch->decay_rate)
|
|
break;
|
|
ch->xdecay_rate = env_counter_table[(unsigned) (((j << 1) + 0x10) & 0x1F)];
|
|
|
|
for (j = 0; j < 32; j++)
|
|
if (OldSustainRate[j] == ch->sustain_rate)
|
|
break;
|
|
ch->xsustain_rate = env_counter_table[(unsigned) (j & 0x1F)];
|
|
|
|
if (ch->type == SOUND_NOISE)
|
|
{
|
|
old_noise_freq = ch->hertz;
|
|
ch->hertz = 32000;
|
|
}
|
|
}
|
|
|
|
if (old_noise_freq)
|
|
{
|
|
for (j = 0; j < 32; j++)
|
|
if (OldNoiseFreq[j] == old_noise_freq)
|
|
break;
|
|
SoundData.noise_rate = env_counter_table[(unsigned) (j & 0x1F)];
|
|
}
|
|
else
|
|
SoundData.noise_rate = 0;
|
|
}
|
|
|
|
void S9xFixSoundAfterSnapshotLoad (int version)
|
|
{
|
|
S9xSetEchoEnable (APU.DSP[APU_EON]);
|
|
S9xSetEchoWriteEnable (!(APU.DSP[APU_FLG] & APU_ECHO_DISABLED));
|
|
S9xSetEchoDelay (APU.DSP[APU_EDL] & 0xF);
|
|
S9xSetEchoFeedback ((signed char) APU.DSP[APU_EFB]);
|
|
|
|
S9xSetFilterCoefficient (0, (signed char) APU.DSP[APU_C0]);
|
|
S9xSetFilterCoefficient (1, (signed char) APU.DSP[APU_C1]);
|
|
S9xSetFilterCoefficient (2, (signed char) APU.DSP[APU_C2]);
|
|
S9xSetFilterCoefficient (3, (signed char) APU.DSP[APU_C3]);
|
|
S9xSetFilterCoefficient (4, (signed char) APU.DSP[APU_C4]);
|
|
S9xSetFilterCoefficient (5, (signed char) APU.DSP[APU_C5]);
|
|
S9xSetFilterCoefficient (6, (signed char) APU.DSP[APU_C6]);
|
|
S9xSetFilterCoefficient (7, (signed char) APU.DSP[APU_C7]);
|
|
|
|
if (version < 2)
|
|
S9xConvertSoundOldValues ();
|
|
|
|
for (int i = 0; i < NUM_CHANNELS; i++)
|
|
{
|
|
S9xSetSoundFrequency (i, SoundData.channels[i].hertz);
|
|
SoundData.channels[i].needs_decode = TRUE;
|
|
SoundData.channels[i].nb_index = 0;
|
|
SoundData.channels[i].nb_sample[0] = 0;
|
|
SoundData.channels[i].nb_sample[1] = 0;
|
|
SoundData.channels[i].nb_sample[2] = 0;
|
|
SoundData.channels[i].nb_sample[3] = 0;
|
|
SoundData.channels[i].xsmp_count = 0;
|
|
SoundData.channels[i].previous[0] = (int32) SoundData.channels[i].previous16[0];
|
|
SoundData.channels[i].previous[1] = (int32) SoundData.channels[i].previous16[1];
|
|
}
|
|
|
|
SoundData.noise_count = 0;
|
|
|
|
SoundData.master_volume[Settings.ReverseStereo] = SoundData.master_volume_left;
|
|
SoundData.master_volume[1 ^ Settings.ReverseStereo] = SoundData.master_volume_right;
|
|
SoundData.echo_volume[Settings.ReverseStereo] = SoundData.echo_volume_left;
|
|
SoundData.echo_volume[1 ^ Settings.ReverseStereo] = SoundData.echo_volume_right;
|
|
}
|
|
|
|
void S9xSetFilterCoefficient (int tap, int value)
|
|
{
|
|
FilterTaps[tap & 7] = value;
|
|
SoundData.no_filter =
|
|
FilterTaps[0] == 127 &&
|
|
FilterTaps[1] == 0 &&
|
|
FilterTaps[2] == 0 &&
|
|
FilterTaps[3] == 0 &&
|
|
FilterTaps[4] == 0 &&
|
|
FilterTaps[5] == 0 &&
|
|
FilterTaps[6] == 0 &&
|
|
FilterTaps[7] == 0;
|
|
}
|
|
|
|
void S9xSetSoundADSR (int channel, int ar, int dr, int sr, int sl)
|
|
{
|
|
Channel *ch = &SoundData.channels[channel];
|
|
|
|
ch->xattack_rate = env_counter_table[(ar << 1) + 1];
|
|
ch->xdecay_rate = env_counter_table[(dr << 1) + 0x10];
|
|
ch->xsustain_rate = env_counter_table[sr];
|
|
ch->xsustain_level = (ENV_RANGE >> 3) * (sl + 1);
|
|
|
|
switch (ch->state)
|
|
{
|
|
case SOUND_ATTACK:
|
|
S9xSetEnvRate (ch, ch->xattack_rate, ENV_MAX);
|
|
break;
|
|
|
|
case SOUND_DECAY:
|
|
S9xSetEnvRate (ch, ch->xdecay_rate, ch->xsustain_level);
|
|
break;
|
|
|
|
case SOUND_SUSTAIN:
|
|
S9xSetEnvRate (ch, ch->xsustain_rate, 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void S9xSetEnvelopeHeight (int channel, int32 xlevel)
|
|
{
|
|
Channel *ch = &SoundData.channels[channel];
|
|
|
|
ch->xenvx = ch->xenvx_target = xlevel;
|
|
ch->xenv_rate = 0;
|
|
if (xlevel == 0 && ch->state != SOUND_SILENT && ch->state != SOUND_GAIN)
|
|
S9xAPUSetEndOfSample (channel, ch);
|
|
}
|
|
|
|
uint8 S9xGetEnvelopeHeight (int channel)
|
|
{
|
|
if (Settings.SoundEnvelopeHeightReading)
|
|
return ((SoundData.channels[channel].xenvx >> ENV_SHIFT) & 0x7F);
|
|
else
|
|
return (0);
|
|
}
|
|
|
|
static void S9xSetSoundFrequency (int channel, int hertz)
|
|
{
|
|
if (so.playback_rate)
|
|
SoundData.channels[channel].frequency = (uint32)
|
|
((int64) (hertz << (FIXED_POINT_SHIFT - 15)) * 32000 / so.playback_rate);
|
|
if (Settings.FixFrequency)
|
|
SoundData.channels[channel].frequency = (uint32)
|
|
(SoundData.channels[channel].frequency * so.pitch_mul);
|
|
}
|
|
|
|
void S9xSetSoundHertz (int channel, int hertz)
|
|
{
|
|
SoundData.channels[channel].hertz = hertz;
|
|
S9xSetSoundFrequency (channel, hertz);
|
|
}
|
|
|
|
void S9xSetSoundType (int channel, int type_of_sound)
|
|
{
|
|
SoundData.channels[channel].type = type_of_sound;
|
|
}
|
|
|
|
bool8 S9xSetSoundMute (bool8 mute)
|
|
{
|
|
bool8 old = so.mute_sound;
|
|
so.mute_sound = mute;
|
|
return (old);
|
|
}
|
|
|
|
static void AltDecodeBlock (Channel *ch)
|
|
{
|
|
if (ch->block_pointer > 0x10000 - 9)
|
|
{
|
|
ch->last_block = TRUE;
|
|
ch->loop = FALSE;
|
|
ch->block = ch->decoded;
|
|
memset ((void *) ch->decoded, 0, sizeof (int16) * 16);
|
|
return;
|
|
}
|
|
|
|
signed char *compressed = (signed char *) &IAPU.RAM[ch->block_pointer];
|
|
|
|
unsigned char filter = *compressed;
|
|
ch->last_block = filter & 1;
|
|
ch->loop = (filter & 2) != 0;
|
|
|
|
signed short *raw = ch->block = ch->decoded;
|
|
|
|
#if (defined (USE_X86_ASM) && (defined (__i386__) || defined (__i486__) || \
|
|
defined (__i586__) || defined (__WIN32__) || defined (__DJGPP)))
|
|
if (Settings.AltSampleDecode == 1)
|
|
DecodeBlockAsm (compressed, raw, &ch->previous[0], &ch->previous[1]);
|
|
else
|
|
DecodeBlockAsm2 (compressed, raw, &ch->previous[0], &ch->previous[1]);
|
|
#else
|
|
int32 out;
|
|
unsigned char shift;
|
|
signed char sample1, sample2;
|
|
uint32 i;
|
|
|
|
compressed++;
|
|
|
|
int32 prev0 = ch->previous[0];
|
|
int32 prev1 = ch->previous[1];
|
|
shift = filter >> 4;
|
|
|
|
switch ((filter >> 2) & 3)
|
|
{
|
|
case 0:
|
|
for (i = 8; i != 0; i--)
|
|
{
|
|
sample1 = *compressed++;
|
|
sample2 = sample1 << 4;
|
|
sample2 >>= 4;
|
|
sample1 >>= 4;
|
|
*raw++ = ((int32) sample1 << shift);
|
|
*raw++ = ((int32) sample2 << shift);
|
|
}
|
|
prev1 = *(raw - 2);
|
|
prev0 = *(raw - 1);
|
|
break;
|
|
|
|
case 1:
|
|
for (i = 8; i != 0; i--)
|
|
{
|
|
sample1 = *compressed++;
|
|
sample2 = sample1 << 4;
|
|
sample2 >>= 4;
|
|
sample1 >>= 4;
|
|
prev0 = (int16) prev0;
|
|
*raw++ = prev1 = ((int32) sample1 << shift) + prev0 - (prev0 >> 4);
|
|
prev1 = (int16) prev1;
|
|
*raw++ = prev0 = ((int32) sample2 << shift) + prev1 - (prev1 >> 4);
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
for (i = 8; i != 0; i--)
|
|
{
|
|
sample1 = *compressed++;
|
|
sample2 = sample1 << 4;
|
|
sample2 >>= 4;
|
|
sample1 >>= 4;
|
|
|
|
out = (sample1 << shift) - prev1 + (prev1 >> 4);
|
|
prev1 = (int16) prev0;
|
|
prev0 &= ~3;
|
|
*raw++ = prev0 = out + (prev0 << 1) - (prev0 >> 5) -
|
|
(prev0 >> 4);
|
|
|
|
out = (sample2 << shift) - prev1 + (prev1 >> 4);
|
|
prev1 = (int16) prev0;
|
|
prev0 &= ~3;
|
|
*raw++ = prev0 = out + (prev0 << 1) - (prev0 >> 5) -
|
|
(prev0 >> 4);
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
for (i = 8; i != 0; i--)
|
|
{
|
|
sample1 = *compressed++;
|
|
sample2 = sample1 << 4;
|
|
sample2 >>= 4;
|
|
sample1 >>= 4;
|
|
out = (sample1 << shift);
|
|
|
|
out = out - prev1 + (prev1 >> 3) + (prev1 >> 4);
|
|
prev1 = (int16) prev0;
|
|
prev0 &= ~3;
|
|
*raw++ = prev0 = out + (prev0 << 1) - (prev0 >> 3) -
|
|
(prev0 >> 4) - (prev1 >> 6);
|
|
|
|
out = (sample2 << shift);
|
|
out = out - prev1 + (prev1 >> 3) + (prev1 >> 4);
|
|
prev1 = (int16) prev0;
|
|
prev0 &= ~3;
|
|
*raw++ = prev0 = out + (prev0 << 1) - (prev0 >> 3) -
|
|
(prev0 >> 4) - (prev1 >> 6);
|
|
}
|
|
break;
|
|
}
|
|
|
|
ch->previous[0] = prev0;
|
|
ch->previous[1] = prev1;
|
|
#endif
|
|
ch->block_pointer += 9;
|
|
}
|
|
|
|
static void AltDecodeBlock2 (Channel *ch)
|
|
{
|
|
int32 out;
|
|
unsigned char filter;
|
|
unsigned char shift;
|
|
signed char sample1, sample2;
|
|
uint32 i;
|
|
|
|
if (ch->block_pointer > 0x10000 - 9)
|
|
{
|
|
ch->last_block = TRUE;
|
|
ch->loop = FALSE;
|
|
ch->block = ch->decoded;
|
|
memset ((void *) ch->decoded, 0, sizeof (int16) * 16);
|
|
return;
|
|
}
|
|
|
|
signed char *compressed = (signed char *) &IAPU.RAM[ch->block_pointer];
|
|
|
|
filter = *compressed;
|
|
ch->last_block = filter & 1;
|
|
ch->loop = (filter & 2) != 0;
|
|
|
|
compressed++;
|
|
signed short *raw = ch->block = ch->decoded;
|
|
|
|
shift = filter >> 4;
|
|
int32 prev0 = ch->previous[0];
|
|
int32 prev1 = ch->previous[1];
|
|
|
|
if(shift > 12)
|
|
shift -= 4;
|
|
|
|
switch ((filter >> 2) & 3)
|
|
{
|
|
case 0:
|
|
for (i = 8; i != 0; i--)
|
|
{
|
|
sample1 = *compressed++;
|
|
sample2 = sample1 << 4;
|
|
sample2 >>= 4;
|
|
sample1 >>= 4;
|
|
|
|
out = (int32) (sample1 << shift);
|
|
|
|
prev1 = prev0;
|
|
prev0 = out;
|
|
CLIP16(out);
|
|
*raw++ = (int16) out;
|
|
|
|
out = (int32) (sample2 << shift);
|
|
|
|
prev1 = prev0;
|
|
prev0 = out;
|
|
CLIP16(out);
|
|
*raw++ = (int16) out;
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
for (i = 8; i != 0; i--)
|
|
{
|
|
sample1 = *compressed++;
|
|
sample2 = sample1 << 4;
|
|
sample2 >>= 4;
|
|
sample1 >>= 4;
|
|
out = (int32) (sample1 << shift);
|
|
out += (int32) ((double) prev0 * 15/16);
|
|
|
|
prev1 = prev0;
|
|
prev0 = out;
|
|
CLIP16(out);
|
|
*raw++ = (int16) out;
|
|
|
|
out = (int32) (sample2 << shift);
|
|
out += (int32) ((double) prev0 * 15/16);
|
|
|
|
prev1 = prev0;
|
|
prev0 = out;
|
|
CLIP16(out);
|
|
*raw++ = (int16) out;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
for (i = 8; i != 0; i--)
|
|
{
|
|
sample1 = *compressed++;
|
|
sample2 = sample1 << 4;
|
|
sample2 >>= 4;
|
|
sample1 >>= 4;
|
|
|
|
out = ((sample1 << shift) * 256 + (prev0 & ~0x2) * 488 - prev1 * 240) >> 8;
|
|
|
|
prev1 = prev0;
|
|
prev0 = (int16) out;
|
|
*raw++ = (int16) out;
|
|
|
|
out = ((sample2 << shift) * 256 + (prev0 & ~0x2) * 488 - prev1 * 240) >> 8;
|
|
|
|
prev1 = prev0;
|
|
prev0 = (int16) out;
|
|
*raw++ = (int16) out;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
for (i = 8; i != 0; i--)
|
|
{
|
|
sample1 = *compressed++;
|
|
sample2 = sample1 << 4;
|
|
sample2 >>= 4;
|
|
sample1 >>= 4;
|
|
out = (int32) (sample1 << shift);
|
|
out += (int32) ((double) prev0 * 115/64 - (double) prev1 * 13/16);
|
|
|
|
prev1 = prev0;
|
|
prev0 = out;
|
|
|
|
CLIP16(out);
|
|
*raw++ = (int16) out;
|
|
|
|
out = (int32) (sample2 << shift);
|
|
out += (int32) ((double) prev0 * 115/64 - (double) prev1 * 13/16);
|
|
|
|
prev1 = prev0;
|
|
prev0 = out;
|
|
|
|
CLIP16(out);
|
|
*raw++ = (int16) out;
|
|
}
|
|
break;
|
|
}
|
|
|
|
ch->previous[0] = prev0;
|
|
ch->previous[1] = prev1;
|
|
|
|
ch->block_pointer += 9;
|
|
}
|
|
|
|
static void DecodeBlock (Channel *ch)
|
|
{
|
|
int32 out;
|
|
unsigned char filter;
|
|
unsigned char shift;
|
|
signed char sample1, sample2;
|
|
bool invalid_header;
|
|
|
|
if (Settings.AltSampleDecode)
|
|
{
|
|
if (Settings.AltSampleDecode < 3)
|
|
AltDecodeBlock (ch);
|
|
else
|
|
AltDecodeBlock2 (ch);
|
|
return;
|
|
}
|
|
|
|
if (ch->block_pointer > 0x10000 - 9)
|
|
{
|
|
ch->last_block = TRUE;
|
|
ch->loop = FALSE;
|
|
ch->block = ch->decoded;
|
|
return;
|
|
}
|
|
|
|
signed char *compressed = (signed char *) &IAPU.RAM[ch->block_pointer];
|
|
|
|
filter = *compressed;
|
|
ch->last_block = filter & 1;
|
|
ch->loop = (filter & 2) != 0;
|
|
|
|
compressed++;
|
|
signed short *raw = ch->block = ch->decoded;
|
|
|
|
// Seperate out the header parts used for decoding
|
|
|
|
shift = filter >> 4;
|
|
|
|
// Header validity check: if range(shift) is over 12, ignore
|
|
// all bits of the data for that block except for the sign bit of each
|
|
invalid_header = !(shift < 0xD);
|
|
|
|
filter &= 0x0C;
|
|
|
|
int32 prev0 = ch->previous[0];
|
|
int32 prev1 = ch->previous[1];
|
|
|
|
for (uint32 i = 8; i != 0; i--)
|
|
{
|
|
sample1 = *compressed++;
|
|
sample2 = sample1 << 4;
|
|
//Sample 2 = Bottom Nibble, Sign Extended.
|
|
sample2 >>= 4;
|
|
//Sample 1 = Top Nibble, shifted down and Sign Extended.
|
|
sample1 >>= 4;
|
|
|
|
for (int nybblesmp = 0; nybblesmp < 2; nybblesmp++)
|
|
{
|
|
out = (nybblesmp ? sample2 : sample1);
|
|
if (!invalid_header)
|
|
out = (out << shift) >> 1;
|
|
else
|
|
out &= ~0x7FF;
|
|
|
|
switch (filter)
|
|
{
|
|
case 0x00:
|
|
// Method0 -[Smp]
|
|
break;
|
|
|
|
case 0x04:
|
|
// Method1 -[Delta]+[Smp-1](15/16)
|
|
out += prev0 >> 1;
|
|
out += (-prev0) >> 5;
|
|
break;
|
|
|
|
case 0x08:
|
|
// Method2 -[Delta]+[Smp-1](61/32)-[Smp-2](15/16)
|
|
out += prev0;
|
|
out += (-(prev0 + (prev0 >> 1))) >> 5;
|
|
out -= prev1 >> 1;
|
|
out += prev1 >> 5;
|
|
break;
|
|
|
|
case 0x0C:
|
|
// Method3 -[Delta]+[Smp-1](115/64)-[Smp-2](13/16)
|
|
out += prev0;
|
|
out += (-(prev0 + (prev0 << 2) + (prev0 << 3))) >> 7;
|
|
out -= prev1 >> 1;
|
|
out += (prev1 + (prev1 >> 1)) >> 4;
|
|
break;
|
|
}
|
|
|
|
CLIP16(out);
|
|
|
|
prev1 = (signed short) prev0;
|
|
prev0 = *raw++ = (signed short) (out << 1);
|
|
}
|
|
}
|
|
|
|
ch->previous[0] = prev0;
|
|
ch->previous[1] = prev1;
|
|
|
|
ch->block_pointer += 9;
|
|
}
|
|
|
|
void MixStereo (int sample_count)
|
|
{
|
|
DoFakeMute=Settings.FakeMuteFix;
|
|
|
|
static int32 noise_cache[256];
|
|
static int32 wave[SOUND_BUFFER_SIZE];
|
|
|
|
int pitch_mod = SoundData.pitch_mod & ~APU.DSP[APU_NON];
|
|
|
|
int32 noise_index = 0;
|
|
int32 noise_count = 0;
|
|
|
|
if (APU.DSP[APU_NON])
|
|
{
|
|
noise_count = SoundData.noise_count;
|
|
|
|
for (uint32 I = 0; I < (uint32) sample_count; I += 2)
|
|
{
|
|
noise_count -= SoundData.noise_rate;
|
|
while (noise_count <= 0)
|
|
{
|
|
rand_seed = rand_seed * 48828125 + 1;
|
|
noise_cache[noise_index] = rand_seed;
|
|
noise_index = (noise_index + 1) & 0xFF;
|
|
noise_count += env_counter_max;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint32 J = 0; J < NUM_CHANNELS; J++)
|
|
{
|
|
Channel *ch = &SoundData.channels[J];
|
|
uint32 freq = ch->frequency;
|
|
|
|
bool8 last_block = FALSE;
|
|
|
|
if (ch->type == SOUND_NOISE)
|
|
{
|
|
noise_index = 0;
|
|
noise_count = SoundData.noise_count;
|
|
}
|
|
|
|
if (ch->state == SOUND_SILENT || last_block || !(so.sound_switch & (1 << J)))
|
|
continue;
|
|
|
|
bool8 mod1 = pitch_mod & (1 << J);
|
|
bool8 mod2 = pitch_mod & (1 << (J + 1));
|
|
|
|
if (ch->needs_decode)
|
|
{
|
|
DecodeBlock(ch);
|
|
ch->needs_decode = FALSE;
|
|
ch->sample = ch->block[0];
|
|
ch->sample_pointer = 0;
|
|
}
|
|
|
|
for (uint32 I = 0; I < (uint32) sample_count; I += 2)
|
|
{
|
|
switch (ch->state)
|
|
{
|
|
case SOUND_ATTACK:
|
|
if (ch->xenv_rate == env_counter_max_master)
|
|
ch->xenvx += (ENV_RANGE >> 1); // FIXME
|
|
else
|
|
{
|
|
ch->xenv_count -= ch->xenv_rate;
|
|
while (ch->xenv_count <= 0)
|
|
{
|
|
ch->xenvx += (ENV_RANGE >> 6); // 1/64
|
|
ch->xenv_count += env_counter_max;
|
|
}
|
|
}
|
|
|
|
if (ch->xenvx > ENV_MAX)
|
|
{
|
|
ch->xenvx = ENV_MAX;
|
|
|
|
if (ch->xsustain_level != ENV_RANGE)
|
|
{
|
|
ch->state = SOUND_DECAY;
|
|
S9xSetEnvRate (ch, ch->xdecay_rate, ch->xsustain_level);
|
|
}
|
|
else
|
|
{
|
|
ch->state = SOUND_SUSTAIN;
|
|
S9xSetEnvRate (ch, ch->xsustain_rate, 0);
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case SOUND_DECAY:
|
|
ch->xenv_count -= ch->xenv_rate;
|
|
while (ch->xenv_count <= 0)
|
|
{
|
|
ch->xenvx -= ((ch->xenvx - 1) >> 8) + 1; // 1 - 1/256
|
|
ch->xenv_count += env_counter_max;
|
|
}
|
|
|
|
if (ch->xenvx <= ch->xenvx_target)
|
|
{
|
|
if (ch->xenvx <= 0)
|
|
{
|
|
S9xAPUSetEndOfSample (J, ch);
|
|
goto stereo_exit;
|
|
}
|
|
else
|
|
{
|
|
ch->state = SOUND_SUSTAIN;
|
|
S9xSetEnvRate (ch, ch->xsustain_rate, 0);
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case SOUND_SUSTAIN:
|
|
ch->xenv_count -= ch->xenv_rate;
|
|
while (ch->xenv_count <= 0)
|
|
{
|
|
ch->xenvx -= ((ch->xenvx - 1) >> 8) + 1; // 1 - 1/256
|
|
ch->xenv_count += env_counter_max;
|
|
}
|
|
|
|
if (ch->xenvx <= 0)
|
|
{
|
|
S9xAPUSetEndOfSample (J, ch);
|
|
goto stereo_exit;
|
|
}
|
|
|
|
break;
|
|
|
|
case SOUND_RELEASE:
|
|
ch->xenv_count -= env_counter_max;
|
|
while (ch->xenv_count <= 0)
|
|
{
|
|
ch->xenvx -= (ENV_RANGE >> 8); // 1/256
|
|
ch->xenv_count += env_counter_max;
|
|
}
|
|
|
|
if (ch->xenvx <= 0)
|
|
{
|
|
S9xAPUSetEndOfSample (J, ch);
|
|
goto stereo_exit;
|
|
}
|
|
|
|
break;
|
|
|
|
case SOUND_INCREASE_LINEAR:
|
|
ch->xenv_count -= ch->xenv_rate;
|
|
while (ch->xenv_count <= 0)
|
|
{
|
|
ch->xenvx += (ENV_RANGE >> 6); // 1/64
|
|
ch->xenv_count += env_counter_max;
|
|
}
|
|
|
|
if (ch->xenvx > ENV_MAX)
|
|
{
|
|
ch->xenvx = ENV_MAX;
|
|
ch->state = SOUND_GAIN;
|
|
ch->mode = MODE_GAIN;
|
|
S9xSetEnvRate (ch, 0, 0);
|
|
}
|
|
|
|
break;
|
|
|
|
case SOUND_INCREASE_BENT_LINE:
|
|
ch->xenv_count -= ch->xenv_rate;
|
|
while (ch->xenv_count <= 0)
|
|
{
|
|
if (ch->xenvx >= ((ENV_RANGE * 3) >> 2)) // 0x600
|
|
ch->xenvx += (ENV_RANGE >> 8); // 1/256
|
|
else
|
|
ch->xenvx += (ENV_RANGE >> 6); // 1/64
|
|
|
|
ch->xenv_count += env_counter_max;
|
|
}
|
|
|
|
if (ch->xenvx > ENV_MAX)
|
|
{
|
|
ch->xenvx = ENV_MAX;
|
|
ch->state = SOUND_GAIN;
|
|
ch->mode = MODE_GAIN;
|
|
S9xSetEnvRate (ch, 0, 0);
|
|
}
|
|
|
|
break;
|
|
|
|
case SOUND_DECREASE_LINEAR:
|
|
ch->xenv_count -= ch->xenv_rate;
|
|
while (ch->xenv_count <= 0)
|
|
{
|
|
ch->xenvx -= (ENV_RANGE >> 6); // 1/64
|
|
ch->xenv_count += env_counter_max;
|
|
}
|
|
|
|
if (ch->xenvx <= 0)
|
|
{
|
|
S9xAPUSetEndOfSample (J, ch);
|
|
goto stereo_exit;
|
|
}
|
|
|
|
break;
|
|
|
|
case SOUND_DECREASE_EXPONENTIAL:
|
|
ch->xenv_count -= ch->xenv_rate;
|
|
while (ch->xenv_count <= 0)
|
|
{
|
|
ch->xenvx -= ((ch->xenvx - 1) >> 8) + 1; // 1 - 1/256
|
|
ch->xenv_count += env_counter_max;
|
|
}
|
|
|
|
if (ch->xenvx <= 0)
|
|
{
|
|
S9xAPUSetEndOfSample (J, ch);
|
|
goto stereo_exit;
|
|
}
|
|
|
|
break;
|
|
|
|
case SOUND_GAIN:
|
|
S9xSetEnvRate (ch, 0, 0);
|
|
|
|
break;
|
|
}
|
|
|
|
ch->xsmp_count += mod1 ? (((int64) freq * (32768 + wave[I >> 1])) >> 15) : freq;
|
|
|
|
while (ch->xsmp_count >= 0)
|
|
{
|
|
ch->xsmp_count -= FIXED_POINT;
|
|
ch->nb_sample[ch->nb_index] = ch->sample;
|
|
ch->nb_index = (ch->nb_index + 1) & 3;
|
|
|
|
ch->sample_pointer++;
|
|
if (ch->sample_pointer == SOUND_DECODE_LENGTH)
|
|
{
|
|
ch->sample_pointer = 0;
|
|
|
|
if (ch->last_block)
|
|
{
|
|
S9xAPUSetEndX (J);
|
|
if (!ch->loop)
|
|
{
|
|
ch->xenvx = 0;
|
|
last_block = TRUE;
|
|
//S9xAPUSetEndOfSample (J, ch);
|
|
while (ch->xsmp_count >= 0)
|
|
{
|
|
ch->xsmp_count -= FIXED_POINT;
|
|
ch->nb_sample[ch->nb_index] = 0;
|
|
ch->nb_index = (ch->nb_index + 1) & 3;
|
|
}
|
|
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
ch->last_block = FALSE;
|
|
uint8 *dir = S9xGetSampleAddress (ch->sample_number);
|
|
ch->block_pointer = READ_WORD(dir + 2); // loop pointer
|
|
}
|
|
}
|
|
|
|
DecodeBlock (ch);
|
|
}
|
|
|
|
ch->sample = ch->block[ch->sample_pointer];
|
|
}
|
|
|
|
int32 outx, d;
|
|
|
|
if (ch->type == SOUND_SAMPLE)
|
|
{
|
|
if (Settings.InterpolatedSound)
|
|
{
|
|
// 4-point gaussian interpolation
|
|
d = ch->xsmp_count >> (FIXED_POINT_SHIFT - 8);
|
|
outx = ((G4(-d) * ch->nb_sample[ ch->nb_index ]) >> 11) & ~1;
|
|
outx += ((G3(-d) * ch->nb_sample[(ch->nb_index + 1) & 3]) >> 11) & ~1;
|
|
outx += ((G2( d) * ch->nb_sample[(ch->nb_index + 2) & 3]) >> 11) & ~1;
|
|
outx = ((outx & 0xFFFF) ^ 0x8000) - 0x8000;
|
|
outx += ((G1( d) * ch->nb_sample[(ch->nb_index + 3) & 3]) >> 11) & ~1;
|
|
CLIP16(outx);
|
|
}
|
|
else
|
|
outx = ch->sample;
|
|
}
|
|
else // SAMPLE_NOISE
|
|
{
|
|
noise_count -= SoundData.noise_rate;
|
|
while (noise_count <= 0)
|
|
{
|
|
noise_count += env_counter_max;
|
|
noise_index = (noise_index + 1) & 0xFF;
|
|
}
|
|
|
|
outx = noise_cache[noise_index] >> 16;
|
|
}
|
|
|
|
outx = ((outx * ch->xenvx) >> 11) & ~1;
|
|
ch->out_sample = outx;
|
|
|
|
if (mod2)
|
|
wave[I >> 1] = outx;
|
|
|
|
int32 VL, VR;
|
|
|
|
VL = (outx * ch->volume_left ) >> 7;
|
|
VR = (outx * ch->volume_right) >> 7;
|
|
|
|
MixBuffer[I ^ Settings.ReverseStereo ] += VL;
|
|
MixBuffer[I + (1 ^ Settings.ReverseStereo)] += VR;
|
|
ch->echo_buf_ptr[I ^ Settings.ReverseStereo ] += VL;
|
|
ch->echo_buf_ptr[I + (1 ^ Settings.ReverseStereo)] += VR;
|
|
}
|
|
|
|
stereo_exit: ;
|
|
}
|
|
DoFakeMute=FALSE;
|
|
|
|
if (APU.DSP[APU_NON])
|
|
SoundData.noise_count = noise_count;
|
|
}
|
|
|
|
#ifdef __DJGPP
|
|
END_OF_FUNCTION(MixStereo);
|
|
#endif
|
|
|
|
void MixMono (int sample_count)
|
|
{
|
|
DoFakeMute=Settings.FakeMuteFix;
|
|
|
|
static int32 noise_cache[256];
|
|
static int32 wave[SOUND_BUFFER_SIZE];
|
|
|
|
int pitch_mod = SoundData.pitch_mod & ~APU.DSP[APU_NON];
|
|
|
|
int32 noise_index = 0;
|
|
int32 noise_count = 0;
|
|
|
|
if (APU.DSP[APU_NON])
|
|
{
|
|
noise_count = SoundData.noise_count;
|
|
|
|
for (uint32 I = 0; I < (uint32) sample_count; I++)
|
|
{
|
|
noise_count -= SoundData.noise_rate;
|
|
while (noise_count <= 0)
|
|
{
|
|
rand_seed = rand_seed * 48828125 + 1;
|
|
noise_cache[noise_index] = rand_seed;
|
|
noise_index = (noise_index + 1) & 0xFF;
|
|
noise_count += env_counter_max;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint32 J = 0; J < NUM_CHANNELS; J++)
|
|
{
|
|
Channel *ch = &SoundData.channels[J];
|
|
uint32 freq = ch->frequency;
|
|
|
|
bool8 last_block = FALSE;
|
|
|
|
if (ch->type == SOUND_NOISE)
|
|
{
|
|
noise_index = 0;
|
|
noise_count = SoundData.noise_count;
|
|
}
|
|
|
|
if (ch->state == SOUND_SILENT || last_block || !(so.sound_switch & (1 << J)))
|
|
continue;
|
|
|
|
bool8 mod1 = pitch_mod & (1 << J);
|
|
bool8 mod2 = pitch_mod & (1 << (J + 1));
|
|
|
|
if (ch->needs_decode)
|
|
{
|
|
DecodeBlock(ch);
|
|
ch->needs_decode = FALSE;
|
|
ch->sample = ch->block[0];
|
|
ch->sample_pointer = 0;
|
|
}
|
|
|
|
for (uint32 I = 0; I < (uint32) sample_count; I++)
|
|
{
|
|
switch (ch->state)
|
|
{
|
|
case SOUND_ATTACK:
|
|
if (ch->xenv_rate == env_counter_max_master)
|
|
ch->xenvx += (ENV_RANGE >> 1); // FIXME
|
|
else
|
|
{
|
|
ch->xenv_count -= ch->xenv_rate;
|
|
while (ch->xenv_count <= 0)
|
|
{
|
|
ch->xenvx += (ENV_RANGE >> 6); // 1/64
|
|
ch->xenv_count += env_counter_max;
|
|
}
|
|
}
|
|
|
|
if (ch->xenvx > ENV_MAX)
|
|
{
|
|
ch->xenvx = ENV_MAX;
|
|
|
|
if (ch->xsustain_level != ENV_RANGE)
|
|
{
|
|
ch->state = SOUND_DECAY;
|
|
S9xSetEnvRate (ch, ch->xdecay_rate, ch->xsustain_level);
|
|
}
|
|
else
|
|
{
|
|
ch->state = SOUND_SUSTAIN;
|
|
S9xSetEnvRate (ch, ch->xsustain_rate, 0);
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case SOUND_DECAY:
|
|
ch->xenv_count -= ch->xenv_rate;
|
|
while (ch->xenv_count <= 0)
|
|
{
|
|
ch->xenvx -= ((ch->xenvx - 1) >> 8) + 1; // 1 - 1/256
|
|
ch->xenv_count += env_counter_max;
|
|
}
|
|
|
|
if (ch->xenvx <= ch->xenvx_target)
|
|
{
|
|
if (ch->xenvx <= 0)
|
|
{
|
|
S9xAPUSetEndOfSample (J, ch);
|
|
goto mono_exit;
|
|
}
|
|
else
|
|
{
|
|
ch->state = SOUND_SUSTAIN;
|
|
S9xSetEnvRate (ch, ch->xsustain_rate, 0);
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case SOUND_SUSTAIN:
|
|
ch->xenv_count -= ch->xenv_rate;
|
|
while (ch->xenv_count <= 0)
|
|
{
|
|
ch->xenvx -= ((ch->xenvx - 1) >> 8) + 1; // 1 - 1/256
|
|
ch->xenv_count += env_counter_max;
|
|
}
|
|
|
|
if (ch->xenvx <= 0)
|
|
{
|
|
S9xAPUSetEndOfSample (J, ch);
|
|
goto mono_exit;
|
|
}
|
|
|
|
break;
|
|
|
|
case SOUND_RELEASE:
|
|
ch->xenv_count -= env_counter_max;
|
|
while (ch->xenv_count <= 0)
|
|
{
|
|
ch->xenvx -= (ENV_RANGE >> 8); // 1/256
|
|
ch->xenv_count += env_counter_max;
|
|
}
|
|
|
|
if (ch->xenvx <= 0)
|
|
{
|
|
S9xAPUSetEndOfSample (J, ch);
|
|
goto mono_exit;
|
|
}
|
|
|
|
break;
|
|
|
|
case SOUND_INCREASE_LINEAR:
|
|
ch->xenv_count -= ch->xenv_rate;
|
|
while (ch->xenv_count <= 0)
|
|
{
|
|
ch->xenvx += (ENV_RANGE >> 6); // 1/64
|
|
ch->xenv_count += env_counter_max;
|
|
}
|
|
|
|
if (ch->xenvx > ENV_MAX)
|
|
{
|
|
ch->xenvx = ENV_MAX;
|
|
ch->state = SOUND_GAIN;
|
|
ch->mode = MODE_GAIN;
|
|
S9xSetEnvRate (ch, 0, 0);
|
|
}
|
|
|
|
break;
|
|
|
|
case SOUND_INCREASE_BENT_LINE:
|
|
ch->xenv_count -= ch->xenv_rate;
|
|
while (ch->xenv_count <= 0)
|
|
{
|
|
if (ch->xenvx >= ((ENV_RANGE * 3) >> 2)) // 0x600
|
|
ch->xenvx += (ENV_RANGE >> 8); // 1/256
|
|
else
|
|
ch->xenvx += (ENV_RANGE >> 6); // 1/64
|
|
|
|
ch->xenv_count += env_counter_max;
|
|
}
|
|
|
|
if (ch->xenvx > ENV_MAX)
|
|
{
|
|
ch->xenvx = ENV_MAX;
|
|
ch->state = SOUND_GAIN;
|
|
ch->mode = MODE_GAIN;
|
|
S9xSetEnvRate (ch, 0, 0);
|
|
}
|
|
|
|
break;
|
|
|
|
case SOUND_DECREASE_LINEAR:
|
|
ch->xenv_count -= ch->xenv_rate;
|
|
while (ch->xenv_count <= 0)
|
|
{
|
|
ch->xenvx -= (ENV_RANGE >> 6); // 1/64
|
|
ch->xenv_count += env_counter_max;
|
|
}
|
|
|
|
if (ch->xenvx <= 0)
|
|
{
|
|
S9xAPUSetEndOfSample (J, ch);
|
|
goto mono_exit;
|
|
}
|
|
|
|
break;
|
|
|
|
case SOUND_DECREASE_EXPONENTIAL:
|
|
ch->xenv_count -= ch->xenv_rate;
|
|
while (ch->xenv_count <= 0)
|
|
{
|
|
ch->xenvx -= ((ch->xenvx - 1) >> 8) + 1; // 1 - 1/256
|
|
ch->xenv_count += env_counter_max;
|
|
}
|
|
|
|
if (ch->xenvx <= 0)
|
|
{
|
|
S9xAPUSetEndOfSample (J, ch);
|
|
goto mono_exit;
|
|
}
|
|
|
|
break;
|
|
|
|
case SOUND_GAIN:
|
|
S9xSetEnvRate (ch, 0, 0);
|
|
|
|
break;
|
|
}
|
|
|
|
ch->xsmp_count += mod1 ? (((int64) freq * (32768 + wave[I])) >> 15) : freq;
|
|
|
|
while (ch->xsmp_count >= 0)
|
|
{
|
|
ch->xsmp_count -= FIXED_POINT;
|
|
ch->nb_sample[ch->nb_index] = ch->sample;
|
|
ch->nb_index = (ch->nb_index + 1) & 3;
|
|
|
|
ch->sample_pointer++;
|
|
if (ch->sample_pointer == SOUND_DECODE_LENGTH)
|
|
{
|
|
ch->sample_pointer = 0;
|
|
|
|
if (ch->last_block)
|
|
{
|
|
S9xAPUSetEndX (J);
|
|
if (!ch->loop)
|
|
{
|
|
ch->xenvx = 0;
|
|
last_block = TRUE;
|
|
//S9xAPUSetEndOfSample (J, ch);
|
|
while (ch->xsmp_count >= 0)
|
|
{
|
|
ch->xsmp_count -= FIXED_POINT;
|
|
ch->nb_sample[ch->nb_index] = 0;
|
|
ch->nb_index = (ch->nb_index + 1) & 3;
|
|
}
|
|
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
ch->last_block = FALSE;
|
|
uint8 *dir = S9xGetSampleAddress (ch->sample_number);
|
|
ch->block_pointer = READ_WORD(dir + 2); // loop pointer
|
|
}
|
|
}
|
|
|
|
DecodeBlock (ch);
|
|
}
|
|
|
|
ch->sample = ch->block[ch->sample_pointer];
|
|
}
|
|
|
|
int32 outx, d;
|
|
|
|
if (ch->type == SOUND_SAMPLE)
|
|
{
|
|
if (Settings.InterpolatedSound)
|
|
{
|
|
// 4-point gaussian interpolation
|
|
d = ch->xsmp_count >> (FIXED_POINT_SHIFT - 8);
|
|
outx = ((G4(-d) * ch->nb_sample[ ch->nb_index ]) >> 11) & ~1;
|
|
outx += ((G3(-d) * ch->nb_sample[(ch->nb_index + 1) & 3]) >> 11) & ~1;
|
|
outx += ((G2( d) * ch->nb_sample[(ch->nb_index + 2) & 3]) >> 11) & ~1;
|
|
outx = ((outx & 0xFFFF) ^ 0x8000) - 0x8000;
|
|
outx += ((G1( d) * ch->nb_sample[(ch->nb_index + 3) & 3]) >> 11) & ~1;
|
|
CLIP16(outx);
|
|
}
|
|
else
|
|
outx = ch->sample;
|
|
}
|
|
else // SAMPLE_NOISE
|
|
{
|
|
noise_count -= SoundData.noise_rate;
|
|
while (noise_count <= 0)
|
|
{
|
|
noise_count += env_counter_max;
|
|
noise_index = (noise_index + 1) & 0xFF;
|
|
}
|
|
|
|
outx = noise_cache[noise_index] >> 16;
|
|
}
|
|
|
|
outx = ((outx * ch->xenvx) >> 11) & ~1;
|
|
ch->out_sample = outx;
|
|
|
|
if (mod2)
|
|
wave[I] = outx;
|
|
|
|
int32 V;
|
|
|
|
V = (outx * ch->volume_left ) >> 7;
|
|
|
|
MixBuffer[I] += V;
|
|
ch->echo_buf_ptr[I] += V;
|
|
}
|
|
|
|
mono_exit: ;
|
|
}
|
|
DoFakeMute=FALSE;
|
|
|
|
if (APU.DSP[APU_NON])
|
|
SoundData.noise_count = noise_count;
|
|
}
|
|
|
|
#ifdef __DJGPP
|
|
END_OF_FUNCTION(MixMono);
|
|
#endif
|
|
|
|
#ifdef __sun
|
|
extern uint8 int2ulaw (int);
|
|
#endif
|
|
|
|
// For backwards compatibility with older port specific code
|
|
void S9xMixSamplesO (uint8 *buffer, int sample_count, int byte_offset)
|
|
{
|
|
S9xMixSamples (buffer+byte_offset, sample_count);
|
|
}
|
|
|
|
#ifdef __DJGPP
|
|
END_OF_FUNCTION(S9xMixSamplesO);
|
|
#endif
|
|
|
|
void S9xMixSamples (uint8 *buffer, int sample_count)
|
|
{
|
|
int I, J;
|
|
|
|
if (!so.mute_sound)
|
|
{
|
|
memset (MixBuffer, 0, sample_count * sizeof (MixBuffer[0]));
|
|
if (!Settings.DisableSoundEcho)
|
|
memset (EchoBuffer, 0, sample_count * sizeof (EchoBuffer[0]));
|
|
|
|
if (so.stereo)
|
|
MixStereo (sample_count);
|
|
else
|
|
MixMono (sample_count);
|
|
}
|
|
|
|
/* Mix and convert waveforms */
|
|
if (so.sixteen_bit)
|
|
{
|
|
// 16-bit sound
|
|
if (so.mute_sound)
|
|
memset (buffer, 0, sample_count << 1);
|
|
else
|
|
{
|
|
if (!Settings.DisableSoundEcho)
|
|
{
|
|
if (so.stereo)
|
|
{
|
|
// 16-bit stereo sound with echo enabled ...
|
|
if (SoundData.no_filter)
|
|
{
|
|
// ... but no filter defined.
|
|
for (J = 0; J < sample_count; J++)
|
|
{
|
|
int E = Echo[SoundData.echo_ptr];
|
|
|
|
Loop[FIRIndex & 15] = E;
|
|
E = (E * 127) >> 7;
|
|
FIRIndex++;
|
|
|
|
if (SoundData.echo_write_enabled)
|
|
{
|
|
I = EchoBuffer[J] + ((E * SoundData.echo_feedback) >> 7);
|
|
CLIP16(I);
|
|
Echo[SoundData.echo_ptr] = I;
|
|
}
|
|
else // FIXME: Snes9x's echo buffer is not in APU_RAM
|
|
Echo[SoundData.echo_ptr] = 0;
|
|
|
|
if (++SoundData.echo_ptr >= SoundData.echo_buffer_size)
|
|
SoundData.echo_ptr = 0;
|
|
|
|
I = (MixBuffer[J] * SoundData.master_volume[J & 1] +
|
|
E * SoundData.echo_volume[J & 1]) >> 7;
|
|
CLIP16(I);
|
|
((int16 *) buffer) [J] = I;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// ... with filter defined.
|
|
for (J = 0; J < sample_count; J++)
|
|
{
|
|
int E = Echo[SoundData.echo_ptr];
|
|
|
|
Loop[FIRIndex & 15] = E;
|
|
E = E * FilterTaps[0];
|
|
E += Loop[(FIRIndex - 2) & 15] * FilterTaps[1];
|
|
E += Loop[(FIRIndex - 4) & 15] * FilterTaps[2];
|
|
E += Loop[(FIRIndex - 6) & 15] * FilterTaps[3];
|
|
E += Loop[(FIRIndex - 8) & 15] * FilterTaps[4];
|
|
E += Loop[(FIRIndex - 10) & 15] * FilterTaps[5];
|
|
E += Loop[(FIRIndex - 12) & 15] * FilterTaps[6];
|
|
E += Loop[(FIRIndex - 14) & 15] * FilterTaps[7];
|
|
E >>= 7;
|
|
FIRIndex++;
|
|
|
|
if (SoundData.echo_write_enabled)
|
|
{
|
|
I = EchoBuffer[J] + ((E * SoundData.echo_feedback) >> 7);
|
|
CLIP16(I);
|
|
Echo[SoundData.echo_ptr] = I;
|
|
}
|
|
else // FIXME: Snes9x's echo buffer is not in APU_RAM
|
|
Echo[SoundData.echo_ptr] = 0;
|
|
|
|
if (++SoundData.echo_ptr >= SoundData.echo_buffer_size)
|
|
SoundData.echo_ptr = 0;
|
|
|
|
I = (MixBuffer[J] * SoundData.master_volume[J & 1] +
|
|
E * SoundData.echo_volume[J & 1]) >> 7;
|
|
CLIP16(I);
|
|
((int16 *) buffer) [J] = I;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// 16-bit mono sound with echo enabled...
|
|
if (SoundData.no_filter)
|
|
{
|
|
// ... no filter defined
|
|
for (J = 0; J < sample_count; J++)
|
|
{
|
|
int E = Echo[SoundData.echo_ptr];
|
|
|
|
Loop[FIRIndex & 7] = E;
|
|
E = (E * 127) >> 7;
|
|
FIRIndex++;
|
|
|
|
if (SoundData.echo_write_enabled)
|
|
{
|
|
I = EchoBuffer[J] + ((E * SoundData.echo_feedback) >> 7);
|
|
CLIP16(I);
|
|
Echo[SoundData.echo_ptr] = I;
|
|
}
|
|
else // FIXME: Snes9x's echo buffer is not in APU_RAM
|
|
Echo[SoundData.echo_ptr] = 0;
|
|
|
|
if (++SoundData.echo_ptr >= SoundData.echo_buffer_size)
|
|
SoundData.echo_ptr = 0;
|
|
|
|
I = (MixBuffer[J] * SoundData.master_volume[0] +
|
|
E * SoundData.echo_volume[0]) >> 7;
|
|
CLIP16(I);
|
|
((int16 *) buffer) [J] = I;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// ... with filter defined
|
|
for (J = 0; J < sample_count; J++)
|
|
{
|
|
int E = Echo[SoundData.echo_ptr];
|
|
|
|
Loop[FIRIndex & 7] = E;
|
|
E = E * FilterTaps[0];
|
|
E += Loop[(FIRIndex - 1) & 7] * FilterTaps[1];
|
|
E += Loop[(FIRIndex - 2) & 7] * FilterTaps[2];
|
|
E += Loop[(FIRIndex - 3) & 7] * FilterTaps[3];
|
|
E += Loop[(FIRIndex - 4) & 7] * FilterTaps[4];
|
|
E += Loop[(FIRIndex - 5) & 7] * FilterTaps[5];
|
|
E += Loop[(FIRIndex - 6) & 7] * FilterTaps[6];
|
|
E += Loop[(FIRIndex - 7) & 7] * FilterTaps[7];
|
|
E >>= 7;
|
|
FIRIndex++;
|
|
|
|
if (SoundData.echo_write_enabled)
|
|
{
|
|
I = EchoBuffer[J] + ((E * SoundData.echo_feedback) >> 7);
|
|
CLIP16(I);
|
|
Echo[SoundData.echo_ptr] = I;
|
|
}
|
|
else // FIXME: Snes9x's echo buffer is not in APU_RAM
|
|
Echo[SoundData.echo_ptr] = 0;
|
|
|
|
if (++SoundData.echo_ptr >= SoundData.echo_buffer_size)
|
|
SoundData.echo_ptr = 0;
|
|
|
|
I = (MixBuffer[J] * SoundData.master_volume[0] +
|
|
E * SoundData.echo_volume[0]) >> 7;
|
|
CLIP16(I);
|
|
((int16 *) buffer) [J] = I;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// 16-bit mono or stereo sound, no echo
|
|
for (J = 0; J < sample_count; J++)
|
|
{
|
|
I = (MixBuffer[J] * SoundData.master_volume[J & 1]) >> 7;
|
|
CLIP16(I);
|
|
((int16 *) buffer) [J] = I;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// 8-bit sound
|
|
if (so.mute_sound)
|
|
memset (buffer, 128, sample_count);
|
|
else
|
|
#ifdef __sun
|
|
if (so.encoded)
|
|
{
|
|
for (J = 0; J < sample_count; J++)
|
|
{
|
|
I = (MixBuffer[J] * SoundData.master_volume[0]) >> 7;
|
|
CLIP16(I);
|
|
buffer[J] = int2ulaw (I);
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (!Settings.DisableSoundEcho)
|
|
{
|
|
if (so.stereo)
|
|
{
|
|
// 8-bit stereo sound with echo enabled...
|
|
if (SoundData.no_filter)
|
|
{
|
|
// ... but no filter
|
|
for (J = 0; J < sample_count; J++)
|
|
{
|
|
int E = Echo[SoundData.echo_ptr];
|
|
|
|
Loop[FIRIndex & 15] = E;
|
|
E = (E * 127) >> 7;
|
|
FIRIndex++;
|
|
|
|
if (SoundData.echo_write_enabled)
|
|
{
|
|
I = EchoBuffer[J] + ((E * SoundData.echo_feedback) >> 7);
|
|
CLIP16(I);
|
|
Echo[SoundData.echo_ptr] = I;
|
|
}
|
|
else // FIXME: Snes9x's echo buffer is not in APU_RAM
|
|
Echo[SoundData.echo_ptr] = 0;
|
|
|
|
if (++SoundData.echo_ptr >= SoundData.echo_buffer_size)
|
|
SoundData.echo_ptr = 0;
|
|
|
|
I = (MixBuffer[J] * SoundData.master_volume[J & 1] +
|
|
E * SoundData.echo_volume[J & 1]) >> 15;
|
|
CLIP8(I);
|
|
buffer[J] = I + 128;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// ... with filter
|
|
for (J = 0; J < sample_count; J++)
|
|
{
|
|
int E = Echo[SoundData.echo_ptr];
|
|
|
|
Loop[FIRIndex & 15] = E;
|
|
E = E * FilterTaps[0];
|
|
E += Loop[(FIRIndex - 2) & 15] * FilterTaps[1];
|
|
E += Loop[(FIRIndex - 4) & 15] * FilterTaps[2];
|
|
E += Loop[(FIRIndex - 6) & 15] * FilterTaps[3];
|
|
E += Loop[(FIRIndex - 8) & 15] * FilterTaps[4];
|
|
E += Loop[(FIRIndex - 10) & 15] * FilterTaps[5];
|
|
E += Loop[(FIRIndex - 12) & 15] * FilterTaps[6];
|
|
E += Loop[(FIRIndex - 14) & 15] * FilterTaps[7];
|
|
E >>= 7;
|
|
FIRIndex++;
|
|
|
|
if (SoundData.echo_write_enabled)
|
|
{
|
|
I = EchoBuffer[J] + ((E * SoundData.echo_feedback) >> 7);
|
|
CLIP16(I);
|
|
Echo[SoundData.echo_ptr] = I;
|
|
}
|
|
else // FIXME: Snes9x's echo buffer is not in APU_RAM
|
|
Echo[SoundData.echo_ptr] = 0;
|
|
|
|
if (++SoundData.echo_ptr >= SoundData.echo_buffer_size)
|
|
SoundData.echo_ptr = 0;
|
|
|
|
I = (MixBuffer[J] * SoundData.master_volume[J & 1] +
|
|
E * SoundData.echo_volume[J & 1]) >> 15;
|
|
CLIP8(I);
|
|
buffer[J] = I + 128;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// 8-bit mono sound with echo enabled...
|
|
if (SoundData.no_filter)
|
|
{
|
|
// ... but no filter.
|
|
for (J = 0; J < sample_count; J++)
|
|
{
|
|
int E = Echo[SoundData.echo_ptr];
|
|
|
|
Loop[FIRIndex & 7] = E;
|
|
E = (E * 127) >> 7;
|
|
FIRIndex++;
|
|
|
|
if (SoundData.echo_write_enabled)
|
|
{
|
|
I = EchoBuffer[J] + ((E * SoundData.echo_feedback) >> 7);
|
|
CLIP16(I);
|
|
Echo[SoundData.echo_ptr] = I;
|
|
}
|
|
else // FIXME: Snes9x's echo buffer is not in APU_RAM
|
|
Echo[SoundData.echo_ptr] = 0;
|
|
|
|
if (++SoundData.echo_ptr >= SoundData.echo_buffer_size)
|
|
SoundData.echo_ptr = 0;
|
|
|
|
I = (MixBuffer[J] * SoundData.master_volume[0] +
|
|
E * SoundData.echo_volume[0]) >> 15;
|
|
CLIP8(I);
|
|
buffer[J] = I + 128;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// ... with filter.
|
|
for (J = 0; J < sample_count; J++)
|
|
{
|
|
int E = Echo[SoundData.echo_ptr];
|
|
|
|
Loop[FIRIndex & 7] = E;
|
|
E = E * FilterTaps[0];
|
|
E += Loop[(FIRIndex - 1) & 7] * FilterTaps[1];
|
|
E += Loop[(FIRIndex - 2) & 7] * FilterTaps[2];
|
|
E += Loop[(FIRIndex - 3) & 7] * FilterTaps[3];
|
|
E += Loop[(FIRIndex - 4) & 7] * FilterTaps[4];
|
|
E += Loop[(FIRIndex - 5) & 7] * FilterTaps[5];
|
|
E += Loop[(FIRIndex - 6) & 7] * FilterTaps[6];
|
|
E += Loop[(FIRIndex - 7) & 7] * FilterTaps[7];
|
|
E >>= 7;
|
|
FIRIndex++;
|
|
|
|
if (SoundData.echo_write_enabled)
|
|
{
|
|
I = EchoBuffer[J] + ((E * SoundData.echo_feedback) >> 7);
|
|
CLIP16(I);
|
|
Echo[SoundData.echo_ptr] = I;
|
|
}
|
|
else // FIXME: Snes9x's echo buffer is not in APU_RAM
|
|
Echo[SoundData.echo_ptr] = 0;
|
|
|
|
if (++SoundData.echo_ptr >= SoundData.echo_buffer_size)
|
|
SoundData.echo_ptr = 0;
|
|
|
|
I = (MixBuffer[J] * SoundData.master_volume[0] +
|
|
E * SoundData.echo_volume[0]) >> 15;
|
|
CLIP8(I);
|
|
buffer[J] = I + 128;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// 8-bit mono or stereo sound, no echo
|
|
for (J = 0; J < sample_count; J++)
|
|
{
|
|
I = (MixBuffer[J] * SoundData.master_volume[J & 1]) >> 15;
|
|
CLIP8(I);
|
|
buffer[J] = I + 128;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef __DJGPP
|
|
END_OF_FUNCTION(S9xMixSamples);
|
|
#endif
|
|
|
|
void S9xResetSound (bool8 full)
|
|
{
|
|
for (int i = 0; i < NUM_CHANNELS; i++)
|
|
{
|
|
SoundData.channels[i].state = SOUND_SILENT;
|
|
SoundData.channels[i].mode = MODE_NONE;
|
|
SoundData.channels[i].type = SOUND_SAMPLE;
|
|
SoundData.channels[i].volume_left = 0;
|
|
SoundData.channels[i].volume_right = 0;
|
|
SoundData.channels[i].hertz = 0;
|
|
SoundData.channels[i].loop = FALSE;
|
|
SoundData.channels[i].xsmp_count = 0;
|
|
SoundData.channels[i].xenvx = 0;
|
|
SoundData.channels[i].xenvx_target = 0;
|
|
SoundData.channels[i].xenv_count = 0;
|
|
SoundData.channels[i].xenv_rate = 0;
|
|
SoundData.channels[i].xattack_rate = 0;
|
|
SoundData.channels[i].xdecay_rate = 0;
|
|
SoundData.channels[i].xsustain_rate = 0;
|
|
SoundData.channels[i].xsustain_level = 0;
|
|
if(full)
|
|
{
|
|
SoundData.channels[i].out_sample = 0;
|
|
SoundData.channels[i].block_pointer = 0;
|
|
SoundData.channels[i].sample_pointer = 0;
|
|
SoundData.channels[i].sample = 0;
|
|
SoundData.channels[i].sample_number = 0;
|
|
SoundData.channels[i].last_block = 0;
|
|
for(int j = 0 ; j < 2 ; j++) SoundData.channels[i].previous[j] = 0;
|
|
for(int j = 0 ; j < 2 ; j++) SoundData.channels[i].previous16[j] = 0;
|
|
for(int j = 0 ; j < 16 ; j++) SoundData.channels[i].decoded[j] = 0;
|
|
}
|
|
}
|
|
|
|
FilterTaps [0] = 127;
|
|
FilterTaps [1] = 0;
|
|
FilterTaps [2] = 0;
|
|
FilterTaps [3] = 0;
|
|
FilterTaps [4] = 0;
|
|
FilterTaps [5] = 0;
|
|
FilterTaps [6] = 0;
|
|
FilterTaps [7] = 0;
|
|
|
|
rand_seed = 1;
|
|
|
|
so.mute_sound = TRUE;
|
|
so.noise_gen = 1;
|
|
so.sound_switch = 255;
|
|
so.stereo_switch = ~0;
|
|
so.samples_mixed_so_far = 0;
|
|
so.play_position = 0;
|
|
so.err_counter = 0;
|
|
|
|
if (full)
|
|
{
|
|
SoundData.echo_volume_left = 0;
|
|
SoundData.echo_volume_right = 0;
|
|
SoundData.echo_enable = 0;
|
|
SoundData.echo_write_enabled = 0;
|
|
SoundData.pitch_mod = 0;
|
|
SoundData.dummy[0] = 0;
|
|
SoundData.dummy[1] = 0;
|
|
SoundData.dummy[2] = 0;
|
|
SoundData.echo_volume[0] = 0;
|
|
SoundData.echo_volume[1] = 0;
|
|
SoundData.noise_count = 0;
|
|
SoundData.noise_rate = 0;
|
|
memset (Loop, 0, sizeof (Loop));
|
|
memset (Echo, 0, sizeof (Echo));
|
|
}
|
|
|
|
// At least Super Bomberman 2 requires the defaule master volume is not zero.
|
|
#if 1
|
|
SoundData.master_volume_left = 127;
|
|
SoundData.master_volume_right = 127;
|
|
SoundData.master_volume [0] = SoundData.master_volume [1] = 127;
|
|
#else
|
|
SoundData.master_volume_left = 0;
|
|
SoundData.master_volume_right = 0;
|
|
SoundData.master_volume [0] = SoundData.master_volume [1] = 0;
|
|
#endif
|
|
SoundData.no_filter = TRUE;
|
|
SoundData.echo_ptr = 0;
|
|
SoundData.echo_feedback = 0;
|
|
SoundData.echo_buffer_size = 1;
|
|
|
|
if (so.playback_rate)
|
|
so.err_rate = (uint32) (FIXED_POINT * SNES_SCANLINE_TIME * so.playback_rate);
|
|
else
|
|
so.err_rate = 0;
|
|
}
|
|
|
|
void S9xSetPlaybackRate (uint32 playback_rate)
|
|
{
|
|
if (playback_rate > 48000)
|
|
playback_rate = 48000;
|
|
|
|
so.playback_rate = playback_rate;
|
|
so.err_rate = (uint32) (FIXED_POINT * SNES_SCANLINE_TIME * so.playback_rate);
|
|
|
|
memset (Loop, 0, sizeof (Loop));
|
|
memset (Echo, 0, sizeof (Echo));
|
|
S9xSetEchoDelay (APU.DSP[APU_EDL] & 0xF);
|
|
|
|
for (int i = 0; i < NUM_CHANNELS; i++)
|
|
S9xSetSoundFrequency (i, SoundData.channels[i].hertz);
|
|
|
|
env_counter_max = env_counter_max_master * playback_rate / 32000;
|
|
SoundData.noise_count = env_counter_max;
|
|
}
|
|
|
|
bool8 S9xInitSound (int mode, bool8 stereo, int buffer_size)
|
|
{
|
|
so.sound_fd = -1;
|
|
so.sound_switch = 255;
|
|
so.stereo_switch = ~0;
|
|
|
|
so.playback_rate = 0;
|
|
so.buffer_size = 0;
|
|
so.stereo = stereo;
|
|
so.sixteen_bit = Settings.SixteenBitSound;
|
|
so.encoded = FALSE;
|
|
so.pitch_mul = 0.985; // XXX: necessary for most cards in linux...?
|
|
|
|
S9xResetSound (TRUE);
|
|
|
|
if (!(mode & 7))
|
|
return (1);
|
|
|
|
S9xSetSoundMute (TRUE);
|
|
if (!S9xOpenSoundDevice (mode, stereo, buffer_size))
|
|
{
|
|
#ifdef NOSOUND
|
|
S9xMessage (S9X_WARNING, S9X_SOUND_NOT_BUILT,
|
|
"No sound support compiled in");
|
|
#else
|
|
S9xMessage (S9X_ERROR, S9X_SOUND_DEVICE_OPEN_FAILED,
|
|
"Sound device open failed");
|
|
#endif
|
|
return (0);
|
|
}
|
|
|
|
return (1);
|
|
}
|
|
|
|
bool8 S9xSetSoundMode (int channel, int mode)
|
|
{
|
|
Channel *ch = &SoundData.channels[channel];
|
|
|
|
switch (mode)
|
|
{
|
|
case MODE_RELEASE:
|
|
if (ch->mode != MODE_NONE)
|
|
{
|
|
ch->mode = MODE_RELEASE;
|
|
return (TRUE);
|
|
}
|
|
break;
|
|
|
|
case MODE_DECREASE_LINEAR:
|
|
case MODE_DECREASE_EXPONENTIAL:
|
|
case MODE_GAIN:
|
|
if (ch->mode != MODE_RELEASE)
|
|
{
|
|
ch->mode = mode;
|
|
if (ch->state != SOUND_SILENT)
|
|
ch->state = mode;
|
|
|
|
return (TRUE);
|
|
}
|
|
break;
|
|
|
|
case MODE_INCREASE_LINEAR:
|
|
case MODE_INCREASE_BENT_LINE:
|
|
if (ch->mode != MODE_RELEASE)
|
|
{
|
|
ch->mode = mode;
|
|
if (ch->state != SOUND_SILENT)
|
|
ch->state = mode;
|
|
|
|
return (TRUE);
|
|
}
|
|
break;
|
|
|
|
case MODE_ADSR:
|
|
if (ch->mode == MODE_NONE || ch->mode == MODE_ADSR)
|
|
{
|
|
ch->mode = mode;
|
|
return (TRUE);
|
|
}
|
|
}
|
|
|
|
return (FALSE);
|
|
}
|
|
|
|
void S9xSetSoundControl (int sound_switch)
|
|
{
|
|
so.sound_switch = sound_switch;
|
|
}
|
|
|
|
void S9xPlaySample (int channel)
|
|
{
|
|
Channel *ch = &SoundData.channels[channel];
|
|
|
|
ch->state = SOUND_SILENT;
|
|
ch->mode = MODE_NONE;
|
|
ch->xenvx = 0;
|
|
|
|
S9xFixEnvelope (channel,
|
|
APU.DSP[APU_GAIN + (channel << 4)],
|
|
APU.DSP[APU_ADSR1 + (channel << 4)],
|
|
APU.DSP[APU_ADSR2 + (channel << 4)]);
|
|
|
|
ch->sample_number = APU.DSP[APU_SRCN + channel * 0x10];
|
|
if (APU.DSP[APU_NON] & (1 << channel))
|
|
ch->type = SOUND_NOISE;
|
|
else
|
|
ch->type = SOUND_SAMPLE;
|
|
|
|
S9xSetSoundFrequency (channel, ch->hertz);
|
|
ch->loop = FALSE;
|
|
ch->needs_decode = TRUE;
|
|
ch->last_block = FALSE;
|
|
ch->previous[0] = ch->previous[1] = 0;
|
|
uint8 *dir = S9xGetSampleAddress (ch->sample_number);
|
|
ch->block_pointer = READ_WORD (dir);
|
|
ch->sample_pointer = 0;
|
|
ch->xenv_count = env_counter_max;
|
|
ch->xsmp_count = 3 * FIXED_POINT; // since gaussian interpolation uses 4 points
|
|
ch->nb_sample[0] = 0;
|
|
ch->nb_sample[1] = 0;
|
|
ch->nb_sample[2] = 0;
|
|
ch->nb_sample[3] = 0;
|
|
ch->nb_index = 0;
|
|
|
|
switch (ch->mode)
|
|
{
|
|
case MODE_ADSR: // FIXME: rapid attack
|
|
#if 0
|
|
ch->state = SOUND_ATTACK;
|
|
ch->xenvx = 0;
|
|
S9xSetEnvRate (ch, ch->xattack_rate, ENV_MAX);
|
|
break;
|
|
#else
|
|
if (ch->xattack_rate == env_counter_max_master)
|
|
{
|
|
ch->xenvx = ENV_MAX;
|
|
if (ch->xsustain_level == ENV_RANGE)
|
|
{
|
|
ch->state = SOUND_SUSTAIN;
|
|
S9xSetEnvRate (ch, ch->xsustain_rate, 0);
|
|
}
|
|
else
|
|
{
|
|
ch->state = SOUND_DECAY;
|
|
S9xSetEnvRate (ch, ch->xdecay_rate, ch->xsustain_level);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ch->state = SOUND_ATTACK;
|
|
ch->xenvx = 0;
|
|
S9xSetEnvRate (ch, ch->xattack_rate, ENV_MAX);
|
|
}
|
|
|
|
break;
|
|
#endif
|
|
|
|
case MODE_GAIN:
|
|
ch->state = SOUND_GAIN;
|
|
break;
|
|
|
|
case MODE_INCREASE_LINEAR:
|
|
ch->state = SOUND_INCREASE_LINEAR;
|
|
break;
|
|
|
|
case MODE_INCREASE_BENT_LINE:
|
|
ch->state = SOUND_INCREASE_BENT_LINE;
|
|
break;
|
|
|
|
case MODE_DECREASE_LINEAR:
|
|
ch->state = SOUND_DECREASE_LINEAR;
|
|
break;
|
|
|
|
case MODE_DECREASE_EXPONENTIAL:
|
|
ch->state = SOUND_DECREASE_EXPONENTIAL;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
S9xFixEnvelope (channel,
|
|
APU.DSP[APU_GAIN + (channel << 4)],
|
|
APU.DSP[APU_ADSR1 + (channel << 4)],
|
|
APU.DSP[APU_ADSR2 + (channel << 4)]);
|
|
}
|